стабильная версия encounter journal
This commit is contained in:
+3
-11
@@ -9,14 +9,6 @@ do
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local NO_CLASS_FILTER = 0
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local NO_CLASS_FILTER = 0
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local NO_SPEC_FILTER = 0
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local NO_SPEC_FILTER = 0
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local LJ_ITEMSET_REALM_FLAG = {
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[E_REALM_ID.SOULSEEKER] = 0x1,
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[E_REALM_ID.SIRUS] = 0x2,
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[E_REALM_ID.SCOURGE] = 0x4,
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[E_REALM_ID.ALGALON] = 0x8,
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[E_REALM_ID.NEVEREST] = 0x10,
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}
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local function getPlayerFactionID()
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local function getPlayerFactionID()
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local factionGroup = UnitFactionGroup("player") or "NEUTRAL"
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local factionGroup = UnitFactionGroup("player") or "NEUTRAL"
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if factionGroup == "Renegade" then
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if factionGroup == "Renegade" then
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@@ -67,9 +59,9 @@ do
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function C_LootJournal.GenerateLootData(classFilter, specFilter)
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function C_LootJournal.GenerateLootData(classFilter, specFilter)
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table.wipe(LJ_BUFFER)
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table.wipe(LJ_BUFFER)
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local serverID = C_Service.GetRealmID()
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local serverID = C_Service and C_Service.GetRealmID and C_Service.GetRealmID() or 0
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local playerFactionID = getPlayerFactionID()
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local playerFactionID = getPlayerFactionID()
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local itemSetSourceRealm = EJ_ITEMSET_SOURCE_REALM[serverID]
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local itemSetSourceRealm = EJ_ITEMSET_SOURCE_REALM and EJ_ITEMSET_SOURCE_REALM[serverID]
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for setIndex, itemSetData in pairs(EJ_ITEMSET_DATA) do
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for setIndex, itemSetData in pairs(EJ_ITEMSET_DATA) do
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local name, itemlevel, tierName, sourceID, classID, specID, isPVP, itemList, factionID, realmFlag = unpack(itemSetData, 1, 10)
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local name, itemlevel, tierName, sourceID, classID, specID, isPVP, itemList, factionID, realmFlag = unpack(itemSetData, 1, 10)
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@@ -488,4 +480,4 @@ function LootJournalItemSetButtonMixin:CheckItemButtonTooltip()
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if ( GameTooltip:GetOwner() == self and self.tooltipSetIndex ~= self.setIndex ) then
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if ( GameTooltip:GetOwner() == self and self.tooltipSetIndex ~= self.setIndex ) then
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self:OnEnter();
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self:OnEnter();
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end
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end
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end
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end
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+49
-2
@@ -7,13 +7,55 @@ local function ApplyEncounterJournalData(data)
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return
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return
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end
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end
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local function NormalizeTierInstances(tiers, tierInstances)
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if type(tiers) ~= "table" or type(tierInstances) ~= "table" then
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return tierInstances
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end
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local tierIDs = {}
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for _, tierInfo in ipairs(tiers) do
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if type(tierInfo) == "table" then
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tierIDs[tierInfo[1]] = true
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end
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end
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local hasTierKey = false
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for tierID in pairs(tierIDs) do
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if tierInstances[tierID] then
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hasTierKey = true
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break
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end
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end
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if not hasTierKey then
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return tierInstances
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end
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local normalized = {}
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for tierID, instanceList in pairs(tierInstances) do
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if tierIDs[tierID] and type(instanceList) == "table" then
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for _, instanceID in ipairs(instanceList) do
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normalized[instanceID] = normalized[instanceID] or {}
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table.insert(normalized[instanceID], tierID)
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end
