eb681aa9cd
- socle : Textes.lua (ForeverUI.L) et ForeverUIGlueTextes.lua (G.L) ; les textes dans Textes_enUS / Textes_frFR (325 cles en jeu) et ForeverUIGlueTextes_enUS / _frFR (41 cles aux ecrans d'accueil) ; une cle absente prend l'anglais, une langue sans fichier lit l'anglais ; ajouter une langue = un fichier de plus - les textes que le client 3.3.5 connait se lisent dans ses globales (GlobalStrings, GlueStrings en glue) ; les textes de secours sont retires - tous les fichiers repris : libelles, infobulles, mode edition, messages et aide de /fui, erreurs internes ; .toc : Notes + Notes-frFR - selection des personnages : race et classe traduites ramenees a leur jeton par les tables de langue (GetAvailableRaces / GetAvailableClasses font planter le client hors de la creation) - tools/cartes_instances.py : noms des instances dans toutes les langues de la LibBabble-Zone de WDM (portails de la carte sur tout client) - banc : toute cle employee existe en anglais et en francais, memes cles dans les deux, bascule frFR / deDE essayee ; chaines 3.3.5 ajoutees au faux client - README : etat des sections mis a jour, langues, glue, deploiement --glue Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
227 lines
7.4 KiB
Lua
227 lines
7.4 KiB
Lua
-- ForeverUI : les accessoires du cadre joueur.
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--
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-- Tout ce fichier s'accroche a ForeverUI.PlayerFrame et vit dans son porteur
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-- de calques (overlayHolder), donc au-dessus de l'art. Rien n'est ancre ici a
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-- UIParent : ces elements appartiennent au cadre et le suivent quand on le
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-- deplace, comme dans l'editeur de camelot ou ils font partie du meme systeme.
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--
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-- RELEVE DES SOURCES (declaration -> ce qui la consomme -> calque) :
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-- icone PvP camelot/PlayerFrame.lua PlayerFrame_ShowPvPIcon : cercle
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-- UI-HUD-UnitFrame-SmallCircle a l'echelle 0.8, ancre TOP sur
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-- le TOPLEFT du cadre en (20, -50), icone de faction centree.
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-- groupe mainline/PlayerFrame.xml GroupIndicator : cadre 10x16 ancre
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-- BOTTOMRIGHT sur TOPLEFT (210, -29), embouts gauche/droite,
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-- piece centrale etiree, texte GameFontHighlightSmall a 0.7.
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-- Contenu : 3.3.5 PlayerFrame_UpdateGroupIndicator, GROUP..
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-- numero de sous-groupe, visible en raid seulement.
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-- temps de jeu mainline/PlayerFrame.xml PlayerPlayTime : 29x29 ancre
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-- TOPLEFT sur TOPRIGHT (-21, -24). Etat : PartialPlayTime()
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-- puis NoPlayTime(), evenement PLAYTIME_CHANGED.
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-- degats recus mainline/PlayerFrame.xml HitIndicator : texte centre sur le
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-- TOPLEFT du cadre en (54, -50), NumberFontNormalHuge. En
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-- 3.3.5 c'est CombatFeedback_OnCombatEvent qui l'anime, via
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-- UNIT_COMBAT : on reutilise la fonction du client.
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local frame = ForeverUI.PlayerFrame
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local holder = frame.overlayHolder
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local PVP_CIRCLE = "ui-hud-unitframe-smallcircle"
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local PVP_FFA = "ui-hud-unitframe-player-pvp-ffaicon"
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local PVP_FACTION = {
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Alliance = "ui-hud-unitframe-smallcircle-alliance",
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Horde = "ui-hud-unitframe-smallcircle-horde",
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}
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local GROUP_LEFT = "ui-hud-unitframe-player-groupindicatorleft"
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local GROUP_RIGHT = "ui-hud-unitframe-player-groupindicatorright"
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local GROUP_MID = "_ui-hud-unitframe-player-groupindicatormid"
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local PLAYTIME_TIRED_ATLAS = "ui-hud-unitframe-player-playtimetired"
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local PLAYTIME_UNHEALTHY_ATLAS = "ui-hud-unitframe-player-playtimeunhealthy"
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-- ------------------------------------------------------------------- PvP
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local pvpCircle = holder:CreateTexture(nil, "ARTWORK")
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ForeverUI.SetAtlas(pvpCircle, PVP_CIRCLE)
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pvpCircle:SetPoint("TOP", frame, "TOPLEFT", 20, -50)
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pvpCircle:SetWidth(39 * 0.8)
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pvpCircle:SetHeight(39 * 0.8)
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pvpCircle:Hide()
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local pvpIcon = holder:CreateTexture(nil, "OVERLAY")
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pvpIcon:SetPoint("CENTER", pvpCircle, "CENTER", 0, 0)
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pvpIcon:Hide()
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local function updatePvP()
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local faction = UnitFactionGroup("player")
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if UnitIsPVPFreeForAll("player") then
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if ForeverUI.SetAtlas(pvpIcon, PVP_FFA) then
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pvpIcon:SetWidth(24 * 0.8)
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pvpIcon:SetHeight(27 * 0.8)
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pvpCircle:Show()
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pvpIcon:Show()
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return
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end
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elseif faction and faction ~= "Neutral" and UnitIsPVP("player") then
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local atlas = PVP_FACTION[faction]
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if atlas and ForeverUI.SetAtlas(pvpIcon, atlas) then
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pvpIcon:SetWidth(24 * 0.8)
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pvpIcon:SetHeight(27 * 0.8)
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pvpCircle:Show()
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pvpIcon:Show()
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return
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end
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end
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pvpCircle:Hide()
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pvpIcon:Hide()
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end
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-- --------------------------------------------------------------- groupe
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local groupIndicator = CreateFrame("Frame", nil, holder)
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groupIndicator:SetWidth(10)
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groupIndicator:SetHeight(16)
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groupIndicator:SetPoint("BOTTOMRIGHT", frame, "TOPLEFT", 210, -29)
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groupIndicator:Hide()
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local groupLeft = groupIndicator:CreateTexture(nil, "BACKGROUND")
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ForeverUI.SetAtlas(groupLeft, GROUP_LEFT)
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groupLeft:SetPoint("TOPLEFT")
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local groupRight = groupIndicator:CreateTexture(nil, "BACKGROUND")
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ForeverUI.SetAtlas(groupRight, GROUP_RIGHT)
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groupRight:SetPoint("TOPRIGHT")
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local groupMid = groupIndicator:CreateTexture(nil, "BACKGROUND")
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ForeverUI.SetAtlas(groupMid, GROUP_MID, true)
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groupMid:SetPoint("LEFT", groupLeft, "RIGHT")
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groupMid:SetPoint("RIGHT", groupRight, "LEFT")
