режим предателя + UI референсы и DragonUI
This commit is contained in:
@@ -0,0 +1,129 @@
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INSPECTFRAME_SUBFRAMES = { "InspectPaperDollFrame", "InspectPVPFrame", "InspectTalentFrame", "InspectTalentFrame", "InspectTalentFrame" };
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UIPanelWindows["InspectFrame"] = { area = "left", pushable = 0 };
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function InspectFrame_Show(unit)
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HideUIPanel(InspectFrame);
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if ( CanInspect(unit, true) ) then
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NotifyInspect(unit);
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InspectFrame.unit = unit;
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InspectSwitchTabs(1);
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ShowUIPanel(InspectFrame);
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InspectFrame_UpdateTalentTab();
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end
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end
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function InspectFrame_OnLoad(self)
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self:RegisterEvent("PLAYER_TARGET_CHANGED");
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self:RegisterEvent("PARTY_MEMBERS_CHANGED");
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self:RegisterEvent("UNIT_NAME_UPDATE");
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self:RegisterEvent("UNIT_PORTRAIT_UPDATE");
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self.unit = nil;
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-- Tab Handling code
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PanelTemplates_SetNumTabs(self, 3);
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PanelTemplates_SetTab(self, 1);
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end
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function InspectFrame_OnEvent(self, event, ...)
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if ( not self:IsShown() ) then
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return;
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end
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if ( event == "PLAYER_TARGET_CHANGED" or event == "PARTY_MEMBERS_CHANGED" ) then
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if ( (event == "PLAYER_TARGET_CHANGED" and self.unit == "target") or
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(event == "PARTY_MEMBERS_CHANGED" and self.unit ~= "target") ) then
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if ( CanInspect(self.unit) ) then
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InspectFrame_UnitChanged(self);
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else
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HideUIPanel(InspectFrame);
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end
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end
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return;
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elseif ( event == "UNIT_NAME_UPDATE" ) then
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local arg1 = ...;
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if ( arg1 == self.unit ) then
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InspectNameText:SetText(UnitName(arg1));
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end
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return;
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elseif ( event == "UNIT_PORTRAIT_UPDATE" ) then
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local arg1 = ...;
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if ( arg1 == self.unit ) then
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SetPortraitTexture(InspectFramePortrait, arg1);
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end
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return;
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end
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end
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function InspectFrame_UnitChanged(self)
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local unit = self.unit;
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NotifyInspect(unit);
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InspectPaperDollFrame_OnShow(self);
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SetPortraitTexture(InspectFramePortrait, unit);
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InspectNameText:SetText(UnitName(unit));
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InspectFrame_UpdateTalentTab();
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if ( InspectPVPFrame:IsShown() ) then
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InspectPVPFrame_OnShow();
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end
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end
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function InspectFrame_OnShow(self)
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if ( not self.unit ) then
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return;
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end
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PlaySound("igCharacterInfoOpen");
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SetPortraitTexture(InspectFramePortrait, self.unit);
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InspectNameText:SetText(UnitName(self.unit));
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end
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function InspectFrame_OnHide(self)
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self.unit = nil;
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PlaySound("igCharacterInfoClose");
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-- Clear the player being inspected
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ClearInspectPlayer();
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-- in the InspectTalentFrame_Update function, a default talent tab is selected smartly if there is no tab selected
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-- it actually ends up feeling natural to have this behavior happen every time the frame is shown
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PanelTemplates_SetTab(InspectTalentFrame, nil);
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end
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function InspectFrame_OnUpdate(self)
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if ( not UnitIsVisible(self.unit) ) then
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HideUIPanel(InspectFrame);
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end
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end
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function InspectSwitchTabs(newID)
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local newFrame = _G[INSPECTFRAME_SUBFRAMES[newID]];
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local oldFrame = _G[INSPECTFRAME_SUBFRAMES[PanelTemplates_GetSelectedTab(InspectFrame)]];
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if ( newFrame ) then
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if ( oldFrame ) then
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oldFrame:Hide();
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end
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PanelTemplates_SetTab(InspectFrame, newID);
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ShowUIPanel(InspectFrame);
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newFrame:Show();
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end
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end
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function InspectFrameTab_OnClick(self)
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PlaySound("igCharacterInfoTab");
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InspectSwitchTabs(self:GetID());
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end
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function InspectFrame_UpdateTalentTab()
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if ( not InspectFrame.unit ) then
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return;
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end
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local level = UnitLevel(InspectFrame.unit);
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if ( level > 0 and level < 10 ) then
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PanelTemplates_DisableTab(InspectFrame, 3);
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if ( PanelTemplates_GetSelectedTab(InspectFrame) == 3 ) then
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InspectSwitchTabs(1);
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end
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else
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PanelTemplates_EnableTab(InspectFrame, 3);
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InspectTalentFrame_UpdateTabs();
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end
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end
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@@ -0,0 +1,9 @@
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## Interface: 30300
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## Title: Blizzard Inspect UI
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## Secure: 1
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## LoadOnDemand: 1
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Blizzard_InspectUI.xml
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InspectPaperDollFrame.xml
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InspectPVPFrame.xml
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InspectTalentFrame.xml
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Localization.lua
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@@ -0,0 +1,135 @@
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<Ui xmlns="http://www.blizzard.com/wow/ui/" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="http://www.blizzard.com/wow/ui/
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..\..\FrameXML\UI.xsd">
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<Script file="Blizzard_InspectUI.lua"/>
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<Frame name="InspectFrame" toplevel="true" movable="true" enableMouse="true" hidden="true" parent="UIParent">
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<Size>
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<AbsDimension x="384" y="512"/>
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</Size>
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<Anchors>
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<Anchor point="TOPLEFT">
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<Offset>
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<AbsDimension x="0" y="-104"/>
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</Offset>
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</Anchor>
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</Anchors>
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<HitRectInsets>
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<AbsInset left="0" right="30" top="0" bottom="45"/>
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</HitRectInsets>
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<Layers>
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<Layer level="ARTWORK">
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<Texture name="InspectFramePortrait">
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<Size>
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<AbsDimension x="60" y="60"/>
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</Size>
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<Anchors>
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<Anchor point="TOPLEFT">
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<Offset>
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<AbsDimension x="7" y="-6"/>
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</Offset>
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</Anchor>
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</Anchors>
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</Texture>
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</Layer>
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</Layers>
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<Frames>
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<Frame name="InspectNameFrame">
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<Size>
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<AbsDimension x="109" y="12"/>
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</Size>
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<Anchors>
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<Anchor point="CENTER">
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<Offset>
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<AbsDimension x="6" y="232"/>
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</Offset>
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</Anchor>
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</Anchors>
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<Layers>
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<Layer>
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<FontString name="InspectNameText" inherits="GameFontNormal" text="NAME">
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<Size>
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<AbsDimension x="109" y="16"/>
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</Size>
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<Anchors>
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<Anchor point="CENTER"/>
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</Anchors>
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<Color r="1.0" g="1.0" b="1.0"/>
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</FontString>
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</Layer>
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</Layers>
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<Scripts>
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<OnLoad function="RaiseFrameLevel"/>
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</Scripts>
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</Frame>
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<Button name="InspectFrameCloseButton" inherits="UIPanelCloseButton">
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<Anchors>
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<Anchor point="CENTER" relativeTo="InspectFrame" relativePoint="TOPRIGHT">
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<Offset>
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<AbsDimension x="-44" y="-25"/>
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</Offset>
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</Anchor>
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</Anchors>
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<Scripts>
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<OnLoad function="RaiseFrameLevel"/>
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</Scripts>
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</Button>
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<Button name="InspectFrameTab1" inherits="CharacterFrameTabButtonTemplate" id="1" text="CHARACTER">
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<Anchors>
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<Anchor point="CENTER" relativePoint="BOTTOMLEFT">
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<Offset>
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<AbsDimension x="60" y="61"/>
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</Offset>
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</Anchor>
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</Anchors>
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<Scripts>
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<OnClick function="InspectFrameTab_OnClick"/>
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<OnEnter>
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GameTooltip:SetOwner(self, "ANCHOR_RIGHT");
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GameTooltip:SetText(CHARACTER_INFO, 1.0,1.0,1.0 );
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</OnEnter>
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<OnLeave function="GameTooltip_Hide"/>
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</Scripts>
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</Button>
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<Button name="InspectFrameTab2" inherits="CharacterFrameTabButtonTemplate" id="2" text="PVP">
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<Anchors>
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<Anchor point="LEFT" relativeTo="InspectFrameTab1" relativePoint="RIGHT">
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<Offset>
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<AbsDimension x="-16" y="0"/>
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</Offset>
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</Anchor>
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</Anchors>
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<Scripts>
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<OnClick function="InspectFrameTab_OnClick"/>
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<OnEnter>
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GameTooltip:SetOwner(self, "ANCHOR_RIGHT");
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GameTooltip:SetText(PLAYER_V_PLAYER, 1.0,1.0,1.0 );
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</OnEnter>
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<OnLeave function="GameTooltip_Hide"/>
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</Scripts>
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</Button>
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<Button name="InspectFrameTab3" inherits="CharacterFrameTabButtonTemplate" id="3" text="TALENTS">
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<Anchors>
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<Anchor point="LEFT" relativeTo="InspectFrameTab2" relativePoint="RIGHT">
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<Offset>
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<AbsDimension x="-16" y="0"/>
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</Offset>
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</Anchor>
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</Anchors>
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<Scripts>
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<OnClick function="InspectFrameTab_OnClick"/>
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<OnEnter>
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GameTooltip:SetOwner(self, "ANCHOR_RIGHT");
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GameTooltip:SetText(TALENTS, 1.0,1.0,1.0 );
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</OnEnter>
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<OnLeave function="GameTooltip_Hide"/>
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</Scripts>
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</Button>
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</Frames>
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<Scripts>
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<OnLoad function="InspectFrame_OnLoad"/>
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<OnEvent function="InspectFrame_OnEvent"/>
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<OnShow function="InspectFrame_OnShow"/>
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<OnHide function="InspectFrame_OnHide"/>
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<OnUpdate function="InspectFrame_OnUpdate"/>
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</Scripts>
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</Frame>
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</Ui>
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@@ -0,0 +1,79 @@
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function InspectHonorFrame_OnLoad(self)
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self:RegisterEvent("INSPECT_HONOR_UPDATE");
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end
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function InspectHonorFrame_OnEvent(self, event, ...)
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if ( event == "INSPECT_HONOR_UPDATE" ) then
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InspectHonorFrame_Update();
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end
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end
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function InspectHonorFrame_OnShow()
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if ( not HasInspectHonorData() ) then
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RequestInspectHonorData();
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else
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InspectHonorFrame_Update();
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end
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end
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function InspectHonorFrame_Update()
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local todayHK, todayHonor, yesterdayHK, yesterdayHonor, lifetimeHK, lifetimeRank = GetInspectHonorData();
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-- Yesterday's values
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InspectHonorFrameYesterdayHKValue:SetText(yesterdayHK);
