c2f65546f9
A remote unit's move was seated by the frame's movement pass, so a listener between two packets read where the unit stood before. 1.12.1 seats a move inside its packet when the movement clock has it due (`0x618dd2`), and holds it for the tick when not. **Changed** - A due move seats in its handler, stepped on by its lateness (`0x618bb0`). A rider seats on any game object flagged as a transport (`0x630a80`). - A create seeds the unit's relay chain with its stamp (`0x619320`). On vmangos, a player who stood still before coming into view now trails by up to a second, as in 1.12.1. - A plain relay ends its packet; only the speed relays read on (`0x6010e0`). - `GetBattlefieldPosition` and `SpellCanTargetUnit` read positions at the call. **Tests:** due and held moves, the catch-up, riders, the create seed, each read between packets. Each fails on main. Part of #2217. 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>