7b5cfef242
In 1.12.1 the stat, XP, rest, honor and faction events come from field watches. The notify pass (`0x465330`) runs each watch once per values block, in field order, only when its bytes changed (`0x4655bb`). A first create and `/reload` run none. benilla diffed snapshots per frame, fired on first sight and lumped fields together. `field_watch` now writes one notice per block per watch from the object handlers. The events fire from those notices: - the unit-field bridge (`0x51bbb0`/`0x51bd50`), one per field, to every token of the guid (`0x515c50`); - the player watches (`0x5dd8a0`); - the skill watches (`0x5ed990`: UNIT_ATTACK, UNIT_DEFENSE, UNIT_RANGED_ATTACK_POWER); - the weapon slots (`0x5dee30`). The feeds only push. POSSTAT/NEGSTAT and `has_offhand` fire nothing, and the AP multipliers fire. Tests: - field order and per-block counts; - silence on create; - bridge ids pinned to `events.tsv`; - push-before-fire order. Fixes #207 Fixes #286 Fixes #1379 Fixes #1381 Fixes #1382 Fixes #1383 Fixes #1384 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>