fix
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@@ -20,6 +20,14 @@ target_compile_definitions(trinity-compile-option-interface
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INTERFACE
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-DHAVE_SSE2
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-D__SSE2__)
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# Player-facing module messages are stored in the repository as UTF-8.
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# Keep their byte representation deterministic even when the build host uses
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# a different system locale.
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target_compile_options(trinity-compile-option-interface
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INTERFACE
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-finput-charset=UTF-8
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-fexec-charset=UTF-8)
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message(STATUS "GCC: SFMT enabled, SSE2 flags forced")
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if( WITH_WARNINGS )
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