patch-ruRU-5 обновленный логин скрин и создание персонажа

This commit is contained in:
2026-03-15 16:26:18 +04:00
parent 2ae4f23a03
commit 0251953122
385 changed files with 24869 additions and 0 deletions
@@ -0,0 +1,672 @@
-- ============================================================================
-- Autora: Noa
-- ============================================================================
REALM_BUTTON_HEIGHT = 16;
MAX_REALMS_DISPLAYED = 18;
MAX_REALM_CATEGORY_TABS = 8;
local TEXTURE_SIZE = 36
local REALM_BACKGROUNDS = {
["RealmListRealmButton1"] = "Interface\\GluesVideo\\Assets\\RealmSelection\\Realm1.blp",
["RealmListRealmButton2"] = "Interface\\GluesVideo\\Assets\\RealmSelection\\Realm2.blp",
}
local logoAnimationInProgress = false
local realmListLogoFrame = nil
local realmListLogo = nil
local logoAnimationInProgress = false
local realmListLogoFrame = nil
local realmListLogo = nil
local function InitializeRealmListLogo(self)
if not realmListLogoFrame then
realmListLogoFrame = CreateFrame("Frame", nil, self)
realmListLogoFrame:SetSize(285, 285)
realmListLogoFrame:SetPoint("CENTER", self, "CENTER", 0, 0)
realmListLogoFrame:Hide()
realmListLogo = realmListLogoFrame:CreateTexture("RealmListLogo", "ARTWORK")
realmListLogo:SetTexture(" ")
realmListLogo:SetAllPoints(realmListLogoFrame)
realmListLogoFrame.zoomDirection = 1
realmListLogoFrame.zoomSpeed = 0.1
realmListLogoFrame.minSize = 250
realmListLogoFrame.maxSize = 280
realmListLogoFrame.currentSize = 250
realmListLogoFrame:SetScript("OnUpdate", function(self, elapsed)
self.currentSize = self.currentSize + (self.zoomDirection * self.zoomSpeed)
if self.currentSize >= self.maxSize then
self.currentSize = self.maxSize
self.zoomDirection = -1
elseif self.currentSize <= self.minSize then
self.currentSize = self.minSize
self.zoomDirection = 1
end
self:SetSize(self.currentSize, self.currentSize)
end)
end
end
local function ResetRealmListLogoAnimation()
logoAnimationInProgress = false
if realmListLogoFrame then
realmListLogoFrame:Hide()
realmListLogoFrame:SetScript("OnUpdate", nil)
end
end
local function ShowRealmListLogo()
if logoAnimationInProgress or not realmListLogoFrame then
return
end
logoAnimationInProgress = true
realmListLogoFrame:Show()
local startY = 480
local endY = 380
local startSize = 285
local minSize = 250
local maxSize = 285
local midSize = (minSize + maxSize) / 2
local animationTime = 0
local currentSize = startSize
local zoomPhaseTime = 0
local zoomSpeed = 0.5
local smoothingProgress = -1
realmListLogoFrame:SetPoint("TOP", RealmList, "CENTER", 0, startY)
realmListLogoFrame:SetAlpha(0)
realmListLogoFrame:SetSize(startSize, startSize)
realmListLogoFrame:SetScript("OnUpdate", function(self, elapsed)
animationTime = animationTime + elapsed
if animationTime <= 1.0 then
local progress = animationTime / 1.0
local currentY = startY - (startY - endY) * progress
local currentAlpha = progress
self:SetPoint("TOP", RealmList, "CENTER", 0, currentY)
self:SetAlpha(currentAlpha)
elseif animationTime <= 1.5 then
local transitionProgress = (animationTime - 1.0) / 0.5
currentSize = startSize - (startSize - minSize) * transitionProgress
self:SetSize(currentSize, currentSize)
