5f66d475fd
Light in the air through the sun's shadow cascades (rays through canopies, the air glowing toward a low sun), secondary lighting off the screen, FXAA and a contrast-adaptive sharpen in the post pass, bloom from the stock FFXGlow, dense far grass through ClutterConfig (the core re-meshes on a fade change), wind waves on water without current (city canals included), and a "WoW Forever look" button in the options window. Everything off still draws the stock image. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
75 MiB
75 MiB
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