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moonwell-client-core/docs
Sam Sung a3530a64b0 Select screen idle and emblem; a teardown frees UI callbacks (#2960)
The select screen looped one Stand clip and never showed a guild's emblem. Select models now replay Stand with a fresh pick at each window's end, and a guild tabard asks for its guild and wears the emblem.

An interface teardown kept every store's pending callbacks, so an answer after a `/reload` raised events in the new VM. The reference frees them unrun (`0x490c35`, `0x5556c0`, `0x5615b0`), and the score board's count stands until a packet zeroes it (`0x4aabb5`). What would strand the player stays or ends cleanly, recorded as a deviation.

Tests cover the item, name and guild stores through a real `/reload`, the board's hold, the tabard and the replay.

Fixes #1314
Fixes #1316
Fixes #2946

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-11-01 17:41:32 +07:00
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