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The addon and the art it needs, read from a modern client and served to 3.3.5 through texture coordinates, since that client has no atlas. What is in place: player frame with its states, death knight runes, target frame and its classification rings, cast bar, action bar with its page block and end caps, micro menu, bags bar, experience and reputation bars. Every piece registers itself as a movable system. This folder is the workspace. The addon in a client and the art in patch-Z are copies tools/deployer.py makes, and what sits under Interface\ForeverUI in the patch is exactly what data/art holds -- the deployer removes from the archive anything this folder no longer carries. Each .blp comes with the .png that shows what it holds. docs/AMELIORATIONS.md lists what is known to be improvable: where the reproduction departs from the reference and why, what the 2010 client cannot do, and the debts left in the tooling. The repository README also gains the row for mod-limit-break, which was written earlier and had not been committed. Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
2 lines
24 B
Python
2 lines
24 B
Python
# -*- coding: utf-8 -*-
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