base: DestinyCore upstream @2d631f4e (fork SylvaniaCore ; sql/old retire)
This commit is contained in:
@@ -0,0 +1,31 @@
|
||||
NOTE TO USERS WITH COMPILE-ERRORS :
|
||||
|
||||
Before commenting on our issuetracker that "it doesn't compile", we ask you
|
||||
to do the following :
|
||||
|
||||
* Clear the CMake cache
|
||||
|
||||
In certain cases we adjust and modify the buildsystem (adding/removing
|
||||
functions/functionality.
|
||||
|
||||
* Remove/delete and recreate your build directory, and recompile
|
||||
|
||||
In most cases any linking-errors are related to that the build-
|
||||
system has not caught up with specific changes.
|
||||
|
||||
* Compile on a CLEAN sourcetree
|
||||
|
||||
We can not, for obvious reasons, support cores that has been modified.
|
||||
As you might understand, we're not psychics: we're not aware of what
|
||||
you have done to your sourcetree, and as such : We can't see what your
|
||||
additional code is like.
|
||||
|
||||
* SUPPLY PROPER LOGS ON COMPILE-ERRORS
|
||||
|
||||
This means: Add as MUCH info as possible to the issue, including the
|
||||
full log from the compile itself (or at least include the 20 lines
|
||||
above AND under the compile-error itself).
|
||||
|
||||
Happy compiling, and have a nice day!
|
||||
|
||||
-- The TrinityCore developers
|
||||
@@ -0,0 +1,34 @@
|
||||
The purpose of the CharacterDB cleanup routines is to remove old, non-
|
||||
existent and erranous/defunct skills, talents, spells, and achievements
|
||||
from characters in the database.
|
||||
|
||||
To achieve this, add an entry (number) in the worldstate-table
|
||||
(id:20004), combining the following arguments (bitmasked):
|
||||
|
||||
CLEANING_FLAG_ACHIEVEMENT_PROGRESS = 0x1
|
||||
CLEANING_FLAG_SKILLS = 0x2
|
||||
CLEANING_FLAG_SPELLS = 0x4
|
||||
CLEANING_FLAG_TALENTS = 0x8
|
||||
CLEANING_FLAG_QUESTSTATUS = 0x10
|
||||
|
||||
Example:
|
||||
We want to clean up old talents, spells and skills, but leave
|
||||
achivements alone - ie. NOT touching those. We'd then need to combine
|
||||
the numbers from each of the above fields:
|
||||
|
||||
CLEANING_FLAG_SKILLS + CLEANING_FLAG_SPELLS + CLEANING_FLAG_TALENTS
|
||||
|
||||
This comes out as 2+4+8 => 14, and we now put an entry in for this in
|
||||
the worldstate table (this is done on the CHARACTERS database) :
|
||||
|
||||
UPDATE worldstates SET value=14 WHERE entry=20004;
|
||||
|
||||
This will then (when the core is restarting) clean up old and missing
|
||||
skills, spells and talents.
|
||||
|
||||
Please note that we are not responsible for any issues that might come
|
||||
from this, and that you are (as the owner of the database), responsible
|
||||
for doing proper backups prior to doing the above in case of anything
|
||||
going wrong.
|
||||
|
||||
-- The TrinityCore developer team
|
||||
@@ -0,0 +1,58 @@
|
||||
To make things look uniform here's the headers we use for sourcefiles.
|
||||
|
||||
It makes it "prettier" as it's applied to any of the sourcefiles
|
||||
(source and headers) , giving us a template licensing-style that we stick to
|
||||
(or at least keeping in the same style licensewise).
