patch-ruRU-5 обновленный логин скрин и создание персонажа

This commit is contained in:
2026-03-15 16:26:18 +04:00
parent 2ae4f23a03
commit 0251953122
385 changed files with 24869 additions and 0 deletions
@@ -0,0 +1,362 @@
-- ============================================================================
-- Autora: Noa
-- ============================================================================
function GlueScrollFrameTemplate_OnMouseWheel(self, value, scrollBar)
scrollBar = scrollBar or _G[self:GetName() .. "ScrollBar"];
if ( value > 0 ) then
scrollBar:SetValue(scrollBar:GetValue() - (scrollBar:GetHeight() / 2));
else
scrollBar:SetValue(scrollBar:GetValue() + (scrollBar:GetHeight() / 2));
end
end
-- Function to handle the update of manually calculated scrollframes. Used mostly for listings with an indeterminate number of items
function GlueScrollFrame_Update(frame, numItems, numToDisplay, valueStep, highlightFrame, smallHighlightWidth, bigHighlightWidth )
-- If more than one screen full of skills then show the scrollbar
local frameName = frame:GetName();
local scrollBar = _G[ frameName.."ScrollBar" ];
if ( numItems > numToDisplay ) then
frame:Show();
else
scrollBar:SetValue(0);
frame:Hide();
end
if ( frame:IsShown() ) then
local scrollChildFrame = _G[ frameName.."ScrollChildFrame" ];
local scrollUpButton = _G[ frameName.."ScrollBarScrollUpButton" ];
local scrollDownButton = _G[ frameName.."ScrollBarScrollDownButton" ];
local scrollFrameHeight = 0;
local scrollChildHeight = 0;
if ( numItems > 0 ) then
scrollFrameHeight = (numItems - numToDisplay) * valueStep;
scrollChildHeight = numItems * valueStep;
if ( scrollFrameHeight < 0 ) then
scrollFrameHeight = 0;
end
scrollChildFrame:Show();
else
scrollChildFrame:Hide();
end
scrollBar:SetMinMaxValues(0, scrollFrameHeight);
scrollBar:SetValueStep(valueStep);
scrollChildFrame:SetHeight(scrollChildHeight);
-- Arrow button handling
if ( scrollBar:GetValue() == 0 ) then
scrollUpButton:Disable();
else
scrollUpButton:Enable();
end
if ((scrollBar:GetValue() - scrollFrameHeight) == 0) then
scrollDownButton:Disable();
else
scrollDownButton:Enable();
end
-- Shrink because scrollbar is shown
if ( highlightFrame ) then
highlightFrame:SetWidth(smallHighlightWidth);
end
else
-- Widen because scrollbar is hidden
if ( highlightFrame ) then
highlightFrame:SetWidth(bigHighlightWidth);
end
end
end
function GlueScrollFrame_OnScrollRangeChanged(self, yrange)
local scrollbar = _G[self:GetName().."ScrollBar"];
if ( not yrange ) then
yrange = self:GetVerticalScrollRange();
end
local value = scrollbar:GetValue();
if ( value > yrange ) then
value = yrange;
end
scrollbar:SetMinMaxValues(0, yrange);
scrollbar:SetValue(value);
if ( floor(yrange) == 0 ) then
if (self.scrollBarHideable) then
_G[self:GetName().."ScrollBar"]:Hide();
_G[scrollbar:GetName().."ScrollDownButton"]:Hide();
_G[scrollbar:GetName().."ScrollUpButton"]:Hide();
else
_G[scrollbar:GetName().."ScrollDownButton"]:Disable();
_G[scrollbar:GetName().."ScrollUpButton"]:Disable();
_G[scrollbar:GetName().."ScrollDownButton"]:Show();
_G[scrollbar:GetName().."ScrollUpButton"]:Show();
end
else
_G[scrollbar:GetName().."ScrollDownButton"]:Show();
_G[scrollbar:GetName().."ScrollUpButton"]:Show();
_G[self:GetName().."ScrollBar"]:Show();
_G[scrollbar:GetName().."ScrollDownButton"]:Enable();
