получение режима внтури игры
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@@ -7,6 +7,7 @@
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#include "core/Logger.hpp"
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#include "core/Mem.hpp"
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#include "runtime/LuaBindings.hpp"
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#include "runtime/ModuleInstall.hpp"
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#include <windows.h>
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@@ -20,6 +21,26 @@ namespace moonwell
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{
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namespace
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{
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constexpr uint32_t kTraitorFlag = 0x40000000u;
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bool g_loginCharacterIsTraitor = false;
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int __cdecl SetLoginCharacterFlags(void* state)
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{
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uint32_t flags = 0;
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if (state && wxl::runtime::lua::IsNumber(state, 1))
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flags = static_cast<uint32_t>(wxl::runtime::lua::ToNumber(state, 1));
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g_loginCharacterIsTraitor = (flags & kTraitorFlag) != 0;
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wxl::runtime::lua::PushBoolean(state, g_loginCharacterIsTraitor ? 1 : 0);
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return 1;
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}
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int __cdecl IsTraitor(void* state)
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{
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wxl::runtime::lua::PushBoolean(state, g_loginCharacterIsTraitor ? 1 : 0);
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return 1;
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}
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struct Patch
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{
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const char* name;
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@@ -196,6 +217,9 @@ namespace moonwell
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{
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Registration()
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{
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wxl::runtime::lua::RegisterFunction(
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"MoonWellSetLoginCharacterFlags", &SetLoginCharacterFlags);
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wxl::runtime::lua::RegisterFunction("MoonWellIsTraitor", &IsTraitor);
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wxl::runtime::modules::RegisterBoot("moonwell", &InstallBoot);
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wxl::runtime::modules::Register("moonwell-log-flush", &InstallRuntimeLogFlush);
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}
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