|
||||
|
||||
XXXX = startyear
|
||||
YYYY = active year
|
||||
|
||||
Standalone (no previous code from anyone) :
|
||||
|
||||
--- SNIP ---
|
||||
/*
|
||||
* Copyright (C) 2008-YYYY TrinityCore <https://www.trinitycore.org/>
|
||||
*
|
||||
* This program is free software; you can redistribute it and/or modify it
|
||||
* under the terms of the GNU General Public License as published by the
|
||||
* Free Software Foundation; either version 2 of the License, or (at your
|
||||
* option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful, but WITHOUT
|
||||
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
|
||||
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
|
||||
* more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License along
|
||||
* with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
--- SNIP ---
|
||||
|
||||
With previous code from external developers:
|
||||
--- SNIP ---
|
||||
/*
|
||||
* Copyright (C) 2008-YYYY TrinityCore <https://www.trinitycore.org/>
|
||||
* Copyright (C) XXXX-YYYY external-teamname <url>
|
||||
*
|
||||
* This program is free software; you can redistribute it and/or modify it
|
||||
* under the terms of the GNU General Public License as published by the
|
||||
* Free Software Foundation; either version 2 of the License, or (at your
|
||||
* option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful, but WITHOUT
|
||||
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
|
||||
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
|
||||
* more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License along
|
||||
* with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
--- SNIP ---
|
||||
|
||||
Please note that if several parties are involved in the creation of a file, you
|
||||
WILL need to expand the copyright headers accordingly.
|
||||
|
||||
Thank you for using these headers when you add new files/modify already existing
|
||||
files!
|
||||
|
||||
- The TrinityCore developers
|
||||
+339
@@ -0,0 +1,339 @@
|
||||
GNU GENERAL PUBLIC LICENSE
|
||||
Version 2, June 1991
|
||||
|
||||
Copyright (C) 1989, 1991 Free Software Foundation, Inc.,
|
||||
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
|
||||
Everyone is permitted to copy and distribute verbatim copies
|
||||
of this license document, but changing it is not allowed.
|
||||
|
||||
Preamble
|
||||
|
||||
The licenses for most software are designed to take away your
|
||||
freedom to share and change it. By contrast, the GNU General Public
|
||||
License is intended to guarantee your freedom to share and change free
|
||||
software--to make sure the software is free for all its users. This
|
||||
General Public License applies to most of the Free Software
|
||||
Foundation's software and to any other program whose authors commit to
|
||||
using it. (Some other Free Software Foundation software is covered by
|
||||
the GNU Lesser General Public License instead.) You can apply it to
|
||||
your programs, too.
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||||
|
||||
When we speak of free software, we are referring to freedom, not
|
||||
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|
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have the freedom to distribute copies of free software (and charge for
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|
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To protect your rights, we need to make restrictions that forbid
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These restrictions translate to certain responsibilities for you if you
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For example, if you distribute copies of such a program, whether
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|
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We protect your rights with two steps: (1) copyright the software, and
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Also, for each author's protection and ours, we want to make certain
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Finally, any free program is threatened constantly by software
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|
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||||
|
||||
The precise terms and conditions for copying, distribution and
|
||||
modification follow.
|
||||
|
||||
GNU GENERAL PUBLIC LICENSE
|
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TERMS AND CONDITIONS FOR COPYING, DISTRIBUTION AND MODIFICATION
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||||
|
||||
0. This License applies to any program or other work which contains
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||||
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Activities other than copying, distribution and modification are not
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Whether that is true depends on what the Program does.
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1. You may copy and distribute verbatim copies of the Program's
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These requirements apply to the modified work as a whole. If
|
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Thus, it is not the intent of this section to claim rights or contest
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In addition, mere aggregation of another work not based on the Program
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||||
a) Accompany it with the complete corresponding machine-readable
|
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|
||||
b) Accompany it with a written offer, valid for at least three
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The source code for a work means the preferred form of the work for
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If any portion of this section is held invalid or unenforceable under
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END OF TERMS AND CONDITIONS
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||||
How to Apply These Terms to Your New Programs
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||||
If you develop a new program, and you want it to be of the greatest
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||||
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||||
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||||
|
||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
|
||||
Also add information on how to contact you by electronic and paper mail.
|
||||
|
||||
If the program is interactive, make it output a short notice like this
|
||||
when it starts in an interactive mode:
|
||||
|
||||
Gnomovision version 69, Copyright (C) year name of author
|
||||
Gnomovision comes with ABSOLUTELY NO WARRANTY; for details type `show w'.
