Files
moon-well-ui/data/addon/ForeverUI/Bindings.lua
T
Adrestie 5842eb7a2b ForeverUI : code en anglais, commentaires resserres, code mort retire
Traduction
- Identifiants en anglais dans tout le module : addon, ecrans d'accueil,
  outils Python, banc d'essai et patcheur C#.
- Fichiers au nom francais renommes (Gabarits.lua -> Templates.lua,
  Textes_*.lua -> Texts_*.lua, deployer.py -> deploy.py,
  tools/patcheur -> tools/patcher, etc.).
- Commandes /fui et options de deploy.py en anglais (--check, --server,
  --remove-dbc).
- Cles des variables sauvegardees et de data/dbc/statistics.json
  traduites, sans reprise des anciennes cles.
- API de la micro-barre : ForeverUI.AddMicroButton(def) avec les champs
  name, atlasSet, after, tooltip, onClick, ready, et
  ForeverUI.UpdateMicro(name, isOpen).
- Commentaires reecrits en anglais, courts, sans dates ni historique ;
  les fonctions au nom peu parlant et leurs parametres sont expliques.

Code mort
- Exports, fonctions et variables jamais lus retires.
- Retires a la demande des modules : ForeverUI.PvPJauge, les exports
  FondEntete / TuilerEntete / Polices de TradeSkill, l'art legacy-up-c60,
  honorfill(half)blue et inv_misc_book_09, leurs entrees d'atlas et les
  parties d'outils correspondantes.

Verifications : liaisons des noms comparees avant et apres, banc vert,
chemins de textures inchanges, generateurs reproduisant les fichiers,
patcheur identique octet pour octet.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-09-29 09:15:52 +02:00