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InspectHonorFrameYesterdayContributionValue:SetText(yesterdayHonor);
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-- This week's values
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--InspectHonorFrameThisWeekHKValue:SetText(thisweekHK);
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--InspectHonorFrameThisWeekContributionValue:SetText(thisweekHonor);
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-- Last Week's values
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--InspectHonorFrameLastWeekHKValue:SetText(lastweekHK);
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--InspectHonorFrameLastWeekContributionValue:SetText(lastweekHonor);
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--InspectHonorFrameLastWeekStandingValue:SetText(lastweekStanding);
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-- This session's values
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InspectHonorFrameCurrentHKValue:SetText(todayHK);
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--InspectHonorFrameCurrentDKValue:SetText(sessionDK);
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-- Lifetime stats
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InspectHonorFrameLifeTimeHKValue:SetText(lifetimeHK);
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--InspectHonorFrameLifeTimeDKValue:SetText(lifetimeDK);
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local rankName, rankNumber = GetPVPRankInfo(lifetimeRank);
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if ( not rankName ) then
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rankName = NONE;
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end
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InspectHonorFrameLifeTimeRankValue:SetText(rankName);
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-- Set rank name and number
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rankName, rankNumber = GetPVPRankInfo(UnitPVPRank("target"));
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if ( not rankName ) then
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rankName = NONE;
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end
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InspectHonorFrameCurrentPVPRank:SetText("("..RANK.." "..rankNumber..")");
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InspectHonorFrameCurrentPVPRank:Show();
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InspectHonorFrameCurrentPVPTitle:SetText(rankName);
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InspectHonorFrameCurrentPVPTitle:Show();
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-- Set icon
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if ( rankNumber > 0 ) then
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InspectHonorFramePvPIcon:SetTexture(format("%s%02d","Interface\\PvPRankBadges\\PvPRank",rankNumber));
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InspectHonorFramePvPIcon:Show();
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else
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InspectHonorFramePvPIcon:Hide();
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end
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-- Set rank progress and bar color
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local factionGroup, factionName = UnitFactionGroup("target");
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if ( factionGroup == "Alliance" ) then
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InspectHonorFrameProgressBar:SetStatusBarColor(0.05, 0.15, 0.36);
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else
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InspectHonorFrameProgressBar:SetStatusBarColor(0.63, 0.09, 0.09);
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end
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--InspectHonorFrameProgressBar:SetValue(GetInspectPVPRankProgress());
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-- Recenter rank text
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InspectHonorFrameCurrentPVPTitle:SetPoint("TOP", "InspectHonorFrame", "TOP", - InspectHonorFrameCurrentPVPRank:GetWidth()/2, -83);
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end
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@@ -0,0 +1,351 @@
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<Ui xmlns="http://www.blizzard.com/wow/ui/" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="http://www.blizzard.com/wow/ui/
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..\..\FrameXML\UI.xsd">
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<Script file="InspectHonorFrame.lua"/>
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<Frame name="InspectHonorFrame" setAllPoints="true" enableMouse="true" parent="InspectFrame" hidden="true" id="2">
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<HitRectInsets>
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<AbsInset left="0" right="30" top="0" bottom="75"/>
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</HitRectInsets>
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<Layers>
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<Layer level="BACKGROUND">
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<Texture file="Interface\PaperDollInfoFrame\UI-Character-General-TopLeft">
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<Size>
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<AbsDimension x="256" y="256"/>
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</Size>
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<Anchors>
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<Anchor point="TOPLEFT">
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<Offset>
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<AbsDimension x="2" y="-1"/>
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</Offset>
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</Anchor>
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</Anchors>
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</Texture>
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<Texture file="Interface\PaperDollInfoFrame\UI-Character-General-TopRight">
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<Size>
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<AbsDimension x="128" y="256"/>
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</Size>
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<Anchors>
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<Anchor point="TOPLEFT">
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<Offset>
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<AbsDimension x="258" y="-1"/>
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</Offset>
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</Anchor>
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</Anchors>
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</Texture>
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<Texture file="Interface\PaperDollInfoFrame\UI-Character-General-BottomLeft">
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<Size>
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<AbsDimension x="256" y="256"/>
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</Size>
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<Anchors>
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<Anchor point="TOPLEFT">
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<Offset>
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<AbsDimension x="2" y="-257"/>
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</Offset>
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</Anchor>
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</Anchors>
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</Texture>
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<Texture file="Interface\PaperDollInfoFrame\UI-Character-General-BottomRight">
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<Size>
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<AbsDimension x="128" y="256"/>
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</Size>
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<Anchors>
|
||||
<Anchor point="TOPLEFT">
|
||||
<Offset>
|
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<AbsDimension x="258" y="-257"/>
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</Offset>
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</Anchor>
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||||
</Anchors>
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</Texture>
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</Layer>
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<Layer level="ARTWORK">
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<Texture file="Interface\PaperDollInfoFrame\UI-Character-Honor-TopLeft">
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<Size>
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<AbsDimension x="256" y="256"/>
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</Size>
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||||
<Anchors>
|
||||
<Anchor point="TOPLEFT">
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||||
<Offset>
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<AbsDimension x="22" y="-69"/>
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||||
</Offset>
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</Anchor>
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</Anchors>
|
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</Texture>
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<Texture file="Interface\PaperDollInfoFrame\UI-Character-Honor-TopRight">
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<Size>
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<AbsDimension x="128" y="256"/>
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</Size>
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<Anchors>
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||||
<Anchor point="TOPLEFT">
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||||
<Offset>
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||||
<AbsDimension x="275" y="-69"/>
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||||
</Offset>
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</Anchor>
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</Anchors>
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</Texture>
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<Texture file="Interface\PaperDollInfoFrame\UI-Character-Honor-BottomLeft">
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<Size>
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<AbsDimension x="256" y="128"/>
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</Size>
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<Anchors>
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<Anchor point="TOPLEFT">
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<Offset>
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<AbsDimension x="22" y="-325"/>
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</Offset>
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</Anchor>
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</Anchors>
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</Texture>
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<Texture file="Interface\PaperDollInfoFrame\UI-Character-Honor-BottomRight">
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<Size>
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<AbsDimension x="128" y="128"/>
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</Size>
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<Anchors>
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||||
<Anchor point="TOPLEFT">
|
||||
<Offset>
|
||||
<AbsDimension x="275" y="-325"/>
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||||
</Offset>
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</Anchor>
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</Anchors>
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</Texture>
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<FontString name="InspectHonorFrameCurrentPVPTitle" inherits="GameFontNormal">
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<Anchors>
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<Anchor point="TOP">
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||||
<Offset>
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<AbsDimension x="0" y="-81"/>
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||||
</Offset>
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||||
</Anchor>
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</Anchors>
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</FontString>
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<FontString name="InspectHonorFrameCurrentPVPRank" inherits="GameFontNormalSmall">
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<Anchors>
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<Anchor point="LEFT" relativeTo="InspectHonorFrameCurrentPVPTitle" relativePoint="RIGHT">
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||||
<Offset>
|
||||
<AbsDimension x="5" y="-1"/>
|
||||
</Offset>
|
||||
</Anchor>
|
||||
</Anchors>
|
||||
</FontString>
|
||||
<FontString name="InspectHonorFrameCurrentSessionTitle" inherits="GameFontNormal" text="HONOR_THIS_SESSION">
|
||||
<Anchors>
|
||||
<Anchor point="TOPLEFT">
|
||||
<Offset>
|
||||
<AbsDimension x="36" y="-112"/>
|
||||
</Offset>
|
||||
</Anchor>
|
||||
</Anchors>
|
||||
</FontString>
|
||||
<FontString name="InspectHonorFrameYesterdayTitle" inherits="GameFontNormal" text="HONOR_YESTERDAY">
|
||||
<Anchors>
|
||||
<Anchor point="TOPLEFT" relativeTo="InspectHonorFrameCurrentSessionTitle" relativePoint="BOTTOMLEFT">
|
||||
<Offset>
|
||||
<AbsDimension x="0" y="-41"/>
|
||||
</Offset>
|
||||
</Anchor>
|
||||
</Anchors>
|
||||
</FontString>
|
||||
<FontString name="InspectHonorFrameThisWeekTitle" inherits="GameFontNormal" text="HONOR_THISWEEK">
|
||||
<Anchors>
|
||||
<Anchor point="TOPLEFT" relativeTo="InspectHonorFrameYesterdayTitle" relativePoint="BOTTOMLEFT">
|
||||
<Offset>
|
||||
<AbsDimension x="0" y="-43"/>
|
||||
</Offset>
|
||||
</Anchor>
|
||||
</Anchors>
|
||||
</FontString>
|
||||
<FontString name="InspectHonorFrameLastWeekTitle" inherits="GameFontNormal" text="HONOR_LASTWEEK">
|
||||
<Anchors>
|
||||
<Anchor point="TOPLEFT" relativeTo="InspectHonorFrameThisWeekTitle" relativePoint="BOTTOMLEFT">
|
||||
<Offset>
|
||||
<AbsDimension x="0" y="-42"/>
|
||||
</Offset>
|
||||
</Anchor>
|
||||
</Anchors>
|
||||
</FontString>
|
||||
<FontString name="InspectHonorFrameLifeTimeTitle" inherits="GameFontNormal" text="HONOR_LIFETIME">
|
||||
<Anchors>
|
||||
<Anchor point="TOPLEFT" relativeTo="InspectHonorFrameLastWeekTitle" relativePoint="BOTTOMLEFT">
|
||||
<Offset>
|
||||
<AbsDimension x="0" y="-64"/>
|
||||
</Offset>
|
||||
</Anchor>
|
||||
</Anchors>
|
||||
</FontString>
|
||||
</Layer>
|
||||
<Layer level="OVERLAY">
|
||||
<Texture name="InspectHonorFramePvPIcon">
|
||||
<Size>
|
||||
<AbsDimension x="24" y="24"/>
|
||||
</Size>
|
||||
<Anchors>
|
||||
<Anchor point="RIGHT" relativeTo="InspectHonorFrameCurrentPVPTitle" relativePoint="LEFT">
|
||||
<Offset>
|
||||
<AbsDimension x="-5" y="0"/>
|
||||
</Offset>
|
||||
</Anchor>
|
||||
</Anchors>
|
||||
</Texture>
|
||||
</Layer>
|
||||
</Layers>
|
||||
<Frames>
|
||||
<Frame name="InspectHonorFrameCurrentHK" inherits="HonorFrameHKButtonTemplate">
|
||||
<Anchors>
|
||||
<Anchor point="TOPLEFT" relativeTo="InspectHonorFrameCurrentSessionTitle" relativePoint="BOTTOMLEFT">
|
||||
<Offset>
|
||||
<AbsDimension x="10" y="-3"/>
|
||||
</Offset>
|
||||
</Anchor>
|
||||
</Anchors>
|
||||
</Frame>
|
||||
<Frame name="InspectHonorFrameCurrentDK" inherits="HonorFrameDKButtonTemplate">
|
||||
<Anchors>
|
||||
<Anchor point="TOPLEFT" relativeTo="InspectHonorFrameCurrentHK" relativePoint="BOTTOMLEFT">
|
||||
<Offset>
|
||||
<AbsDimension x="0" y="-2"/>
|
||||
</Offset>
|
||||
</Anchor>
|
||||
</Anchors>
|
||||
</Frame>
|
||||
<Frame name="InspectHonorFrameYesterdayHK" inherits="HonorFrameHKButtonTemplate">
|
||||
<Anchors>
|
||||
<Anchor point="TOPLEFT" relativeTo="InspectHonorFrameYesterdayTitle" relativePoint="BOTTOMLEFT">
|
||||
<Offset>
|
||||
<AbsDimension x="10" y="-3"/>
|
||||
</Offset>
|
||||
</Anchor>
|
||||
</Anchors>
|
||||
</Frame>
|
||||
<Frame name="InspectHonorFrameYesterdayContribution" inherits="HonorFrameContributionButtonTemplate">
|
||||
<Anchors>
|
||||
<Anchor point="TOPLEFT" relativeTo="InspectHonorFrameYesterdayHK" relativePoint="BOTTOMLEFT">
|
||||
<Offset>
|
||||
<AbsDimension x="0" y="-3"/>
|
||||
</Offset>
|
||||
</Anchor>
|
||||
</Anchors>
|
||||
</Frame>
|
||||
<Frame name="InspectHonorFrameThisWeekHK" inherits="HonorFrameHKButtonTemplate">
|
||||
<Anchors>
|
||||
<Anchor point="TOPLEFT" relativeTo="InspectHonorFrameThisWeekTitle" relativePoint="BOTTOMLEFT">
|
||||
<Offset>
|
||||
<AbsDimension x="10" y="-3"/>
|
||||
</Offset>
|
||||
</Anchor>
|
||||
</Anchors>
|
||||
</Frame>
|
||||
<Frame name="InspectHonorFrameThisWeekContribution" inherits="HonorFrameContributionButtonTemplate">
|
||||
<Anchors>
|
||||
<Anchor point="TOPLEFT" relativeTo="InspectHonorFrameThisWeekHK" relativePoint="BOTTOMLEFT">
|
||||
<Offset>
|
||||
<AbsDimension x="0" y="-3"/>
|
||||
</Offset>
|
||||
</Anchor>
|
||||
</Anchors>
|
||||
</Frame>
|
||||
<Frame name="InspectHonorFrameLastWeekHK" inherits="HonorFrameHKButtonTemplate">
|
||||
<Anchors>
|
||||
<Anchor point="TOPLEFT" relativeTo="InspectHonorFrameLastWeekTitle" relativePoint="BOTTOMLEFT">
|
||||
<Offset>
|
||||
<AbsDimension x="10" y="-3"/>
|
||||
</Offset>
|
||||
</Anchor>
|
||||
</Anchors>
|
||||
</Frame>
|
||||
<Frame name="InspectHonorFrameLastWeekContribution" inherits="HonorFrameContributionButtonTemplate">
|
||||
<Anchors>
|
||||
<Anchor point="TOPLEFT" relativeTo="InspectHonorFrameLastWeekHK" relativePoint="BOTTOMLEFT">
|
||||
<Offset>
|
||||
<AbsDimension x="0" y="-2"/>
|
||||
</Offset>
|
||||
</Anchor>
|
||||
</Anchors>
|
||||
</Frame>
|
||||
<Frame name="InspectHonorFrameLastWeekStanding" inherits="HonorFrameStandingButtonTemplate">
|
||||
<Anchors>
|
||||
<Anchor point="TOPLEFT" relativeTo="InspectHonorFrameLastWeekContribution" relativePoint="BOTTOMLEFT">
|
||||
<Offset>
|
||||
<AbsDimension x="0" y="-2"/>
|
||||
</Offset>
|
||||
</Anchor>
|
||||
</Anchors>
|
||||
</Frame>
|
||||
<Frame name="InspectHonorFrameLifeTimeHK" inherits="HonorFrameHKButtonTemplate">
|
||||
<Anchors>
|
||||
<Anchor point="TOPLEFT" relativeTo="InspectHonorFrameLifeTimeTitle" relativePoint="BOTTOMLEFT">
|
||||
<Offset>
|
||||
<AbsDimension x="10" y="-4"/>
|
||||
</Offset>
|
||||
</Anchor>
|
||||
</Anchors>
|
||||
</Frame>
|
||||
<Frame name="InspectHonorFrameLifeTimeDK" inherits="HonorFrameDKButtonTemplate">
|
||||
<Anchors>
|
||||
<Anchor point="TOPLEFT" relativeTo="InspectHonorFrameLifeTimeHK" relativePoint="BOTTOMLEFT">
|
||||
<Offset>
|
||||
<AbsDimension x="0" y="-4"/>
|
||||
</Offset>
|
||||
</Anchor>
|
||||
</Anchors>
|
||||
</Frame>
|
||||
<Frame name="InspectHonorFrameLifeTimeRank" inherits="HonorFrameRankButtonTemplate">
|
||||
<Anchors>
|
||||
<Anchor point="TOPLEFT" relativeTo="InspectHonorFrameLifeTimeDK" relativePoint="BOTTOMLEFT">
|
||||
<Offset>
|
||||
<AbsDimension x="0" y="-4"/>
|
||||
</Offset>
|
||||
</Anchor>
|
||||
</Anchors>
|
||||
</Frame>
|
||||
<Frame name="InspectHonorFrameRankButton" enableMouse="true" hidden="false">
|
||||
<Size>
|
||||
<AbsDimension x="10" y="24"/>
|
||||
</Size>
|
||||
<Anchors>
|
||||
<Anchor point="LEFT" relativeTo="InspectHonorFramePvPIcon"/>
|
||||
<Anchor point="RIGHT" relativeTo="InspectHonorFrameCurrentPVPRank"/>
|
||||
</Anchors>
|
||||
<Scripts>
|
||||
<OnEnter>
|
||||
GameTooltip:SetOwner(self, "ANCHOR_RIGHT");
|
||||
GameTooltip:SetText(RANK, HIGHLIGHT_FONT_COLOR.r, HIGHLIGHT_FONT_COLOR.g, HIGHLIGHT_FONT_COLOR.b);
|
||||
GameTooltip:AddLine(NEWBIE_TOOLTIP_RANK, NORMAL_FONT_COLOR.r, NORMAL_FONT_COLOR.g, NORMAL_FONT_COLOR.b, 1);
|
||||
GameTooltip:Show();
|
||||
</OnEnter>
|
||||
<OnLeave function="GameTooltip_Hide"/>
|
||||
</Scripts>
|
||||
</Frame>
|
||||
<StatusBar name="InspectHonorFrameProgressBar" drawLayer="BORDER" minValue="0" maxValue="1" defaultValue="0">
|
||||
<Size>
|
||||
<AbsDimension x="315" y="29"/>
|
||||
</Size>
|
||||
<Anchors>
|
||||
<Anchor point="TOPLEFT">
|
||||
<Offset>
|
||||
<AbsDimension x="22" y="-77"/>
|
||||
</Offset>
|
||||
</Anchor>
|
||||
</Anchors>
|
||||
<Frames>
|
||||
<Frame name="InspectHonorFrameProgressButton" enableMouse="true" setAllPoints="true">
|
||||
<Scripts>
|
||||
<OnLoad function="LowerFrameLevel"/>
|
||||
<OnEnter>
|
||||
GameTooltip:SetOwner(self, "ANCHOR_RIGHT");
|
||||
GameTooltip:SetText(RANK_POSITION, HIGHLIGHT_FONT_COLOR.r, HIGHLIGHT_FONT_COLOR.g, HIGHLIGHT_FONT_COLOR.b);
|
||||
GameTooltip:AddLine(NEWBIE_TOOLTIP_RANK_POSITION, NORMAL_FONT_COLOR.r, NORMAL_FONT_COLOR.g, NORMAL_FONT_COLOR.b, 1);
|
||||
GameTooltip:Show();
|
||||
</OnEnter>
|
||||
<OnLeave function="GameTooltip_Hide"/>
|
||||
</Scripts>
|
||||
</Frame>
|
||||
</Frames>
|
||||
<Scripts>
|
||||
<OnLoad function="LowerFrameLevel"/>
|
||||
</Scripts>
|
||||
<BarTexture name="$parentBar" file="Interface\PaperDollInfoFrame\UI-Character-Skills-Bar" />
|
||||
</StatusBar>
|
||||
</Frames>
|
||||
<Scripts>
|
||||
<OnLoad function="InspectHonorFrame_OnLoad"/>
|
||||
<OnShow function="InspectHonorFrame_OnShow"/>
|
||||
<OnEvent function="InspectHonorFrame_OnEvent"/>
|
||||
</Scripts>
|
||||
</Frame>
|
||||
</Ui>
|
||||
@@ -0,0 +1,176 @@
|
||||
|
||||
function InspectPVPFrame_OnLoad(self)
|
||||
InspectPVPFrameLine1:SetAlpha(0.3);
|
||||
InspectPVPHonorKillsLabel:SetVertexColor(0.6, 0.6, 0.6);
|
||||
InspectPVPHonorHonorLabel:SetVertexColor(0.6, 0.6, 0.6);
|
||||
InspectPVPHonorTodayLabel:SetVertexColor(0.6, 0.6, 0.6);
|
||||
InspectPVPHonorYesterdayLabel:SetVertexColor(0.6, 0.6, 0.6);
|
||||
InspectPVPHonorLifetimeLabel:SetVertexColor(0.6, 0.6, 0.6);
|
||||
|
||||
self:RegisterEvent("INSPECT_HONOR_UPDATE");
|
||||
end
|
||||
|
||||
function InspectPVPFrame_OnEvent(self, event, ...)
