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moonwell-client-core/docs
Sam Sung d9039e6db9 Pet cooldowns, happiness and unit auras are written at their packet (#2734)
Aura and pet state reached the interface from per-frame feeds, so a listener at one packet read the frame's final state. In 1.12.1 each is written where its packet or call makes it.

- **Pet GCD.** A pet cast's global cooldown is armed in the pet bar at the send (`0x6e58fb`), inside the cast.
- **Happiness.** `UNIT_HAPPINESS` fires from the field watch (`0x515e7a`) inside its packet.
- **Unit auras.** The aura getters read the unit's store live.
- **Dispel list.** It is kept from the learn (`0x4b26a2`-`0x4b26ee`), so an unlearn leaves it.
- **World entry.** The cascade rebuilds the buff cache at `0x490983`, so `PLAYER_AURAS_CHANGED` follows `PLAYER_ENTERING_WORLD` and comes ahead of the bag updates.

Each fix has a test that fails without it. Part of #2168 and #2217.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-28 04:56:23 +07:00
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