прототип, без успехов. может как-нибудь потом
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# Glue integration follow-up
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The runtime prototype intentionally does not alter character creation. WarcraftXL v1.1 exposes typed
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Glue/Lua bindings in `game/Glue.hpp` and `game/Script.hpp`, while the existing MoonWell extension shows
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the validated `Lua.RegisterFunction` / `Lua.ValidateFunctionPointer` bridge used by build 12340.
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A safe follow-up is to register
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`ModelFrame:SetMoonwellCustomization(optionID, choiceID)` through that existing bridge, resolve the
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Glue model's `CharModelObject`, and pass it to the same `CustomizationState` and renderer used here.
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Cleanup must follow Glue model destruction rather than `OnWorldLeave`. This should be implemented only
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after the runtime collection attachment has passed interactive visual/lifetime testing; no extra client
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offset or duplicate renderer is justified for the current vertical slice.
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