|
||||
if ( event == "INSPECT_HONOR_UPDATE" ) then
|
||||
InspectPVPFrame_Update();
|
||||
end
|
||||
end
|
||||
|
||||
function InspectPVPFrame_OnShow()
|
||||
InspectPVPFrame_Update();
|
||||
if ( not HasInspectHonorData() ) then
|
||||
RequestInspectHonorData();
|
||||
else
|
||||
InspectPVPFrame_Update();
|
||||
end
|
||||
end
|
||||
|
||||
function InspectPVPFrame_SetFaction()
|
||||
local factionGroup = UnitFactionGroup("player");
|
||||
if ( factionGroup ) then
|
||||
InspectPVPFrameHonorIcon:SetTexture("Interface\\TargetingFrame\\UI-PVP-"..factionGroup);
|
||||
InspectPVPFrameHonorIcon:Show();
|
||||
end
|
||||
end
|
||||
|
||||
function InspectPVPFrame_Update()
|
||||
for i=1, MAX_ARENA_TEAMS do
|
||||
GetInspectArenaTeamData(i);
|
||||
end
|
||||
InspectPVPFrame_SetFaction();
|
||||
InspectPVPHonor_Update();
|
||||
InspectPVPTeam_Update();
|
||||
end
|
||||
|
||||
function InspectPVPTeam_Update()
|
||||
-- Display Elements
|
||||
local button, buttonName, highlight, data, standard, emblem, border;
|
||||
-- Data Elements
|
||||
local teamName, teamSize, teamRating, teamPlayed, teamWins, teamLoss, playerPlayed, playerRating, playerPlayedPct, teamRank;
|
||||
local background = {};
|
||||
local borderColor = {};
|
||||
local emblemColor = {};
|
||||
local ARENA_TEAMS = {};
|
||||
ARENA_TEAMS[1] = {size = 2};
|
||||
ARENA_TEAMS[2] = {size = 3};
|
||||
ARENA_TEAMS[3] = {size = 5};
|
||||
|
||||
-- Sort teams by size
|
||||
|
||||
local buttonIndex = 0;
|
||||
for index, value in pairs(ARENA_TEAMS) do
|
||||
for i=1, MAX_ARENA_TEAMS do
|
||||
teamName, teamSize = GetInspectArenaTeamData(i);
|
||||
if ( value.size == teamSize ) then
|
||||
value.index = i;
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
-- fill out data
|
||||
for index, value in pairs(ARENA_TEAMS) do
|
||||
if ( value.index ) then
|
||||
buttonIndex = buttonIndex + 1;
|
||||
-- Pull Values
|
||||
teamName, teamSize, teamRating, teamPlayed, teamWins, playerPlayed, playerRating, background.r, background.g, background.b, emblem, emblemColor.r, emblemColor.g, emblemColor.b, border, borderColor.r, borderColor.g, borderColor.b = GetInspectArenaTeamData(value.index);
|
||||
teamLoss = teamPlayed - teamWins;
|
||||
if ( teamPlayed ~= 0 ) then
|
||||
playerPlayedPct = floor( ( playerPlayed / teamPlayed ) * 100 );
|
||||
else
|
||||
playerPlayedPct = floor( ( playerPlayed / 1 ) * 100 );
|
||||
end
|
||||
|
||||
-- Set button elements to variables
|
||||
button = _G["InspectPVPTeam"..buttonIndex];
|
||||
buttonName = "InspectPVPTeam"..buttonIndex;
|
||||
data = buttonName.."Data";
|
||||
standard = buttonName.."Standard";
|
||||
|
||||
button:SetID(value.index);
|
||||
|
||||
-- Populate Data
|
||||
_G[data.."TypeLabel"]:SetText(ARENA_THIS_SEASON);
|
||||
_G[data.."Name"]:SetText(teamName);
|
||||
_G[data.."Rating"]:SetText(teamRating);
|
||||
_G[data.."Games"]:SetText(teamPlayed);
|
||||
_G[data.."Wins"]:SetText(teamWins);
|
||||
_G[data.."Loss"]:SetText(teamLoss);
|
||||
|
||||
_G[data.."Played"]:SetText(playerRating);
|
||||
_G[data.."Played"]:SetVertexColor(1.0, 1.0, 1.0);
|
||||
_G[data.."PlayedLabel"]:SetText(RATING);
|
||||
|
||||
-- Set TeamSize Banner
|
||||
_G[standard.."Banner"]:SetTexture("Interface\\PVPFrame\\PVP-Banner-"..teamSize);
|
||||
_G[standard.."Banner"]:SetVertexColor(background.r, background.g, background.b);
|
||||
_G[standard.."Border"]:SetVertexColor(borderColor.r, borderColor.g, borderColor.b);
|
||||
_G[standard.."Emblem"]:SetVertexColor(emblemColor.r, emblemColor.g, emblemColor.b);
|
||||
if ( border ~= -1 ) then
|
||||
_G[standard.."Border"]:SetTexture("Interface\\PVPFrame\\PVP-Banner-"..teamSize.."-Border-"..border);
|
||||
end
|
||||
if ( emblem ~= -1 ) then
|
||||
_G[standard.."Emblem"]:SetTexture("Interface\\PVPFrame\\Icons\\PVP-Banner-Emblem-"..emblem);
|
||||
end
|
||||
|
||||
-- Set visual elements
|
||||
_G[data]:Show();
|
||||
button:SetAlpha(1);
|
||||
_G[buttonName.."Highlight"]:SetAlpha(1);
|
||||
_G[buttonName.."Highlight"]:SetBackdropBorderColor(1.0, 0.82, 0);
|
||||
_G[standard]:SetAlpha(1);
|
||||
_G[standard.."Border"]:Show();
|
||||
_G[standard.."Emblem"]:Show();
|
||||
_G[buttonName.."Background"]:SetVertexColor(0, 0, 0);
|
||||
_G[buttonName.."Background"]:SetAlpha(1);
|
||||
_G[buttonName.."TeamType"]:Hide();
|
||||
|
||||
end
|
||||
end
|
||||
|
||||
-- show unused teams
|
||||
for index, value in pairs(ARENA_TEAMS) do
|
||||
if ( not value.index ) then
|
||||
-- Set button elements to variables
|
||||
buttonIndex = buttonIndex + 1;
|
||||
button = _G["InspectPVPTeam"..buttonIndex];
|
||||
buttonName = "InspectPVPTeam"..buttonIndex;
|
||||
data = buttonName.."Data";
|
||||
|
||||
-- Set standard type
|
||||
_G[buttonName.."StandardBanner"]:SetTexture("Interface\\PVPFrame\\PVP-Banner-"..value.size);
|
||||
|
||||
-- Hide or Show items
|
||||
button:SetAlpha(0.4);
|
||||
_G[data]:Hide();
|
||||
_G[buttonName.."Background"]:SetVertexColor(0, 0, 0);
|
||||
_G[buttonName.."Standard"]:SetAlpha(0.1);
|
||||
_G[buttonName.."StandardBorder"]:Hide();
|
||||
_G[buttonName.."StandardEmblem"]:Hide();
|
||||
_G[buttonName.."TeamType"]:SetFormattedText(PVP_TEAMSIZE, value.size, value.size);
|
||||
_G[buttonName.."TeamType"]:Show();
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
-- PVP Honor Data
|
||||
function InspectPVPHonor_Update()
|
||||
local todayHK, todayHonor, yesterdayHK, yesterdayHonor, lifetimeHK, lifetimeRank = GetInspectHonorData();
|
||||
|
||||
-- Yesterday's values
|
||||
InspectPVPHonorYesterdayKills:SetText(yesterdayHK);
|
||||
InspectPVPHonorYesterdayHonor:SetText(yesterdayHonor);
|
||||
|
||||
-- Lifetime values
|
||||
InspectPVPHonorLifetimeKills:SetText(lifetimeHK);
|
||||
InspectPVPFrameHonorPoints:SetText("");
|
||||
InspectPVPFrameArenaPoints:SetText("");
|
||||
|
||||
-- Hide Point Values
|
||||
InspectPVPFrameHonorPoints:Hide();
|
||||
InspectPVPFrameArenaPoints:Hide();
|
||||
|
||||
-- This session's values
|
||||
InspectPVPHonorTodayKills:SetText(todayHK);
|
||||
InspectPVPHonorTodayHonor:SetText(todayHonor);
|
||||
InspectPVPHonorTodayHonor:SetHeight(14);
|
||||
end
|
||||
@@ -0,0 +1,479 @@
|
||||
<Ui xmlns="http://www.blizzard.com/wow/ui/" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="http://www.blizzard.com/wow/ui/
|
||||
..\..\FrameXML\UI.xsd">
|
||||
<Script file="InspectPVPFrame.lua"/>
|
||||
<Include file="PVPFrameTemplates.xml"/>
|
||||
<Frame name="InspectPVPFrame" setAllPoints="true" enableMouse="true" parent="InspectFrame" hidden="true" id="2">
|
||||
<HitRectInsets>
|
||||
<AbsInset left="0" right="30" top="0" bottom="75"/>
|
||||
</HitRectInsets>
|
||||
<Layers>
|
||||
<Layer level="BACKGROUND">
|
||||
<Texture file="Interface\PaperDollInfoFrame\UI-Character-General-TopLeft">
|
||||
<Size>
|
||||
<AbsDimension x="256" y="256"/>
|
||||
</Size>
|
||||
<Anchors>
|
||||
<Anchor point="TOPLEFT">
|
||||
<Offset>
|
||||
<AbsDimension x="2" y="-1"/>
|
||||
</Offset>
|
||||
</Anchor>
|
||||
</Anchors>
|
||||
</Texture>
|
||||
<Texture file="Interface\PaperDollInfoFrame\UI-Character-General-TopRight">
|
||||
<Size>
|
||||
<AbsDimension x="128" y="256"/>
|
||||
</Size>
|
||||
<Anchors>
|
||||
<Anchor point="TOPLEFT">
|
||||
<Offset>
|
||||
<AbsDimension x="258" y="-1"/>
|
||||
</Offset>
|
||||
</Anchor>
|
||||
</Anchors>
|
||||
</Texture>
|
||||
<Texture file="Interface\PaperDollInfoFrame\UI-Character-General-BottomLeft">
|
||||
<Size>
|
||||
<AbsDimension x="256" y="256"/>
|
||||
</Size>
|
||||
<Anchors>
|
||||
<Anchor point="TOPLEFT">
|
||||
<Offset>
|
||||
<AbsDimension x="2" y="-257"/>
|
||||
</Offset>
|
||||
</Anchor>
|
||||
</Anchors>
|
||||
</Texture>
|
||||
<Texture file="Interface\PaperDollInfoFrame\UI-Character-General-BottomRight">
|
||||
<Size>
|
||||
<AbsDimension x="128" y="256"/>
|
||||
</Size>
|
||||
<Anchors>
|
||||
<Anchor point="TOPLEFT">
|
||||
<Offset>
|
||||
<AbsDimension x="258" y="-257"/>
|
||||
</Offset>
|
||||
</Anchor>
|
||||
</Anchors>
|
||||
</Texture>
|
||||
</Layer>
|
||||
<Layer level="BORDER">
|
||||
<Texture name="InspectPVPFrameBackground" file="Interface\PVPFrame\UI-Character-PVP">
|
||||
<Size>
|
||||
<AbsDimension x="512" y="512"/>
|
||||
</Size>
|
||||
<Anchors>
|
||||
<Anchor point="TOPLEFT">
|
||||
<Offset>
|
||||
<AbsDimension x="14" y="-36"/>
|
||||
</Offset>
|
||||
</Anchor>
|
||||
</Anchors>
|
||||
</Texture>
|
||||
</Layer>
|
||||
</Layers>
|
||||
<Frames>
|
||||
<Frame name="InspectPVPFrameHonor" hidden="false">
|
||||
<Size>
|
||||
<AbsDimension x="300" y="20"/>
|
||||
</Size>
|
||||
<Anchors>
|
||||
<Anchor point="TOPLEFT" relativeTo="InspectPVPFrameBackground" relativePoint="TOPLEFT">
|
||||
<Offset>
|
||||
<AbsDimension x="118" y="-2"/>
|
||||
</Offset>
|
||||
</Anchor>
|
||||
</Anchors>
|
||||
<Layers>
|
||||
<Layer level="BACKGROUND">
|
||||
<FontString name="$parentLabel" inherits="GameFontHighlightSmall" text="PVP_LABEL_HONOR">
|
||||
<Anchors>
|
||||
<Anchor point="LEFT" relativeTo="$parent">
|
||||
<Offset>
|
||||
<AbsDimension x="0" y="0"/>
|
||||
</Offset>
|
||||
</Anchor>
|
||||
</Anchors>
|
||||
</FontString>
|
||||
<FontString name="$parentPoints" inherits="GameFontNormal" justifyH="RIGHT">
|
||||
<Anchors>
|
||||
<Anchor point="LEFT" relativeTo="$parentLabel" relativePoint="RIGHT">
|
||||
<Offset>
|
||||
<AbsDimension x="15" y="0"/>
|
||||
</Offset>
|
||||
</Anchor>
|
||||
</Anchors>
|
||||
</FontString>
|
||||
<Texture name="$parentIcon">
|
||||
<Size>
|
||||
<AbsDimension x="28" y="28"/>
|
||||
</Size>
|
||||
<Anchors>
|
||||
<Anchor point="LEFT" relativeTo="$parentPoints" relativePoint="RIGHT">
|
||||
<Offset>
|
||||
<AbsDimension x="4" y="-6"/>
|
||||
</Offset>
|
||||
</Anchor>
|
||||
</Anchors>
|
||||
</Texture>
|
||||
</Layer>
|
||||
</Layers>
|
||||
<Scripts>
|
||||
<OnEnter>
|
||||
GameTooltip_SetDefaultAnchor(GameTooltip, self);
|
||||
GameTooltip:SetText(HONOR_POINTS, HIGHLIGHT_FONT_COLOR.r, HIGHLIGHT_FONT_COLOR.g, HIGHLIGHT_FONT_COLOR.b);
|
||||
GameTooltip:AddLine(TOOLTIP_HONOR_POINTS, nil, nil, nil, 1);
|
||||
GameTooltip:Show();
|
||||
</OnEnter>
|
||||
<OnLeave function="GameTooltip_Hide"/>
|
||||
</Scripts>
|
||||
</Frame>
|
||||
<Frame name="InspectPVPFrameArena">
|
||||
<Size>
|
||||
<AbsDimension x="300" y="20"/>
|
||||
</Size>
|
||||
<Anchors>
|
||||
<Anchor point="TOPLEFT" relativeTo="InspectPVPFrameBackground" relativePoint="TOPLEFT">
|
||||
<Offset>
|
||||
<AbsDimension x="120" y="-95"/>
|
||||
</Offset>
|
||||
</Anchor>
|
||||
</Anchors>
|
||||
<Layers>
|
||||
<Layer level="BACKGROUND">
|
||||
<FontString name="$parentLabel" inherits="GameFontHighlightSmall" text="PVP_LABEL_ARENA">
|
||||
<Anchors>
|
||||
<Anchor point="LEFT" relativeTo="$parent">
|
||||
<Offset>
|
||||
<AbsDimension x="0" y="0"/>
|
||||
</Offset>
|
||||
</Anchor>
|
||||
</Anchors>
|
||||
</FontString>
|
||||