|
||||
This is free software, and you are welcome to redistribute it
|
||||
under certain conditions; type `show c' for details.
|
||||
|
||||
The hypothetical commands `show w' and `show c' should show the appropriate
|
||||
parts of the General Public License. Of course, the commands you use may
|
||||
be called something other than `show w' and `show c'; they could even be
|
||||
mouse-clicks or menu items--whatever suits your program.
|
||||
|
||||
You should also get your employer (if you work as a programmer) or your
|
||||
school, if any, to sign a "copyright disclaimer" for the program, if
|
||||
necessary. Here is a sample; alter the names:
|
||||
|
||||
Yoyodyne, Inc., hereby disclaims all copyright interest in the program
|
||||
`Gnomovision' (which makes passes at compilers) written by James Hacker.
|
||||
|
||||
<signature of Ty Coon>, 1 April 1989
|
||||
Ty Coon, President of Vice
|
||||
|
||||
This General Public License does not permit incorporating your program into
|
||||
proprietary programs. If your program is a subroutine library, you may
|
||||
consider it more useful to permit linking proprietary applications with the
|
||||
library. If this is what you want to do, use the GNU Lesser General
|
||||
Public License instead of this License.
|
||||
@@ -0,0 +1,17 @@
|
||||
** HOW TO SCRIPT IN C++ **
|
||||
|
||||
=========================================================
|
||||
WARNING: THIS DOCUMENTATION IS NOT ALWAYS UP TO DATE.
|
||||
FOR MORE UP-TO-DATE INFORMATION, CHECK THE TRINITY WIKI.
|
||||
=========================================================
|
||||
|
||||
1 - create a file myscript.cpp in the scripts/custom folder.
|
||||
2 - Find the appropriate examples script in the scripts/examples folder and copy its contents.
|
||||
Don't forget to rename the classes as appropriate!
|
||||
3 - Rename the AddSC functions as appropriate.
|
||||
4 - Make sure to change the initializations in the AddSC function to the appropriate script names!
|
||||
5 - Under ScriptLoader.cpp, add your AddSC function near the top and in AddCustomScripts(), call it.
|
||||
6 - Add your myscript.cpp file to the scripts CMakeLists.txt: under: set(scripts_STAT_SRCS add: Custom/myscript.cpp
|
||||
7 - Redefine the virtual functions you want to override in your script.
|
||||
8 - If the script you are writing is database bound, add the scriptname to the appropriate location in the database.
|
||||
9 - Recompile and restart the server, and your script should be up and running.
|
||||
+149
@@ -0,0 +1,149 @@
|
||||
Syntax:
|
||||
|
||||
.add id quantity bonusid
|
||||
.add id quantity bonusid1;bonusid2 (Don't do like more than 4, you might crash)
|
||||
|
||||
1
|
||||
Heroic
|
||||
Changes appearance to: 1
|
||||
|
||||
2
|
||||
Pristine Crafting Material
|
||||
|
||||
44
|
||||
Warforged
|
||||
|
||||
448
|
||||
Warforged
|
||||
|
||||
449
|
||||
Heroic
|
||||
Changes appearance to: 1
|
||||
|
||||
450
|
||||
Mythic
|
||||
Changes appearance to: 3
|
||||
|
||||
451
|
||||
Raid Finder
|
||||
Changes appearance to: 4
|
||||
|
||||
498
|
||||
Cooking Ingredient
|
||||
|
||||
499
|
||||
Warforged
|
||||
|
||||
524
|
||||
Heroic
|
||||
Changes appearance to: 1
|
||||
|
||||
525
|
||||
Stage 1 of 6
|
||||
Changes appearance to: 6
|
||||
|
||||
526
|
||||
Stage 2 of 6
|
||||
Changes appearance to: 7
|
||||
|
||||
527
|
||||
Stage 3 of 6
|
||||
Changes appearance to: 8
|
||||
|
||||
546
