From 7f2fe99830502c6eb114b104a23303c5bf9c6a2e Mon Sep 17 00:00:00 2001 From: SylvaniaCore deploy Date: Sat, 8 Aug 2026 10:27:53 +0000 Subject: [PATCH] Fix invulnerabilite silencieuse des comptes GM : ne plus auto-activer CHEAT_GOD au login Le core upstream activait .cheat god a chaque connexion d un compte GM, meme en mode joueur (.gm off). Consequence : les degats des creatures etaient annonces au client (combat log) mais jamais appliques cote serveur -> barre de vie client figee sur la derniere valeur, regen et nourriture visuellement inertes (rien a regenerer cote serveur). Diagnostic par sondes HPDBG sur SetHealth/RegenerateHealth/BuildValuesUpdate. Le god mode reste disponible via .cheat god on explicite. --- src/server/game/Entities/Player/Player.cpp | 1 - 1 file changed, 1 deletion(-) diff --git a/src/server/game/Entities/Player/Player.cpp b/src/server/game/Entities/Player/Player.cpp index f2b0fef..ab384ee 100644 --- a/src/server/game/Entities/Player/Player.cpp +++ b/src/server/game/Entities/Player/Player.cpp @@ -19294,7 +19294,6 @@ bool Player::LoadFromDB(ObjectGuid guid, CharacterDatabaseQueryHolder const& hol break; } - SetCommandStatusOn(CHEAT_GOD); } // RaF stuff.