режим предателя + UI референсы и DragonUI
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<Ui xmlns="http://www.blizzard.com/wow/ui/" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="http://www.blizzard.com/wow/ui/
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..\..\FrameXML\UI.xsd">
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<Script file="InspectPaperDollFrame.lua"/>
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<Button name="InspectPaperDollItemSlotButtonTemplate" inherits="ItemButtonTemplate" virtual="true">
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<Scripts>
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<OnLoad>
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InspectPaperDollItemSlotButton_OnLoad(self);
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</OnLoad>
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<OnEvent>
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InspectPaperDollItemSlotButton_OnEvent(self, event, ...);
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</OnEvent>
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<OnClick>
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HandleModifiedItemClick(GetInventoryItemLink(InspectFrame.unit, self:GetID()));
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</OnClick>
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<OnUpdate>
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CursorOnUpdate(self);
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if ( GameTooltip:IsOwned(self) ) then
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InspectPaperDollItemSlotButton_OnEnter(self);
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end
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</OnUpdate>
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<OnEnter>
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InspectPaperDollItemSlotButton_OnEnter(self, motion);
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</OnEnter>
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<OnLeave>
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GameTooltip:Hide();
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ResetCursor();
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</OnLeave>
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</Scripts>
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<NormalTexture file="Interface\Buttons\UI-Quickslot2">
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<Size>
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<AbsDimension x="64" y="64"/>
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</Size>
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<Anchors>
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<Anchor point="CENTER">
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<Offset>
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<AbsDimension x="0" y="-1"/>
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</Offset>
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</Anchor>
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</Anchors>
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</NormalTexture>
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</Button>
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<Frame name="InspectPaperDollFrame" setAllPoints="true" parent="InspectFrame" id="1">
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<Layers>
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<Layer level="BACKGROUND">
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<Texture file="Interface\PaperDollInfoFrame\UI-Character-CharacterTab-L1">
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<Size>
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<AbsDimension x="256" y="256"/>
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</Size>
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<Anchors>
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<Anchor point="TOPLEFT"/>
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</Anchors>
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</Texture>
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<Texture file="Interface\PaperDollInfoFrame\UI-Character-CharacterTab-R1">
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<Size>
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<AbsDimension x="128" y="256"/>
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</Size>
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<Anchors>
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<Anchor point="TOPLEFT">
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<Offset>
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<AbsDimension x="256" y="0"/>
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</Offset>
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</Anchor>
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</Anchors>
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</Texture>
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<Texture file="Interface\PaperDollInfoFrame\UI-Character-CharacterTab-BottomLeft">
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<Size>
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<AbsDimension x="256" y="256"/>
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</Size>
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<Anchors>
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<Anchor point="TOPLEFT">
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<Offset>
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<AbsDimension x="0" y="-256"/>
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</Offset>
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</Anchor>
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</Anchors>
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</Texture>
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<Texture file="Interface\PaperDollInfoFrame\UI-Character-CharacterTab-BottomRight">
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<Size>
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<AbsDimension x="128" y="256"/>
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</Size>
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<Anchors>
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<Anchor point="TOPLEFT">
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<Offset>
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<AbsDimension x="256" y="-256"/>
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</Offset>
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</Anchor>
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</Anchors>
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</Texture>
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<FontString name="InspectLevelText" inherits="GameFontNormalSmall" text="Level level race class">
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<Anchors>
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<Anchor point="TOP" relativeTo="InspectNameText" relativePoint="BOTTOM">
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<Offset>
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<AbsDimension x="0" y="-6"/>
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</Offset>
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</Anchor>
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</Anchors>
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</FontString>
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<FontString name="InspectTitleText" inherits="GameFontNormalSmall" text="title of the player" hidden="true">
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<Anchors>
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<Anchor point="TOP" relativeTo="InspectLevelText" relativePoint="BOTTOM">
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<Offset>
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<AbsDimension x="0" y="-1"/>
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</Offset>
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</Anchor>
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</Anchors>
