local parent = self:GetParent(); SetNextBarberShopStyle(parent:GetID(), 1); PlaySound("UChatScrollButton"); BarberShop_UpdateCost(); BarberShop_UpdateSelector(parent);
local parent = self:GetParent(); SetNextBarberShopStyle(parent:GetID()); PlaySound("UChatScrollButton"); BarberShop_UpdateCost(); BarberShop_UpdateSelector(parent);
_G[self:GetName().."Category"]:SetText("Hair Style");
_G[self:GetName().."Category"]:SetText("Hair Color");
_G[self:GetName().."Category"]:SetText("Facial Style");
_G[self:GetName().."Category"]:SetText(SKIN_COLOR);
SmallMoneyFrame_OnLoad(self); MoneyFrame_SetType(self, "GUILD_REPAIR");
CancelBarberShop(); PlaySound("igCharacterInfoClose");
BarberShopReset(); BarberShop_ResetLabelColors(); BarberShop_UpdateCost(); BarberShop_UpdateBanner(GetBarberShopStyleInfo(1)); PlaySound("igCharacterInfoClose");
self.caption = _G[self:GetName() .. "Caption"];
UIErrorsFrame:SetPoint("TOP", self, "BOTTOM", 0, 0); BarberShopBannerFrameBGTexture:SetTexture("Interface\\Barbershop\\UI-Barbershop-Banner");
UIErrorsFrame:SetPoint("TOP", UIParent, "TOP", 0, -122); BarberShopBannerFrameBGTexture:SetTexture(nil);