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local groupText = groupIndicator:CreateFontString(nil, "OVERLAY", "GameFontHighlightSmall")
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groupText:SetAlpha(0.7)
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groupText:SetPoint("LEFT", 20, 2)
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local function updateGroup()
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local members = GetNumRaidMembers and GetNumRaidMembers() or 0
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if members == 0 then
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groupIndicator:Hide()
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return
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end
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local playerName = UnitName("player")
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for index = 1, members do
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local name, _rank, subgroup = GetRaidRosterInfo(index)
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if name == playerName and subgroup then
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groupText:SetText(GROUP .. " " .. subgroup)
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groupIndicator:SetWidth(groupText:GetWidth() + 40)
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groupIndicator:Show()
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return
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end
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end
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groupIndicator:Hide()
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end
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-- --------------------------------------------------------- temps de jeu
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local playTime = CreateFrame("Frame", nil, holder)
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playTime:SetWidth(29)
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playTime:SetHeight(29)
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playTime:SetPoint("TOPLEFT", frame, "TOPRIGHT", -21, -24)
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playTime:EnableMouse(true)
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playTime:Hide()
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local playTimeIcon = playTime:CreateTexture(nil, "ARTWORK")
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playTimeIcon:SetAllPoints(playTime)
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playTime:SetScript("OnEnter", function(self)
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if not self.tooltip then
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return
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end
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GameTooltip:SetOwner(self, "ANCHOR_RIGHT")
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GameTooltip:SetText(self.tooltip, nil, nil, nil, nil, true)
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end)
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playTime:SetScript("OnLeave", function()
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GameTooltip:Hide()
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end)
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local function updatePlayTime()
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if PartialPlayTime and PartialPlayTime() then
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ForeverUI.SetAtlas(playTimeIcon, PLAYTIME_TIRED_ATLAS, true)
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playTime.tooltip = PLAYTIME_TIRED
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playTime:Show()
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elseif NoPlayTime and NoPlayTime() then
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ForeverUI.SetAtlas(playTimeIcon, PLAYTIME_UNHEALTHY_ATLAS, true)
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playTime.tooltip = PLAYTIME_UNHEALTHY
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playTime:Show()
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else
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playTime:Hide()
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end
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end
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-- -------------------------------------------------------- degats recus
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local hitText = holder:CreateFontString(nil, "OVERLAY", "NumberFontNormalHuge")
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hitText:SetPoint("CENTER", frame, "TOPLEFT", 54, -50)
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hitText:Hide()
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if CombatFeedback_Initialize then
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CombatFeedback_Initialize(frame, hitText, 30)
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end
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-- ------------------------------------------------------------- cablage
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local extras = CreateFrame("Frame")
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extras:RegisterEvent("PLAYER_ENTERING_WORLD")
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extras:RegisterEvent("PLAYER_FLAGS_CHANGED")
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extras:RegisterEvent("UNIT_FACTION")
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extras:RegisterEvent("RAID_ROSTER_UPDATE")
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extras:RegisterEvent("PARTY_MEMBERS_CHANGED")
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extras:RegisterEvent("PLAYTIME_CHANGED")
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extras:RegisterEvent("UNIT_COMBAT")
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extras:SetScript("OnEvent", function(_self, event, unit, action, descriptor, damage, damageType)
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if event == "UNIT_COMBAT" then
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if unit == "player" and CombatFeedback_OnCombatEvent then
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CombatFeedback_OnCombatEvent(frame, action, descriptor, damage, damageType)
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end
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return
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end
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if event == "PLAYTIME_CHANGED" then
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updatePlayTime()
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return
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end
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if event == "RAID_ROSTER_UPDATE" or event == "PARTY_MEMBERS_CHANGED" then
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updateGroup()
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return
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end
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if event == "UNIT_FACTION" and unit ~= "player" then
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return
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end
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updatePvP()
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if event == "PLAYER_ENTERING_WORLD" then
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updateGroup()
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updatePlayTime()
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end
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end)
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-- L'animation des degats recus est celle du client : on lui passe la main a
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-- chaque image, comme le fait PlayerFrame_OnUpdate.
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extras:SetScript("OnUpdate", function(_self, elapsed)
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if CombatFeedback_OnUpdate then
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CombatFeedback_OnUpdate(frame, elapsed)
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end
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end)
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ForeverUI.PlayerFrameExtras = {
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pvpCircle = pvpCircle,
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pvpIcon = pvpIcon,
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groupIndicator = groupIndicator,
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groupText = groupText,
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playTime = playTime,
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playTimeIcon = playTimeIcon,
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hitText = hitText,
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updatePvP = updatePvP,
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updateGroup = updateGroup,
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updatePlayTime = updatePlayTime,
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}
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