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Adrestie dab7d34286 ForeverUI : bouclier des barres d'incantation à la taille de camelot
Le bouclier d'une incantation non interruptible gardait la taille de son
image (54 x 64, et 38 x 45 sur la barre de la cible) : il prend celle du
BorderShield de camelot, 29 x 33 au coin haut-gauche (-27, 4) de sa barre
de 208 x 11, soit (-24, 1.5) dans notre cadre de 214 x 16. La barre de la
cible le réduit de 150 / 214 comme ses autres pièces.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-09 01:56:53 +02:00

205 lines
6.2 KiB
Lua

-- ForeverUI: the player cast bar. Art: interface/castingbar/uicastingbar.blp (ui-castingbar-*).
-- Data as in 3.3.5 CastingBarFrame.lua: UnitCastingInfo / UnitChannelInfo (times in ms) and
-- the UNIT_SPELLCAST_* events. A cast fills, a channel drains.
-- The bar is its own layout system, moved apart from the unit frames, as in camelot's editor.
local BAR_WIDTH, BAR_HEIGHT = 214, 16
local FILL_WIDTH = 209
local L = ForeverUI.L
local FILL = {
standard = "ui-castingbar-filling-standard",
channel = "ui-castingbar-filling-channel",
uninterruptible = "ui-castingbar-uninterruptable",
interrupted = "ui-castingbar-interrupted",
}
local HOLD_AFTER_END = 1.0
local frame = CreateFrame("Frame", "ForeverUICastBar", UIParent)
frame:SetWidth(BAR_WIDTH)
frame:SetHeight(BAR_HEIGHT)
frame:SetFrameStrata("MEDIUM")
frame:Hide()
local background = frame:CreateTexture(nil, "BACKGROUND")
ForeverUI.SetAtlas(background, "ui-castingbar-background")
background:SetPoint("CENTER")
local fill = frame:CreateTexture(nil, "BORDER")
fill:SetPoint("LEFT", background, "LEFT", 0, 0)
local border = frame:CreateTexture(nil, "ARTWORK")
ForeverUI.SetAtlas(border, "ui-castingbar-frame")
border:SetPoint("CENTER")
-- camelot's BorderShield: 29 x 33, TOPLEFT (-27, 4) of its 208 x 11 bar, centred in our frame
local SHIELD = { 29, 33, -24, 1.5 }
local shield = frame:CreateTexture(nil, "OVERLAY")
ForeverUI.SetAtlas(shield, "ui-castingbar-shield", true)
shield:SetWidth(SHIELD[1])
shield:SetHeight(SHIELD[2])
shield:SetPoint("TOPLEFT", frame, "TOPLEFT", SHIELD[3], SHIELD[4])
shield:Hide()
local spellText = frame:CreateFontString(nil, "OVERLAY", "GameFontHighlightSmall")
spellText:SetPoint("CENTER", frame, "CENTER", 0, 0)
local timeText = frame:CreateFontString(nil, "OVERLAY", "GameFontHighlightSmall")
timeText:SetPoint("RIGHT", frame, "RIGHT", -6, 0)
frame.background = background
frame.fill = fill
frame.border = border
frame.shield = shield
frame.spellText = spellText
frame.timeText = timeText
local function stopBar()
frame.casting = false
frame.channeling = false
frame.holdUntil = nil
frame:Hide()
end
-- Shows the failed bar for HOLD_AFTER_END seconds.
