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moonwell-client-core/docs
Sam Sung d463c0f03f Minimap state, zoom, ping, mask and model arrows follow 1.12.1 (#1941)
The minimap's methods, state and arrows differed from 1.12.1.

- Zoom, indoor flag, mask and ping are process-wide (#1876); SetZoom caps unsigned and writes only a change (`0x6da8e0`); every world entry reseeds the zoom from its CVars (`0x4ed9d0`).
- PingLocation pings in the call and signals MINIMAP_PING at once (`0x4eeca0`); raid and party pingers get their tokens.
- SetMaskTexture loads in the call, a miss stores green and raises; the tiles take the mask's colour (`0x4eae74`).
- The nine Model children are built (`0x4edbc0`); the rim and player arrows draw through them, above the dots, with SetArrowModel, SetPlayerModel, SetIconTexture and SetBlipTexture. The corpse is rim slot 2.

On screen: the player arrow is a 3D model; the corpse's in-range icon is about 4% larger. A byte audit re-derived every address.

Fixes #1522
Fixes #1645
Fixes #1652
Fixes #1653
Fixes #1871
Fixes #1872
Fixes #1876
Fixes #1877
Fixes #364

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-18 20:57:49 +07:00
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