<FontString name="$parentPoints" inherits="GameFontNormal" justifyH="RIGHT">
|
||||
<Anchors>
|
||||
<Anchor point="LEFT" relativeTo="$parentLabel" relativePoint="RIGHT">
|
||||
<Offset>
|
||||
<AbsDimension x="15" y="0"/>
|
||||
</Offset>
|
||||
</Anchor>
|
||||
</Anchors>
|
||||
</FontString>
|
||||
<Texture name="$parentIcon" file="Interface\PVPFrame\PVP-ArenaPoints-Icon">
|
||||
<Size>
|
||||
<AbsDimension x="17" y="15"/>
|
||||
</Size>
|
||||
<Anchors>
|
||||
<Anchor point="LEFT" relativeTo="$parentPoints" relativePoint="RIGHT">
|
||||
<Offset>
|
||||
<AbsDimension x="5" y="0"/>
|
||||
</Offset>
|
||||
</Anchor>
|
||||
</Anchors>
|
||||
</Texture>
|
||||
</Layer>
|
||||
</Layers>
|
||||
<Scripts>
|
||||
<OnEnter>
|
||||
GameTooltip_SetDefaultAnchor(GameTooltip, self);
|
||||
GameTooltip:SetText(ARENA_POINTS, HIGHLIGHT_FONT_COLOR.r, HIGHLIGHT_FONT_COLOR.g, HIGHLIGHT_FONT_COLOR.b);
|
||||
GameTooltip:AddLine(TOOLTIP_ARENA_POINTS, nil, nil, nil, 1);
|
||||
GameTooltip:Show();
|
||||
</OnEnter>
|
||||
<OnLeave function="GameTooltip_Hide"/>
|
||||
</Scripts>
|
||||
</Frame>
|
||||
<!-- Individual -->
|
||||
<Frame name="InspectPVPHonor">
|
||||
<Size>
|
||||
<AbsDimension x="300" y="100"/>
|
||||
</Size>
|
||||
<Anchors>
|
||||
<Anchor point="TOPLEFT" relativeTo="InspectPVPFrameBackground" relativePoint="TOPLEFT">
|
||||
<Offset>
|
||||
<AbsDimension x="15" y="-28"/>
|
||||
</Offset>
|
||||
</Anchor>
|
||||
</Anchors>
|
||||
<Layers>
|
||||
<Layer level="BACKGROUND">
|
||||
<FontString name="$parentKillsLabel" inherits="GameFontDisableSmall" text="KILLS">
|
||||
<Anchors>
|
||||
<Anchor point="TOPLEFT" relativeTo="InspectPVPHonor">
|
||||
<Offset>
|
||||
<AbsDimension x="25" y="-24"/>
|
||||
</Offset>
|
||||
</Anchor>
|
||||
</Anchors>
|
||||
</FontString>
|
||||
<FontString name="$parentHonorLabel" inherits="GameFontDisableSmall" text="HONOR">
|
||||
<Anchors>
|
||||
<Anchor point="TOPRIGHT" relativeTo="$parentKillsLabel" relativePoint="BOTTOMRIGHT">
|
||||
<Offset>
|
||||
<AbsDimension x="0" y="-10"/>
|
||||
</Offset>
|
||||
</Anchor>
|
||||
</Anchors>
|
||||
</FontString>
|
||||
<Texture name="InspectPVPFrameLine1" file="Interface\PVPFrame\UI-Character-PVP-Elements">
|
||||
<Size>
|
||||
<AbsDimension x="250" y="5"/>
|
||||
</Size>
|
||||
<Anchors>
|
||||
<Anchor point="BOTTOMLEFT" relativeTo="$parentKillsLabel" relativePoint="TOPRIGHT">
|
||||
<Offset>
|
||||
<AbsDimension x="-10" y="4"/>
|
||||
</Offset>
|
||||
</Anchor>
|
||||
</Anchors>
|
||||
<TexCoords left="0" right="0.4140625" top="0.76171875" bottom="0.765625"/>
|
||||
</Texture>
|
||||
<!-- Today Begin -->
|
||||
<FontString name="$parentTodayLabel" inherits="GameFontDisableSmall" text="HONOR_TODAY">
|
||||
<Anchors>
|
||||
<Anchor point="BOTTOMLEFT" relativeTo="$parentKillsLabel" relativePoint="TOPRIGHT">
|
||||
<Offset>
|
||||
<AbsDimension x="30" y="10"/>
|
||||
</Offset>
|
||||
</Anchor>
|
||||
</Anchors>
|
||||
</FontString>
|
||||
<FontString name="$parentTodayKills" inherits="GameFontHighlightSmall">
|
||||
<Anchors>
|
||||
<Anchor point="TOP" relativeTo="$parentTodayLabel" relativePoint="BOTTOM">
|
||||
<Offset>
|
||||
<AbsDimension x="0" y="-10"/>
|
||||
</Offset>
|
||||
</Anchor>
|
||||
</Anchors>
|
||||
</FontString>
|
||||
<FontString name="$parentTodayHonor" inherits="GameFontHighlightSmall">
|
||||
<Anchors>
|
||||
<Anchor point="TOP" relativeTo="$parentTodayKills" relativePoint="BOTTOM">
|
||||
<Offset>
|
||||
<AbsDimension x="0" y="-10"/>
|
||||
</Offset>
|
||||
</Anchor>
|
||||
</Anchors>
|
||||
</FontString>
|
||||
<!-- Today End -->
|
||||
<!-- Yesterday Begin -->
|
||||
<FontString name="$parentYesterdayLabel" inherits="GameFontDisableSmall" text="HONOR_YESTERDAY">
|
||||
<Anchors>
|
||||
<Anchor point="LEFT" relativeTo="$parentTodayLabel" relativePoint="RIGHT">
|
||||
<Offset>
|
||||
<AbsDimension x="30" y="0"/>
|
||||
</Offset>
|
||||
</Anchor>
|
||||
</Anchors>
|
||||
</FontString>
|
||||
<FontString name="$parentYesterdayKills" inherits="GameFontHighlightSmall">
|
||||
<Anchors>
|
||||
<Anchor point="TOP" relativeTo="$parentYesterdayLabel" relativePoint="BOTTOM">
|
||||
<Offset>
|
||||
<AbsDimension x="0" y="-10"/>
|
||||
</Offset>
|
||||
</Anchor>
|
||||
</Anchors>
|
||||
</FontString>
|
||||
<FontString name="$parentYesterdayHonor" inherits="GameFontHighlightSmall" >
|
||||
<Anchors>
|
||||
<Anchor point="TOP" relativeTo="$parentYesterdayKills" relativePoint="BOTTOM">
|
||||
<Offset>
|
||||
<AbsDimension x="0" y="-10"/>
|
||||
</Offset>
|
||||
</Anchor>
|
||||
</Anchors>
|
||||
</FontString>
|
||||
<!-- Yesterday End -->
|
||||
<!-- Lifetime Begin -->
|
||||
<FontString name="$parentLifetimeLabel" inherits="GameFontDisableSmall" text="HONOR_LIFETIME">
|
||||
<Anchors>
|
||||
<Anchor point="LEFT" relativeTo="$parentYesterdayLabel" relativePoint="RIGHT">
|
||||
<Offset>
|
||||
<AbsDimension x="30" y="0"/>
|
||||
</Offset>
|
||||
</Anchor>
|
||||
</Anchors>
|
||||
</FontString>
|
||||
<FontString name="$parentLifetimeKills" inherits="GameFontHighlightSmall">
|
||||
<Anchors>
|
||||
<Anchor point="TOP" relativeTo="$parentLifetimeLabel" relativePoint="BOTTOM">
|
||||
<Offset>
|
||||
<AbsDimension x="0" y="-10"/>
|
||||
</Offset>
|
||||
</Anchor>
|
||||
</Anchors>
|
||||
</FontString>
|
||||
<FontString name="$parentLifetimeHonor" inherits="GameFontDisableSmall" text="-">
|
||||
<Anchors>
|
||||
<Anchor point="TOP" relativeTo="$parentLifetimeKills" relativePoint="BOTTOM">
|
||||
<Offset>
|
||||
<AbsDimension x="0" y="-10"/>
|
||||
</Offset>
|
||||
</Anchor>
|
||||
</Anchors>
|
||||
</FontString>
|
||||
<!-- Lifetime End -->
|
||||
</Layer>
|
||||
</Layers>
|
||||
</Frame>
|
||||
<!-- Arena Teams -->
|
||||
<Frame name="InspectPVPTeam1Standard" inherits="PVPTeamStandardTemplate">
|
||||
<Anchors>
|
||||
<Anchor point="LEFT" relativeTo="InspectPVPFrameBackground">
|
||||
<Offset>
|
||||
<AbsDimension x="16" y="85"/>
|
||||
</Offset>
|
||||
</Anchor>
|
||||
</Anchors>
|
||||
</Frame>
|
||||
<Button name="InspectPVPTeam1" inherits="PVPTeamBorderTemplate" id="1">
|
||||
<Anchors>
|
||||
<Anchor point="LEFT" relativeTo="InspectPVPTeam1Standard">
|
||||
<Offset>
|
||||
<AbsDimension x="33" y="0"/>
|
||||
</Offset>
|
||||
</Anchor>
|
||||
</Anchors>
|
||||
<Layers>
|
||||
<Layer level="BACKGROUND">
|
||||
<FontString name="$parentTeamType" inherits="GameFontDisableLarge" hidden="true">
|
||||
<Anchors>
|
||||
<Anchor point="CENTER">
|
||||
<Offset>
|
||||
<AbsDimension x="-8" y="0"/>
|
||||
</Offset>
|
||||
</Anchor>
|
||||
</Anchors>
|
||||
</FontString>
|
||||
</Layer>
|
||||
</Layers>
|
||||
<Frames>
|
||||
<Frame name="$parentData" inherits="PVPTeamDataTemplate" hidden="true">
|
||||
<Anchors>
|
||||
<Anchor point="TOPLEFT"/>
|
||||
</Anchors>
|
||||
</Frame>
|
||||
</Frames>
|
||||
<Scripts>
|
||||
<OnClick>
|
||||
</OnClick>
|
||||
<OnEnter>
|
||||
</OnEnter>
|
||||
<OnLeave>
|
||||
</OnLeave>
|
||||
<OnMouseUp>
|
||||
</OnMouseUp>
|
||||
<OnMouseDown>
|
||||
</OnMouseDown>
|
||||
</Scripts>
|
||||
</Button>
|
||||
<Frame name="InspectPVPTeam2Standard" inherits="PVPTeamStandardTemplate">
|
||||
<Anchors>
|
||||
<Anchor point="LEFT" relativeTo="InspectPVPFrameBackground">
|
||||
<Offset>
|
||||
<AbsDimension x="16" y="0"/>
|
||||
</Offset>
|
||||
</Anchor>
|
||||
</Anchors>
|
||||
</Frame>
|
||||
<Button name="InspectPVPTeam2" inherits="PVPTeamBorderTemplate" id="2">
|
||||
<Anchors>
|
||||
<Anchor point="LEFT" relativeTo="InspectPVPTeam2Standard">
|
||||
<Offset>
|
||||
<AbsDimension x="33" y="0"/>
|
||||
</Offset>
|
||||
</Anchor>
|
||||
</Anchors>
|
||||
<Layers>
|
||||
<Layer level="BACKGROUND">
|
||||
<FontString name="$parentTeamType" inherits="GameFontDisableLarge" hidden="true">
|
||||
<Anchors>
|
||||
<Anchor point="CENTER">
|
||||
<Offset>
|
||||
<AbsDimension x="-8" y="0"/>
|
||||
</Offset>
|
||||
</Anchor>
|
||||
</Anchors>
|
||||
</FontString>
|
||||
</Layer>
|
||||
</Layers>
|
||||
<Frames>
|
||||
<Frame name="$parentData" inherits="PVPTeamDataTemplate" hidden="true">
|
||||
<Anchors>
|
||||
<Anchor point="TOPLEFT"/>
|
||||
</Anchors>
|
||||
</Frame>
|
||||
</Frames>
|
||||
<Scripts>
|
||||
<OnClick>
|
||||
</OnClick>
|
||||
<OnEnter>
|
||||
</OnEnter>
|
||||
<OnLeave>
|
||||
</OnLeave>
|
||||
<OnMouseUp>
|
||||
</OnMouseUp>
|
||||
<OnMouseDown>
|
||||
</OnMouseDown>
|
||||
</Scripts>
|
||||
</Button>
|
||||
<Frame name="InspectPVPTeam3Standard" inherits="PVPTeamStandardTemplate">
|
||||
<Anchors>
|
||||
<Anchor point="LEFT" relativeTo="InspectPVPFrameBackground">
|
||||
<Offset>
|
||||
<AbsDimension x="16" y="-85"/>
|
||||
</Offset>
|
||||
</Anchor>
|
||||
</Anchors>
|
||||
</Frame>
|
||||
<Button name="InspectPVPTeam3" inherits="PVPTeamBorderTemplate" id="3">
|
||||
<Anchors>
|
||||
<Anchor point="LEFT" relativeTo="InspectPVPTeam3Standard">
|
||||
<Offset>
|
||||
<AbsDimension x="33" y="0"/>
|
||||
</Offset>
|
||||
</Anchor>
|
||||
</Anchors>
|
||||
<Layers>
|
||||
<Layer level="BACKGROUND">
|
||||
<FontString name="$parentTeamType" inherits="GameFontDisableLarge" hidden="true">
|
||||
<Anchors>
|
||||
<Anchor point="CENTER">
|
||||
<Offset>
|
||||
<AbsDimension x="-8" y="0"/>
|
||||
</Offset>
|
||||
</Anchor>
|
||||
</Anchors>
|
||||
</FontString>
|
||||
</Layer>
|
||||
</Layers>
|
||||
<Frames>
|
||||
<Frame name="$parentData" inherits="PVPTeamDataTemplate" hidden="true">
|
||||
<Anchors>
|
||||
<Anchor point="TOPLEFT"/>
|
||||
</Anchors>
|
||||
</Frame>
|
||||
</Frames>
|
||||
<Scripts>
|
||||
<OnClick>
|
||||
</OnClick>
|
||||
<OnEnter>
|
||||
</OnEnter>
|
||||
<OnLeave>
|
||||
</OnLeave>
|
||||
<OnMouseUp>
|
||||
</OnMouseUp>
|
||||
<OnMouseDown>
|
||||
</OnMouseDown>
|
||||
</Scripts>
|
||||
</Button>
|
||||
</Frames>
|
||||
<Scripts>
|
||||
<OnLoad function="InspectPVPFrame_OnLoad"/>
|
||||
<OnShow function="InspectPVPFrame_OnShow"/>
|
||||
<OnEvent function="InspectPVPFrame_OnEvent"/>
|
||||
</Scripts>
|
||||
</Frame>
|
||||
</Ui>
|
||||
@@ -0,0 +1,148 @@
|
||||
|
||||
function InspectPaperDollFrame_OnLoad(self)
|
||||
self:RegisterEvent("UNIT_MODEL_CHANGED");
|
||||
self:RegisterEvent("UNIT_LEVEL");
|
||||
end
|
||||
|
||||
function InspectModelFrame_OnUpdate(self, elapsedTime)
|
||||
if ( InspectModelRotateLeftButton:GetButtonState() == "PUSHED" ) then
|
||||
self.rotation = self.rotation + (elapsedTime * 2 * PI * ROTATIONS_PER_SECOND);
|
||||
if ( self.rotation < 0 ) then
|
||||
self.rotation = self.rotation + (2 * PI);
|
||||
end
|
||||
InspectModelFrame:SetRotation(self.rotation);
|
||||
end
|
||||
if ( InspectModelRotateRightButton:GetButtonState() == "PUSHED" ) then
|
||||
self.rotation = self.rotation - (elapsedTime * 2 * PI * ROTATIONS_PER_SECOND);
|
||||
if ( self.rotation > (2 * PI) ) then
|
||||
self.rotation = self.rotation - (2 * PI);
|
||||
end
|
||||
InspectModelFrame:SetRotation(self.rotation);
