InspectPaperDollItemSlotButton_OnLoad(self);
InspectPaperDollItemSlotButton_OnEvent(self, event, ...);
HandleModifiedItemClick(GetInventoryItemLink(InspectFrame.unit, self:GetID()));
CursorOnUpdate(self); if ( GameTooltip:IsOwned(self) ) then InspectPaperDollItemSlotButton_OnEnter(self); end
InspectPaperDollItemSlotButton_OnEnter(self, motion);
GameTooltip:Hide(); ResetCursor();
self:RefreshUnit();
self:RegisterForClicks("LeftButtonDown", "LeftButtonUp");
self:RegisterForClicks("LeftButtonDown", "LeftButtonUp");