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else
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normalized[tierID] = instanceList
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end
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end
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return normalized
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end
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local tiers = data.JOURNALTIER or data.tiers or JOURNALTIER
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local tierInstances = data.JOURNALTIERXINSTANCE or data.tierInstances or JOURNALTIERXINSTANCE
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JOURNALINSTANCE = data.JOURNALINSTANCE or data.instances or JOURNALINSTANCE
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JOURNALINSTANCE = data.JOURNALINSTANCE or data.instances or JOURNALINSTANCE
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JOURNALENCOUNTER = data.JOURNALENCOUNTER or data.encounters or JOURNALENCOUNTER
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JOURNALENCOUNTER = data.JOURNALENCOUNTER or data.encounters or JOURNALENCOUNTER
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JOURNALENCOUNTERCREATURE = data.JOURNALENCOUNTERCREATURE or data.creatures or JOURNALENCOUNTERCREATURE
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JOURNALENCOUNTERCREATURE = data.JOURNALENCOUNTERCREATURE or data.creatures or JOURNALENCOUNTERCREATURE
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JOURNALENCOUNTERITEM = data.JOURNALENCOUNTERITEM or data.items or JOURNALENCOUNTERITEM
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JOURNALENCOUNTERITEM = data.JOURNALENCOUNTERITEM or data.items or JOURNALENCOUNTERITEM
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JOURNALENCOUNTERSECTION = data.JOURNALENCOUNTERSECTION or data.sections or JOURNALENCOUNTERSECTION
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JOURNALENCOUNTERSECTION = data.JOURNALENCOUNTERSECTION or data.sections or JOURNALENCOUNTERSECTION
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JOURNALTIER = data.JOURNALTIER or data.tiers or JOURNALTIER
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JOURNALTIER = tiers
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JOURNALTIERXINSTANCE = data.JOURNALTIERXINSTANCE or data.tierInstances or JOURNALTIERXINSTANCE
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JOURNALTIERXINSTANCE = NormalizeTierInstances(tiers, tierInstances)
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JOURNAACTUALRAIDS = data.JOURNAACTUALRAIDS or data.actualRaids or JOURNAACTUALRAIDS
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JOURNAACTUALRAIDS = data.JOURNAACTUALRAIDS or data.actualRaids or JOURNAACTUALRAIDS
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if C_EncounterJournal and C_EncounterJournal.ReloadData then
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if C_EncounterJournal and C_EncounterJournal.ReloadData then
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@@ -23,6 +65,11 @@ end
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MoonWell_ApplyEncounterJournalData = ApplyEncounterJournalData
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MoonWell_ApplyEncounterJournalData = ApplyEncounterJournalData
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local staticData = MoonWellEncounterJournalData or EncounterJournalData
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if staticData then
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ApplyEncounterJournalData(staticData)
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end
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if AIO then
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if AIO then
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local Handler = AIO.AddHandlers("MoonWellEncounterJournal", {})
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local Handler = AIO.AddHandlers("MoonWellEncounterJournal", {})
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+15193
File diff suppressed because it is too large
Load Diff
+25
-12
@@ -44,6 +44,7 @@ local NO_INV_TYPE_FILTER = 0
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local SEARCH_LIMIT = 500
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local SEARCH_LIMIT = 500
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local JOURNALINSTANCE
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local JOURNALENCOUNTER
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local JOURNALENCOUNTER
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local JOURNALENCOUNTERCREATURE
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local JOURNALENCOUNTERCREATURE
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local JOURNALENCOUNTERITEM
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local JOURNALENCOUNTERITEM
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@@ -503,6 +504,7 @@ end
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PRIVATE.ReloadData = function()
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PRIVATE.ReloadData = function()
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do
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do
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JOURNALINSTANCE = _G.JOURNALINSTANCE or {}
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JOURNALENCOUNTER = _G.JOURNALENCOUNTER or {}
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JOURNALENCOUNTER = _G.JOURNALENCOUNTER or {}
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JOURNALENCOUNTERCREATURE = _G.JOURNALENCOUNTERCREATURE or {}
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JOURNALENCOUNTERCREATURE = _G.JOURNALENCOUNTERCREATURE or {}
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JOURNALENCOUNTERITEM = _G.JOURNALENCOUNTERITEM or {}
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JOURNALENCOUNTERITEM = _G.JOURNALENCOUNTERITEM or {}
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@@ -514,6 +516,7 @@ PRIVATE.ReloadData = function()
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_G.MoonWell_EncounterJournalTiers = JOURNALTIER
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_G.MoonWell_EncounterJournalTiers = JOURNALTIER
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_G.MoonWell_EncounterJournalTierInstances = JOURNALTIERXINSTANCE
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_G.MoonWell_EncounterJournalTierInstances = JOURNALTIERXINSTANCE
