TextStatusBar_Initialize(self); self.textLockable = 1; self.cvar = "petStatusText"; self.cvarLabel = "STATUS_TEXT_PET";
TextStatusBar_Initialize(self); self.textLockable = 1; self.cvar = "petStatusText"; self.cvarLabel = "STATUS_TEXT_PET";
GameTooltip:SetOwner(self, "ANCHOR_RIGHT"); GameTooltip:SetUnitDebuff(PetFrame.unit, self:GetID());
GameTooltip:SetOwner(self, "ANCHOR_RIGHT"); GameTooltip:SetUnitDebuff(PetFrame.unit, self:GetID());
GameTooltip:SetOwner(self, "ANCHOR_RIGHT"); GameTooltip:SetUnitDebuff(PetFrame.unit, self:GetID());
GameTooltip:SetOwner(self, "ANCHOR_RIGHT"); GameTooltip:SetUnitDebuff(PetFrame.unit, self:GetID());
if ( self.tooltip ) then GameTooltip:SetOwner(self, "ANCHOR_RIGHT"); GameTooltip:SetText(self.tooltip); if ( self.tooltipDamage ) then GameTooltip:AddLine(self.tooltipDamage, "", 1, 1, 1); end GameTooltip:Show(); end
UnitFrame_Update(self); PetFrame_Update(self); TotemFrame_Update(self);
UnitFrame_OnEnter(self); PartyMemberBuffTooltip:SetPoint("TOPLEFT", self, "TOPLEFT", 60, -35); PartyMemberBuffTooltip_Update(self);
UnitFrame_OnLeave(self); PartyMemberBuffTooltip:Hide();