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- the spellbook draws the cooldown pie on a spell that's cooling down, and the active form's slot lights its checked ring - shader variants warm at startup (with a tripwire if one ever compiles live), so a first cast no longer hitches on shader compile - additive glow stacks clamp the way the original scene does, taming Frost Nova's blown-out mist, and shoulder cards split only at rigidly separable bones - the login handshake now reads the same under both SRP encodings, and cooldown events no longer race the net step Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>