e6dd4715b9
The bag windows take the modern panel: the flat background and the metal nine-slice border of HeldBagLayout, the portrait in the ring of the top left corner, the title centred in the bar, and item slots on bags-item-slot64. ForeverUI.SetPanelArt builds that panel and is written to serve every panel still to come. The search box and the sort button sit where the reference puts them, on the backpack alone: the box 96 x 18 at (42, -37), the button 28 x 26 at (-9, -34). Neither of the two things they call exists in 3.3.5, so both are written here: - the search compares the typed text with the name, the type and the subtype of each item, and veils what does not match with the same black 80% overlay the reference uses; - the sort merges partial stacks, then orders the items by the game's own category order (GetAuctionItemClasses), quality, name and stack size, one move every tenth of a second because each swap must be confirmed before the next. tools/ajouter_feuilles.py brings a sheet into the workspace with its preview and regenerates the atlas table; seven sheets came in this way. Previews are now exported with the alpha channel, without which they cannot be judged. docs/AMELIORATIONS.md lists what departs from the reference here, the sort order first: it is decided inside the client and cannot be read. Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
26 lines
535 B
TeX
26 lines
535 B
TeX
## Interface: 30300
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## Title: ForeverUI
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## Notes: Interface moderne portee sur 3.3.5 : atlas adresses par SetTexCoord, positions modifiables.
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## Version: 1.2
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## SavedVariables: ForeverUIDB
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UIAtlas.lua
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UIAtlas_01_selection_perso.lua
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UIAtlas_02_creation_perso.lua
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UIAtlas_03_barre_action.lua
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UIAtlas_04_cadres_unite.lua
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UIAtlas_05_feuille_perso.lua
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UIAtlas_06_complements.lua
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AtlasUtil.lua
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Layout.lua
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PlayerFrame.lua
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PlayerFrameExtras.lua
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PlayerRunes.lua
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TargetFrame.lua
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CastBar.lua
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ActionBar.lua
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BottomBar.lua
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StatusBars.lua
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Bags.lua
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