d463c0f03f
The minimap's methods, state and arrows differed from 1.12.1. - Zoom, indoor flag, mask and ping are process-wide (#1876); SetZoom caps unsigned and writes only a change (`0x6da8e0`); every world entry reseeds the zoom from its CVars (`0x4ed9d0`). - PingLocation pings in the call and signals MINIMAP_PING at once (`0x4eeca0`); raid and party pingers get their tokens. - SetMaskTexture loads in the call, a miss stores green and raises; the tiles take the mask's colour (`0x4eae74`). - The nine Model children are built (`0x4edbc0`); the rim and player arrows draw through them, above the dots, with SetArrowModel, SetPlayerModel, SetIconTexture and SetBlipTexture. The corpse is rim slot 2. On screen: the player arrow is a 3D model; the corpse's in-range icon is about 4% larger. A byte audit re-derived every address. Fixes #1522 Fixes #1645 Fixes #1652 Fixes #1653 Fixes #1871 Fixes #1872 Fixes #1876 Fixes #1877 Fixes #364 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>