режим предателя + UI референсы и DragonUI

This commit is contained in:
2026-04-09 02:05:29 +04:00
parent 1109d19bb5
commit e8f1ae4ab9
397 changed files with 202750 additions and 37 deletions
@@ -0,0 +1,335 @@
MAX_ARENA_ENEMIES = 5;
function ArenaEnemyFrames_OnLoad(self)
self:RegisterEvent("CVAR_UPDATE");
self:RegisterEvent("VARIABLES_LOADED");
self:RegisterEvent("PLAYER_ENTERING_WORLD");
if ( GetCVarBool("showArenaEnemyFrames") ) then
ArenaEnemyFrames_Enable(self);
else
ArenaEnemyFrames_Disable(self);
end
local showCastbars = GetCVarBool("showArenaEnemyCastbar");
local castFrame;
for i = 1, MAX_ARENA_ENEMIES do
castFrame = _G["ArenaEnemyFrame"..i.."CastingBar"];
castFrame.showCastbar = showCastbars;
CastingBarFrame_UpdateIsShown(castFrame);
end
UpdateArenaEnemyBackground(GetCVarBool("showPartyBackground"));
ArenaEnemyBackground_SetOpacity(tonumber(GetCVar("partyBackgroundOpacity")));
end
function ArenaEnemyFrames_OnEvent(self, event, ...)
local arg1, arg2 = ...;
if ( (event == "CVAR_UPDATE") and (arg1 == "SHOW_ARENA_ENEMY_FRAMES_TEXT") ) then
if ( arg2 == "1" ) then
ArenaEnemyFrames_Enable(self);
else
ArenaEnemyFrames_Disable(self);
end
elseif ( event == "VARIABLES_LOADED" ) then
if ( GetCVarBool("showArenaEnemyFrames") ) then
ArenaEnemyFrames_Enable(self);
else
ArenaEnemyFrames_Disable(self);
end
local showCastbars = GetCVarBool("showArenaEnemyCastbar");
local castFrame;
for i = 1, MAX_ARENA_ENEMIES do
castFrame = _G["ArenaEnemyFrame"..i.."CastingBar"];
castFrame.showCastbar = showCastbars;
CastingBarFrame_UpdateIsShown(castFrame);
end
for i=1, MAX_ARENA_ENEMIES do
ArenaEnemyFrame_UpdatePet(_G["ArenaEnemyFrame"..i], i, true);
end
UpdateArenaEnemyBackground(GetCVarBool("showPartyBackground"));
ArenaEnemyBackground_SetOpacity(tonumber(GetCVar("partyBackgroundOpacity")));
elseif ( event == "PLAYER_ENTERING_WORLD" ) then
ArenaEnemyFrames_UpdateVisible();
end
end
function ArenaEnemyFrames_OnShow(self)
--Set it up to hide stuff we don't want shown in an arena.
ArenaEnemyFrames_UpdateWatchFrame();
DurabilityFrame_SetAlerts();
UIParent_ManageFramePositions();
end
function ArenaEnemyFrames_UpdateWatchFrame()
local ArenaEnemyFrames = ArenaEnemyFrames;
if ( not WatchFrame:IsUserPlaced() ) then
if ( ArenaEnemyFrames:IsShown() ) then
if ( WatchFrame_RemoveObjectiveHandler(WatchFrame_DisplayTrackedQuests) ) then
ArenaEnemyFrames.hidWatchedQuests = true;
end
else
if ( ArenaEnemyFrames.hidWatchedQuests ) then
WatchFrame_AddObjectiveHandler(WatchFrame_DisplayTrackedQuests);
ArenaEnemyFrames.hidWatchedQuests = false;
end
end
WatchFrame_ClearDisplay();
WatchFrame_Update();
elseif ( ArenaEnemyFrames.hidWatchedQuests ) then
WatchFrame_AddObjectiveHandler(WatchFrame_DisplayTrackedQuests);
ArenaEnemyFrames.hidWatchedQuests = false;
WatchFrame_ClearDisplay();
WatchFrame_Update();
end
end
function ArenaEnemyFrames_OnHide(self)
--Make the stuff that needs to be shown shown again.