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_G.JOURNALINSTANCE = nil
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_G.JOURNALENCOUNTER = nil
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_G.JOURNALENCOUNTER = nil
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_G.JOURNALENCOUNTERCREATURE = nil
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_G.JOURNALENCOUNTERCREATURE = nil
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_G.JOURNALENCOUNTERITEM = nil
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_G.JOURNALENCOUNTERITEM = nil
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@@ -705,13 +708,13 @@ function C_EncounterJournal.GetItemSourceDrops(itemID)
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if itemDifficultyMask ~= -1 then
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if itemDifficultyMask ~= -1 then
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if bitband(instanceInfo[INSTANCE_FIELD.FLAGS], INSTANCE_FLAG.RAID) ~= 0 then
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if bitband(instanceInfo[INSTANCE_FIELD.FLAGS], INSTANCE_FLAG.RAID) ~= 0 then
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for difficultyID, difficultyFlag in ipairs(EJ_DIFFICULT_RAID_FLAGS) do
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for difficultyID, difficultyFlag in ipairs(EJ_DIFFICULT_RAID_FLAGS) do
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if bitband(difficultyFlag, itemDifficultyMask) ~= 0 then
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if PRIVATE.MatchesDifficultyMask(itemDifficultyMask, difficultyFlag) then
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difficulties[#difficulties + 1] = _G["RAID_DIFFICULTY"..difficultyID]
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difficulties[#difficulties + 1] = _G["RAID_DIFFICULTY"..difficultyID]
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end
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end
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end
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end
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else
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else
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for difficultyID, difficultyFlag in ipairs(EJ_DIFFICULT_PARTY_FLAGS) do
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for difficultyID, difficultyFlag in ipairs(EJ_DIFFICULT_PARTY_FLAGS) do
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if bitband(difficultyFlag, itemDifficultyMask) ~= 0 then
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if PRIVATE.MatchesDifficultyMask(itemDifficultyMask, difficultyFlag) then
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difficulties[#difficulties + 1] = _G["PLAYER_DIFFICULTY"..difficultyID]
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difficulties[#difficulties + 1] = _G["PLAYER_DIFFICULTY"..difficultyID]
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end
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end
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end
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end
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@@ -943,6 +946,13 @@ do -- Difficulty
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return difficultyMask or 0x1
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return difficultyMask or 0x1
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end
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end
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PRIVATE.MatchesDifficultyMask = function(contentDifficultyMask, selectedDifficultyMask)
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return contentDifficultyMask == nil
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or contentDifficultyMask == 0
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or selectedDifficultyMask == -1
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or bitband(contentDifficultyMask, selectedDifficultyMask) ~= 0
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end
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PRIVATE.IsDifficultyAvailable = function(difficultyID, isRaid)
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PRIVATE.IsDifficultyAvailable = function(difficultyID, isRaid)
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if not isRaid and difficultyID == 3 and not C_MythicPlus.IsMythicPlusActive() then
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if not isRaid and difficultyID == 3 and not C_MythicPlus.IsMythicPlusActive() then
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return false
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return false
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@@ -959,7 +969,7 @@ do -- Difficulty
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if difficultyMask then
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if difficultyMask then
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for encounterIndex, encounterInfo in ipairs(encounterList) do
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for encounterIndex, encounterInfo in ipairs(encounterList) do
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local encounterDifficultyMask = encounterInfo[ENCOUNTER_FIELD.DIFFICULTY_MASK]
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local encounterDifficultyMask = encounterInfo[ENCOUNTER_FIELD.DIFFICULTY_MASK]
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if difficultyMask == -1 or bitband(encounterDifficultyMask, difficultyMask) ~= 0 then
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if PRIVATE.MatchesDifficultyMask(encounterDifficultyMask, difficultyMask) then
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return true
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return true
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end
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end
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end
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end
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@@ -1018,7 +1028,7 @@ do -- Difficulty
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local isRaid = PRIVATE.InstanceIsRaidByID(instanceID)
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local isRaid = PRIVATE.InstanceIsRaidByID(instanceID)
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for difficultyIndex, difficultyInfo in ipairs(EJ_DIFFICULTIES) do