|
||||
end
|
||||
end
|
||||
|
||||
function InspectModelFrame_OnLoad(self)
|
||||
self.rotation = 0.61;
|
||||
InspectModelFrame:SetRotation(self.rotation);
|
||||
self:RegisterEvent("DISPLAY_SIZE_CHANGED");
|
||||
end
|
||||
|
||||
function InspectModelRotateLeftButton_OnClick()
|
||||
InspectModelFrame.rotation = InspectModelFrame.rotation - 0.03;
|
||||
InspectModelFrame:SetRotation(InspectModelFrame.rotation);
|
||||
PlaySound("igInventoryRotateCharacter");
|
||||
end
|
||||
|
||||
function InspectModelRotateRightButton_OnClick()
|
||||
InspectModelFrame.rotation = InspectModelFrame.rotation + 0.03;
|
||||
InspectModelFrame:SetRotation(InspectModelFrame.rotation);
|
||||
PlaySound("igInventoryRotateCharacter");
|
||||
end
|
||||
|
||||
function InspectPaperDollFrame_OnEvent(self, event, unit)
|
||||
if ( unit and unit == InspectFrame.unit ) then
|
||||
if ( event == "UNIT_MODEL_CHANGED" ) then
|
||||
InspectModelFrame:RefreshUnit();
|
||||
elseif ( event == "UNIT_LEVEL" ) then
|
||||
InspectPaperDollFrame_SetLevel();
|
||||
end
|
||||
return;
|
||||
end
|
||||
end
|
||||
|
||||
function InspectPaperDollFrame_SetLevel()
|
||||
local unit, level = InspectFrame.unit, UnitLevel(InspectFrame.unit);
|
||||
|
||||
if ( level == -1 ) then
|
||||
level = "??";
|
||||
end
|
||||
|
||||
InspectLevelText:SetFormattedText(PLAYER_LEVEL,level, UnitRace(unit), UnitClass(unit));
|
||||
end
|
||||
|
||||
function InspectPaperDollFrame_OnShow()
|
||||
InspectModelFrame:SetUnit(InspectFrame.unit);
|
||||
InspectPaperDollFrame_SetLevel();
|
||||
InspectPaperDollItemSlotButton_Update(InspectHeadSlot);
|
||||
InspectPaperDollItemSlotButton_Update(InspectNeckSlot);
|
||||
InspectPaperDollItemSlotButton_Update(InspectShoulderSlot);
|
||||
InspectPaperDollItemSlotButton_Update(InspectBackSlot);
|
||||
InspectPaperDollItemSlotButton_Update(InspectChestSlot);
|
||||
InspectPaperDollItemSlotButton_Update(InspectShirtSlot);
|
||||
InspectPaperDollItemSlotButton_Update(InspectTabardSlot);
|
||||
InspectPaperDollItemSlotButton_Update(InspectWristSlot);
|
||||
InspectPaperDollItemSlotButton_Update(InspectHandsSlot);
|
||||
InspectPaperDollItemSlotButton_Update(InspectWaistSlot);
|
||||
InspectPaperDollItemSlotButton_Update(InspectLegsSlot);
|
||||
InspectPaperDollItemSlotButton_Update(InspectFeetSlot);
|
||||
InspectPaperDollItemSlotButton_Update(InspectFinger0Slot);
|
||||
InspectPaperDollItemSlotButton_Update(InspectFinger1Slot);
|
||||
InspectPaperDollItemSlotButton_Update(InspectTrinket0Slot);
|
||||
InspectPaperDollItemSlotButton_Update(InspectTrinket1Slot);
|
||||
InspectPaperDollItemSlotButton_Update(InspectMainHandSlot);
|
||||
InspectPaperDollItemSlotButton_Update(InspectSecondaryHandSlot);
|
||||
InspectPaperDollItemSlotButton_Update(InspectRangedSlot);
|
||||
end
|
||||
|
||||
function InspectPaperDollItemSlotButton_OnLoad(self)
|
||||
self:RegisterEvent("UNIT_INVENTORY_CHANGED");
|
||||
local slotName = self:GetName();
|
||||
local id;
|
||||
local textureName;
|
||||
local checkRelic;
|
||||
id, textureName, checkRelic = GetInventorySlotInfo(strsub(slotName,8));
|
||||
self:SetID(id);
|
||||
local texture = _G[slotName.."IconTexture"];
|
||||
texture:SetTexture(textureName);
|
||||
self.backgroundTextureName = textureName;
|
||||
self.checkRelic = checkRelic;
|
||||
end
|
||||
|
||||
function InspectPaperDollItemSlotButton_OnEvent(self, event, ...)
|
||||
if ( event == "UNIT_INVENTORY_CHANGED" ) then
|
||||
local arg1 = ...;
|
||||
if ( arg1 == InspectFrame.unit ) then
|
||||
InspectPaperDollItemSlotButton_Update(self);
|
||||
end
|
||||
return;
|
||||
end
|
||||
end
|
||||
|
||||
function InspectPaperDollItemSlotButton_OnEnter(self)
|
||||
GameTooltip:SetOwner(self, "ANCHOR_RIGHT");
|
||||
if ( not GameTooltip:SetInventoryItem(InspectFrame.unit, self:GetID()) ) then
|
||||
local text = _G[strupper(strsub(self:GetName(), 8))];
|
||||
if ( self.checkRelic and UnitHasRelicSlot(InspectFrame.unit) ) then
|
||||
text = _G["RELICSLOT"];
|
||||
end
|
||||
GameTooltip:SetText(text);
|
||||
end
|
||||
CursorUpdate(self);
|
||||
end
|
||||
|
||||
function InspectPaperDollItemSlotButton_Update(button)
|
||||
local unit = InspectFrame.unit;
|
||||
local textureName = GetInventoryItemTexture(unit, button:GetID());
|
||||
if ( textureName ) then
|
||||
SetItemButtonTexture(button, textureName);
|
||||
SetItemButtonCount(button, GetInventoryItemCount(unit, button:GetID()));
|
||||
button.hasItem = 1;
|
||||
else
|
||||
local textureName = button.backgroundTextureName;
|
||||
if ( button.checkRelic and UnitHasRelicSlot(unit) ) then
|
||||
textureName = "Interface\\Paperdoll\\UI-PaperDoll-Slot-Relic.blp";
|
||||
end
|
||||
SetItemButtonTexture(button, textureName);
|
||||
SetItemButtonCount(button, 0);
|
||||
button.hasItem = nil;
|
||||
end
|
||||
if ( GameTooltip:IsOwned(button) ) then
|
||||
if ( texture ) then
|
||||
if ( not GameTooltip:SetInventoryItem(InspectFrame.unit, button:GetID()) ) then
|
||||
GameTooltip:SetText(_G[strupper(strsub(button:GetName(), 8))]);
|
||||
end
|
||||
else
|
||||
GameTooltip:Hide();
|
||||
end
|
||||
end
|
||||
end
|
||||
@@ -0,0 +1,352 @@
|
||||
<Ui xmlns="http://www.blizzard.com/wow/ui/" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="http://www.blizzard.com/wow/ui/
|
||||
..\..\FrameXML\UI.xsd">
|
||||
<Script file="InspectPaperDollFrame.lua"/>
|
||||
<Button name="InspectPaperDollItemSlotButtonTemplate" inherits="ItemButtonTemplate" virtual="true">
|
||||
<Scripts>
|
||||
<OnLoad>
|
||||
InspectPaperDollItemSlotButton_OnLoad(self);
|
||||
</OnLoad>
|
||||
<OnEvent>
|
||||
InspectPaperDollItemSlotButton_OnEvent(self, event, ...);
|
||||
</OnEvent>
|
||||
<OnClick>
|
||||
HandleModifiedItemClick(GetInventoryItemLink(InspectFrame.unit, self:GetID()));
|
||||
</OnClick>
|
||||
<OnUpdate>
|
||||
CursorOnUpdate(self);
|
||||
if ( GameTooltip:IsOwned(self) ) then
|
||||
InspectPaperDollItemSlotButton_OnEnter(self);
|
||||
end
|
||||
</OnUpdate>
|
||||
<OnEnter>
|
||||
InspectPaperDollItemSlotButton_OnEnter(self, motion);
|
||||
</OnEnter>
|
||||
<OnLeave>
|
||||
GameTooltip:Hide();
|
||||
ResetCursor();
|
||||
</OnLeave>
|
||||
</Scripts>
|
||||
<NormalTexture file="Interface\Buttons\UI-Quickslot2">
|
||||
<Size>
|
||||
<AbsDimension x="64" y="64"/>
|
||||
</Size>
|
||||
<Anchors>
|
||||
<Anchor point="CENTER">
|
||||
<Offset>
|
||||
<AbsDimension x="0" y="-1"/>
|
||||
</Offset>
|
||||
</Anchor>
|
||||
</Anchors>
|
||||
</NormalTexture>
|
||||
</Button>
|
||||
<Frame name="InspectPaperDollFrame" setAllPoints="true" parent="InspectFrame" id="1">
|
||||
<Layers>
|
||||
<Layer level="BACKGROUND">
|
||||
<Texture file="Interface\PaperDollInfoFrame\UI-Character-CharacterTab-L1">
|
||||
<Size>
|
||||
<AbsDimension x="256" y="256"/>
|
||||
</Size>
|
||||
<Anchors>
|
||||
<Anchor point="TOPLEFT"/>
|
||||
</Anchors>
|
||||
</Texture>
|
||||
<Texture file="Interface\PaperDollInfoFrame\UI-Character-CharacterTab-R1">
|
||||
<Size>
|
||||
<AbsDimension x="128" y="256"/>
|
||||
</Size>
|
||||
<Anchors>
|
||||
<Anchor point="TOPLEFT">
|
||||
<Offset>
|
||||
<AbsDimension x="256" y="0"/>
|
||||
</Offset>
|
||||
</Anchor>
|
||||
</Anchors>
|
||||
</Texture>
|
||||
<Texture file="Interface\PaperDollInfoFrame\UI-Character-CharacterTab-BottomLeft">
|
||||
<Size>
|
||||
<AbsDimension x="256" y="256"/>
|
||||
</Size>
|
||||
<Anchors>
|
||||
<Anchor point="TOPLEFT">
|
||||
<Offset>
|
||||
<AbsDimension x="0" y="-256"/>
|
||||
</Offset>
|
||||
</Anchor>
|
||||
</Anchors>
|
||||
</Texture>
|
||||
<Texture file="Interface\PaperDollInfoFrame\UI-Character-CharacterTab-BottomRight">
|
||||
<Size>
|
||||
<AbsDimension x="128" y="256"/>
|
||||
</Size>
|
||||
<Anchors>
|
||||
<Anchor point="TOPLEFT">
|
||||
<Offset>
|
||||
<AbsDimension x="256" y="-256"/>
|
||||
</Offset>
|
||||
</Anchor>
|
||||
</Anchors>
|
||||
</Texture>
|
||||
<FontString name="InspectLevelText" inherits="GameFontNormalSmall" text="Level level race class">
|
||||
<Anchors>
|
||||
<Anchor point="TOP" relativeTo="InspectNameText" relativePoint="BOTTOM">
|
||||
<Offset>
|
||||
<AbsDimension x="0" y="-6"/>
|
||||
</Offset>
|
||||
</Anchor>
|
||||
</Anchors>
|
||||
</FontString>
|
||||
<FontString name="InspectTitleText" inherits="GameFontNormalSmall" text="title of the player" hidden="true">
|
||||
<Anchors>
|
||||
<Anchor point="TOP" relativeTo="InspectLevelText" relativePoint="BOTTOM">
|
||||
<Offset>
|
||||
<AbsDimension x="0" y="-1"/>
|
||||
</Offset>
|
||||
</Anchor>
|
||||
</Anchors>
|
||||
</FontString>
|
||||
<FontString name="InspectGuildText" inherits="GameFontNormalSmall" text="title of guild" hidden="true">
|
||||
<Anchors>
|
||||
<Anchor point="TOP" relativeTo="InspectTitleText" relativePoint="BOTTOM">
|
||||
<Offset>
|
||||
<AbsDimension x="0" y="-1"/>
|
||||
</Offset>
|
||||
</Anchor>
|
||||
</Anchors>
|
||||
</FontString>
|
||||
</Layer>
|
||||
</Layers>
|
||||
<Frames>
|
||||
<PlayerModel name="InspectModelFrame">
|
||||
<Size>
|
||||
<AbsDimension x="233" y="300"/>
|
||||
</Size>
|
||||
<Anchors>
|
||||
<Anchor point="TOPLEFT">
|
||||
<Offset>
|
||||
<AbsDimension x="65" y="-78"/>
|
||||
</Offset>
|
||||
</Anchor>
|
||||
</Anchors>
|
||||
<Scripts>
|
||||
<OnLoad function="InspectModelFrame_OnLoad"/>
|
||||
<OnEvent>
|
||||
self:RefreshUnit();
|
||||
</OnEvent>
|
||||
<OnUpdate function="InspectModelFrame_OnUpdate"/>
|
||||
</Scripts>
|
||||
<Frames>
|
||||
<Button name="InspectModelRotateLeftButton">
|
||||
<Size>
|
||||
<AbsDimension x="35" y="35"/>
|
||||
</Size>
|
||||
<Anchors>
|
||||
<Anchor point="TOPLEFT" relativeTo="InspectModelFrame" relativePoint="TOPLEFT"/>
|
||||
</Anchors>
|
||||
<Scripts>
|
||||
<OnLoad>
|
||||
self:RegisterForClicks("LeftButtonDown", "LeftButtonUp");
|
||||
</OnLoad>
|
||||
<OnClick function="InspectModelRotateLeftButton_OnClick"/>
|
||||
</Scripts>
|
||||
<NormalTexture file="Interface\Buttons\UI-RotationLeft-Button-Up"/>
|
||||
<PushedTexture file="Interface\Buttons\UI-RotationLeft-Button-Down"/>
|
||||
<HighlightTexture file="Interface\Buttons\ButtonHilight-Round" alphaMode="ADD"/>
|
||||
</Button>
|
||||
<Button name="InspectModelRotateRightButton">
|
||||
<Size>
|
||||
<AbsDimension x="35" y="35"/>
|
||||
</Size>
|
||||
<Anchors>
|
||||
<Anchor point="TOPLEFT" relativeTo="InspectModelRotateLeftButton" relativePoint="TOPRIGHT"/>
|
||||
</Anchors>
|
||||
<Scripts>
|
||||
<OnLoad>
|
||||
self:RegisterForClicks("LeftButtonDown", "LeftButtonUp");
|
||||
</OnLoad>
|
||||
<OnClick function="InspectModelRotateRightButton_OnClick"/>
|
||||
</Scripts>
|
||||
<NormalTexture file="Interface\Buttons\UI-RotationRight-Button-Up"/>
|
||||
<PushedTexture file="Interface\Buttons\UI-RotationRight-Button-Down"/>
|
||||
<HighlightTexture file="Interface\Buttons\ButtonHilight-Round" alphaMode="ADD"/>
|
||||
</Button>
|
||||
</Frames>