smoothingProgress = 0
else
if smoothingProgress < 1 then
smoothingProgress = smoothingProgress + elapsed * 5 -- 5 = 1/0.2
if smoothingProgress > 1 then smoothingProgress = 1 end
zoomPhaseTime = zoomPhaseTime + elapsed * zoomSpeed * smoothingProgress
else
zoomPhaseTime = zoomPhaseTime + elapsed * zoomSpeed
end
local oscillation = math.sin(zoomPhaseTime * math.pi * 2)
oscillation = oscillation * 0.5 + 0.5
currentSize = minSize + (maxSize - minSize) * oscillation
local currentWidth, currentHeight = self:GetSize()
local smoothingFactor = smoothingProgress < 1 and 0.05 or 0.1
local newWidth = currentWidth + (currentSize - currentWidth) * smoothingFactor
local newHeight = currentHeight + (currentSize - currentHeight) * smoothingFactor
self:SetSize(newWidth, newHeight)
end
end)
end
local function CreateRealmButtonBorder(button)
if button.borderFrame then return button.borderFrame end
local border = CreateFrame("Frame", nil, button, BackdropTemplateMixin and "BackdropTemplate")
border:SetFrameLevel(button:GetFrameLevel() + 1)
border:SetBackdrop({
edgeFile = "Interface\\tooltips\\ui-tooltip-border-maw",
tile = true,
tileSize = 16,
edgeSize = 16,
insets = { left = 5, right = 5, top = 5, bottom = 5 }
})
border:SetBackdropBorderColor(1, 1, 1, 1)
local backgroundContainer = CreateFrame("Frame", nil, border)
backgroundContainer:SetAllPoints(border)
backgroundContainer:SetFrameLevel(border:GetFrameLevel() - 1)
local TEXTURE_OFFSET_X = 4
local TEXTURE_OFFSET_Y = 4
local background = backgroundContainer:CreateTexture(nil, "BACKGROUND")
background:SetPoint("TOPLEFT", backgroundContainer, "TOPLEFT", TEXTURE_OFFSET_X, -TEXTURE_OFFSET_Y)
background:SetPoint("BOTTOMRIGHT", backgroundContainer, "BOTTOMRIGHT", -TEXTURE_OFFSET_X, TEXTURE_OFFSET_Y)
background:SetTexture(REALM_BACKGROUNDS[button:GetName()] or "Interface\\GluesVideo\\Assets\\RealmSelection\\Realm1.blp")
border:SetPoint("TOPLEFT", button, "TOPLEFT", -30, 20)
border:SetPoint("BOTTOMRIGHT", button, "BOTTOMRIGHT", 30, -350)
border:Show()
local currentScale = 1
local targetScale = 1
local isMouseOverBackground = false
local function IsMouseOverBackground()
local x, y = GetCursorPosition()
local scale = button:GetEffectiveScale()
x = x / scale
y = y / scale
local left = backgroundContainer:GetLeft()
local right = backgroundContainer:GetRight()
local top = backgroundContainer:GetTop()
local bottom = backgroundContainer:GetBottom()
return x >= left and x <= right and y <= top and y >= bottom
end
local function UpdateBackgroundZoom(elapsed)
if isMouseOverBackground then
targetScale = 1.1
else
targetScale = 1
end
if math.abs(currentScale - targetScale) > 0.001 then
currentScale = currentScale + (targetScale - currentScale) * (elapsed * 2)
background:SetTexCoord(
0.5 - (0.5 / currentScale),
0.5 + (0.5 / currentScale),
0.5 - (0.5 / currentScale),
0.5 + (0.5 / currentScale)
)
end
end
button:SetScript("OnUpdate", function(_, elapsed)
isMouseOverBackground = IsMouseOverBackground()
UpdateBackgroundZoom(elapsed)
end)
local texture1 = button:CreateTexture(nil, "ARTWORK")
texture1:SetSize(TEXTURE_SIZE, TEXTURE_SIZE)
texture1:SetPoint("TOPLEFT", button, "TOPLEFT", -30, -45)