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for difficultyIndex, difficultyInfo in ipairs(EJ_DIFFICULTIES) do
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if isRaid == (difficultyInfo.size ~= "5") and bitband(difficultyInfo.difficultyMask, difficultyMask) ~= 0 then
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if isRaid == (difficultyInfo.size ~= "5") and PRIVATE.MatchesDifficultyMask(difficultyMask, difficultyInfo.difficultyMask) then
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return difficultyInfo.difficultyID
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return difficultyInfo.difficultyID
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end
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end
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end
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end
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@@ -1093,12 +1103,12 @@ do -- Instance
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end
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end
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local encounterList = JOURNALENCOUNTER[instanceID]
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local encounterList = JOURNALENCOUNTER[instanceID]
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if encounterList then
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if encounterList and encounterList[1] then
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local difficultyMask = PRIVATE.GetDifficultyMask(PRIVATE.SELECTED_DIFFICULTY)
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local difficultyMask = PRIVATE.GetDifficultyMask(PRIVATE.SELECTED_DIFFICULTY)
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local foundDifficultyMatch = false
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local foundDifficultyMatch = false
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for encounterIndex, encounterInfo in ipairs(encounterList) do
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for encounterIndex, encounterInfo in ipairs(encounterList) do
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local encounterDifficultyMask = encounterInfo[ENCOUNTER_FIELD.DIFFICULTY_MASK]
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local encounterDifficultyMask = encounterInfo[ENCOUNTER_FIELD.DIFFICULTY_MASK]
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if difficultyMask == -1 or bitband(encounterDifficultyMask, difficultyMask) ~= 0 then
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if PRIVATE.MatchesDifficultyMask(encounterDifficultyMask, difficultyMask) then
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foundDifficultyMatch = true
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foundDifficultyMatch = true
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break
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break
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end
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end
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@@ -1108,7 +1118,7 @@ do -- Instance
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if encounterList[1] then
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if encounterList[1] then
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local encounterDifficultyMask = encounterList[1][ENCOUNTER_FIELD.DIFFICULTY_MASK]
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local encounterDifficultyMask = encounterList[1][ENCOUNTER_FIELD.DIFFICULTY_MASK]
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for difficultyIndex, difficultyInfo in ipairs(EJ_DIFFICULTIES) do
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for difficultyIndex, difficultyInfo in ipairs(EJ_DIFFICULTIES) do
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if bitband(encounterDifficultyMask, difficultyInfo.difficultyMask) ~= 0 then
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if PRIVATE.MatchesDifficultyMask(encounterDifficultyMask, difficultyInfo.difficultyMask) then
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foundDifficultyMatch = true
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foundDifficultyMatch = true
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PRIVATE.SetDifficulty(difficultyInfo.difficultyID)
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PRIVATE.SetDifficulty(difficultyInfo.difficultyID)
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break
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break
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@@ -1124,6 +1134,9 @@ do -- Instance
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PRIVATE.SELECTED_INSTANCE_ID = instanceID
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PRIVATE.SELECTED_INSTANCE_ID = instanceID
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return true
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return true
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end
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end
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PRIVATE.SELECTED_INSTANCE_ID = instanceID
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return true
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end
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end
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PRIVATE.SELECTED_INSTANCE_ID = nil
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PRIVATE.SELECTED_INSTANCE_ID = nil
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@@ -1331,7 +1344,7 @@ do -- Encounter
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for encounterIndex, encounterInfo in ipairs(encounterList) do
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for encounterIndex, encounterInfo in ipairs(encounterList) do
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if PRIVATE.CanShowEncounter(encounterInfo)
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if PRIVATE.CanShowEncounter(encounterInfo)
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and (encounterInfo[ENCOUNTER_FIELD.DIFFICULTY_MASK] == -1 or bitband(encounterInfo[ENCOUNTER_FIELD.DIFFICULTY_MASK], difficultyMask) ~= 0)
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and PRIVATE.MatchesDifficultyMask(encounterInfo[ENCOUNTER_FIELD.DIFFICULTY_MASK], difficultyMask)
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then
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then
