6ee671bcca
Our player's create now does its own writes inside the update packet, at the end of its create step (`0x5dec7b`), as 1.12.1's PostInit does: - SelfPlayer is tagged in the create's own commands, so a later packet in the same frame finds us tagged and in control. - The control flag and its two signals (`0x5deb56`), gated on `+0xc8` (`0x5deb49`). - `CMSG_SET_ACTIVE_MOVER`, sent only when the mover changes (`0x6006ee`-`0x6006fb`). The mover clears at world entry, at the unit's destructor, at a release and at a control stop. - The cascade message (`0x5deb60`), then the class family (`0x5debcc`). The movement lock moves to its own resource. Only the arrival writes it, so a `/reload` while feared or possessing leaves it alone, since 1.12.1's reload runs only `0x4908c0`. Each change has a test that fails without it. flip_readiness falls to 96 rows. Refs #2168 Refs #2217 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>