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</FontString>
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<FontString name="InspectGuildText" inherits="GameFontNormalSmall" text="title of guild" hidden="true">
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<Anchors>
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<Anchor point="TOP" relativeTo="InspectTitleText" relativePoint="BOTTOM">
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<Offset>
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<AbsDimension x="0" y="-1"/>
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</Offset>
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</Anchor>
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</Anchors>
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</FontString>
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</Layer>
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</Layers>
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<Frames>
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<PlayerModel name="InspectModelFrame">
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<Size>
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<AbsDimension x="233" y="300"/>
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</Size>
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<Anchors>
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<Anchor point="TOPLEFT">
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<Offset>
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<AbsDimension x="65" y="-78"/>
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</Offset>
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</Anchor>
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</Anchors>
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<Scripts>
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<OnLoad function="InspectModelFrame_OnLoad"/>
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<OnEvent>
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self:RefreshUnit();
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</OnEvent>
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<OnUpdate function="InspectModelFrame_OnUpdate"/>
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</Scripts>
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<Frames>
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<Button name="InspectModelRotateLeftButton">
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<Size>
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<AbsDimension x="35" y="35"/>
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</Size>
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<Anchors>
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<Anchor point="TOPLEFT" relativeTo="InspectModelFrame" relativePoint="TOPLEFT"/>
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</Anchors>
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<Scripts>
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<OnLoad>
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self:RegisterForClicks("LeftButtonDown", "LeftButtonUp");
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</OnLoad>
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<OnClick function="InspectModelRotateLeftButton_OnClick"/>
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</Scripts>
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<NormalTexture file="Interface\Buttons\UI-RotationLeft-Button-Up"/>
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<PushedTexture file="Interface\Buttons\UI-RotationLeft-Button-Down"/>
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<HighlightTexture file="Interface\Buttons\ButtonHilight-Round" alphaMode="ADD"/>
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</Button>
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<Button name="InspectModelRotateRightButton">
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<Size>
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<AbsDimension x="35" y="35"/>
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</Size>
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<Anchors>
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<Anchor point="TOPLEFT" relativeTo="InspectModelRotateLeftButton" relativePoint="TOPRIGHT"/>
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</Anchors>
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<Scripts>
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<OnLoad>
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self:RegisterForClicks("LeftButtonDown", "LeftButtonUp");
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</OnLoad>
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<OnClick function="InspectModelRotateRightButton_OnClick"/>
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</Scripts>
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<NormalTexture file="Interface\Buttons\UI-RotationRight-Button-Up"/>
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<PushedTexture file="Interface\Buttons\UI-RotationRight-Button-Down"/>
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<HighlightTexture file="Interface\Buttons\ButtonHilight-Round" alphaMode="ADD"/>
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</Button>
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</Frames>
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</PlayerModel>
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<Button name="InspectHeadSlot" inherits="InspectPaperDollItemSlotButtonTemplate">
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<Anchors>
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<Anchor point="TOPLEFT">
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<Offset>
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<AbsDimension x="21" y="-74"/>
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</Offset>
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</Anchor>
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</Anchors>
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</Button>
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<Button name="InspectNeckSlot" inherits="InspectPaperDollItemSlotButtonTemplate">
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<Anchors>
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<Anchor point="TOPLEFT" relativeTo="InspectHeadSlot" relativePoint="BOTTOMLEFT">
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<Offset>
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<AbsDimension x="0" y="-4"/>
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</Offset>
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</Anchor>
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</Anchors>
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</Button>
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<Button name="InspectShoulderSlot" inherits="InspectPaperDollItemSlotButtonTemplate">
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<Anchors>
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<Anchor point="TOPLEFT" relativeTo="InspectNeckSlot" relativePoint="BOTTOMLEFT">
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<Offset>
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<AbsDimension x="0" y="-4"/>
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</Offset>
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</Anchor>
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</Anchors>
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</Button>
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<Button name="InspectBackSlot" inherits="InspectPaperDollItemSlotButtonTemplate">
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<Anchors>
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<Anchor point="TOPLEFT" relativeTo="InspectShoulderSlot" relativePoint="BOTTOMLEFT">
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<Offset>
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<AbsDimension x="0" y="-4"/>
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</Offset>
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</Anchor>