local texture2 = button:CreateTexture(nil, "ARTWORK")
texture2:SetSize(TEXTURE_SIZE, TEXTURE_SIZE)
texture2:SetPoint("TOP", texture1, "BOTTOM", 0, 3)
local texture3 = button:CreateTexture(nil, "ARTWORK")
texture3:SetSize(TEXTURE_SIZE, TEXTURE_SIZE)
texture3:SetPoint("TOP", texture2, "BOTTOM", 0, 4)
local texture4 = button:CreateTexture(nil, "ARTWORK")
texture4:SetSize(TEXTURE_SIZE, TEXTURE_SIZE)
texture4:SetPoint("TOP", texture3, "BOTTOM", 0, 4)
local buttonName = button:GetName()
if buttonName == "RealmListRealmButton1" then
texture1:SetTexture("Interface\\GluesVideo\\Assets\\RealmSelection\\RealmIcon\\TypeGame1")
texture2:SetTexture("Interface\\GluesVideo\\Assets\\RealmSelection\\RealmIcon\\Characters1")
texture3:SetTexture("Interface\\GluesVideo\\Assets\\RealmSelection\\RealmIcon\\Population1")
texture4:SetTexture("Interface\\GluesVideo\\Assets\\RealmSelection\\RealmIcon\\Expansion1")
elseif buttonName == "RealmListRealmButton2" then
texture1:SetTexture("Interface\\GluesVideo\\Assets\\RealmSelection\\RealmIcon\\TypeGame2")
texture2:SetTexture("Interface\\GluesVideo\\Assets\\RealmSelection\\RealmIcon\\Characters2")
texture3:SetTexture("Interface\\GluesVideo\\Assets\\RealmSelection\\RealmIcon\\Population2")
texture4:SetTexture("Interface\\GluesVideo\\Assets\\RealmSelection\\RealmIcon\\Expansion2")
else
texture1:SetTexture("Interface\\Icons\\inv_misc_questionmark")
texture2:SetTexture("Interface\\Icons\\inv_misc_questionmark")
texture3:SetTexture("Interface\\Icons\\inv_misc_questionmark")
texture4:SetTexture("Interface\\Icons\\inv_misc_questionmark")
end
button.borderFrame = border
return border
end
function RealmList_OnLoad(self)
self:RegisterEvent("OPEN_REALM_LIST");
self.currentRealm = 0;
self.offset = 0;
end
function RealmList_OnEvent(self, event)
if ( event == "OPEN_REALM_LIST" ) then
if ( self:IsShown() ) then
RealmListUpdate();
else
self:Show();
end
end
end
function RealmListUpdate()
if ( not RealmList.selectedCategory ) then
RealmList.selectedCategory = 1;
end
RealmList.refreshTime = RealmListUpdateRate();
RealmList_UpdateTabs(GetRealmCategories());
local numRealms = GetNumRealms(RealmList.selectedCategory);
local name, numCharacters, invalidRealm, currentRealm, pvp, rp, load, locked;
local realmIndex;
local isFull;
local major, minor, revision, build, type;
RealmListOkButton:Hide();
RealmListHighlight:Hide();
for i=1, MAX_REALMS_DISPLAYED, 1 do
realmIndex = RealmList.offset + i;
local button = _G["RealmListRealmButton"..i];
local acceptButton = _G["RealmListRealmButton"..i.."AcceptButton"];
if ( realmIndex > numRealms ) then
button:Hide();
else
name, numCharacters, invalidRealm, realmDown, currentRealm, pvp, rp, load, locked, major, minor, revision = GetRealmInfo(RealmList.selectedCategory, realmIndex);
if ( not name ) then
button:Hide();
else
local pvpText = _G["RealmListRealmButton"..i.."PVP"] or button:CreateFontString("$parentPVP", "ARTWORK", "GlueFontHighlightSmall");
local loadText = _G["RealmListRealmButton"..i.."Load"] or button:CreateFontString("$parentLoad", "ARTWORK", "GlueFontHighlightSmall");
local players = _G["RealmListRealmButton"..i.."Players"] or button:CreateFontString("$parentPlayers", "ARTWORK", "GlueFontHighlightSmall");