ArenaEnemyFrames_UpdateWatchFrame();
DurabilityFrame_SetAlerts();
UIParent_ManageFramePositions();
end
function ArenaEnemyFrames_Enable(self)
self.show = true;
ArenaEnemyFrames_UpdateVisible();
end
function ArenaEnemyFrames_Disable(self)
self.show = false;
ArenaEnemyFrames_UpdateVisible();
end
function ArenaEnemyFrames_UpdateVisible()
local _, instanceType = IsInInstance();
if ( ArenaEnemyFrames.show and (instanceType == "arena")) then
ArenaEnemyFrames:Show();
else
ArenaEnemyFrames:Hide();
end
end
function ArenaEnemyFrame_OnLoad(self)
self.statusCounter = 0;
self.statusSign = -1;
self.unitHPPercent = 1;
self.classPortrait = _G[self:GetName().."ClassPortrait"];
ArenaEnemyFrame_UpdatePlayer(self, true);
self:RegisterEvent("UNIT_PET");
self:RegisterEvent("ARENA_OPPONENT_UPDATE");
self:RegisterEvent("UNIT_NAME_UPDATE");
UIDropDownMenu_Initialize(self.DropDown, ArenaEnemyDropDown_Initialize, "MENU");
local setfocus = function()
FocusUnit("arena"..self:GetID());
end
SecureUnitButton_OnLoad(self, "arena"..self:GetID(), setfocus);
local id = self:GetID();
if ( UnitClass("arena"..id) and (not UnitExists("arena"..id))) then --It is possible for the unit itself to no longer exist on the client, but some of the information to remain (after reloading the UI)
self:Show();
ArenaEnemyFrame_Lock(self);
elseif ( UnitExists("arenapet"..id) and ( not UnitClass("arena"..id) ) ) then --We use UnitClass because even if the unit doesn't exist on the client, we may still have enough info to populate the frame.
ArenaEnemyFrame_SetMysteryPlayer(self);
end
end
function ArenaEnemyFrame_UpdatePlayer(self, useCVars)--At some points, we need to use CVars instead of UVars even though UVars are faster.
local id = self:GetID();
if ( UnitGUID(self.unit) ) then --Use UnitGUID instead of UnitExists in case the unit is a remote update.
self:Show();
UnitFrame_Update(self);
end
local _, class = UnitClass(self.unit);
if( class ) then
self.classPortrait:SetTexture("Interface\\TargetingFrame\\UI-Classes-Circles");
self.classPortrait:SetTexCoord(unpack(CLASS_ICON_TCOORDS[class]));
end
ArenaEnemyFrames_UpdateVisible();
end
function ArenaEnemyFrame_Lock(self)
self.healthbar:SetStatusBarColor(0.5, 0.5, 0.5);
self.healthbar.lockColor = true;
self.manabar:SetStatusBarColor(0.5, 0.5, 0.5);
self.manabar.lockColor = true;
self.hideStatusOnTooltip = true;
end
function ArenaEnemyFrame_Unlock(self)
self.healthbar.lockColor = false;
self.healthbar.forceHideText = false;
self.manabar.lockColor = false;
self.manabar.forceHideText = false;
self.hideStatusOnTooltip = false;
end
function ArenaEnemyFrame_SetMysteryPlayer(self)
self.healthbar:SetMinMaxValues(0,100);
self.healthbar:SetValue(100);
self.healthbar.forceHideText = true;
self.manabar:SetMinMaxValues(0,100);
self.manabar:SetValue(100);
self.manabar.forceHideText = true;
self.classPortrait:SetTexture("Interface\\CharacterFrame\\TempPortrait");