|
||||
Warforged
|
||||
|
||||
547
|
||||
Warforged
|
||||
|
||||
558
|
||||
Stage 2 of 6
|
||||
Changes appearance to: 7
|
||||
|
||||
559
|
||||
Stage 3 of 6
|
||||
Changes appearance to: 8
|
||||
|
||||
560
|
||||
Warforged
|
||||
|
||||
561
|
||||
Warforged
|
||||
|
||||
562
|
||||
Warforged
|
||||
|
||||
566
|
||||
Heroic
|
||||
Changes appearance to: 1
|
||||
|
||||
567
|
||||
Mythic
|
||||
Changes appearance to: 3
|
||||
|
||||
569
|
||||
Mythic
|
||||
|
||||
570
|
||||
Heroic
|
||||
|
||||
571
|
||||
Warforged
|
||||
|
||||
593
|
||||
Stage 4 of 6
|
||||
Changes appearance to: 8
|
||||
|
||||
594
|
||||
Stage 4 of 6
|
||||
Changes appearance to: 8
|
||||
|
||||
602
|
||||
Timewalker
|
||||
|
||||
615
|
||||
Timewarped
|
||||
|
||||
617
|
||||
Stage 5 of 6
|
||||
Changes appearance to: 8
|
||||
|
||||
618
|
||||
Stage 6 of 6
|
||||
Changes appearance to: 8
|
||||
|
||||
619
|
||||
Stage 5 of 6
|
||||
Changes appearance to: 8
|
||||
|
||||
620
|
||||
Stage 6 of 6
|
||||
Changes appearance to: 8
|
||||
|
||||
642
|
||||
Mythic
|
||||
Changes appearance to: 3
|
||||
|
||||
644
|
||||
Warforged
|
||||
|
||||
645
|
||||
Timewarped Warforged
|
||||
|
||||
646
|
||||
Warforged
|
||||
|
||||
648
|
||||
Empowered
|
||||
|
||||
652
|
||||
Baleful
|
||||
|
||||
653
|
||||
Baleful
|
||||
|
||||
656
|
||||
Warforged
|
||||
|
||||
692
|
||||
Timewarped
|
||||
@@ -0,0 +1,227 @@
|
||||
Logging system "log4j-like"
|
||||
|
||||
--- LOGGERS AND APPENDERS ---
|
||||
|
||||
Logging system has two components: loggers and appenders. These types of
|
||||
components enable users to log messages according to message type and level and
|
||||
control at runtime where they are reported.
|
||||
|
||||
LOGGERS
|
||||
|
||||
The first and foremost advantage of this system resided in the ability to
|
||||
disable certain log statements while allowing others to print unhindered.
|
||||
This capability assumes that the loggers are categorized according to some
|
||||
developer-chosen criteria.
|
||||
|
||||
Loggers are named entitites. Logger names are case-sensitive and they follow
|
||||
the hierarchical naming rule:
|
||||
|
||||
A Logger is said to be an ancestor of another logger if its name followed
|
||||
by a dot is a prefix of the descendant logger name. A logger is salid to be
|
||||
a parent of a child logger if there are no ancestors between itself and the
|
||||
descendant logger.
|
||||
|
||||
For example, the logger named "entities.player" is a parent of the logger named
|
||||
"entities.player.character". Similarly, "entities" is a parent of "entities.player"
|
||||
and an ancestor of "entities.player.character".
|
||||
|
||||
Loggers may be assigned levels. The set of possible levels are TRACE, DEBUG,
|
||||
INFO, WARN, ERROR AND FATAL, or be disabled using level DISABLED.
|
||||
|
||||
By definition the printing method determines the level of a logging request.
|
||||
For example, TC_LOG_INFO(...) is a logging request of level INFO.
|
||||
|
||||
A logging request is said to be enabled if its level is higher than or equal to
|
||||
the level of its logger. Otherwise, the request is said to be disabled. A logger
|
||||
without an assigned level will inherit one from the hierarchy
|
||||
|
||||
Example
|
||||
Logger Name Assigned Level Inherited Level
|
||||
root Proot Proot
|
||||
server None Proot
|
||||
|
||||
As "server" is not defined, it uses the root logger and it's log level.
