GameTooltip:SetOwner(self, "ANCHOR_RIGHT"); if ( self:GetParent().extraCurrencyType == 1 ) then GameTooltip:SetText(ARENA_POINTS, HIGHLIGHT_FONT_COLOR.r, HIGHLIGHT_FONT_COLOR.g, HIGHLIGHT_FONT_COLOR.b); GameTooltip:AddLine(TOOLTIP_ARENA_POINTS, nil, nil, nil, 1); GameTooltip:Show(); elseif ( self:GetParent().extraCurrencyType == 2 ) then GameTooltip:SetText(HONOR_POINTS, HIGHLIGHT_FONT_COLOR.r, HIGHLIGHT_FONT_COLOR.g, HIGHLIGHT_FONT_COLOR.b); GameTooltip:AddLine(TOOLTIP_HONOR_POINTS, nil, nil, nil, 1); GameTooltip:Show(); else GameTooltip:SetCurrencyToken(self:GetParent().index); end
GameTooltip:Hide();
TokenButtonLinkButton_OnClick(self, button, down);
TokenButton_OnLoad(self);
TokenButton_OnClick(self, button, down);
HideUIPanel(self:GetParent():GetParent());
TokenFramePopup:Hide();
_G[self:GetName().."Text"]:SetText(UNUSED); _G[self:GetName().."Text"]:SetTextColor(HIGHLIGHT_FONT_COLOR.r, HIGHLIGHT_FONT_COLOR.g, HIGHLIGHT_FONT_COLOR.b);
if ( self:GetChecked() ) then PlaySound("igMainMenuOptionCheckBoxOn"); SetCurrencyUnused(TokenFrame.selectedID, 1); else PlaySound("igMainMenuOptionCheckBoxOff"); SetCurrencyUnused(TokenFrame.selectedID, 0); end TokenFrame_Update(); TokenFramePopup_CloseIfHidden(); BackpackTokenFrame_Update(); ManageBackpackTokenFrame();
GameTooltip:SetOwner(self, "ANCHOR_RIGHT"); GameTooltip:SetText(TOKEN_MOVE_TO_UNUSED, nil, nil, nil, nil, 1);
_G[self:GetName().."Text"]:SetText(SHOW_ON_BACKPACK); _G[self:GetName().."Text"]:SetTextColor(HIGHLIGHT_FONT_COLOR.r, HIGHLIGHT_FONT_COLOR.g, HIGHLIGHT_FONT_COLOR.b);
if ( self:GetChecked() ) then if ( GetNumWatchedTokens() >= MAX_WATCHED_TOKENS ) then UIErrorsFrame:AddMessage(format(TOO_MANY_WATCHED_TOKENS, MAX_WATCHED_TOKENS), 1.0, 0.1, 0.1, 1.0); self:SetChecked(false); return; end PlaySound("igMainMenuOptionCheckBoxOn"); SetCurrencyBackpack(TokenFrame.selectedID, 1); else PlaySound("igMainMenuOptionCheckBoxOff"); SetCurrencyBackpack(TokenFrame.selectedID, 0); end TokenFrame_Update(); BackpackTokenFrame_Update(); ManageBackpackTokenFrame();
GameTooltip:SetOwner(self, "ANCHOR_RIGHT"); GameTooltip:SetText(TOKEN_SHOW_ON_BACKPACK, nil, nil, nil, nil, 1);
local name = self:GetName(); self.icon = _G[name.."Icon"]; self.count = _G[name.."Count"];
GameTooltip:SetOwner(self, "ANCHOR_RIGHT"); if ( self.extraCurrencyType == 1 ) then GameTooltip:SetText(ARENA_POINTS, HIGHLIGHT_FONT_COLOR.r, HIGHLIGHT_FONT_COLOR.g, HIGHLIGHT_FONT_COLOR.b); GameTooltip:AddLine(TOOLTIP_ARENA_POINTS, nil, nil, nil, 1); GameTooltip:Show(); elseif ( self.extraCurrencyType == 2 ) then GameTooltip:SetText(HONOR_POINTS, HIGHLIGHT_FONT_COLOR.r, HIGHLIGHT_FONT_COLOR.g, HIGHLIGHT_FONT_COLOR.b); GameTooltip:AddLine(TOOLTIP_HONOR_POINTS, nil, nil, nil, 1); GameTooltip:Show(); else GameTooltip:SetBackpackToken(self:GetID()); end
GameTooltip:Hide();
BackpackTokenButton_OnClick(self, button, down);