|
||||
</PlayerModel>
|
||||
<Button name="InspectHeadSlot" inherits="InspectPaperDollItemSlotButtonTemplate">
|
||||
<Anchors>
|
||||
<Anchor point="TOPLEFT">
|
||||
<Offset>
|
||||
<AbsDimension x="21" y="-74"/>
|
||||
</Offset>
|
||||
</Anchor>
|
||||
</Anchors>
|
||||
</Button>
|
||||
<Button name="InspectNeckSlot" inherits="InspectPaperDollItemSlotButtonTemplate">
|
||||
<Anchors>
|
||||
<Anchor point="TOPLEFT" relativeTo="InspectHeadSlot" relativePoint="BOTTOMLEFT">
|
||||
<Offset>
|
||||
<AbsDimension x="0" y="-4"/>
|
||||
</Offset>
|
||||
</Anchor>
|
||||
</Anchors>
|
||||
</Button>
|
||||
<Button name="InspectShoulderSlot" inherits="InspectPaperDollItemSlotButtonTemplate">
|
||||
<Anchors>
|
||||
<Anchor point="TOPLEFT" relativeTo="InspectNeckSlot" relativePoint="BOTTOMLEFT">
|
||||
<Offset>
|
||||
<AbsDimension x="0" y="-4"/>
|
||||
</Offset>
|
||||
</Anchor>
|
||||
</Anchors>
|
||||
</Button>
|
||||
<Button name="InspectBackSlot" inherits="InspectPaperDollItemSlotButtonTemplate">
|
||||
<Anchors>
|
||||
<Anchor point="TOPLEFT" relativeTo="InspectShoulderSlot" relativePoint="BOTTOMLEFT">
|
||||
<Offset>
|
||||
<AbsDimension x="0" y="-4"/>
|
||||
</Offset>
|
||||
</Anchor>
|
||||
</Anchors>
|
||||
</Button>
|
||||
<Button name="InspectChestSlot" inherits="InspectPaperDollItemSlotButtonTemplate">
|
||||
<Anchors>
|
||||
<Anchor point="TOPLEFT" relativeTo="InspectBackSlot" relativePoint="BOTTOMLEFT">
|
||||
<Offset>
|
||||
<AbsDimension x="0" y="-4"/>
|
||||
</Offset>
|
||||
</Anchor>
|
||||
</Anchors>
|
||||
</Button>
|
||||
<Button name="InspectShirtSlot" inherits="InspectPaperDollItemSlotButtonTemplate">
|
||||
<Anchors>
|
||||
<Anchor point="TOPLEFT" relativeTo="InspectChestSlot" relativePoint="BOTTOMLEFT">
|
||||
<Offset>
|
||||
<AbsDimension x="0" y="-4"/>
|
||||
</Offset>
|
||||
</Anchor>
|
||||
</Anchors>
|
||||
</Button>
|
||||
<Button name="InspectTabardSlot" inherits="InspectPaperDollItemSlotButtonTemplate">
|
||||
<Anchors>
|
||||
<Anchor point="TOPLEFT" relativeTo="InspectShirtSlot" relativePoint="BOTTOMLEFT">
|
||||
<Offset>
|
||||
<AbsDimension x="0" y="-4"/>
|
||||
</Offset>
|
||||
</Anchor>
|
||||
</Anchors>
|
||||
</Button>
|
||||
<Button name="InspectWristSlot" inherits="InspectPaperDollItemSlotButtonTemplate">
|
||||
<Anchors>
|
||||
<Anchor point="TOPLEFT" relativeTo="InspectTabardSlot" relativePoint="BOTTOMLEFT">
|
||||
<Offset>
|
||||
<AbsDimension x="0" y="-4"/>
|
||||
</Offset>
|
||||
</Anchor>
|
||||
</Anchors>
|
||||
</Button>
|
||||
<Button name="InspectHandsSlot" inherits="InspectPaperDollItemSlotButtonTemplate">
|
||||
<Anchors>
|
||||
<Anchor point="TOPLEFT">
|
||||
<Offset>
|
||||
<AbsDimension x="305" y="-74"/>
|
||||
</Offset>
|
||||
</Anchor>
|
||||
</Anchors>
|
||||
</Button>
|
||||
<Button name="InspectWaistSlot" inherits="InspectPaperDollItemSlotButtonTemplate">
|
||||
<Anchors>
|
||||
<Anchor point="TOPLEFT" relativeTo="InspectHandsSlot" relativePoint="BOTTOMLEFT">
|
||||
<Offset>
|
||||
<AbsDimension x="0" y="-4"/>
|
||||
</Offset>
|
||||
</Anchor>
|
||||
</Anchors>
|
||||
</Button>
|
||||
<Button name="InspectLegsSlot" inherits="InspectPaperDollItemSlotButtonTemplate">
|
||||
<Anchors>
|
||||
<Anchor point="TOPLEFT" relativeTo="InspectWaistSlot" relativePoint="BOTTOMLEFT">
|
||||
<Offset>
|
||||
<AbsDimension x="0" y="-4"/>
|
||||
</Offset>
|
||||
</Anchor>
|
||||
</Anchors>
|
||||
</Button>
|
||||
<Button name="InspectFeetSlot" inherits="InspectPaperDollItemSlotButtonTemplate">
|
||||
<Anchors>
|
||||
<Anchor point="TOPLEFT" relativeTo="InspectLegsSlot" relativePoint="BOTTOMLEFT">
|
||||
<Offset>
|
||||
<AbsDimension x="0" y="-4"/>
|
||||
</Offset>
|
||||
</Anchor>
|
||||
</Anchors>
|
||||
</Button>
|
||||
<Button name="InspectFinger0Slot" inherits="InspectPaperDollItemSlotButtonTemplate">
|
||||
<Anchors>
|
||||
<Anchor point="TOPLEFT" relativeTo="InspectFeetSlot" relativePoint="BOTTOMLEFT">
|
||||
<Offset>
|
||||
<AbsDimension x="0" y="-4"/>
|
||||
</Offset>
|
||||
</Anchor>
|
||||
</Anchors>
|
||||
</Button>
|
||||
<Button name="InspectFinger1Slot" inherits="InspectPaperDollItemSlotButtonTemplate">
|
||||
<Anchors>
|
||||
<Anchor point="TOPLEFT" relativeTo="InspectFinger0Slot" relativePoint="BOTTOMLEFT">
|
||||
<Offset>
|
||||
<AbsDimension x="0" y="-4"/>
|
||||
</Offset>
|
||||
</Anchor>
|
||||
</Anchors>
|
||||
</Button>
|
||||
<Button name="InspectTrinket0Slot" inherits="InspectPaperDollItemSlotButtonTemplate">
|
||||
<Anchors>
|
||||
<Anchor point="TOPLEFT" relativeTo="InspectFinger1Slot" relativePoint="BOTTOMLEFT">
|
||||
<Offset>
|
||||
<AbsDimension x="0" y="-4"/>
|
||||
</Offset>
|
||||
</Anchor>
|
||||
</Anchors>
|
||||
</Button>
|
||||
<Button name="InspectTrinket1Slot" inherits="InspectPaperDollItemSlotButtonTemplate">
|
||||
<Anchors>
|
||||
<Anchor point="TOPLEFT" relativeTo="InspectTrinket0Slot" relativePoint="BOTTOMLEFT">
|
||||
<Offset>
|
||||
<AbsDimension x="0" y="-4"/>
|
||||
</Offset>
|
||||
</Anchor>
|
||||
</Anchors>
|
||||
</Button>
|
||||
<Button name="InspectMainHandSlot" inherits="InspectPaperDollItemSlotButtonTemplate">
|
||||
<Anchors>
|
||||
<Anchor point="TOPLEFT" relativePoint="BOTTOMLEFT">
|
||||
<Offset>
|
||||
<AbsDimension x="122" y="127"/>
|
||||
</Offset>
|
||||
</Anchor>
|
||||
</Anchors>
|
||||
</Button>
|
||||
<Button name="InspectSecondaryHandSlot" inherits="InspectPaperDollItemSlotButtonTemplate">
|
||||
<Anchors>
|
||||
<Anchor point="TOPLEFT" relativeTo="InspectMainHandSlot" relativePoint="TOPRIGHT">
|
||||
<Offset>
|
||||
<AbsDimension x="5" y="0"/>
|
||||
</Offset>
|
||||
</Anchor>
|
||||
</Anchors>
|
||||
</Button>
|
||||
<Button name="InspectRangedSlot" inherits="InspectPaperDollItemSlotButtonTemplate">
|
||||
<Anchors>
|
||||
<Anchor point="TOPLEFT" relativeTo="InspectSecondaryHandSlot" relativePoint="TOPRIGHT">
|
||||
<Offset>
|
||||
<AbsDimension x="5" y="0"/>
|
||||
</Offset>
|
||||
</Anchor>
|
||||
</Anchors>
|
||||
</Button>
|
||||
</Frames>
|
||||
<Scripts>
|
||||
<OnLoad function="InspectPaperDollFrame_OnLoad"/>
|
||||
<OnEvent function="InspectPaperDollFrame_OnEvent"/>
|
||||
<OnShow function="InspectPaperDollFrame_OnShow"/>
|
||||
</Scripts>
|
||||
</Frame>
|
||||
</Ui>
|
||||
@@ -0,0 +1,151 @@
|
||||
|
||||
local talentSpecInfoCache = {};
|
||||
|
||||
function InspectTalentFrameTalent_OnClick(self, button)
|
||||
if ( IsModifiedClick("CHATLINK") ) then
|
||||
local link = GetTalentLink(PanelTemplates_GetSelectedTab(InspectTalentFrame), self:GetID(),
|
||||
InspectTalentFrame.inspect, InspectTalentFrame.pet, InspectTalentFrame.talentGroup);
|
||||
if ( link ) then
|
||||
ChatEdit_InsertLink(link);
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
function InspectTalentFrameTalent_OnEvent(self, event, ...)
|
||||
if ( GameTooltip:IsOwned(self) ) then
|
||||
GameTooltip:SetTalent(PanelTemplates_GetSelectedTab(InspectTalentFrame), self:GetID(),
|
||||
InspectTalentFrame.inspect, InspectTalentFrame.pet, InspectTalentFrame.talentGroup);
|
||||
end
|
||||
end
|
||||
|
||||
function InspectTalentFrameTalent_OnEnter(self)
|
||||
GameTooltip:SetOwner(self, "ANCHOR_RIGHT");
|
||||
GameTooltip:SetTalent(PanelTemplates_GetSelectedTab(InspectTalentFrame), self:GetID(),
|
||||
InspectTalentFrame.inspect, InspectTalentFrame.pet, InspectTalentFrame.talentGroup);
|
||||
end
|
||||
|
||||
function InspectTalentFrame_UpdateTabs()
|
||||
local numTabs = GetNumTalentTabs(InspectTalentFrame.inspect, InspectTalentFrame.pet);
|
||||
local selectedTab = PanelTemplates_GetSelectedTab(InspectTalentFrame);
|
||||
local tab;
|
||||
for i = 1, MAX_TALENT_TABS do
|
||||
tab = _G["InspectTalentFrameTab"..i];
|
||||
if ( tab ) then
|
||||
talentSpecInfoCache[i] = talentSpecInfoCache[i] or { };
|
||||
if ( i <= numTabs ) then
|
||||
local name, icon, pointsSpent, background, previewPointsSpent = GetTalentTabInfo(i, InspectTalentFrame.inspect, InspectTalentFrame.pet, InspectTalentFrame.talentGroup);
|
||||
if ( i == selectedTab ) then
|
||||
-- If tab is the selected tab set the points spent info
|
||||
local displayPointsSpent = pointsSpent + previewPointsSpent;
|
||||
InspectTalentFrameSpentPointsText:SetFormattedText(MASTERY_POINTS_SPENT, name, HIGHLIGHT_FONT_COLOR_CODE..displayPointsSpent..FONT_COLOR_CODE_CLOSE);
|
||||
InspectTalentFrame.pointsSpent = pointsSpent;
|
||||
InspectTalentFrame.previewPointsSpent = previewPointsSpent;
|
||||
end
|
||||
tab:SetText(name);
|
||||
PanelTemplates_TabResize(tab, -10);
|
||||
tab:Show();
|
||||
else
|
||||
tab:Hide();
|
||||
talentSpecInfoCache[i].name = nil;
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
function InspectTalentFrame_Update()
|
||||
-- update spec info first
|
||||
TalentFrame_UpdateSpecInfoCache(talentSpecInfoCache, InspectTalentFrame.inspect, InspectTalentFrame.pet, InspectTalentFrame.talentGroup);
|
||||
|
||||
-- update tabs
|
||||
|
||||
-- select a tab if one is not already selected
|
||||
if ( not PanelTemplates_GetSelectedTab(InspectTalentFrame) ) then
|
||||
-- if there is a primary tab then we'll prefer that one
|
||||
if ( talentSpecInfoCache.primaryTabIndex > 0 ) then
|
||||
PanelTemplates_SetTab(InspectTalentFrame, talentSpecInfoCache.primaryTabIndex);
|
||||
else
|
||||
PanelTemplates_SetTab(InspectTalentFrame, DEFAULT_TALENT_TAB);
|
||||
end
|
||||
end
|
||||
InspectTalentFrame_UpdateTabs();
|
||||
|
||||
-- update parent tabs
|
||||
PanelTemplates_UpdateTabs(InspectFrame);
|
||||
end
|
||||
|
||||
function InspectTalentFrame_Refresh()
|
||||
InspectTalentFrame.talentGroup = GetActiveTalentGroup(InspectTalentFrame.inspect);
|
||||
InspectTalentFrame.unit = InspectFrame.unit;
|
||||
TalentFrame_Update(InspectTalentFrame);
|
||||
end
|
||||
|
||||
function InspectTalentFrame_OnLoad(self)
|
||||
self.updateFunction = InspectTalentFrame_Update;
|
||||
self.inspect = true;
|
||||
self.pet = false;
|
||||
self.talentGroup = 1;
|
||||
|
||||
TalentFrame_Load(self);
|
||||
|
||||
local button;
|
||||
for i = 1, MAX_NUM_TALENTS do
|
||||
button = _G["InspectTalentFrameTalent"..i];
|
||||
if ( button ) then
|
||||
button:SetScript("OnClick", InspectTalentFrameTalent_OnClick);
|
||||
button:SetScript("OnEvent", InspectTalentFrameTalent_OnEvent);
|
||||
button:SetScript("OnEnter", InspectTalentFrameTalent_OnEnter);
|
||||
end
|
||||
end
|
||||
|
||||
-- setup tabs
|
||||
PanelTemplates_SetNumTabs(self, MAX_TALENT_TABS);
|
||||
PanelTemplates_UpdateTabs(self);
|
||||
end
|
||||
|
||||
function InspectTalentFrame_OnShow()
|
||||
InspectTalentFrame:RegisterEvent("INSPECT_TALENT_READY");
|
||||
InspectTalentFrame_Refresh();
|
||||
end
|
||||
|
||||
function InspectTalentFrame_OnHide()
|
||||
InspectTalentFrame:UnregisterEvent("INSPECT_TALENT_READY");
|
||||
wipe(talentSpecInfoCache);
|
||||
end
|
||||
|
||||
function InspectTalentFrame_OnEvent(self, event, ...)