|
||||
TRACE < DEBUG < INFO < WARN < ERROR < FATAL.
|
||||
|
||||
|
||||
APPENDERS
|
||||
|
||||
The ability to selectively enable of dissable logging request based on their
|
||||
loggers is only part of the picture. This system allows logging requests to
|
||||
print to multiple destinations. An output destination is called an appender.
|
||||
Current system defines appenders for Console, files and Database, but can be
|
||||
easily extended to remote socket server, NT event loggers, syslog daemons or
|
||||
any other system.
|
||||
|
||||
More than one appender can be attached to one logger. Each enabled logging
|
||||
request for a given logger will be forwarded to all the appenders in that
|
||||
logger
|
||||
|
||||
|
||||
CONFIGURATION
|
||||
|
||||
System will read all config elements with prefix "Logger." and "Appender."
|
||||
and configure the logging system. If "root" can not be properly configured the core
|
||||
will remove all loggers and appenders and create a default set:
|
||||
- Logger "root" with log level Error
|
||||
- Logger "server" with log level Info
|
||||
- Appender "Console" to log to console
|
||||
|
||||
|
||||
Appender config line follows the format:
|
||||
|
||||
Type,LogLevel,Flags,optional1,optional2
|
||||
|
||||
Its a list of elements separated by comma where each element has its own meaning
|
||||
Type: Type of the appender
|
||||
1 - (Console)
|
||||
2 - (File)
|
||||
3 - (DB)
|
||||
LogLevel: Log level
|
||||
0 - (Disabled)
|
||||
1 - (Trace)
|
||||
2 - (Debug)
|
||||
3 - (Info)
|
||||
4 - (Warn)
|
||||
5 - (Error)
|
||||
6 - (Fatal)
|
||||
Flags: Define some extra modifications to do to logging message
|
||||
1 - Prefix Timestamp to the text
|
||||
2 - Prefix Log Level to the text
|
||||
4 - Prefix Log Filter type to the text
|
||||
8 - Append timestamp to the log file name. Format: YYYY-MM-DD_HH-MM-SS
|
||||
(Only used with Type = 2)
|
||||
16 - Make a backup of existing file before overwrite
|
||||
(Only used with Mode = w)
|
||||
|
||||
Depending on the type, elements optional1 and optional2 will take different
|
||||
|
||||
Colors (read as optional1 if Type = Console)
|
||||
Format: "fatal error warn info debug trace"
|
||||
0 - BLACK
|
||||
1 - RED
|
||||
2 - GREEN
|
||||
3 - BROWN
|
||||
4 - BLUE
|
||||
5 - MAGENTA
|
||||
6 - CYAN
|
||||
7 - GREY
|
||||
8 - YELLOW
|
||||
9 - LRED
|
||||
10 - LGREEN
|
||||
11 - LBLUE
|
||||
12 - LMAGENTA
|
||||
13 - LCYAN
|
||||
14 - WHITE
|
||||
Example: "13 11 9 5 3 1"
|
||||
|
||||
File: Name of the file (read as optional1 if Type = File)
|
||||
Allows to use one "%u" to create dynamic files
|
||||
|
||||
Mode: Mode to open the file (read as optional2 if Type = File)
|
||||
a - (Append)
|
||||
w - (Overwrite)
|
||||
|
||||
Example:
|
||||
Appender.Console1=1,2,6
|
||||
|
||||
Creates new appender to log to console any message with log level DEBUG
|
||||
or higher and prefixes log type and level to the message.
|
||||
|
||||
Appender.Console2=1,5,1,13 11 9 5 3 1
|
||||
|
||||
Creates new appender to log to console any message with log level ERROR
|
||||
or higher and prefixes timestamp to the message using colored text.