self.classPortrait:SetTexCoord(0, 1, 0, 1);
self.name:SetText("");
ArenaEnemyFrame_Lock(self);
self:Show();
end
function ArenaEnemyFrame_OnEvent(self, event, arg1, arg2)
if ( event == "ARENA_OPPONENT_UPDATE" and arg1 == self.unit ) then
if ( arg2 == "seen" or arg2 == "destroyed") then
ArenaEnemyFrame_Unlock(self);
ArenaEnemyFrame_UpdatePlayer(self);
if ( self.healthbar.frequentUpdates and GetCVarBool("predictedHealth") ) then
self.healthbar:SetScript("OnUpdate", UnitFrameHealthBar_OnUpdate);
self.healthbar:UnregisterEvent("UNIT_HEALTH");
end
if ( self.manabar.frequentUpdates and GetCVarBool("predictedPower") ) then
self.manabar:SetScript("OnUpdate", UnitFrameManaBar_OnUpdate);
UnitFrameManaBar_UnregisterDefaultEvents(self.manabar);
end
UpdateArenaEnemyBackground();
UIParent_ManageFramePositions();
elseif ( arg2 == "unseen" ) then
ArenaEnemyFrame_Lock(self);
self.healthbar:RegisterEvent("UNIT_HEALTH");
self.healthbar:SetScript("OnUpdate", nil);
UnitFrameManaBar_RegisterDefaultEvents(self.manabar);
self.manabar:SetScript("OnUpdate", nil);
elseif ( arg2 == "cleared" ) then
ArenaEnemyFrame_Unlock(self);
self:Hide();
ArenaEnemyFrames_UpdateVisible();
end
elseif ( event == "UNIT_PET" and arg1 == self.unit ) then
ArenaEnemyFrame_UpdatePet(self);
elseif ( event == "UNIT_NAME_UPDATE" and arg1 == self.unit ) then
ArenaEnemyFrame_UpdatePlayer(self);
end
end
function ArenaEnemyFrame_UpdatePet(self, id, useCVars) --At some points, we need to use CVars instead of UVars even though UVars are faster.
if ( not id ) then
id = self:GetID();
end
local unitFrame = _G["ArenaEnemyFrame"..id];
local petFrame = _G["ArenaEnemyFrame"..id.."PetFrame"];
local showArenaEnemyPets = (SHOW_ARENA_ENEMY_PETS == "1");
if ( useCVars ) then
showArenaEnemyPets = GetCVarBool("showArenaEnemyPets");
end
if ( UnitGUID(petFrame.unit) and showArenaEnemyPets) then
petFrame:Show();
else
petFrame:Hide();
end
UnitFrame_Update(petFrame);
end
function ArenaEnemyPetFrame_OnLoad(self)
local id = self:GetParent():GetID();
local prefix = "ArenaEnemyFrame"..id.."PetFrame";
local unit = "arenapet"..id;
UnitFrame_Initialize(self, unit, _G[prefix.."Name"], _G[prefix.."Portrait"],
_G[prefix.."HealthBar"], _G[prefix.."HealthBarText"], _G[prefix.."ManaBar"], _G[prefix.."ManaBarText"]);
SetTextStatusBarTextZeroText(_G[prefix.."HealthBar"], DEAD);
_G[prefix.."Name"]:Hide();
SecureUnitButton_OnLoad(self, unit);
self:SetID(id);
self:SetParent(ArenaEnemyFrames);
ArenaEnemyFrame_UpdatePet(self, id, true);
self:RegisterEvent("ARENA_OPPONENT_UPDATE");
self:RegisterEvent("UNIT_CLASSIFICATION_CHANGED");
UIDropDownMenu_Initialize(self.DropDown, ArenaEnemyPetDropDown_Initialize, "MENU");
local setfocus = function()
FocusUnit("arenapet"..self:GetID());
end
SecureUnitButton_OnLoad(self, "arenapet"..self:GetID(), setfocus);
end
function ArenaEnemyPetFrame_OnEvent(self, event, ...)
