diff --git a/src/server/game/AI/PlayerAI/BotBGAIMovement.cpp b/src/server/game/AI/PlayerAI/BotBGAIMovement.cpp index 2e9dcfa..a2b9feb 100644 --- a/src/server/game/AI/PlayerAI/BotBGAIMovement.cpp +++ b/src/server/game/AI/PlayerAI/BotBGAIMovement.cpp @@ -184,9 +184,6 @@ void BotBGAIMovement::ClearMovement() void BotBGAIMovement::AcceptCommand(AIWaypoint* targetAIWP, bool isFlag) { - static uint32 s_dbgAccept = 0; - if (++s_dbgAccept % 50 == 1) - TC_LOG_ERROR("server.worldserver", "BGF-DBG: AcceptCommand #%u wp=%s", s_dbgAccept, targetAIWP ? "oui" : "NULL"); if (!targetAIWP) return; // SylvaniaCore (module BG BotFill): un ordre de banniere/drapeau en cours n est pas diff --git a/src/server/game/Battlegrounds/Battleground.cpp b/src/server/game/Battlegrounds/Battleground.cpp index c54f1e1..2fbad13 100644 --- a/src/server/game/Battlegrounds/Battleground.cpp +++ b/src/server/game/Battlegrounds/Battleground.cpp @@ -1191,7 +1191,6 @@ void Battleground::AddPlayer(Player* player) m_Players[player->GetGUID()] = bp; UpdatePlayersCountByTeam(team, false); // +1 player - TC_LOG_ERROR("server.worldserver", "BGF-DBG: AddPlayer %s bot=%u team=%u -> A=%u H=%u", player->GetName().c_str(), uint32(player->IsPlayerBot()), team, GetPlayersCountByTeam(ALLIANCE), GetPlayersCountByTeam(HORDE)); WorldPackets::Battleground::BattlegroundPlayerJoined playerJoined; playerJoined.Guid = player->GetGUID(); diff --git a/src/server/game/Battlegrounds/CommandBG.cpp b/src/server/game/Battlegrounds/CommandBG.cpp index d18ef9b..19a3a07 100644 --- a/src/server/game/Battlegrounds/CommandBG.cpp +++ b/src/server/game/Battlegrounds/CommandBG.cpp @@ -53,7 +53,6 @@ void CommandBG::Initialize() void CommandBG::ReadyGame() { - TC_LOG_ERROR("server.worldserver", "BGF-DBG: CommandBG::ReadyGame team=%u etat=%u", uint32(m_TeamID), uint32(m_BGGC)); m_BGGC = BGGameCommand::BGGS_Ready; //for (ObjectGuid guid : m_PlayerGUIDs) //{ @@ -67,7 +66,6 @@ void CommandBG::ReadyGame() void CommandBG::StartGame() { - TC_LOG_ERROR("server.worldserver", "BGF-DBG: CommandBG::StartGame team=%u etat=%u", uint32(m_TeamID), uint32(m_BGGC)); m_BGGC = BGGameCommand::BGGS_Start; //for (ObjectGuid guid : m_PlayerGUIDs) //{ @@ -89,7 +87,6 @@ void CommandBG::OnPlayerDead(ObjectGuid guid) bool CommandBG::AddPlayerBot(Player* player, Battleground* pBG) { - TC_LOG_ERROR("server.worldserver", "BGF-DBG: CommandBG::AddPlayerBot %s team=%u etat=%u", player ? player->GetName().c_str() : "null", uint32(m_TeamID), uint32(m_BGGC)); if (!player || !pBG) return false; if (m_PlayerGUIDs.find(player->GetGUID()) != m_PlayerGUIDs.end()) @@ -145,12 +142,6 @@ void CommandBG::RemovePlayerBot(Player* player) void CommandBG::Update(uint32 diff) { - static uint32 s_dbgCount = 0; - if (++s_dbgCount % 97 == 0) - TC_LOG_ERROR("server.worldserver", "BGF-DBG: CmdUpdate this=%p inst=%u team=%u etat=%u model=%u statut=%u bots=%u", - (void*)this, m_pBattleground ? m_pBattleground->GetInstanceID() : 0u, - uint32(m_TeamID), uint32(m_BGGC), uint32(g_CommandModelType), - m_pBattleground ? uint32(m_pBattleground->GetStatus()) : 999u, uint32(m_PlayerGUIDs.size())); if (m_BGGC != BGGS_None) { if (m_BGGC == BGGS_Init) diff --git a/src/server/game/Battlegrounds/CommandBG/CommandAB.cpp b/src/server/game/Battlegrounds/CommandBG/CommandAB.cpp index 0c1387a..29f4de8 100644 --- a/src/server/game/Battlegrounds/CommandBG/CommandAB.cpp +++ b/src/server/game/Battlegrounds/CommandBG/CommandAB.cpp @@ -322,8 +322,6 @@ void CommandAB::TryOccupiedABNode(ObjectGuid guid) pBotAI->GetAIMovement()->AcceptCommand(pFlag->GetGUID(), true); return; } - TC_LOG_ERROR("server.worldserver", "BGF-DBG: TryOccupiedABNode %s clique la banniere %u (dist %.1f)", - player->GetName().c_str(), pFlag->GetEntry(), flagDist); SpellInfo const* spellInfo = sSpellMgr->GetSpellInfo(21651); if (!spellInfo) return; diff --git a/src/server/game/Movement/Pathfinding.cpp b/src/server/game/Movement/Pathfinding.cpp index 37e61f0..bfede68 100644 --- a/src/server/game/Movement/Pathfinding.cpp +++ b/src/server/game/Movement/Pathfinding.cpp @@ -75,11 +75,6 @@ bool Pathfinding::CalculatePath(float destX, float destY, float destZ, bool forc // check if the start and end point have a .mmtile loaded (can we pass via not loaded tile on the way?) if (!_navMesh || !_navMeshQuery || !HaveTile(start) || !HaveTile(dest)) { - static uint32 s_dbgSc = 0; - if (++s_dbgSc % 20 == 1) - TC_LOG_ERROR("server.worldserver", "BGF-DBG: Shortcut #%u map=%u inst=%u mesh=%u query=%u tuileDep=%u tuileArr=%u", - s_dbgSc, _pathParameter->mapID, _pathParameter->instID, uint32(_navMesh != nullptr), uint32(_navMeshQuery != nullptr), - uint32(_navMesh ? HaveTile(start) : 0), uint32(_navMesh ? HaveTile(dest) : 0)); BuildShortcut(); _type = PathType(PATHFIND_NORMAL | PATHFIND_NOT_USING_PATH); return true;