|
||||
|
||||
Appender.File=2,2,7,Auth.log,w
|
||||
|
||||
Creates new appender to log to file "Auth.log" any message with log level
|
||||
DEBUG or higher and prefixes timestamp, type and level to message
|
||||
|
||||
In the example, having two different loggers to log to console is perfectly
|
||||
legal but redundant.
|
||||
|
||||
Once we have the list of loggers to read, system will try to configure a new
|
||||
logger from its config line. Logger config line follows the format:
|
||||
|
||||
LogLevel,AppenderList
|
||||
|
||||
Its a list of elements separated by comma where each element has its own meaning
|
||||
LogLevel
|
||||
0 - (Disabled)
|
||||
1 - (Trace)
|
||||
2 - (Debug)
|
||||
3 - (Info)
|
||||
4 - (Warn)
|
||||
5 - (Error)
|
||||
6 - (Fatal)
|
||||
AppenderList: List of appenders linked to logger
|
||||
(Using spaces as separator).
|
||||
|
||||
--- EXAMPLES ---
|
||||
|
||||
EXAMPLE 1
|
||||
|
||||
Log errors to console and a file called server.log that only contain
|
||||
logs for this server run. File should prefix timestamp, type and log level to
|
||||
the messages. Console should prefix type and log level.
|
||||
|
||||
Appender.Console=1,5,6
|
||||
Appender.Server=2,5,7,Server.log,w
|
||||
Logger.root=5,Console Server
|
||||
|
||||
Lets trace how system will log two different messages:
|
||||
1) TC_LOG_ERROR(LOG_FILTER_GUILD, "Guild 1 created");
|
||||
System will try to find logger of type GUILD, as no logger is configured
|
||||
for GUILD it will use Root logger. As message Log Level is equal or higher
|
||||
than the Log level of logger the message is sent to the Appenders
|
||||
configured in the Logger. "Console" and "Server".
|
||||
Console will write: "ERROR [GUILD ] Guild 1 created"
|
||||
Server will write to file "2012-08-15 ERROR [GUILD ] Guild 1 created"
|
||||
|
||||
2) TC_LOG_INFO(LOG_FILTER_CHARACTER, "Player Name Logged in");
|
||||
System will try to find logger of type CHARACTER, as no logger is
|
||||
configured for CHARACTER it will use Root logger. As message Log Level is
|
||||
not equal or higher than the Log level of logger the message its discarted.
|
||||
|
||||
EXAMPLE 2
|
||||
|
||||
Same example that above, but now i want to see all messages of level INFO on
|
||||
file and server file should add timestamp on creation.
|
||||
|
||||
Appender.Console=1,5,6
|
||||
Appender.Server=2,4,15,Server.log
|
||||
Logger.root=4,Console Server
|
||||
|
||||
Lets trace how system will log two different messages:
|
||||
1) TC_LOG_ERROR(LOG_FILTER_GUILD, "Guild 1 created");
|
||||
Performs exactly as example 1.
|
||||
2) TC_LOG_INFO(LOG_FILTER_CHARACTER, "Player Name Logged in");
|
||||
System will try to find logger of type CHARACTER, as no logger is
|
||||
configured for CHARACTER it will use Root logger. As message Log Level is
|
||||
equal or higher than the Log level of logger the message is sent to the
|
||||
Appenders configured in the Logger. "Console" and "Server".