if ( pvp and rp ) then
pvpText:SetText(RPPVP_PARENTHESES);
pvpText:SetTextColor(NORMAL_FONT_COLOR.r, NORMAL_FONT_COLOR.g, NORMAL_FONT_COLOR.b);
elseif ( rp ) then
pvpText:SetText(RP_PARENTHESES);
pvpText:SetTextColor(GREEN_FONT_COLOR.r, GREEN_FONT_COLOR.g, GREEN_FONT_COLOR.b);
elseif ( pvp ) then
pvpText:SetText(PVP_PARENTHESES);
pvpText:SetTextColor(RED_FONT_COLOR.r, RED_FONT_COLOR.g, RED_FONT_COLOR.b);
else
pvpText:SetText(GAMETYPE_NORMAL);
pvpText:SetTextColor(NORMAL_FONT_COLOR.r, NORMAL_FONT_COLOR.g, NORMAL_FONT_COLOR.b);
end
isFull = nil;
if ( realmDown ) then
loadText:SetText(REALM_DOWN);
loadText:SetTextColor(GRAY_FONT_COLOR.r, GRAY_FONT_COLOR.g, GRAY_FONT_COLOR.b);
elseif ( locked ) then
loadText:SetText(REALM_LOCKED);
loadText:SetTextColor(RED_FONT_COLOR.r, RED_FONT_COLOR.g, RED_FONT_COLOR.b);
elseif ( load == -3.0 ) then
loadText:SetText(LOAD_RECOMMENDED);
loadText:SetTextColor(BLUE_FONT_COLOR.r, BLUE_FONT_COLOR.g, BLUE_FONT_COLOR.b);
elseif ( load == -2.0 ) then
loadText:SetText(LOAD_NEW);
loadText:SetTextColor(GREEN_FONT_COLOR.r, GREEN_FONT_COLOR.g, GREEN_FONT_COLOR.b);
elseif ( load == 2.0 ) then
loadText:SetText(LOAD_FULL);
loadText:SetTextColor(RED_FONT_COLOR.r, RED_FONT_COLOR.g, RED_FONT_COLOR.b);
isFull = 1;
elseif ( load > 0 ) then
loadText:SetText(LOAD_HIGH);
loadText:SetTextColor(RED_FONT_COLOR.r, RED_FONT_COLOR.g, RED_FONT_COLOR.b);
elseif ( load < 0 ) then
loadText:SetText(LOAD_LOW);
loadText:SetTextColor(GREEN_FONT_COLOR.r, GREEN_FONT_COLOR.g, GREEN_FONT_COLOR.b);
else
loadText:SetText(LOAD_MEDIUM);
loadText:SetTextColor(NORMAL_FONT_COLOR.r, NORMAL_FONT_COLOR.g, NORMAL_FONT_COLOR.b);
end
if ( numCharacters > 0 ) then
players:SetText(numCharacters);
else
players:SetText(" 0");
end
pvpText:ClearAllPoints();
pvpText:SetPoint("TOPLEFT", button, "TOPLEFT", 10, -40);
pvpText:SetWidth(150);
pvpText:SetJustifyH("LEFT");
players:ClearAllPoints();
players:SetPoint("TOPLEFT", pvpText, "BOTTOMLEFT", 0, -5);
players:SetWidth(150);
players:SetJustifyH("LEFT");
loadText:ClearAllPoints();
loadText:SetPoint("TOPLEFT", players, "BOTTOMLEFT", 0, -5);
loadText:SetWidth(150);
loadText:SetJustifyH("LEFT");
if (major) then
button:SetText(name.."\n("..major.."."..minor.."."..revision..")");
else
button:SetText(name);
end
CreateRealmButtonBorder(button);
button:Show();
button:SetID(realmIndex);
button.name = name;
if ( realmDown ) then
button:Disable();
else
button:Enable();
end
if (pvp and rp) then -- RPPVP
pvpText:SetPoint("TOPLEFT", button, "TOPLEFT", 118, -57);
pvpText:SetWidth(180);
elseif (rp) then -- RP
pvpText:SetPoint("TOPLEFT", button, "TOPLEFT", 118, -57);
pvpText:SetWidth(150);
elseif (pvp) then -- PVP
pvpText:SetPoint("TOPLEFT", button, "TOPLEFT", 118, -57);
pvpText:SetWidth(150);
else -- Normal (PVE)
pvpText:SetPoint("TOPLEFT", button, "TOPLEFT", 118, -57);
pvpText:SetWidth(150);
end
players:SetPoint("TOPLEFT", pvpText, "BOTTOMLEFT", -35, -20);
players:SetWidth(150);
if (load == -3.0) then -- "Recomendado"
loadText:SetPoint("TOPLEFT", players, "BOTTOMLEFT", 0, -20);
loadText:SetWidth(180);
elseif (load == -2.0) then -- "Nuevo"
loadText:SetPoint("TOPLEFT", players, "BOTTOMLEFT", 0, -20);
