режим предателя + UI референсы и DragonUI
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<Ui xmlns="http://www.blizzard.com/wow/ui/" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="http://www.blizzard.com/wow/ui/
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..\..\FrameXML\UI.xsd">
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<Frame name="BarberShopSelectorTemplate" virtual="true">
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<Size>
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<AbsDimension x="175" y="32"/>
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</Size>
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<Layers>
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<Layer level="BACKGROUND">
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<FontString name="$parentCategory" inherits="GameFontNormal" text="Hair Style">
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<Size>
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<AbsDimension x="90" y="14"/>
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</Size>
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</FontString>
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</Layer>
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</Layers>
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<Frames>
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<Button name="$parentPrev" virtual="true">
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<Size>
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<AbsDimension x="32" y="32"/>
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</Size>
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<Anchors>
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<Anchor point="RIGHT" relativeTo="$parentCategory" relativePoint="LEFT">
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<Offset>
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<AbsDimension x="-5" y="0"/>
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</Offset>
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</Anchor>
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</Anchors>
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<Scripts>
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<OnClick>
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local parent = self:GetParent();
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SetNextBarberShopStyle(parent:GetID(), 1);
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PlaySound("UChatScrollButton");
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BarberShop_UpdateCost();
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BarberShop_UpdateSelector(parent);
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</OnClick>
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</Scripts>
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<NormalTexture file="Interface\Buttons\UI-SpellbookIcon-PrevPage-Up"/>
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<PushedTexture file="Interface\Buttons\UI-SpellbookIcon-PrevPage-Down"/>
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<DisabledTexture file="Interface\Buttons\UI-SpellbookIcon-PrevPage-Disabled"/>
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<HighlightTexture file="Interface\Buttons\UI-Common-MouseHilight" alphaMode="ADD"/>
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</Button>
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<Button name="$parentNext" virtual="true">
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<Size>
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<AbsDimension x="32" y="32"/>
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</Size>
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<Anchors>
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<Anchor point="LEFT" relativeTo="$parentCategory" relativePoint="RIGHT">
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<Offset>
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<AbsDimension x="5" y="0"/>
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</Offset>
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</Anchor>
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</Anchors>
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<Scripts>
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<OnClick>
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local parent = self:GetParent();
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SetNextBarberShopStyle(parent:GetID());
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PlaySound("UChatScrollButton");
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BarberShop_UpdateCost();
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BarberShop_UpdateSelector(parent);
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</OnClick>
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</Scripts>
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<NormalTexture file="Interface\Buttons\UI-SpellbookIcon-NextPage-Up"/>
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<PushedTexture file="Interface\Buttons\UI-SpellbookIcon-NextPage-Down"/>
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<DisabledTexture file="Interface\Buttons\UI-SpellbookIcon-NextPage-Disabled"/>
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<HighlightTexture file="Interface\Buttons\UI-Common-MouseHilight" alphaMode="ADD"/>
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</Button>
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</Frames>
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</Frame>
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<Frame name="BarberShopFrame" parent="UIParent" toplevel="true" hidden="true" enableMouse="true">
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<Size>
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<AbsDimension x="265" y="319"/>
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</Size>
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<Anchors>
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<Anchor point="RIGHT" relativeTo="UIParent" relativePoint="RIGHT">
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<Offset x="-18" y="-54"/>
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</Anchor>
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</Anchors>
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<Layers>
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<Layer level="BACKGROUND">
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<Texture name="$parentBackground" setAllPoints="true">
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<TexCoords left="0" right="0.517578" top="0" bottom="0.623047"/>
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</Texture>
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</Layer>
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</Layers>
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<Frames>
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<Frame name="$parentSelector1" inherits="BarberShopSelectorTemplate" id="1">
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<Anchors>
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<Anchor point="TOP" relativeTo="$parent">
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<Offset>
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<AbsDimension x="2" y="-74"/>
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</Offset>
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</Anchor>
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</Anchors>
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<Scripts>
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<OnLoad>
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_G[self:GetName().."Category"]:SetText("Hair Style");
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</OnLoad>
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</Scripts>
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</Frame>
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<Frame name="$parentSelector2" inherits="BarberShopSelectorTemplate" id="2">
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<Anchors>
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<Anchor point="TOPLEFT" relativeTo="$parentSelector1" relativePoint="BOTTOMLEFT">
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<Offset>
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<AbsDimension x="0" y="-1"/>
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</Offset>
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</Anchor>
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</Anchors>
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<Scripts>
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<OnLoad>
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_G[self:GetName().."Category"]:SetText("Hair Color");
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</OnLoad>
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</Scripts>
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</Frame>
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<Frame name="$parentSelector3" inherits="BarberShopSelectorTemplate" id="3">
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<Anchors>
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<Anchor point="TOPLEFT" relativeTo="$parentSelector2" relativePoint="BOTTOMLEFT">
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<Offset>
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<AbsDimension x="0" y="-1"/>
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</Offset>
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</Anchor>
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</Anchors>
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<Scripts>
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<OnLoad>
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_G[self:GetName().."Category"]:SetText("Facial Style");
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</OnLoad>
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</Scripts>
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</Frame>
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<Frame name="$parentSelector4" inherits="BarberShopSelectorTemplate" id="4" hidden="true">
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<Anchors>
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<Anchor point="TOPLEFT" relativeTo="$parentSelector3" relativePoint="BOTTOMLEFT">
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<Offset>
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<AbsDimension x="0" y="3"/>
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</Offset>
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</Anchor>