|
||||
Console will discard msg as Log Level is not higher or equal to this
|
||||
appender
|
||||
Server will write to file
|
||||
"2012-08-15 INFO [CHARACTER ] Player Name Logged in"
|
||||
|
||||
EXAMPLE 3
|
||||
As a dev, i may be interested in logging just a particular part of the core
|
||||
while i'm trying to fix something. So... i want to debug GUILDS to maximum
|
||||
and also some CHARACTER events to some point. Also im checking some Waypoints
|
||||
so i want SQLDEV to be logged to file without prefixes. All other messages
|
||||
should only be logged to console, GUILD to TRACE and CHARACTER to INFO
|
||||
|
||||
Appender.Console=1,1
|
||||
Appender.SQLDev=2,2,0,SQLDev.log
|
||||
Logger.guild=1,Console
|
||||
Logger.entities.player.character=3,Console
|
||||
Logger.sql.dev=3,SQLDev
|
||||
|
||||
With this config, any message logger with a Log type different to GUILD,
|
||||
CHARACTER or SQLDEV will be ignored, as we didn't define a logger Root and
|
||||
system created a default Root disabled. Appender Console, log level should be
|
||||
defined to allow all possible messages of its loggers, in this case GUILD uses
|
||||
TRACE (1), so Appender should allow it. Logger Characters will limit it's own
|
||||
messages to INFO (3)
|
||||
@@ -0,0 +1,59 @@
|
||||
= TrinityCore -- Linux installation =
|
||||
Copyright (C) 2008-2018 TrinityCore (https://www.trinitycore.org/)
|
||||
|
||||
=========================================================
|
||||
WARNING: THIS DOCUMENTATION IS NOT ALWAYS UP TO DATE.
|
||||
FOR MORE UP-TO-DATE INFORMATION, CHECK THE TRINITY WIKI.
|
||||
=========================================================
|
||||
|
||||
CHECK https://www.trinitycore.info/ FOR FURTHER HELP
|
||||
|
||||
These are instructions for installation in a Linux environment, if you are
|
||||
using Windows refer to https://www.trinitycore.info/
|
||||
|
||||
Installing TrinityCore is fairly simple on a Linux machine, assuming you
|
||||
have all required applications
|
||||
|
||||
https://www.trinitycore.info/display/tc/Requirements
|
||||
|
||||
Most of these are included on common Linux distros, others you may have
|
||||
to install by your self. Please check your distro's repos.
|
||||
|
||||
Make a directory to build in, you can call it anything you want like
|
||||
build or bin etc, then go into the directory and cmake and make. E.G.
|
||||
you created a dir named build ad want to have your finalcompiled product
|
||||
installed in /home/trinity/server, an example sequence of commands can
|
||||
be :
|
||||
|
||||
cmake ../ -DCMAKE_INSTALL_PREFIX=/home/trinity/server -DTOOLS=1 -DWITH_WARNINGS=1
|
||||
make
|
||||
make install
|
||||
|
||||
Thats just about all thats needed. You can however tweak more settings
|
||||
than where to install using flags built into our cmake files. Just open
|
||||
up CMakeLists.txt in the main folder and take a look at some of the
|
||||
flags like
|
||||
|
||||
SERVERS Build worldserver and bnetserver
|
||||
SCRIPTS Build core with scripts included
|
||||
TOOLS Build map/mmaps/vmap extraction/assembler tools
|
||||
USE_SCRIPTPCH Use precompiled headers when compiling scripts
|
||||
USE_COREPCH Use precompiled headers when compiling servers
|
||||
WITH_WARNINGS Show all warnings during compile
|
||||
WITH_COREDEBUG Include additional debug-code in core
|
||||
CMAKE_INSTALL_PREFIX Set installation directory
|
||||
NOJEM Do not build with jemalloc (advanced users only)
|
||||
CONF_DIR Set path as default configuration directory
|
||||
LIBSDIR Set path as default library directory
|
||||
CMAKE_C_FLAGS Set C_FLAGS for compile (advanced users only)
|
||||
CMAKE_CXX_FLAGS Set CXX_FLAGS for compile (advanced users only)
|
||||
CMAKE_BUILD_TYPE Set buildtype - the supported modes are :
|
||||
Release, MinSizeRel, RelWithDebInfo, Debug
|
||||
|
||||
Of course, replace the paths in CMAKE_INSTALL_PREFIX with the
|
||||
directory you wish to install TrinityCore to. The datadir is where maps,
|
||||
DBCs, and SQLs are stored. The sysconfdir is where configuration files are stored.
|
||||
|
||||
Once TrinityCore is installed you will need to apply database updates
|
||||
where necessary. Furthermore, you must configure your installation by
|
||||
editing the config files in the sysconfdir.
|
||||
Reference in New Issue
Block a user