|
||||
if ( event == "INSPECT_TALENT_READY" ) then
|
||||
InspectTalentFrame_Refresh();
|
||||
end
|
||||
end
|
||||
|
||||
function InspectTalentFrameDownArrow_OnClick(self)
|
||||
local parent = self:GetParent();
|
||||
parent:SetValue(parent:GetValue() + (parent:GetHeight() / 2));
|
||||
PlaySound("UChatScrollButton");
|
||||
UIFrameFlashStop(InspectTalentFrameScrollButtonOverlay);
|
||||
end
|
||||
|
||||
function InspectTalentFramePointsBar_OnEnter(self)
|
||||
GameTooltip:SetOwner(self, "ANCHOR_RIGHT");
|
||||
GameTooltip:AddLine(TALENT_POINTS);
|
||||
local pointsColor;
|
||||
for index, info in ipairs(talentSpecInfoCache) do
|
||||
if ( info.name ) then
|
||||
if ( talentSpecInfoCache.primaryTabIndex == index ) then
|
||||
pointsColor = GREEN_FONT_COLOR;
|
||||
else
|
||||
pointsColor = HIGHLIGHT_FONT_COLOR;
|
||||
end
|
||||
GameTooltip:AddDoubleLine(
|
||||
info.name,
|
||||
info.pointsSpent,
|
||||
HIGHLIGHT_FONT_COLOR.r, HIGHLIGHT_FONT_COLOR.g, HIGHLIGHT_FONT_COLOR.b,
|
||||
pointsColor.r, pointsColor.g, pointsColor.b,
|
||||
1
|
||||
);
|
||||
end
|
||||
end
|
||||
|
||||
GameTooltip:Show();
|
||||
end
|
||||
|
||||
@@ -0,0 +1,453 @@
|
||||
<Ui xmlns="http://www.blizzard.com/wow/ui/" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="http://www.blizzard.com/wow/ui/
|
||||
..\..\FrameXML\UI.xsd">
|
||||
<Script file="InspectTalentFrame.lua"/>
|
||||
<Frame name="InspectTalentFrame" setAllPoints="true" enableMouse="true" parent="InspectFrame" hidden="true" id="4">
|
||||
<HitRectInsets>
|
||||
<AbsInset left="0" right="30" top="0" bottom="45"/>
|
||||
</HitRectInsets>
|
||||
<Layers>
|
||||
<Layer level="BACKGROUND">
|
||||
<Texture name="InspectTalentFramePortrait">
|
||||
<Size>
|
||||
<AbsDimension x="60" y="60"/>
|
||||
</Size>
|
||||
<Anchors>
|
||||
<Anchor point="TOPLEFT">
|
||||
<Offset>
|
||||
<AbsDimension x="7" y="-6"/>
|
||||
</Offset>
|
||||
</Anchor>
|
||||
</Anchors>
|
||||
</Texture>
|
||||
</Layer>
|
||||
<Layer level="BORDER">
|
||||
<Texture file="Interface\PaperDollInfoFrame\UI-Character-General-TopLeft">
|
||||
<Size>
|
||||
<AbsDimension x="256" y="256"/>
|
||||
</Size>
|
||||
<Anchors>
|
||||
<Anchor point="TOPLEFT">
|
||||
<Offset>
|
||||
<AbsDimension x="2" y="-1"/>
|
||||
</Offset>
|
||||
</Anchor>
|
||||
</Anchors>
|
||||
</Texture>
|
||||
<Texture file="Interface\PaperDollInfoFrame\UI-Character-General-TopRight">
|
||||
<Size>
|
||||
<AbsDimension x="128" y="256"/>
|
||||
</Size>
|
||||
<Anchors>
|
||||
<Anchor point="TOPRIGHT">
|
||||
<Offset>
|
||||
<AbsDimension x="2" y="-1"/>
|
||||
</Offset>
|
||||
</Anchor>
|
||||
</Anchors>
|
||||
</Texture>
|
||||
<Texture file="Interface\PaperDollInfoFrame\UI-Character-General-BottomLeft">
|
||||
<Size>
|
||||
<AbsDimension x="256" y="256"/>
|
||||
</Size>
|
||||
<Anchors>
|
||||
<Anchor point="BOTTOMLEFT">
|
||||
<Offset>
|
||||
<AbsDimension x="2" y="-1"/>
|
||||
</Offset>
|
||||
</Anchor>
|
||||
</Anchors>
|
||||
</Texture>
|
||||
<Texture file="Interface\PaperDollInfoFrame\UI-Character-General-BottomRight">
|
||||
<Size>
|
||||
<AbsDimension x="128" y="256"/>
|
||||
</Size>
|
||||
<Anchors>
|
||||
<Anchor point="BOTTOMRIGHT">
|
||||
<Offset>
|
||||
<AbsDimension x="2" y="-1"/>
|
||||
</Offset>
|
||||
</Anchor>
|
||||
</Anchors>
|
||||
</Texture>
|
||||
</Layer>
|
||||
<Layer level="ARTWORK">
|
||||
<Texture name="InspectTalentFrameBackgroundTopLeft">
|
||||
<Size>
|
||||
<AbsDimension x="256" y="256"/>
|
||||
</Size>
|
||||
<Anchors>
|
||||
<Anchor point="TOPLEFT">
|
||||
<Offset>
|
||||
<AbsDimension x="23" y="-77"/>
|
||||
</Offset>
|
||||
</Anchor>
|
||||
</Anchors>
|
||||
</Texture>
|
||||
<Texture name="InspectTalentFrameBackgroundTopRight">
|
||||
<Size>
|
||||
<AbsDimension x="64" y="256"/>
|
||||
</Size>
|
||||
<Anchors>
|
||||
<Anchor point="TOPLEFT" relativeTo="InspectTalentFrameBackgroundTopLeft" relativePoint="TOPRIGHT">
|
||||
<Offset>
|
||||
<AbsDimension x="0" y="0"/>
|
||||
</Offset>
|
||||
</Anchor>
|
||||
</Anchors>
|
||||
</Texture>
|
||||
<Texture name="InspectTalentFrameBackgroundBottomLeft">
|
||||
<Size>
|
||||
<AbsDimension x="256" y="128"/>
|
||||
</Size>
|
||||
<Anchors>
|
||||
<Anchor point="TOPLEFT" relativeTo="InspectTalentFrameBackgroundTopLeft" relativePoint="BOTTOMLEFT">
|
||||
<Offset>
|
||||
<AbsDimension x="0" y="0"/>
|
||||
</Offset>
|
||||
</Anchor>
|
||||
</Anchors>
|
||||
</Texture>
|
||||
<Texture name="InspectTalentFrameBackgroundBottomRight">
|
||||
<Size>
|
||||
<AbsDimension x="64" y="128"/>
|
||||
</Size>
|
||||
<Anchors>
|
||||
<Anchor point="TOPLEFT" relativeTo="InspectTalentFrameBackgroundTopLeft" relativePoint="BOTTOMRIGHT">
|
||||
<Offset>
|
||||
<AbsDimension x="0" y="0"/>
|
||||
</Offset>
|
||||
</Anchor>
|
||||
</Anchors>
|
||||
</Texture>
|
||||
</Layer>
|
||||
</Layers>
|
||||
<Frames>
|
||||
<Button name="$parentTab1" inherits="TabButtonTemplate" text="OK" id="1">
|
||||
<Anchors>
|
||||
<Anchor point="TOPLEFT">
|
||||
<Offset>
|
||||
<AbsDimension x="70" y="-40"/>
|
||||
</Offset>
|
||||
</Anchor>
|
||||
</Anchors>
|
||||
<Scripts>
|
||||
<OnClick>
|
||||
PanelTemplates_Tab_OnClick(self, InspectTalentFrame);
|
||||
InspectTalentFrame_Update();
|
||||
TalentFrame_Update(InspectTalentFrame);
|
||||
PlaySound("igMainMenuOptionCheckBoxOn");
|
||||
</OnClick>
|
||||
</Scripts>
|
||||
</Button>
|
||||
<Button name="$parentTab2" inherits="TabButtonTemplate" text="OK" id="2">
|
||||
<Anchors>
|
||||
<Anchor point="LEFT" relativeTo="$parentTab1" relativePoint="RIGHT"/>
|
||||
</Anchors>
|
||||
<Scripts>
|
||||
<OnClick>
|
||||
PanelTemplates_Tab_OnClick(self, InspectTalentFrame);
|
||||
InspectTalentFrame_Update();
|
||||
TalentFrame_Update(InspectTalentFrame);
|
||||
PlaySound("igMainMenuOptionCheckBoxOn");
|
||||
</OnClick>
|
||||
</Scripts>
|
||||
</Button>
|
||||
<Button name="$parentTab3" inherits="TabButtonTemplate" text="OK" id="3">
|
||||
<Anchors>
|
||||
<Anchor point="LEFT" relativeTo="$parentTab2" relativePoint="RIGHT"/>
|
||||
</Anchors>
|
||||
<Scripts>
|
||||
<OnClick>
|
||||
PanelTemplates_Tab_OnClick(self, InspectTalentFrame);
|
||||
InspectTalentFrame_Update();
|
||||
TalentFrame_Update(InspectTalentFrame);
|
||||
PlaySound("igMainMenuOptionCheckBoxOn");
|
||||
</OnClick>
|
||||
</Scripts>
|
||||
</Button>
|
||||
<Button name="InspectTalentFrameCloseButton" inherits="UIPanelCloseButton">
|
||||
<Anchors>
|
||||
<Anchor point="CENTER" relativePoint="TOPRIGHT">
|
||||
<Offset>
|
||||
<AbsDimension x="-44" y="-25"/>
|
||||
</Offset>
|
||||
</Anchor>
|
||||
</Anchors>
|
||||
</Button>
|
||||
<Frame name="InspectTalentFramePointsBar">
|
||||
<Size x="331" y="26"/>
|
||||
<Anchors>
|
||||
<Anchor point="LEFT">
|
||||
<Offset x="16" y="0"/>
|
||||
</Anchor>
|
||||
<Anchor point="RIGHT">
|
||||
<Offset x="-36" y="0"/>
|
||||
</Anchor>
|
||||
<Anchor point="BOTTOM">
|
||||
<Offset x="0" y="81"/>
|
||||
</Anchor>
|
||||
</Anchors>
|
||||
<Layers>
|
||||
<Layer level="BACKGROUND">
|
||||
<Texture name="$parentBackground" file="Interface\Buttons\UI-Button-Borders2" setAllPoints="true">
|
||||
<Size x="331" y="26"/>
|
||||
<TexCoords left="0.0" right="0.646484375" top="0.2109375" bottom="0.4140625"/>
|
||||
</Texture>
|
||||
</Layer>
|
||||
<Layer level="BORDER">
|
||||
<Texture name="$parentBorderLeft" file="Interface\Buttons\UI-Button-Borders2">
|
||||
<Size x="6" y="18"/>
|
||||
<Anchors>
|
||||
<Anchor point="LEFT">
|
||||
<Offset x="4" y="0"/>
|
||||
</Anchor>
|
||||
<Anchor point="TOP">
|
||||
<Offset x="0" y="-5"/>
|
||||
</Anchor>
|
||||
<Anchor point="BOTTOM">
|
||||
<Offset x="0" y="5"/>
|
||||
</Anchor>
|
||||
</Anchors>
|
||||
<TexCoords left="0.0" right="0.01171875" top="0.421875" bottom="0.5625"/>
|
||||
</Texture>
|
||||
<Texture name="$parentBorderRight" file="Interface\Buttons\UI-Button-Borders2">
|
||||
<Size x="6" y="18"/>
|
||||
<Anchors>
|
||||
<Anchor point="RIGHT">
|
||||
<Offset x="-4" y="0"/>
|
||||
</Anchor>
|
||||
<Anchor point="TOP">
|
||||
<Offset x="0" y="-5"/>
|
||||
</Anchor>
|
||||
<Anchor point="BOTTOM">
|
||||
<Offset x="0" y="5"/>
|
||||
</Anchor>
|
||||
</Anchors>
|
||||
<TexCoords left="0.3046875" right="0.31640625" top="0.421875" bottom="0.5625"/>
|
||||
</Texture>
|
||||
<Texture name="$parentBorderMiddle" file="Interface\Buttons\UI-Button-Borders2">
|
||||
<Anchors>
|
||||
<Anchor point="TOPLEFT" relativeTo="$parentBorderLeft" relativePoint="TOPRIGHT"/>
|
||||
<Anchor point="BOTTOMRIGHT" relativeTo="$parentBorderRight" relativePoint="BOTTOMLEFT"/>
|
||||
</Anchors>
|
||||
<TexCoords left="0.01171875" right="0.3046875" top="0.421875" bottom="0.5625"/>
|
||||
</Texture>
|
||||
</Layer>
|
||||
<Layer level="ARTWORK">
|
||||
<FontString name="InspectTalentFrameSpentPointsText" inherits="GameFontNormalSmall" justifyH="LEFT">
|
||||
<Size x="0" y="15"/>
|
||||
<Anchors>
|
||||
<Anchor point="LEFT">
|
||||
<Offset x="12" y="1"/>
|
||||
</Anchor>
|
||||
</Anchors>
|
||||
</FontString>
|
||||
<FontString name="InspectTalentFrameTalentPointsText" inherits="GameFontNormalSmall" justifyH="RIGHT">
|
||||
<Size x="0" y="15"/>
|
||||
<Anchors>
|
||||
<Anchor point="RIGHT">
|
||||
<Offset x="-12" y="1"/>
|
||||
</Anchor>
|
||||
</Anchors>
|
||||
</FontString>
|
||||
</Layer>
|
||||
</Layers>
|
||||
<Scripts>
|
||||
<OnEnter function="InspectTalentFramePointsBar_OnEnter"/>
|
||||
<OnLeave function="GameTooltip_Hide"/>
|
||||
</Scripts>
|
||||
</Frame>
|
||||
<ScrollFrame name="InspectTalentFrameScrollFrame" inherits="UIPanelScrollFrameTemplate">
|
||||
<Size>
|
||||
<AbsDimension x="296" y="332"/>
|
||||
</Size>
|
||||
<Anchors>
|
||||
<Anchor point="TOPRIGHT">
|
||||
<Offset>
|
||||
<AbsDimension x="-65" y="-77"/>
|
||||
</Offset>
|
||||
</Anchor>
|
||||
<Anchor point="BOTTOM" relativeTo="InspectTalentFramePointsBar" relativePoint="TOP">
|
||||
<Offset x="0" y="0"/>
|
||||
</Anchor>
|
||||
</Anchors>
|
||||
<Layers>
|
||||
<Layer level="ARTWORK">
|
||||
<Texture file="Interface\PaperDollInfoFrame\UI-Character-ScrollBar">
|
||||
<Size>
|
||||
<AbsDimension x="31" y="256"/>
|
||||
</Size>
|
||||
<Anchors>
|
||||
<Anchor point="TOPLEFT" relativePoint="TOPRIGHT">
|
||||
<Offset>
|
||||
<AbsDimension x="-2" y="5"/>
|
||||
</Offset>
|
||||
</Anchor>
|
||||
</Anchors>
|
||||
<TexCoords left="0" right="0.484375" top="0" bottom="1.0"/>
|
||||
</Texture>
|
||||
<Texture file="Interface\PaperDollInfoFrame\UI-Character-ScrollBar">
|
||||
<Size>
|
||||
<AbsDimension x="31" y="106"/>
|
||||