-- atlasKey: key in FILL; message: text shown on the bar
local function showFailure(atlasKey, message)
frame.casting = false
frame.channeling = false
frame.holdUntil = GetTime() + HOLD_AFTER_END
ForeverUI.SetAtlasFill(fill, FILL[atlasKey], 1, FILL_WIDTH)
spellText:SetText(message or "")
timeText:SetText("")
shield:Hide()
frame:Show()
end
-- Starts the bar from the client's current cast. channel: true for a channeled spell
local function startCast(channel)
local name, _subtext, text, texture, startTime, endTime, _isTrade, castID, notInterruptible
if channel then
name, _subtext, text, texture, startTime, endTime, _isTrade, notInterruptible = UnitChannelInfo("player")
else
name, _subtext, text, texture, startTime, endTime, _isTrade, castID, notInterruptible = UnitCastingInfo("player")
end
if not name then
stopBar()
return
end
frame.casting = not channel
frame.channeling = channel and true or false
frame.castID = castID
frame.startTime = startTime / 1000
frame.endTime = endTime / 1000
frame.holdUntil = nil
frame.fillKey = notInterruptible and "uninterruptible" or (channel and "channel" or "standard")
spellText:SetText(text or name)
if notInterruptible then
shield:Show()
else
shield:Hide()
end
frame:Show()
end
frame:SetScript("OnEvent", function(_self, event, unit, _spell, _rank, castID)
if event == "PLAYER_ENTERING_WORLD" then
ForeverUI.Suppress(CastingBarFrame)
stopBar()
return
end
if unit ~= "player" then
return
end
if event == "UNIT_SPELLCAST_START" or event == "UNIT_SPELLCAST_DELAYED" then
startCast(false)
elseif event == "UNIT_SPELLCAST_CHANNEL_START" or event == "UNIT_SPELLCAST_CHANNEL_UPDATE" then
startCast(true)
elseif event == "UNIT_SPELLCAST_STOP" then
-- As 3.3.5's CastingBarFrame_OnEvent: only the cast on the bar (its castID), and not
-- after a failure, whose red bar stays HOLD_AFTER_END
if frame.casting and castID == frame.castID then
stopBar()
end
elseif event == "UNIT_SPELLCAST_CHANNEL_STOP" then
if frame.channeling then
stopBar()
end
elseif event == "UNIT_SPELLCAST_FAILED" or event == "UNIT_SPELLCAST_INTERRUPTED" then
-- A refused attempt (a key pressed again during a cast, an instant spell out of range)
-- carries another castID, or comes with no cast on the bar
if frame.casting and castID == frame.castID then
showFailure("interrupted", event == "UNIT_SPELLCAST_FAILED" and FAILED or INTERRUPTED)
end
elseif event == "UNIT_SPELLCAST_INTERRUPTIBLE" then
shield:Hide()
frame.fillKey = frame.channeling and "channel" or "standard"
elseif event == "UNIT_SPELLCAST_NOT_INTERRUPTIBLE" then
shield:Show()
frame.fillKey = "uninterruptible"
end
end)
frame:SetScript("OnUpdate", function(self)
if self.holdUntil then
if GetTime() > self.holdUntil then
stopBar()
end
return
end
if not (self.casting or self.channeling) then
return
end
local now = GetTime()
local total = self.endTime - self.startTime
if total <= 0 then
stopBar()
return
end
local elapsed = now - self.startTime
if elapsed < 0 then
elapsed = 0
end
local fraction = elapsed / total
if fraction > 1 then
fraction = 1
end
-- A cast fills, a channel drains.
if self.channeling then
fraction = 1 - fraction
end
ForeverUI.SetAtlasFill(fill, FILL[self.fillKey or "standard"], fraction, FILL_WIDTH)
timeText:SetText(string.format("%.1f", math.max(0, self.endTime - now)))
if now >= self.endTime then
stopBar()
end
end)
frame:RegisterEvent("PLAYER_ENTERING_WORLD")
frame:RegisterEvent("UNIT_SPELLCAST_START")
frame:RegisterEvent("UNIT_SPELLCAST_STOP")
frame:RegisterEvent("UNIT_SPELLCAST_DELAYED")
frame:RegisterEvent("UNIT_SPELLCAST_FAILED")
frame:RegisterEvent("UNIT_SPELLCAST_INTERRUPTED")
frame:RegisterEvent("UNIT_SPELLCAST_INTERRUPTIBLE")
frame:RegisterEvent("UNIT_SPELLCAST_NOT_INTERRUPTIBLE")
frame:RegisterEvent("UNIT_SPELLCAST_CHANNEL_START")
frame:RegisterEvent("UNIT_SPELLCAST_CHANNEL_UPDATE")
frame:RegisterEvent("UNIT_SPELLCAST_CHANNEL_STOP")
ForeverUI.CastBar = frame
ForeverUI.Layout.Register(frame, "castbar", L.CASTBAR_EDIT_LABEL, "BOTTOM", "BOTTOM", 0, 190)