loadText:SetWidth(150);
elseif (load == 2.0) then -- "Lleno"
loadText:SetPoint("TOPLEFT", players, "BOTTOMLEFT", 0, -20);
loadText:SetWidth(150);
elseif (load > 0) then -- "Alto"
loadText:SetPoint("TOPLEFT", players, "BOTTOMLEFT", 0, -20);
loadText:SetWidth(150);
elseif (load < 0) then -- "Bajo"
loadText:SetPoint("TOPLEFT", players, "BOTTOMLEFT", 0, -20);
loadText:SetWidth(150);
else -- "Medio" (valor por defecto)
loadText:SetPoint("TOPLEFT", players, "BOTTOMLEFT", -5, -20);
loadText:SetWidth(150);
end
pvpText:SetJustifyH("LEFT");
players:SetJustifyH("LEFT");
loadText:SetJustifyH("LEFT");
local expansionText = _G["RealmListRealmButton"..i.."ExpansionText"] or button:CreateFontString("$parentExpansionText", "ARTWORK", "GlueFontHighlightSmall");
local expansionNames = {
["RealmListRealmButton1"] = "Wrath of the Lich King",
["RealmListRealmButton2"] = "Dragonflight",
};
local buttonName = "RealmListRealmButton"..i;
local expansionName = expansionNames[buttonName] or "Clásico";
if string.len(expansionName) > 23 then
local midPoint = math.floor(string.len(expansionName) / 2)
local spacePos = string.find(expansionName, " ", midPoint) or midPoint
local line1 = string.sub(expansionName, 1, spacePos)
local line2 = string.sub(expansionName, spacePos + 1)
expansionText:SetText(line1.."\n"..line2)
else
expansionText:SetText(expansionName)
end
expansionText:SetTextColor(0.9, 0.8, 0.5);
expansionText:ClearAllPoints();
expansionText:SetPoint("LEFT", _G["RealmListRealmButton"..i.."ExpansionLabel"], "RIGHT", -5, 0);
expansionText:SetJustifyH("LEFT");
if string.len(expansionName) > 23 then
expansionText:SetHeight(24)
else
expansionText:SetHeight(12)
end
if ( realmDown ) then
button:SetNormalFontObject(RealmDownNormal);
button:SetHighlightFontObject(RealmDownHighlight);
else
if ( invalidRealm ) then
button:SetNormalFontObject(RealmInvalidNormal);
button:SetHighlightFontObject(RealmInvalidHighlight);
else
if ( numCharacters > 0 ) then
button:SetNormalFontObject(RealmCharactersNormal);
button:SetHighlightFontObject(GlueFontHighlightLeft);
else
button:SetNormalFontObject(RealmNoCharactersNormal);
button:SetHighlightFontObject(GlueFontHighlightLeft);
end
end
end
CreateRealmButtonBorder(button)
button:Show();
button:SetID(realmIndex);
button.name = name;
if ( realmDown ) then
button:Disable();
else
button:Enable();
end
if ( RealmList.selectedName ) then
if ( name == RealmList.selectedName ) then
RealmList.currentRealm = realmIndex;
button:LockHighlight();
RealmListOkButton:Enable();
if ( isFull and numCharacters == 0 ) then
RealmList.showRealmIsFullDialog = 1;
else
RealmList.showRealmIsFullDialog = nil;
end
if ( realmDown ) then
RealmListOkButton:Disable();
else
RealmListOkButton:Enable();
end
else
button:UnlockHighlight();
end
else
if ( currentRealm == 1 ) then
RealmList.currentRealm = realmIndex;
button:LockHighlight();
if ( realmDown ) then
RealmListOkButton:Disable();
else
RealmListOkButton:Enable();
end
else
button:UnlockHighlight();
end
end
end
end
end
RealmList.selectedName = nil;
GlueScrollFrame_Update(RealmListScrollFrame, numRealms, MAX_REALMS_DISPLAYED, REALM_BUTTON_HEIGHT, RealmListHighlight, 557, 587);
end
function RealmList_UpdateTabs(...)
