режим предателя + UI референсы и DragonUI
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function BarberShop_OnLoad(self)
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BarberShop_UpdateHairCustomization();
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BarberShop_UpdateFacialHairCustomization();
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self:RegisterEvent("BARBER_SHOP_APPEARANCE_APPLIED");
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self:RegisterEvent("BARBER_SHOP_SUCCESS");
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if ( CanAlterSkin() ) then
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BarberShop_ToFourAttributeFormat();
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end
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end
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function BarberShop_OnShow(self)
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CloseAllBags();
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BarberShop_ResetLabelColors();
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BarberShop_UpdateCost();
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if ( BarberShopBannerFrame ) then
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BarberShopBannerFrame:Show();
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BarberShopBannerFrame.caption:SetText(BARBERSHOP);
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end
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self:ClearAllPoints();
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self:SetPoint("RIGHT", min(-50, -CONTAINER_OFFSET_X), -50);
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PlaySound("BarberShop_Sit");
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WatchFrame:Hide();
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--load the texture
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BarberShopFrameBackground:SetTexture("Interface\\Barbershop\\UI-Barbershop");
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end
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function BarberShop_OnHide(self)
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BarberShopBannerFrame:Hide();
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WatchFrame:Show();
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--unload the texture to save memory
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BarberShopFrameBackground:SetTexture(nil);
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end
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function BarberShop_OnEvent(self, event, ...)
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if(event == "BARBER_SHOP_SUCCESS") then
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PlaySound("Barbershop_Haircut");
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end
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BarberShop_Update(self);
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end
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function BarberShop_UpdateCost()
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MoneyFrame_Update(BarberShopFrameMoneyFrame:GetName(), GetBarberShopTotalCost());
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-- The 4th return from GetBarberShopStyleInfo is whether the selected style is the active character style
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if ( select(4, GetBarberShopStyleInfo(1)) and select(4, GetBarberShopStyleInfo(2)) and select(4, GetBarberShopStyleInfo(3)) and ( not BarberShopFrameSelector4:IsShown() or select(4, GetBarberShopStyleInfo(4)) ) ) then
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BarberShopFrameOkayButton:Disable();
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BarberShopFrameResetButton:Disable();
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else
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BarberShopFrameOkayButton:Enable();
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BarberShopFrameResetButton:Enable();
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end
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end
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function BarberShop_UpdateBanner(name)
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if ( name ) then
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BarberShopBannerFrameCaption:SetText(name);
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end
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end
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function BarberShop_Update(self)
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BarberShop_UpdateCost();
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BarberShop_UpdateSelector(BarberShopFrameSelector4);
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BarberShop_UpdateSelector(BarberShopFrameSelector3);
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BarberShop_UpdateSelector(BarberShopFrameSelector2);
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BarberShop_UpdateSelector(BarberShopFrameSelector1);
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end
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function BarberShop_UpdateSelector(self)
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local name, _, _, isCurrent = GetBarberShopStyleInfo(self:GetID());
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BarberShop_UpdateBanner(name);
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local frameName = self:GetName();
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BarberShop_SetLabelColor(_G[frameName.."Category"], isCurrent);
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end
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function BarberShop_UpdateHairCustomization()
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local hairCustomization = GetHairCustomization();
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BarberShopFrameSelector1Category:SetText(_G["HAIR_"..hairCustomization.."_STYLE"]);
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BarberShopFrameSelector2Category:SetText(_G["HAIR_"..hairCustomization.."_COLOR"]);
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end
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function BarberShop_UpdateFacialHairCustomization()
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BarberShopFrameSelector3Category:SetText(_G["FACIAL_HAIR_"..GetFacialHairCustomization()]);
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end
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function BarberShop_SetLabelColor(label, isCurrent)
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if ( isCurrent ) then
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label:SetTextColor(HIGHLIGHT_FONT_COLOR.r, HIGHLIGHT_FONT_COLOR.g, HIGHLIGHT_FONT_COLOR.b);
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else
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label:SetTextColor(NORMAL_FONT_COLOR.r, NORMAL_FONT_COLOR.g, NORMAL_FONT_COLOR.b);
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end
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end
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function BarberShop_ResetLabelColors()
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BarberShop_SetLabelColor(BarberShopFrameSelector1Category, 1);
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BarberShop_SetLabelColor(BarberShopFrameSelector2Category, 1);
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BarberShop_SetLabelColor(BarberShopFrameSelector3Category, 1);
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BarberShop_SetLabelColor(BarberShopFrameSelector4Category, 1);
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end
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function BarberShop_ToFourAttributeFormat()
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BarberShopFrameSelector2:SetPoint("TOPLEFT", BarberShopFrameSelector1, "BOTTOMLEFT", 0, 3);
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BarberShopFrameSelector3:SetPoint("TOPLEFT", BarberShopFrameSelector2, "BOTTOMLEFT", 0, 3);
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BarberShopFrameSelector4:Show();
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BarberShopFrameMoneyFrame:SetPoint("TOP", BarberShopFrameSelector4, "BOTTOM", 7, -7);
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BarberShopFrameOkayButton:SetPoint("RIGHT", BarberShopFrameSelector4, "BOTTOM", -2, -36);
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end
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