65c83b1883
A follow ended at frame time, in `steer_follow`, and AUTOFOLLOW_END fired there, out of order with the packets that ended it. **Reference:** `StopAutoMove` (`0x60fb60`) ends a follow inside the packet that ends it: our death, the attack-state swing, the taxi flag, a mover switch or release, a near teleport, a knockback, feign death, a stun, a monster move on us and far sight. It signals AUTOFOLLOW_END (`0x60fb84`), then releases forward and autorun. A near teleport and a knockback also close the loot window (`0x60e990`). **Changed** - One stop runs at each of those handlers, with END on the notice lane and the autorun clear behind its listeners. - The loot window closes on a near teleport and a knockback. - Each unit holds its client-controlled bit (`0x5fa636`). - `feed_follow` is gone. **Tests:** each end fires END between its neighbouring packets' events, and death's END comes before PLAYER_DEAD. Part of #2168 and #2217. 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>