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tinsert(PRIVATE.ENCOUNTER_BY_INDEX, encounterInfo)
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tinsert(PRIVATE.ENCOUNTER_BY_INDEX, encounterInfo)
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end
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end
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@@ -1368,7 +1381,7 @@ do -- Encounter
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and PRIVATE.CanShowEncounter(encounterInfo)
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and PRIVATE.CanShowEncounter(encounterInfo)
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and encounterInfo[ENCOUNTER_FIELD.WORLDMAP_AREA_ID] == worldMapAreaID
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and encounterInfo[ENCOUNTER_FIELD.WORLDMAP_AREA_ID] == worldMapAreaID
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and encounterInfo[ENCOUNTER_FIELD.FLOOR_INDEX] == mapDungeonLevel
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and encounterInfo[ENCOUNTER_FIELD.FLOOR_INDEX] == mapDungeonLevel
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and (encounterInfo[ENCOUNTER_FIELD.DIFFICULTY_MASK] == -1 or bitband(encounterInfo[ENCOUNTER_FIELD.DIFFICULTY_MASK], difficultyMask) ~= 0)
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and PRIVATE.MatchesDifficultyMask(encounterInfo[ENCOUNTER_FIELD.DIFFICULTY_MASK], difficultyMask)
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then
|
then
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tinsert(PRIVATE.MAP_ENCOUNTER_BY_INDEX, encounterInfo)
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tinsert(PRIVATE.MAP_ENCOUNTER_BY_INDEX, encounterInfo)
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end
|
end
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@@ -1684,7 +1697,7 @@ do -- Section
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|
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if sectionInfo[ENCOUNTER_SECTION_FIELD.DIFFCULTY_MASK] ~= -1 then
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if sectionInfo[ENCOUNTER_SECTION_FIELD.DIFFCULTY_MASK] ~= -1 then
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local difficultyMask = PRIVATE.GetDifficultyMask(PRIVATE.SELECTED_DIFFICULTY)
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local difficultyMask = PRIVATE.GetDifficultyMask(PRIVATE.SELECTED_DIFFICULTY)
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if bitband(sectionInfo[ENCOUNTER_SECTION_FIELD.DIFFCULTY_MASK], difficultyMask) == 0 then
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if not PRIVATE.MatchesDifficultyMask(sectionInfo[ENCOUNTER_SECTION_FIELD.DIFFCULTY_MASK], difficultyMask) then
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filteredByDifficulty = true
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filteredByDifficulty = true
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end
|
end
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end
|
end
|
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@@ -2024,7 +2037,7 @@ do -- Loot
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local factionMask = itemInfo[ENCOUNTER_ITEM_FIELD.FACTION_MASK]
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local factionMask = itemInfo[ENCOUNTER_ITEM_FIELD.FACTION_MASK]
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if factionMask == -1 or factionMask == PRIVATE.PLAYER_FACTION_GROUP_MASK then
|
if factionMask == -1 or factionMask == PRIVATE.PLAYER_FACTION_GROUP_MASK then
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local difficultyMask = itemInfo[ENCOUNTER_ITEM_FIELD.DIFFICULTY_MASK]
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local difficultyMask = itemInfo[ENCOUNTER_ITEM_FIELD.DIFFICULTY_MASK]
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if (difficultyMask == -1 or bitband(difficultyMask, currentDiffMask) ~= 0) then
|
if PRIVATE.MatchesDifficultyMask(difficultyMask, currentDiffMask) then
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if intTypeFilter == NO_INV_TYPE_FILTER or PRIVATE.IsItemAllowedBySlotFilter(itemInfo.equipSlot, intTypeFilter) then
|
if intTypeFilter == NO_INV_TYPE_FILTER or PRIVATE.IsItemAllowedBySlotFilter(itemInfo.equipSlot, intTypeFilter) then
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local itemClassMask = itemInfo[ENCOUNTER_ITEM_FIELD.CLASS_MASK]
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local itemClassMask = itemInfo[ENCOUNTER_ITEM_FIELD.CLASS_MASK]
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if classFilter == NO_CLASS_FILTER or itemClassMask == -1 or bitband(itemClassMask, classFlag) ~= 0 then
|
if classFilter == NO_CLASS_FILTER or itemClassMask == -1 or bitband(itemClassMask, classFlag) ~= 0 then
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@@ -2079,7 +2092,7 @@ do -- Loot
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if difficultyMask ~= -1 then
|
if difficultyMask ~= -1 then
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for i = #EJ_DIFFICULTIES, 1, -1 do
|
for i = #EJ_DIFFICULTIES, 1, -1 do
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local diffInfo = EJ_DIFFICULTIES[i]
|
local diffInfo = EJ_DIFFICULTIES[i]
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if bitband(difficultyMask, diffInfo.difficultyMask) ~= 0 then
|
if PRIVATE.MatchesDifficultyMask(difficultyMask, diffInfo.difficultyMask) then
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difficultyID = diffInfo.difficultyID
|
difficultyID = diffInfo.difficultyID
|
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break
|
break
|
||||||
end
|
end
|
||||||
|
|||||||
@@ -16,8 +16,8 @@ EncounterJournal\EncounterJournalCompat.lua
|
|||||||
EncounterJournal\SharedXML\Pools.lua
|
EncounterJournal\SharedXML\Pools.lua
|
||||||
EncounterJournal\SharedXML\TableUtil.lua
|
EncounterJournal\SharedXML\TableUtil.lua
|
||||||
EncounterJournal\SharedXML\SoundKitConstants.lua
|
EncounterJournal\SharedXML\SoundKitConstants.lua
|
||||||
|
EncounterJournal\Generated_EncounterJournalData.lua
|
||||||
EncounterJournal\EncounterJournalData.lua
|
EncounterJournal\EncounterJournalData.lua
|
||||||
EncounterJournal\Generated_EncounterJournal.lua
|
|
||||||
EncounterJournal\EncounterJournalTierFilter.lua
|
EncounterJournal\EncounterJournalTierFilter.lua
|
||||||
EncounterJournal\EncounterJournalTierSnapshot.lua
|
EncounterJournal\EncounterJournalTierSnapshot.lua
|
||||||
EncounterJournal\GlobalStrings.lua
|
EncounterJournal\GlobalStrings.lua
|
||||||
|
|||||||
Reference in New Issue
Block a user