0f9db07adb
Four things the game showed and the code did not. The window is now measured from what it holds -- header, grid, money frame, margin -- instead of from the old background pieces that the reskin removed, so it is tall enough and the money frame sits inside it. The grid is centred instead of being flush right: 3.3.5 anchors it at -12 from the right edge and lets the left margin fall where it may. Item slots get an outline. The reference only gives the background of an empty slot, which an item hides as soon as one is there; the frame of the bags bar is laid over each slot, the same the bag buttons of the bottom row wear. docs/reference/ keeps the screenshot of the real client that arrived with the report. It confirms the bottom row point by point -- keybind at the top right, page block over the gryphon, dividers, gryphon feet on the bar, reputation above experience, both as long as the row -- and it is written down in AMELIORATIONS what it says about the micro menu and the bags bar. Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>