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@@ -82,6 +82,38 @@ local classTooltips = {};
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local detailedRaceTooltips = {};
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local detailedClassTooltips = {};
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local function UTF8Chars(text)
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return string.gmatch(text or "", "[%z\1-\127\194-\244][\128-\191]*")
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end
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local function UTF8Length(text)
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local length = 0
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for _ in UTF8Chars(text) do
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length = length + 1
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end
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return length
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end
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local function UTF8Sub(text, startChar, endChar)
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local chars = {}
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local currentChar = 1
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startChar = math.max(startChar or 1, 1)
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endChar = endChar or UTF8Length(text)
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for char in UTF8Chars(text) do
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if currentChar >= startChar and currentChar <= endChar then
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chars[#chars + 1] = char
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elseif currentChar > endChar then
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break
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end
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currentChar = currentChar + 1
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end
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return table.concat(chars)
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end
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local function HideAllTooltips()
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for button, tooltip in pairs(raceTooltips) do
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if tooltip then
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@@ -1056,16 +1088,16 @@ function CharacterCreateEnumerateClasses(...)
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if className == "Caballero de la Muerte" then
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button.nameFrame.text:SetText("Caballero\nde la Muerte");
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elseif string.len(className) > 12 then
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elseif UTF8Length(className) > 12 then
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local spacePos = string.find(className, " ", 6)
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if spacePos then
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local firstPart = string.sub(className, 1, spacePos - 1);
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local secondPart = string.sub(className, spacePos + 1);
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button.nameFrame.text:SetText(firstPart .. "\n" .. secondPart);
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else
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local midPoint = math.floor(string.len(className) / 2);
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local firstPart = string.sub(className, 1, midPoint);
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local secondPart = string.sub(className, midPoint + 1);
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local midPoint = math.floor(UTF8Length(className) / 2);
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local firstPart = UTF8Sub(className, 1, midPoint);
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local secondPart = UTF8Sub(className, midPoint + 1);
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button.nameFrame.text:SetText(firstPart .. "-\n" .. secondPart);
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end
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else
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