BattlefieldMinimapUnit_OnEnter(self, motion);
GameTooltip:Hide();
WorldMapUnit_OnMouseUp(self, button, "BattlefieldMinimapRaid", "BattlefieldMinimapParty");
WorldMapUnit_OnLoad(self); self.unit = "party"..self:GetID();
WorldMapUnit_OnLoad(self); self.unit = "raid"..self:GetID();
self:RegisterForClicks("LeftButtonDown", "LeftButtonUp", "RightButtonUp"); self:RegisterForDrag("LeftButton"); BattlefieldMinimapTab:SetAlpha(0);
PanelTemplates_TabResize(self, 0);
BattlefieldMinimapTab_OnClick(self, button);
GameTooltip_AddNewbieTip(self, BATTLEFIELDMINIMAP_OPTIONS_LABEL, 1.0, 1.0, 1.0, NEWBIE_TOOLTIP_BATTLEFIELDMINIMAP_OPTIONS, 1);
if ( BattlefieldMinimapOptions.locked ) then return; end BattlefieldMinimapTab:StartMoving();
BattlefieldMinimapTab:StopMovingOrSizing(); ValidateFramePosition(BattlefieldMinimapTab);
SetCVar("showBattlefieldMinimap", "0"); HideUIPanel(self:GetParent()); WorldMapZoneMinimapDropDown_Update();