end
end
function GlueScrollFrame_OnVerticalScroll(self, value)
local scrollbar = _G[self:GetName().."ScrollBar"];
scrollbar:SetValue(value);
local min;
local max;
min, max = scrollbar:GetMinMaxValues();
if ( value == 0 ) then
_G[scrollbar:GetName().."ScrollUpButton"]:Disable();
else
_G[scrollbar:GetName().."ScrollUpButton"]:Enable();
end
if ((scrollbar:GetValue() - max) == 0) then
_G[scrollbar:GetName().."ScrollDownButton"]:Disable();
else
_G[scrollbar:GetName().."ScrollDownButton"]:Enable();
end
end
function GlueScrollFrame_OnLoad(self)
_G[self:GetName().."ScrollBarScrollDownButton"]:Disable();
_G[self:GetName().."ScrollBarScrollUpButton"]:Disable();
local scrollbar = _G[self:GetName().."ScrollBar"];
scrollbar:SetMinMaxValues(0, 0);
scrollbar:SetValue(0);
self.offset = 0;
end
-- Function to handle the update of manually calculated scrollframes. Used mostly for listings with an indeterminate number of items
function FauxScrollFrame_Update(frame, numItems, numToDisplay, valueStep, button, smallWidth, bigWidth, highlightFrame, smallHighlightWidth, bigHighlightWidth, alwaysShowScrollBar )
-- If more than one screen full of skills then show the scrollbar
local frameName = frame:GetName();
local scrollBar = _G[ frameName.."ScrollBar" ];
local showScrollBar;
if ( numItems > numToDisplay or alwaysShowScrollBar ) then
frame:Show();
showScrollBar = 1;
else
scrollBar:SetValue(0);
frame:Hide();
end
if ( frame:IsShown() ) then
local scrollChildFrame = _G[ frameName.."ScrollChildFrame" ];
local scrollUpButton = _G[ frameName.."ScrollBarScrollUpButton" ];
local scrollDownButton = _G[ frameName.."ScrollBarScrollDownButton" ];
local scrollFrameHeight = 0;
local scrollChildHeight = 0;
if ( numItems > 0 ) then
scrollFrameHeight = (numItems - numToDisplay) * valueStep;
scrollChildHeight = numItems * valueStep;
if ( scrollFrameHeight < 0 ) then
scrollFrameHeight = 0;
end
scrollChildFrame:Show();
else
scrollChildFrame:Hide();
end
scrollBar:SetMinMaxValues(0, scrollFrameHeight);
scrollBar:SetValueStep(valueStep);
scrollChildFrame:SetHeight(scrollChildHeight);
-- Arrow button handling
if ( scrollBar:GetValue() == 0 ) then
scrollUpButton:Disable();
else
scrollUpButton:Enable();
end
if ((scrollBar:GetValue() - scrollFrameHeight) == 0) then
scrollDownButton:Disable();
else
scrollDownButton:Enable();
end
-- Shrink because scrollbar is shown
if ( highlightFrame ) then
highlightFrame:SetWidth(smallHighlightWidth);
end
if ( button ) then
for i=1, numToDisplay do
_G[button..i]:SetWidth(smallWidth);
end
end
else
-- Widen because scrollbar is hidden
if ( highlightFrame ) then
highlightFrame:SetWidth(bigHighlightWidth);
end
if ( button ) then
for i=1, numToDisplay do
_G[button..i]:SetWidth(bigWidth);
end
end
end
return showScrollBar;
end
function FauxScrollFrame_OnVerticalScroll(self, value, itemHeight, updateFunction)
local scrollbar = _G[self:GetName().."ScrollBar"];
scrollbar:SetValue(value);
self.offset = floor((value / itemHeight) + 0.5);
updateFunction(self);
end
function FauxScrollFrame_GetOffset(frame)
return frame.offset;
end
function FauxScrollFrame_SetOffset(frame, offset)
frame.offset = offset;
end
--Tab stuffs
function GlueTemplates_TabResize(padding, tab, absoluteSize)
local tabName;
if ( tab ) then
tabName = tab:GetName();
end
local buttonMiddle = _G[tabName.."Middle"];