local arg1, arg2 = ...;
if ( event == "ARENA_OPPONENT_UPDATE" and arg1 == self.unit ) then
if ( arg2 == "seen" or arg2 == "destroyed") then
ArenaEnemyFrame_Unlock(self);
ArenaEnemyFrame_UpdatePet(self);
UpdateArenaEnemyBackground();
local ownerFrame = _G["ArenaEnemyFrame"..self:GetID()];
if ( not ownerFrame:IsShown() ) then
ArenaEnemyFrame_SetMysteryPlayer(ownerFrame);
ownerFrame:Show();
end
if ( self.healthbar.frequentUpdates and GetCVarBool("predictedHealth") ) then
self.healthbar:SetScript("OnUpdate", UnitFrameHealthBar_OnUpdate);
self.healthbar:UnregisterEvent("UNIT_HEALTH");
end
if ( self.manabar.frequentUpdates and GetCVarBool("predictedPower") ) then
self.manabar:SetScript("OnUpdate", UnitFrameManaBar_OnUpdate);
UnitFrameManaBar_UnregisterDefaultEvents(self.manabar);
end
elseif ( arg2 == "unseen" ) then
ArenaEnemyFrame_Lock(self);
self.healthbar:RegisterEvent("UNIT_HEALTH");
self.healthbar:SetScript("OnUpdate", nil);
UnitFrameManaBar_RegisterDefaultEvents(self.manabar);
self.manabar:SetScript("OnUpdate", nil);
elseif ( arg2 == "cleared" ) then
ArenaEnemyFrame_Unlock(self);
self:Hide()
end
elseif ( event == "UNIT_CLASSIFICATION_CHANGED" and arg1 == self.unit ) then
UnitFrame_Update(self);
end
UnitFrame_OnEvent(self, event, ...);
end
function ArenaEnemyDropDown_Initialize(self)
UnitPopup_ShowMenu(self, "ARENAENEMY", "arena"..self:GetParent():GetID());
end
function ArenaEnemyPetDropDown_Initialize(self)
UnitPopup_ShowMenu(self, "ARENAENEMY", "arenapet"..self:GetParent():GetID());
end
function UpdateArenaEnemyBackground(force)
if ( (SHOW_PARTY_BACKGROUND == "1") or force ) then
ArenaEnemyBackground:Show();
local numOpps = GetNumArenaOpponents();
if ( numOpps > 0 ) then
ArenaEnemyBackground:SetPoint("BOTTOMLEFT", "ArenaEnemyFrame"..numOpps.."PetFrame", "BOTTOMLEFT", -15, -10);
else
ArenaEnemyBackground:Hide();
end
else
ArenaEnemyBackground:Hide();
end
end
function ArenaEnemyBackground_SetOpacity(opacity)
local alpha;
if ( not opacity ) then
alpha = 1.0 - OpacityFrameSlider:GetValue();
else
alpha = 1.0 - opacity;
end
ArenaEnemyBackground:SetAlpha(alpha);
end
@@ -0,0 +1,6 @@
## Interface: 30300
## Title: Blizzard Arena UI
## Secure: 1
## LoadOnDemand: 1
Blizzard_ArenaUI.xml
Localization.lua
@@ -0,0 +1,577 @@
<Ui xmlns="http://www.blizzard.com/wow/ui/" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="http://www.blizzard.com/wow/ui/
..\..\FrameXML\UI.xsd">
<Script file="Blizzard_ArenaUI.lua"/>
<StatusBar name="ArenaCastingBarFrameTemplate" drawLayer="BORDER" virtual="true" hidden="true">
<Size>
<AbsDimension x="80" y="14"/>
</Size>
<Layers>
<Layer level="BACKGROUND">
<Texture setAllPoints="true">
<Color r="0" g="0" b="0" a="0.5"/>
</Texture>
</Layer>
<Layer level="ARTWORK">
<Texture name="$parentBorderShield" file="Interface\CastingBar\UI-CastingBar-Arena-Shield" hidden="true">
<Size>
<AbsDimension x="42" y="42"/>
</Size>
<Anchors>
<Anchor point="LEFT">
<Offset>
<AbsDimension x="-25" y="0"/>
</Offset>
</Anchor>
</Anchors>
</Texture>