168 lines
5.9 KiB
Lua

-- ForeverUI: the key bindings window (KeyBindingFrame, load-on-demand Blizzard_BindingUI) in
-- Camelot's style, like the settings: the client's rows, buttons and logic stay, and Camelot's
-- window covers the visible part of the 3.3.5 art. Binding buttons are silver buttons
-- (KeyBindingFrameBindingButtonTemplate); the selection mark keeps the 3.3.5 button width (180).
local ForeverUI = ForeverUI or {}
_G.ForeverUI = ForeverUI
local Tpl = ForeverUI.Templates
local K = {}
local N = {
grow = 30, shift = 24,
window = { g = 4, h = -4, d = -44, b = 12 }, -- visible part of the 3.3.5 art
command = { 26, -35 }, list = { 27, -53 }, scroll = { 2, -53 },
checkboxXY = { -245, -12 },
inner = { g = 15, h = -49, d = -50, b = 3 }, -- b: below the last row
rows = 17, rowH = 25, rowStep = 23,
button = { 130, 22 }, edge = 16, gap = 2,
selectionH = 20, selectionY = -3,
}
local SEP = string.char(92)
local SELECTION = "Interface" .. SEP .. "ForeverUI" .. SEP .. "buttons" .. SEP .. "ui-silver-button-select"
-- selection mark of the chosen button, from KeyBindingFrame.selected and keyID
function K.Paint()
local f = KeyBindingFrame
if not f then return end
for i = 1, N.rows do
for k = 1, 2 do
local b = _G["KeyBindingFrameBinding" .. i .. "Key" .. k .. "Button"]
if b and b.foreverChoice then
local selected = f.selected ~= nil and b.commandName == f.selected and f.keyID == b:GetID()
Tpl.SetShown(b.foreverChoice, selected)
end
end
end
end
-- silver button b plus its hidden selection mark
local function skinButton(b)
Tpl.SilverButton(b)
local t = b:CreateTexture(nil, "OVERLAY")
t:SetTexture(SELECTION)
t:SetBlendMode("ADD")
t:SetWidth(b:GetWidth())
t:SetHeight(N.selectionH)
t:SetPoint("CENTER", b, "CENTER", 0, N.selectionY)
t:Hide()
b.foreverChoice = t
end
function K.Skin()
local f = KeyBindingFrame
if not f or f.foreverSkin then return end
-- visible part, plus room for the per-character checkbox under the title bar
-- (3.3.5 has it in the title bar)
f:SetHeight(f:GetHeight() + N.grow)
local win = CreateFrame("Frame", nil, f)
win:SetFrameLevel(f:GetFrameLevel())
win:SetPoint("TOPLEFT", f, "TOPLEFT", N.window.g, N.window.h)
win:SetPoint("BOTTOMRIGHT", f, "BOTTOMRIGHT", N.window.d, N.window.b)
-- 3.3.5 art (six pieces and header) goes to alpha 0
for _, r in ipairs({ f:GetRegions() }) do
if r:GetObjectType() == "Texture" then
r:SetAlpha(0)
end
end
local skin = Tpl.Window(win, KeyBindingFrameHeaderText:GetText())
skin.stripes:Hide()
f.foreverSkin = skin
KeyBindingFrameHeaderText:SetAlpha(0)
local function title()
skin.title:SetText(KeyBindingFrameHeaderText:GetText() or "")
end
hooksecurefunc(KeyBindingFrameHeaderText, "SetText", title)
hooksecurefunc(KeyBindingFrameHeaderText, "SetFormattedText", title)
-- close button acts as Cancel, like Esc: nothing Cancel rewrites (LoadBindings,
-- KeyBindingFrame.selected) is read by protected client code
local closeButton = CreateFrame("Button", "KeyBindingFrameForeverUICloseButton", f)
closeButton:SetFrameLevel(f:GetFrameLevel() + 20)
Tpl.CloseButton(closeButton, win)
closeButton:SetScript("OnClick", function()
KeyBindingFrameCancelButton:Click()
end)
f.foreverCloseButton = closeButton
-- content moves down
local d = N.shift
KeyBindingFrameCommandLabel:ClearAllPoints()
KeyBindingFrameCommandLabel:SetPoint("TOPLEFT", f, "TOPLEFT", N.command[1], N.command[2] - d)
KeyBindingFrameBinding1:ClearAllPoints()
KeyBindingFrameBinding1:SetPoint("TOPLEFT", f, "TOPLEFT", N.list[1], N.list[2] - d)
KeyBindingFrameScrollFrame:ClearAllPoints()
KeyBindingFrameScrollFrame:SetPoint("TOPLEFT", f, "TOPLEFT", N.scroll[1], N.scroll[2] - d)
KeyBindingFrameCharacterButton:ClearAllPoints()
KeyBindingFrameCharacterButton:SetPoint("TOPLEFT", f, "TOPRIGHT", N.checkboxXY[1], N.checkboxXY[2] - d)
-- inner frame around the rows and the bar
local I = N.inner
local listBottom = N.list[2] - d - (N.rows - 1) * N.rowStep - N.rowH
local rect = CreateFrame("Frame", nil, win)
rect:SetPoint("TOPLEFT", f, "TOPLEFT", I.g, I.h - d)
rect:SetPoint("BOTTOMRIGHT", f, "TOPRIGHT", I.d, listBottom - I.b)
win.foreverRect = rect
skin.inner = Tpl.InnerFrame(win, rect)
-- client texts (window regions our background would cover), mirrored above it
skin.texts = {}
for _, fs in ipairs({ KeyBindingFrameCommandLabel, KeyBindingFrameKey1Label,
KeyBindingFrameKey2Label, KeyBindingFrameOutputText }) do
skin.texts[#skin.texts + 1] = Tpl.Mirror(fs, skin.container, GameFontNormal)
end
-- silver buttons and their selection mark
for i = 1, N.rows do
for k = 1, 2 do
local b = _G["KeyBindingFrameBinding" .. i .. "Key" .. k .. "Button"]
if b then skinButton(b) end
end
end
-- scroll bar, checkbox
Tpl.Bar(KeyBindingFrameScrollFrameScrollBar)
ForeverUI.Settings.Checkbox(KeyBindingFrameCharacterButton)
-- bottom buttons: UIPanelButtonTemplate
local previous
for _, b in ipairs({ KeyBindingFrameCancelButton, KeyBindingFrameOkayButton, KeyBindingFrameUnbindButton }) do
b:SetWidth(N.button[1])
b:SetHeight(N.button[2])
Tpl.PanelButton(b)
b:ClearAllPoints()
if previous then
b:SetPoint("RIGHT", previous, "LEFT", -N.gap, 0)
else
b:SetPoint("BOTTOMRIGHT", win, "BOTTOMRIGHT", -N.edge, N.edge)
end
previous = b
end
local default = KeyBindingFrameDefaultButton
default:SetWidth(N.button[1])
default:SetHeight(N.button[2])
Tpl.PanelButton(default)
default:ClearAllPoints()
default:SetPoint("BOTTOMLEFT", win, "BOTTOMLEFT", N.edge, N.edge)
hooksecurefunc("KeyBindingFrame_Update", K.Paint)
hooksecurefunc("KeyBindingFrame_SetSelected", K.Paint)
K.Paint()
end
-- load-on-demand: skin when it loads, or now if already loaded
if KeyBindingFrame then
K.Skin()
end
local watcher = CreateFrame("Frame")
watcher:RegisterEvent("ADDON_LOADED")
watcher:SetScript("OnEvent", function(self, _, name)
if name == "Blizzard_BindingUI" then
K.Skin()
self:UnregisterEvent("ADDON_LOADED")
end
end)
K.watcher = watcher