local buttonMiddleDisabled = _G[tabName.."MiddleDisabled"];
local sideWidths = 2 * _G[tabName.."Left"]:GetWidth();
local tabText = _G[tab:GetName().."Text"];
local width, tabWidth;
-- If there's an absolute size specified then use it
if ( absoluteSize ) then
if ( absoluteSize < sideWidths) then
width = 1;
tabWidth = sideWidths
else
width = absoluteSize - sideWidths;
tabWidth = absoluteSize
end
tabText:SetWidth(width);
else
-- Otherwise try to use padding
if ( padding ) then
width = tabText:GetStringWidth() + padding;
else
width = tabText:GetStringWidth() + 24;
end
tabWidth = width + sideWidths;
tabText:SetWidth(0);
end
if ( buttonMiddle ) then
buttonMiddle:SetWidth(width);
end
if ( buttonMiddleDisabled ) then
buttonMiddleDisabled:SetWidth(width);
end
tab:SetWidth(tabWidth);
local highlightTexture = _G[tabName.."HighlightTexture"];
if ( highlightTexture ) then
highlightTexture:SetWidth(tabWidth);
end
end
function GlueTemplates_SetTab(frame, id)
frame.selectedTab = id;
GlueTemplates_UpdateTabs(frame);
end
function GlueTemplates_GetSelectedTab(frame)
return frame.selectedTab;
end
function GlueTemplates_UpdateTabs(frame)
if ( frame.selectedTab ) then
local tab;
for i=1, frame.numTabs, 1 do
tab = _G[frame:GetName().."Tab"..i];
if ( tab.isDisabled ) then
GlueTemplates_SetDisabledTabState(tab);
elseif ( i == frame.selectedTab ) then
GlueTemplates_SelectTab(tab);
else
GlueTemplates_DeselectTab(tab);
end
end
end
end
function GlueTemplates_SetNumTabs(frame, numTabs)
frame.numTabs = numTabs;
end
function GlueTemplates_DisableTab(frame, index)
_G[frame:GetName().."Tab"..index].isDisabled = 1;
GlueTemplates_UpdateTabs(frame);
end
function GlueTemplates_EnableTab(frame, index)
local tab = _G[frame:GetName().."Tab"..index];
tab.isDisabled = nil;
-- Reset text color
tab:SetDisabledTextColor(HIGHLIGHT_FONT_COLOR.r, HIGHLIGHT_FONT_COLOR.g, HIGHLIGHT_FONT_COLOR.b);
GlueTemplates_UpdateTabs(frame);
end
function GlueTemplates_DeselectTab(tab)
local name = tab:GetName();
_G[name.."Left"]:Show();
_G[name.."Middle"]:Show();
_G[name.."Right"]:Show();
--tab:UnlockHighlight();
tab:Enable();
_G[name.."LeftDisabled"]:Hide();
_G[name.."MiddleDisabled"]:Hide();
_G[name.."RightDisabled"]:Hide();
end
function GlueTemplates_SelectTab(tab)
local name = tab:GetName();
_G[name.."Left"]:Hide();
_G[name.."Middle"]:Hide();
_G[name.."Right"]:Hide();
--tab:LockHighlight();
tab:Disable();
_G[name.."LeftDisabled"]:Show();
_G[name.."MiddleDisabled"]:Show();
_G[name.."RightDisabled"]:Show();
end
function GlueTemplates_SetDisabledTabState(tab)
local name = tab:GetName();
_G[name.."Left"]:Show();
_G[name.."Middle"]:Show();
_G[name.."Right"]:Show();
--tab:UnlockHighlight();
tab:Disable();
tab.text = tab:GetText();
-- Gray out text
tab:SetDisabledTextColor(GRAY_FONT_COLOR.r, GRAY_FONT_COLOR.g, GRAY_FONT_COLOR.b);
_G[name.."LeftDisabled"]:Hide();
_G[name.."MiddleDisabled"]:Hide();
_G[name.."RightDisabled"]:Hide();
end
function EditBox_HandleTabbing(self, tabList)
local editboxName = self:GetName();
local index;
for i=1, #tabList do
if ( editboxName == tabList[i] ) then
index = i;
break;
end
end
if ( IsShiftKeyDown() ) then
index = index - 1;
else
index = index + 1;
end
if ( index == 0 ) then
index = #tabList;
elseif ( index > #tabList ) then
index = 1;
end
local target = tabList[index];
_G[target]:SetFocus();
end