<FontString name="$parentText" inherits="GameFontHighlightSmall">
<Size>
<AbsDimension x="80" y="16"/>
</Size>
<Anchors>
<Anchor point="TOP">
<Offset>
<AbsDimension x="0" y="2"/>
</Offset>
</Anchor>
</Anchors>
</FontString>
<Texture name="$parentIcon" hidden="true">
<Size>
<AbsDimension x="16" y="16"/>
</Size>
<Anchors>
<Anchor point="RIGHT" relativeTo="$parent" relativePoint="LEFT">
<Offset>
<AbsDimension x="-5" y="0"/>
</Offset>
</Anchor>
</Anchors>
</Texture>
</Layer>
<Layer level="OVERLAY">
<Texture name="$parentSpark" file="Interface\CastingBar\UI-CastingBar-Spark" alphaMode="ADD">
<Size>
<AbsDimension x="32" y="32"/>
</Size>
<Anchors>
<Anchor point="CENTER"/>
</Anchors>
</Texture>
<Texture name="$parentFlash" file="" alphaMode="ADD">
<Size>
<AbsDimension x="256" y="64"/>
</Size>
<Anchors>
<Anchor point="TOP">
<Offset>
<AbsDimension x="0" y="28"/>
</Offset>
</Anchor>
</Anchors>
</Texture>
</Layer>
</Layers>
<Scripts>
<OnLoad>
CastingBarFrame_OnLoad(self, "arena"..self:GetParent():GetID(), false, true);
_G[self:GetName().."Icon"]:Show();
</OnLoad>
<OnEvent>
CastingBarFrame_OnEvent(self, event, ...);
</OnEvent>
<OnUpdate>
CastingBarFrame_OnUpdate(self, elapsed);
</OnUpdate>
<OnShow>
CastingBarFrame_OnShow(self);
</OnShow>
</Scripts>
<BarTexture file="Interface\TargetingFrame\UI-StatusBar"/>
<BarColor r="1.0" g="0.7" b="0.0"/>
</StatusBar>
<Button name="ArenaEnemyPetFrameTemplate" frameStrata="LOW" toplevel="true" inherits="SecureUnitButtonTemplate" virtual="true" hidden="true">
<Size>
<AbsDimension x="77" y="31"/>
</Size>
<Anchors>
<Anchor point="TOPLEFT">
<Offset>
<AbsDimension x="15" y="-25"/>
</Offset>
</Anchor>
</Anchors>
<Layers>
<Layer level="ARTWORK">
<Texture name="$parentFlash" file="Interface\TargetingFrame\UI-PartyFrame-Flash" hidden="true">
<Size>
<AbsDimension x="64" y="32"/>
</Size>
<Anchors>
<Anchor point="TOPRIGHT">
<Offset>
<AbsDimension x="1" y="1"/>
</Offset>
</Anchor>
</Anchors>
</Texture>
<Texture name="$parentPortrait">
<Size>
<AbsDimension x="22" y="22"/>
</Size>
<Anchors>
<Anchor point="TOPRIGHT">
<Offset>
<AbsDimension x="-3" y="-3"/>
</Offset>
</Anchor>
</Anchors>
</Texture>
</Layer>
</Layers>
<Frames>
<Frame setAllPoints="true">
<Frames>
<Frame setAllPoints="true">
<Layers>
<Layer level="ARTWORK">
<Texture name="$parentTexture" file="Interface\TargetingFrame\UI-PartyFrame">
<Size>
<AbsDimension x="77" y="39"/>
</Size>
<Anchors>
<Anchor point="TOPLEFT">
<Offset>
<AbsDimension x="0" y="9"/>
</Offset>
</Anchor>
</Anchors>
<TexCoords left="1.0" right="0" top="1.0" bottom="0.0"/>
</Texture>
<FontString name="$parentName" inherits="GameFontNormalSmall">
<Anchors>
<Anchor point="BOTTOMRIGHT">
<Offset>
<AbsDimension x="-25" y="21"/>
</Offset>
</Anchor>
</Anchors>
</FontString>
</Layer>
</Layers>
</Frame>
</Frames>
</Frame>
<StatusBar name="$parentHealthBar" inherits="TextStatusBar">
<Size>
<AbsDimension x="42" y="4"/>
</Size>
<Anchors>
<Anchor point="TOPRIGHT">
<Offset>
<AbsDimension x="-28" y="-14"/>
</Offset>
</Anchor>
</Anchors>
<Scripts>
<OnValueChanged>