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</Anchors>
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<Scripts>
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<OnLoad>
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_G[self:GetName().."Category"]:SetText(SKIN_COLOR);
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</OnLoad>
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</Scripts>
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</Frame>
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<Frame name="$parentMoneyFrame" inherits="SmallMoneyFrameTemplate">
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<Anchors>
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<Anchor point="TOP" relativeTo="$parentSelector3" relativePoint="BOTTOM">
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<Offset>
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<AbsDimension x="7" y="-10"/>
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</Offset>
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</Anchor>
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</Anchors>
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<Layers>
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<Layer level="BACKGROUND">
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<Texture file="Interface\MoneyFrame\UI-MoneyFrame-Border">
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<Size>
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<AbsDimension x="128" y="32"/>
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</Size>
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<Anchors>
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<Anchor point="CENTER">
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<Offset>
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<AbsDimension x="-8" y="-6"/>
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</Offset>
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</Anchor>
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</Anchors>
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</Texture>
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</Layer>
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</Layers>
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<Scripts>
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<OnLoad>
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SmallMoneyFrame_OnLoad(self);
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MoneyFrame_SetType(self, "GUILD_REPAIR");
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</OnLoad>
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</Scripts>
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</Frame>
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<Button name="$parentOkayButton" inherits="UIPanelButtonTemplate" text="OKAY">
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<Size>
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<AbsDimension x="80" y="24"/>
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</Size>
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<Anchors>
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<Anchor point="RIGHT" relativeTo="$parentSelector3" relativePoint="BOTTOM">
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<Offset>
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<AbsDimension x="-2" y="-48"/>
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</Offset>
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</Anchor>
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</Anchors>
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<Scripts>
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<OnClick function="ApplyBarberShopStyle"/>
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</Scripts>
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</Button>
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<Button name="$parentCancelButton" inherits="UIPanelButtonTemplate" text="COINPICKUP_CANCEL">
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<Size>
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<AbsDimension x="80" y="24"/>
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</Size>
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<Anchors>
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<Anchor point="LEFT" relativeTo="$parentOkayButton" relativePoint="RIGHT">
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<Offset>
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<AbsDimension x="5" y="0"/>
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</Offset>
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</Anchor>
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</Anchors>
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<Scripts>
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<OnClick>
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CancelBarberShop();
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PlaySound("igCharacterInfoClose");
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</OnClick>
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</Scripts>
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</Button>
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<Button name="$parentResetButton" inherits="UIPanelButtonTemplate" text="RESET">
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<Size>
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<AbsDimension x="80" y="24"/>
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</Size>
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<Anchors>
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<Anchor point="BOTTOM">
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<Offset>
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<AbsDimension x="2" y="50"/>
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</Offset>
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</Anchor>
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</Anchors>
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<Scripts>
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<OnClick>
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BarberShopReset();
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BarberShop_ResetLabelColors();
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BarberShop_UpdateCost();
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BarberShop_UpdateBanner(GetBarberShopStyleInfo(1));
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PlaySound("igCharacterInfoClose");
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</OnClick>
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</Scripts>
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</Button>
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</Frames>
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<Scripts>
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<OnLoad function="BarberShop_OnLoad"/>
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<OnShow function="BarberShop_OnShow"/>
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<OnHide function="BarberShop_OnHide"/>
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<OnEvent function="BarberShop_OnEvent"/>
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</Scripts>
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</Frame>
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<Frame name="BarberShopBannerFrame" toplevel="true" parent="UIParent">
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<Size>
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<AbsDimension x="381" y="210"/>
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</Size>
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<Anchors>
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<Anchor point="TOP" relativeTo="UIParent" relativePoint="TOP">
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<Offset x="2" y="5"/>
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</Anchor>
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</Anchors>
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<Layers>
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<Layer level="BACKGROUND">
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<Texture name="$parentBGTexture" setAllPoints="true">
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<TexCoords left="0" right="0.744141" top="0" bottom="0.820313"/>
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</Texture>
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</Layer>
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<Layer level="OVERLAY">
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<FontString name="$parentCaption" inherits="GameFontNormalLarge" text="BARBERSHOP">
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<Size>
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<AbsDimension x="350" y="30"/>
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</Size>
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<Anchors>
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<Anchor point="TOP" relativeTo="BarberShopBannerFrame" relativePoint="TOP">
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<Offset x="0" y="-94"/>
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</Anchor>
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</Anchors>
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</FontString>
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</Layer>
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</Layers>
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<Scripts>
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<OnLoad>
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self.caption = _G[self:GetName() .. "Caption"];
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</OnLoad>
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<OnShow>
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UIErrorsFrame:SetPoint("TOP", self, "BOTTOM", 0, 0);
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BarberShopBannerFrameBGTexture:SetTexture("Interface\\Barbershop\\UI-Barbershop-Banner");
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</OnShow>
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<OnHide>
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UIErrorsFrame:SetPoint("TOP", UIParent, "TOP", 0, -122);
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BarberShopBannerFrameBGTexture:SetTexture(nil);
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</OnHide>
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</Scripts>
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</Frame>
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</Ui>
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