</Size>
|
||||
<Anchors>
|
||||
<Anchor point="BOTTOMLEFT" relativePoint="BOTTOMRIGHT">
|
||||
<Offset>
|
||||
<AbsDimension x="-2" y="-2"/>
|
||||
</Offset>
|
||||
</Anchor>
|
||||
</Anchors>
|
||||
<TexCoords left="0.515625" right="1.0" top="0" bottom="0.4140625"/>
|
||||
</Texture>
|
||||
</Layer>
|
||||
</Layers>
|
||||
<ScrollChild>
|
||||
<Frame name="InspectTalentFrameScrollChildFrame">
|
||||
<Size>
|
||||
<AbsDimension x="320" y="50"/>
|
||||
</Size>
|
||||
<Anchors>
|
||||
<Anchor point="TOPLEFT"/>
|
||||
</Anchors>
|
||||
<Layers>
|
||||
<Layer level="BACKGROUND">
|
||||
<Texture name="InspectTalentFrameBranch1" inherits="TalentBranchTemplate"/>
|
||||
<Texture name="InspectTalentFrameBranch2" inherits="TalentBranchTemplate"/>
|
||||
<Texture name="InspectTalentFrameBranch3" inherits="TalentBranchTemplate"/>
|
||||
<Texture name="InspectTalentFrameBranch4" inherits="TalentBranchTemplate"/>
|
||||
<Texture name="InspectTalentFrameBranch5" inherits="TalentBranchTemplate"/>
|
||||
<Texture name="InspectTalentFrameBranch6" inherits="TalentBranchTemplate"/>
|
||||
<Texture name="InspectTalentFrameBranch7" inherits="TalentBranchTemplate"/>
|
||||
<Texture name="InspectTalentFrameBranch8" inherits="TalentBranchTemplate"/>
|
||||
<Texture name="InspectTalentFrameBranch9" inherits="TalentBranchTemplate"/>
|
||||
<Texture name="InspectTalentFrameBranch10" inherits="TalentBranchTemplate"/>
|
||||
<Texture name="InspectTalentFrameBranch11" inherits="TalentBranchTemplate"/>
|
||||
<Texture name="InspectTalentFrameBranch12" inherits="TalentBranchTemplate"/>
|
||||
<Texture name="InspectTalentFrameBranch13" inherits="TalentBranchTemplate"/>
|
||||
<Texture name="InspectTalentFrameBranch14" inherits="TalentBranchTemplate"/>
|
||||
<Texture name="InspectTalentFrameBranch15" inherits="TalentBranchTemplate"/>
|
||||
<Texture name="InspectTalentFrameBranch16" inherits="TalentBranchTemplate"/>
|
||||
<Texture name="InspectTalentFrameBranch17" inherits="TalentBranchTemplate"/>
|
||||
<Texture name="InspectTalentFrameBranch18" inherits="TalentBranchTemplate"/>
|
||||
<Texture name="InspectTalentFrameBranch19" inherits="TalentBranchTemplate"/>
|
||||
<Texture name="InspectTalentFrameBranch20" inherits="TalentBranchTemplate"/>
|
||||
<Texture name="InspectTalentFrameBranch21" inherits="TalentBranchTemplate"/>
|
||||
<Texture name="InspectTalentFrameBranch22" inherits="TalentBranchTemplate"/>
|
||||
<Texture name="InspectTalentFrameBranch23" inherits="TalentBranchTemplate"/>
|
||||
<Texture name="InspectTalentFrameBranch24" inherits="TalentBranchTemplate"/>
|
||||
<Texture name="InspectTalentFrameBranch25" inherits="TalentBranchTemplate"/>
|
||||
<Texture name="InspectTalentFrameBranch26" inherits="TalentBranchTemplate"/>
|
||||
<Texture name="InspectTalentFrameBranch27" inherits="TalentBranchTemplate"/>
|
||||
<Texture name="InspectTalentFrameBranch28" inherits="TalentBranchTemplate"/>
|
||||
<Texture name="InspectTalentFrameBranch29" inherits="TalentBranchTemplate"/>
|
||||
<Texture name="InspectTalentFrameBranch30" inherits="TalentBranchTemplate"/>
|
||||
</Layer>
|
||||
</Layers>
|
||||
<Frames>
|
||||
<Button name="InspectTalentFrameTalent1" inherits="TalentButtonTemplate" id="1"/>
|
||||
<Button name="InspectTalentFrameTalent2" inherits="TalentButtonTemplate" id="2"/>
|
||||
<Button name="InspectTalentFrameTalent3" inherits="TalentButtonTemplate" id="3"/>
|
||||
<Button name="InspectTalentFrameTalent4" inherits="TalentButtonTemplate" id="4"/>
|
||||
<Button name="InspectTalentFrameTalent5" inherits="TalentButtonTemplate" id="5"/>
|
||||
<Button name="InspectTalentFrameTalent6" inherits="TalentButtonTemplate" id="6"/>
|
||||
<Button name="InspectTalentFrameTalent7" inherits="TalentButtonTemplate" id="7"/>
|
||||
<Button name="InspectTalentFrameTalent8" inherits="TalentButtonTemplate" id="8"/>
|
||||
<Button name="InspectTalentFrameTalent9" inherits="TalentButtonTemplate" id="9"/>
|
||||
<Button name="InspectTalentFrameTalent10" inherits="TalentButtonTemplate" id="10"/>
|
||||
<Button name="InspectTalentFrameTalent11" inherits="TalentButtonTemplate" id="11"/>
|
||||
<Button name="InspectTalentFrameTalent12" inherits="TalentButtonTemplate" id="12"/>
|
||||
<Button name="InspectTalentFrameTalent13" inherits="TalentButtonTemplate" id="13"/>
|
||||
<Button name="InspectTalentFrameTalent14" inherits="TalentButtonTemplate" id="14"/>
|
||||
<Button name="InspectTalentFrameTalent15" inherits="TalentButtonTemplate" id="15"/>
|
||||
<Button name="InspectTalentFrameTalent16" inherits="TalentButtonTemplate" id="16"/>
|
||||
<Button name="InspectTalentFrameTalent17" inherits="TalentButtonTemplate" id="17"/>
|
||||
<Button name="InspectTalentFrameTalent18" inherits="TalentButtonTemplate" id="18"/>
|
||||
<Button name="InspectTalentFrameTalent19" inherits="TalentButtonTemplate" id="19"/>
|
||||
<Button name="InspectTalentFrameTalent20" inherits="TalentButtonTemplate" id="20"/>
|
||||
<Button name="InspectTalentFrameTalent21" inherits="TalentButtonTemplate" id="21"/>
|
||||
<Button name="InspectTalentFrameTalent22" inherits="TalentButtonTemplate" id="22"/>
|
||||
<Button name="InspectTalentFrameTalent23" inherits="TalentButtonTemplate" id="23"/>
|
||||
<Button name="InspectTalentFrameTalent24" inherits="TalentButtonTemplate" id="24"/>
|
||||
<Button name="InspectTalentFrameTalent25" inherits="TalentButtonTemplate" id="25"/>
|
||||
<Button name="InspectTalentFrameTalent26" inherits="TalentButtonTemplate" id="26"/>
|
||||
<Button name="InspectTalentFrameTalent27" inherits="TalentButtonTemplate" id="27"/>
|
||||
<Button name="InspectTalentFrameTalent28" inherits="TalentButtonTemplate" id="28"/>
|
||||
<Button name="InspectTalentFrameTalent29" inherits="TalentButtonTemplate" id="29"/>
|
||||
<Button name="InspectTalentFrameTalent30" inherits="TalentButtonTemplate" id="30"/>
|
||||
<Button name="InspectTalentFrameTalent31" inherits="TalentButtonTemplate" id="31"/>
|
||||
<Button name="InspectTalentFrameTalent32" inherits="TalentButtonTemplate" id="32"/>
|
||||
<Button name="InspectTalentFrameTalent33" inherits="TalentButtonTemplate" id="33"/>
|
||||
<Button name="InspectTalentFrameTalent34" inherits="TalentButtonTemplate" id="34"/>
|
||||
<Button name="InspectTalentFrameTalent35" inherits="TalentButtonTemplate" id="35"/>
|
||||
<Button name="InspectTalentFrameTalent36" inherits="TalentButtonTemplate" id="36"/>
|
||||
<Button name="InspectTalentFrameTalent37" inherits="TalentButtonTemplate" id="37"/>
|
||||
<Button name="InspectTalentFrameTalent38" inherits="TalentButtonTemplate" id="38"/>
|
||||
<Button name="InspectTalentFrameTalent39" inherits="TalentButtonTemplate" id="39"/>
|
||||
<Button name="InspectTalentFrameTalent40" inherits="TalentButtonTemplate" id="40"/>
|
||||
|
||||
<Frame name="InspectTalentFrameArrowFrame" setAllPoints="true">
|
||||
<Layers>
|
||||
<Layer level="OVERLAY">
|
||||
<Texture name="InspectTalentFrameArrow1" inherits="TalentArrowTemplate"/>
|
||||
<Texture name="InspectTalentFrameArrow2" inherits="TalentArrowTemplate"/>
|
||||
<Texture name="InspectTalentFrameArrow3" inherits="TalentArrowTemplate"/>
|
||||
<Texture name="InspectTalentFrameArrow4" inherits="TalentArrowTemplate"/>
|
||||
<Texture name="InspectTalentFrameArrow5" inherits="TalentArrowTemplate"/>
|
||||
<Texture name="InspectTalentFrameArrow6" inherits="TalentArrowTemplate"/>
|
||||
<Texture name="InspectTalentFrameArrow7" inherits="TalentArrowTemplate"/>
|
||||
<Texture name="InspectTalentFrameArrow8" inherits="TalentArrowTemplate"/>
|
||||
<Texture name="InspectTalentFrameArrow9" inherits="TalentArrowTemplate"/>
|
||||
<Texture name="InspectTalentFrameArrow10" inherits="TalentArrowTemplate"/>
|
||||
<Texture name="InspectTalentFrameArrow11" inherits="TalentArrowTemplate"/>
|
||||
<Texture name="InspectTalentFrameArrow12" inherits="TalentArrowTemplate"/>
|
||||
<Texture name="InspectTalentFrameArrow13" inherits="TalentArrowTemplate"/>
|
||||
<Texture name="InspectTalentFrameArrow14" inherits="TalentArrowTemplate"/>
|
||||
<Texture name="InspectTalentFrameArrow15" inherits="TalentArrowTemplate"/>
|
||||
<Texture name="InspectTalentFrameArrow16" inherits="TalentArrowTemplate"/>
|
||||
<Texture name="InspectTalentFrameArrow17" inherits="TalentArrowTemplate"/>
|
||||
<Texture name="InspectTalentFrameArrow18" inherits="TalentArrowTemplate"/>
|
||||
<Texture name="InspectTalentFrameArrow19" inherits="TalentArrowTemplate"/>
|
||||
<Texture name="InspectTalentFrameArrow20" inherits="TalentArrowTemplate"/>
|
||||
<Texture name="InspectTalentFrameArrow21" inherits="TalentArrowTemplate"/>
|
||||
<Texture name="InspectTalentFrameArrow22" inherits="TalentArrowTemplate"/>
|
||||
<Texture name="InspectTalentFrameArrow23" inherits="TalentArrowTemplate"/>
|
||||
<Texture name="InspectTalentFrameArrow24" inherits="TalentArrowTemplate"/>
|
||||
<Texture name="InspectTalentFrameArrow25" inherits="TalentArrowTemplate"/>
|
||||
<Texture name="InspectTalentFrameArrow26" inherits="TalentArrowTemplate"/>
|
||||
<Texture name="InspectTalentFrameArrow27" inherits="TalentArrowTemplate"/>
|
||||
<Texture name="InspectTalentFrameArrow28" inherits="TalentArrowTemplate"/>
|
||||
<Texture name="InspectTalentFrameArrow29" inherits="TalentArrowTemplate"/>
|
||||
<Texture name="InspectTalentFrameArrow30" inherits="TalentArrowTemplate"/>
|
||||
</Layer>
|
||||
</Layers>
|
||||
</Frame>
|
||||
</Frames>
|
||||
</Frame>
|
||||
</ScrollChild>
|
||||
</ScrollFrame>
|
||||
<Frame name="InspectTalentFrameScrollButtonOverlay" parent="InspectTalentFrameScrollFrameScrollBarScrollDownButton" hidden="true">
|
||||
<Size>
|
||||
<AbsDimension x="32" y="32"/>
|
||||
</Size>
|
||||
<Anchors>
|
||||
<Anchor point="CENTER">
|
||||
<Offset>
|
||||
<AbsDimension x="0" y="0"/>
|
||||
</Offset>
|
||||
</Anchor>
|
||||
</Anchors>
|
||||
<Layers>
|
||||
<Layer level="OVERLAY">
|
||||
<Texture file="Interface\Buttons\UI-ScrollBar-Button-Overlay" setAllPoints="true" alphaMode="ADD"/>
|
||||
</Layer>
|
||||
</Layers>
|
||||
</Frame>
|
||||
</Frames>
|
||||
<Scripts>
|
||||
<OnShow function="InspectTalentFrame_OnShow"/>
|
||||
<OnHide function="InspectTalentFrame_OnHide"/>
|
||||
<OnLoad function="InspectTalentFrame_OnLoad"/>
|
||||
<OnEvent function="InspectTalentFrame_OnEvent"/>
|
||||
</Scripts>
|
||||
</Frame>
|
||||
</Ui>
|
||||
@@ -0,0 +1 @@
|
||||
-- This file is executed at the end of addon load
|
||||
Reference in New Issue
Block a user