UnitFrameHealthBar_OnValueChanged(self, value);
</OnValueChanged>
<OnMouseUp>
self:GetParent():Click(button);
</OnMouseUp>
</Scripts>
<BarTexture file="Interface\TargetingFrame\UI-StatusBar"/>
</StatusBar>
<StatusBar name="$parentManaBar" inherits="TextStatusBar">
<Size>
<AbsDimension x="42" y="4"/>
</Size>
<Anchors>
<Anchor point="TOPRIGHT">
<Offset>
<AbsDimension x="-28" y="-20"/>
</Offset>
</Anchor>
</Anchors>
<Scripts>
<OnMouseUp>
self:GetParent():Click(button);
</OnMouseUp>
</Scripts>
<BarTexture file="Interface\TargetingFrame\UI-StatusBar"/>
</StatusBar>
<Frame name="$parentDropDown" inherits="UIDropDownMenuTemplate" id="1" hidden="true" parentKey="DropDown">
<Size>
<AbsDimension x="10" y="10"/>
</Size>
<Anchors>
<Anchor point="TOP">
<Offset>
<AbsDimension x="-20" y="-10"/>
</Offset>
</Anchor>
</Anchors>
</Frame>
</Frames>
<Scripts>
<OnLoad>
ArenaEnemyPetFrame_OnLoad(self);
</OnLoad>
<OnShow>
UnitFrame_Update(self);
</OnShow>
<OnEvent>
ArenaEnemyPetFrame_OnEvent(self, event, ...);
</OnEvent>
<OnEnter>
UnitFrame_OnEnter(self, motion);
</OnEnter>
<OnLeave>
UnitFrame_OnLeave(self, motion);
</OnLeave>
</Scripts>
</Button>
<Button name="ArenaEnemyFrameTemplate" frameStrata="LOW" toplevel="true" movable="true" hidden="true" inherits="SecureUnitButtonTemplate" virtual="true">
<Size>
<AbsDimension x="102" y="32"/>
</Size>
<Layers>
<Layer level="BACKGROUND">
<Texture name="$parentFlash" file="Interface\TargetingFrame\UI-PartyFrame-Flash" hidden="true">
<Size>
<AbsDimension x="128" y="64"/>
</Size>
<Anchors>
<Anchor point="TOPLEFT">
<Offset>
<AbsDimension x="-3" y="2"/>
</Offset>
</Anchor>
</Anchors>
</Texture>
<Texture name="$parentClassPortrait" file="Interface\TargetingFrame\UI-Classes-Circles">
<Size>
<AbsDimension x="30" y="30"/>
</Size>
<Anchors>
<Anchor point="TOPRIGHT">
<Offset>
<AbsDimension x="-1" y="-4"/>
</Offset>
</Anchor>
</Anchors>
</Texture>
<Texture name="$parentBackground">
<Size>
<AbsDimension x="72" y="17"/>
</Size>
<Anchors>
<Anchor point="TOPLEFT">
<Offset>
<AbsDimension x="2" y="-10"/>
</Offset>
</Anchor>
</Anchors>
<Color r="0" g="0" b="0" a="0.5"/>
</Texture>
</Layer>
</Layers>
<Frames>
<Frame name="$parentDropDown" inherits="UIDropDownMenuTemplate" id="1" hidden="true" parentKey="DropDown">
<Size>
<AbsDimension x="10" y="10"/>
</Size>
<Anchors>
<Anchor point="TOP">
<Offset>
<AbsDimension x="-20" y="-10"/>
</Offset>
</Anchor>
</Anchors>
</Frame>
<Frame setAllPoints="true">
<Frames>
<Frame setAllPoints="true">
<Layers>
<Layer level="BACKGROUND">
<Texture name="$parentTexture" file="Interface\ArenaEnemyFrame\UI-ArenaTargetingFrame">
<Size>
<AbsDimension x="102" y="32"/>
</Size>
<Anchors>
<Anchor point="TOPLEFT">
<Offset>
<AbsDimension x="0" y="-2"/>
</Offset>
</Anchor>
</Anchors>
<TexCoords left="0.0" right="0.796" top="0.0" bottom="0.5"/>
</Texture>
<FontString name="$parentName" inherits="GameFontNormalSmall" justifyH="LEFT" parentKey="name">
<Anchors>
<Anchor point="BOTTOMLEFT">
<Offset>
<AbsDimension x="3" y="24"/>
</Offset>
</Anchor>
</Anchors>
</FontString>
