308ca91d9e
What the scene drew and what the camera looks at now decide plates, the mouse pick and the minimap, as in 1.12.1. - **Mouse pick:** static doodads occlude it with their drawn opaque meshes, not their hulls (`0x69cdb0`, mode 2 of `0x7089c0`). - **Plates:** a plate needs its unit drawn last frame (`0x6704c0`). Under far sight, plates centre on the camera's object, and there are none when it isn't a unit (`0x60f77c`). - **Far sight:** `SMSG_CLEAR_FAR_SIGHT_IMMEDIATE` ends it (`0x5e43f8` → `0x5ee590`). - **Minimap:** - the interior window keeps its z until x/y leave it or the group changes (`0x6d952c`); - party and pet dots and the group rim arrows have tooltips (`0x4eb33c`, `0x4eb42d`). - **Tutorials:** Equippable Items skips ammo and quivers (`0x809200`). Each fix has a test that failed before it. Fixes #756 Fixes #2341 Fixes #2342 Fixes #2343 Fixes #2344 Fixes #2345 Fixes #2347 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>