local numTabs = select("#", ...);
local tab;
for i=1, MAX_REALM_CATEGORY_TABS do
tab = _G["RealmListTab"..i];
if ( not tab ) then
tab = CreateFrame("Button", "RealmListTab"..i, RealmListBackground, "RealmListTabButtonTemplate");
tab:SetID(i);
tab:SetPoint("LEFT", "RealmListTab"..(i-1), "RIGHT", -15, 0);
end
tab.disabled = nil;
if ( numTabs == 1 ) then
tab:Hide();
elseif ( i <= numTabs ) then
tab:SetText(select(i, ...));
GlueTemplates_TabResize(0, tab);
tab:Show();
if (IsInvalidTournamentRealmCategory(i)) then
tab:SetDisabledFontObject("GlueFontDisableSmall");
tab.disabled = true;
else
tab:SetDisabledFontObject("GlueFontHighlightSmall");
end
else
tab:Hide();
end
end
GlueTemplates_SetNumTabs(RealmList, numTabs);
if ( not GlueTemplates_GetSelectedTab(RealmList) ) then
GlueTemplates_SetTab(RealmList, 1);
end
end
function RealmList_OnKeyDown(key)
if ( key == "ESCAPE" ) then
RealmList_OnCancel();
elseif ( key == "ENTER" ) then
RealmList_OnOk();
elseif ( key == "PRINTSCREEN" ) then
Screenshot();
end
end
function RealmList_OnOk()
RealmList:Hide();
-- If trying to join a Full realm then popup a dialog
if ( RealmList.showRealmIsFullDialog ) then
GlueDialog_Show("REALM_IS_FULL");
return;
end
if ( RealmList.currentRealm > 0 ) then
ChangeRealm(RealmList.selectedCategory , RealmList.currentRealm);
end
end
function RealmList_OnCancel()
RealmList:Hide();
RealmListDialogCancelled();
local serverName, isPVP, isRP, isDown = GetServerName();
if ( (GetNumRealms(RealmList.selectedCategory) == 0) or (isDown) ) then
SetGlueScreen("realmwizard");
end
end
function RealmSelectButton_OnClick(self, id)
if ( IsInvalidLocale( RealmList.selectedCategory ) ) then
--Display popup explaining locale specific realms
GlueDialog_Show("REALM_LOCALE_WARNING");
else
RealmList.refreshTime = RealmListUpdateRate();
RealmList.currentRealm = id;
RealmList.selectedName = self.name;
RealmListUpdate();
end
end
function RealmSelectButton_OnDoubleClick(self, id)
if ( IsInvalidLocale( RealmList.selectedCategory ) ) then
--Display popup explaining locale specific realms
GlueDialog_Show("REALM_LOCALE_WARNING");
else
RealmList.currentRealm = id;
RealmList.selectedName = self.name;
RealmList_OnOk();
end
end
function RealmListScrollFrame_OnVerticalScroll(self, offset)
RealmList.refreshTime = RealmListUpdateRate();
local scrollbar = _G[self:GetName().."ScrollBar"];
scrollbar:SetValue(offset);
RealmList.offset = floor((offset / REALM_BUTTON_HEIGHT) + 0.5);
RealmListUpdate();
end
function RealmList_OnShow(self)
InitializeRealmListLogo(self)
ShowRealmListLogo()
RealmListUpdate();
self.refreshTime = RealmListUpdateRate();
local selectedCategory = GetSelectedCategory();
if ( selectedCategory == 0 ) then
selectedCategory = 1;
end
local button = _G["RealmListTab"..selectedCategory];
if ( button ) then
RealmListTab_OnClick(button);
GlueTemplates_SetTab(RealmList, selectedCategory);
end
end
function RealmList_OnHide()
CancelRealmListQuery()
ResetRealmListLogoAnimation()
end
function RealmList_OnUpdate(self, elapsed)
if ( self.refreshTime ) then
self.refreshTime = self.refreshTime - elapsed;
if ( self.refreshTime <= 0 ) then
self.refreshTime = nil;
RequestRealmList();
end
end
-- Account Msg stuff
if ( (ACCOUNT_MSG_NUM_AVAILABLE > 0) and not GlueDialog:IsShown() ) then
if ( ACCOUNT_MSG_HEADERS_LOADED ) then
if ( ACCOUNT_MSG_BODY_LOADED ) then
local dialogString = AccountMsg_GetHeaderSubject( ACCOUNT_MSG_CURRENT_INDEX ).."\n\n"..AccountMsg_GetBody();
GlueDialog_Show("ACCOUNT_MSG", dialogString);
end
end
end
end
function RealmListTab_OnClick(tab)
if ( tab.disabled ) then
if ( IsTournamentRealmCategory(tab:GetID()) ) then
--Display popup explaining tournament realms
-- RealmHelpFrame:Show();
GlueDialog_Show("REALM_TOURNAMENT_WARNING");
end
local button = _G["RealmListTab"..RealmList.selectedCategory];
if ( button ) then
button:Click();
end
return;
end
RealmList.selectedCategory = tab:GetID();
RealmListUpdate();
end
function RealmHelpText_OnShow(self)
self:SetText("<html><body><p>" .. string.format(REALM_HELP_FRAME_TEXT, REALM_HELP_FRAME_URL) .. "</p></body></html>");
end