<FontString name="$parentHealthBarText" inherits="TextStatusBarText">
<Anchors>
<Anchor point="CENTER">
<Offset>
<AbsDimension x="-20" y="3"/>
</Offset>
</Anchor>
</Anchors>
</FontString>
<FontString name="$parentManaBarText" inherits="TextStatusBarText">
<Anchors>
<Anchor point="CENTER">
<Offset>
<AbsDimension x="-20" y="-6"/>
</Offset>
</Anchor>
</Anchors>
</FontString>
</Layer>
<Layer level="ARTWORK">
<Texture name="$parentStatus" file="Interface\Buttons\UI-Debuff-Overlays" hidden="true">
<Size>
<AbsDimension x="36" y="36"/>
</Size>
<Anchors>
<Anchor point="CENTER" relativeTo="$parentPortrait">
<Offset>
<AbsDimension x="0" y="0"/>
</Offset>
</Anchor>
</Anchors>
<TexCoords left="0.0" right="0.2734375" top="0.0" bottom="0.5625"/>
</Texture>
</Layer>
<Layer level="OVERLAY">
<Texture name="$parentDisconnect" file="Interface\CharacterFrame\Disconnect-Icon" hidden="true">
<Size>
<AbsDimension x="64" y="64"/>
</Size>
<Anchors>
<Anchor point="LEFT">
<Offset>
<AbsDimension x="-7" y="-1"/>
</Offset>
</Anchor>
</Anchors>
</Texture>
</Layer>
</Layers>
</Frame>
</Frames>
</Frame>
<StatusBar name="$parentHealthBar" inherits="TextStatusBar">
<Size>
<AbsDimension x="70" y="8"/>
</Size>
<Anchors>
<Anchor point="TOPLEFT">
<Offset>
<AbsDimension x="2" y="-12"/>
</Offset>
</Anchor>
</Anchors>
<Scripts>
<OnLoad>
TextStatusBar_Initialize(self);
self.textLockable = 1;
self.cvar = "partyStatusText";
self.cvarLabel = "STATUS_TEXT_PARTY";
</OnLoad>
<OnMouseUp>
self:GetParent():Click(button);
</OnMouseUp>
<OnValueChanged>
UnitFrameHealthBar_OnValueChanged(self, value);
</OnValueChanged>
</Scripts>
<BarTexture file="Interface\TargetingFrame\UI-StatusBar"/>
</StatusBar>
<StatusBar name="$parentManaBar" inherits="TextStatusBar">
<Size>
<AbsDimension x="70" y="8"/>
</Size>
<Anchors>
<Anchor point="TOPLEFT">
<Offset>
<AbsDimension x="2" y="-20"/>
</Offset>
</Anchor>
</Anchors>
<Scripts>
<OnLoad>
TextStatusBar_Initialize(self);
self.textLockable = 1;
self.cvar = "partyStatusText";
self.cvarLabel = "STATUS_TEXT_PARTY";
</OnLoad>
<OnMouseUp>
self:GetParent():Click(button);
</OnMouseUp>
</Scripts>
<BarTexture file="Interface\TargetingFrame\UI-StatusBar"/>
<BarColor r="0" g="0" b="1.0"/>
</StatusBar>
<Button name="$parentPetFrame" inherits="ArenaEnemyPetFrameTemplate" parentKey="petFrame"/>
<StatusBar name="$parentCastingBar" inherits="ArenaCastingBarFrameTemplate">
<Anchors>
<Anchor point="RIGHT" relativePoint="LEFT">
<Offset>
<AbsDimension x="-15" y="-3"/>
</Offset>
</Anchor>
</Anchors>
</StatusBar>
</Frames>
<Scripts>
<OnLoad>
local id = self:GetID();
self.debuffCountdown = 0;
self.numDebuffs = 0;
self.noTextPrefix = 1;
local prefix = "ArenaEnemyFrame"..id;
UnitFrame_Initialize(self, "arena"..id, _G[prefix.."Name"], nil,
_G[prefix.."HealthBar"], _G[prefix.."HealthBarText"],
_G[prefix.."ManaBar"], _G[prefix.."ManaBarText"],
_G[prefix.."Flash"]);
SetTextStatusBarTextZeroText(_G[prefix.."HealthBar"], DEAD);
ArenaEnemyFrame_OnLoad(self);
</OnLoad>
<OnShow>
self:SetFrameLevel(2);
</OnShow>
<OnEvent>
ArenaEnemyFrame_OnEvent(self, event, ...);
</OnEvent>
<OnEnter>
UnitFrame_OnEnter(self);
</OnEnter>
<OnLeave>
UnitFrame_OnLeave(self);
</OnLeave>
</Scripts>
</Button>
<Frame name="ArenaEnemyFrames" hidden="true" parent="UIParent">
<Size>
<AbsDimension x="1" y="1"/>
</Size>
<Anchors>
<Anchor point="TOPRIGHT" relativeTo="MinimapCluster" relativePoint="BOTTOMRIGHT">
<Offset>
<AbsDimension x="-100" y="-25"/>
</Offset>
</Anchor>
</Anchors>
<Frames>
<Button name="ArenaEnemyFrame1" inherits="ArenaEnemyFrameTemplate" id="1">
<Anchors>
<Anchor point="TOPRIGHT">
<Offset>
<AbsDimension x="-2" y="0"/>
</Offset>
</Anchor>
</Anchors>
</Button>
<Button name="ArenaEnemyFrame2" inherits="ArenaEnemyFrameTemplate" id="2">
<Anchors>
<Anchor point="TOP" relativeTo="ArenaEnemyFrame1" relativePoint="BOTTOM">
<Offset>
<AbsDimension x="0" y="-20"/>
</Offset>
</Anchor>
</Anchors>
</Button>
<Button name="ArenaEnemyFrame3" inherits="ArenaEnemyFrameTemplate" id="3">
<Anchors>
<Anchor point="TOP" relativeTo="ArenaEnemyFrame2" relativePoint="BOTTOM">
<Offset>
<AbsDimension x="0" y="-20"/>
</Offset>
</Anchor>
</Anchors>
</Button>
<Button name="ArenaEnemyFrame4" inherits="ArenaEnemyFrameTemplate" id="4">
<Anchors>
<Anchor point="TOP" relativeTo="ArenaEnemyFrame3" relativePoint="BOTTOM">
<Offset>
<AbsDimension x="0" y="-20"/>
</Offset>
</Anchor>
</Anchors>
</Button>
<Button name="ArenaEnemyFrame5" inherits="ArenaEnemyFrameTemplate" id="5">
<Anchors>
<Anchor point="TOP" relativeTo="ArenaEnemyFrame4" relativePoint="BOTTOM">
<Offset>
<AbsDimension x="0" y="-20"/>
</Offset>
</Anchor>
</Anchors>
</Button>
<Frame name="ArenaEnemyBackground" frameStrata="LOW" enableMouse="true" hidden="true">
<Size>
<AbsDimension x="125" y="10"/>
</Size>
<Anchors>
<Anchor point="TOPLEFT" relativeTo="ArenaEnemyFrame1">
<Offset>
<AbsDimension x="-15" y="6"/>
</Offset>
</Anchor>
<Anchor point="BOTTOMLEFT">
<Offset>
<AbsDimension x="0" y="0"/>
</Offset>
</Anchor>
</Anchors>
<Backdrop bgFile="Interface\CharacterFrame\UI-Party-Background" edgeFile="Interface\ArenaEnemyFrame\UI-Arena-Border" tile="true">
<BackgroundInsets>
<AbsInset left="32" right="32" top="32" bottom="32"/>
</BackgroundInsets>
<TileSize>
<AbsValue val="32"/>
</TileSize>
<EdgeSize>
<AbsValue val="32"/>
</EdgeSize>
</Backdrop>
<Scripts>
<OnLoad>
self:RegisterEvent("VARIABLES_LOADED");
UpdateArenaEnemyBackground();
</OnLoad>
<OnShow>
self:SetFrameLevel(1);
</OnShow>
<OnEvent>
if ( event == "VARIABLES_LOADED" ) then
UpdateArenaEnemyBackground();
OpacityFrameSlider:SetValue(tonumber(GetCVar("partyBackgroundOpacity")));
ArenaEnemyBackground_SetOpacity();
end
</OnEvent>
<OnMouseUp>
if ( button == "RightButton" ) then
PartyMemberBackground_ToggleOpacity(self);
end
</OnMouseUp>
</Scripts>
</Frame>
</Frames>
<Scripts>
<OnLoad function="ArenaEnemyFrames_OnLoad"/>
<OnEvent function="ArenaEnemyFrames_OnEvent"/>
<OnShow function="ArenaEnemyFrames_OnShow"/>
<OnHide function="ArenaEnemyFrames_OnHide"/>
</Scripts>
</Frame>
</Ui>
@@ -0,0 +1 @@
-- This file is executed at the end of addon load