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</Anchors>
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</Button>
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<Button name="InspectChestSlot" inherits="InspectPaperDollItemSlotButtonTemplate">
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<Anchors>
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<Anchor point="TOPLEFT" relativeTo="InspectBackSlot" relativePoint="BOTTOMLEFT">
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<Offset>
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<AbsDimension x="0" y="-4"/>
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</Offset>
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</Anchor>
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</Anchors>
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</Button>
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<Button name="InspectShirtSlot" inherits="InspectPaperDollItemSlotButtonTemplate">
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<Anchors>
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<Anchor point="TOPLEFT" relativeTo="InspectChestSlot" relativePoint="BOTTOMLEFT">
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<Offset>
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<AbsDimension x="0" y="-4"/>
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</Offset>
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</Anchor>
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</Anchors>
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</Button>
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<Button name="InspectTabardSlot" inherits="InspectPaperDollItemSlotButtonTemplate">
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<Anchors>
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<Anchor point="TOPLEFT" relativeTo="InspectShirtSlot" relativePoint="BOTTOMLEFT">
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<Offset>
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<AbsDimension x="0" y="-4"/>
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</Offset>
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</Anchor>
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</Anchors>
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</Button>
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<Button name="InspectWristSlot" inherits="InspectPaperDollItemSlotButtonTemplate">
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<Anchors>
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<Anchor point="TOPLEFT" relativeTo="InspectTabardSlot" relativePoint="BOTTOMLEFT">
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<Offset>
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<AbsDimension x="0" y="-4"/>
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</Offset>
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</Anchor>
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</Anchors>
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</Button>
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<Button name="InspectHandsSlot" inherits="InspectPaperDollItemSlotButtonTemplate">
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<Anchors>
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<Anchor point="TOPLEFT">
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<Offset>
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<AbsDimension x="305" y="-74"/>
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</Offset>
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</Anchor>
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</Anchors>
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</Button>
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<Button name="InspectWaistSlot" inherits="InspectPaperDollItemSlotButtonTemplate">
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<Anchors>
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<Anchor point="TOPLEFT" relativeTo="InspectHandsSlot" relativePoint="BOTTOMLEFT">
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<Offset>
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<AbsDimension x="0" y="-4"/>
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</Offset>
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</Anchor>
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</Anchors>
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</Button>
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<Button name="InspectLegsSlot" inherits="InspectPaperDollItemSlotButtonTemplate">
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<Anchors>
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<Anchor point="TOPLEFT" relativeTo="InspectWaistSlot" relativePoint="BOTTOMLEFT">
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<Offset>
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<AbsDimension x="0" y="-4"/>
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</Offset>
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</Anchor>
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</Anchors>
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</Button>
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<Button name="InspectFeetSlot" inherits="InspectPaperDollItemSlotButtonTemplate">
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<Anchors>
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<Anchor point="TOPLEFT" relativeTo="InspectLegsSlot" relativePoint="BOTTOMLEFT">
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<Offset>
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<AbsDimension x="0" y="-4"/>
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</Offset>
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</Anchor>
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</Anchors>
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</Button>
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<Button name="InspectFinger0Slot" inherits="InspectPaperDollItemSlotButtonTemplate">
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<Anchors>
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<Anchor point="TOPLEFT" relativeTo="InspectFeetSlot" relativePoint="BOTTOMLEFT">
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<Offset>
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<AbsDimension x="0" y="-4"/>
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</Offset>
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</Anchor>
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</Anchors>
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</Button>
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<Button name="InspectFinger1Slot" inherits="InspectPaperDollItemSlotButtonTemplate">
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<Anchors>
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<Anchor point="TOPLEFT" relativeTo="InspectFinger0Slot" relativePoint="BOTTOMLEFT">
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<Offset>
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<AbsDimension x="0" y="-4"/>
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</Offset>
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</Anchor>
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</Anchors>
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</Button>
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<Button name="InspectTrinket0Slot" inherits="InspectPaperDollItemSlotButtonTemplate">
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<Anchors>
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<Anchor point="TOPLEFT" relativeTo="InspectFinger1Slot" relativePoint="BOTTOMLEFT">
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<Offset>
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<AbsDimension x="0" y="-4"/>
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</Offset>
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</Anchor>
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</Anchors>
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</Button>
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<Button name="InspectTrinket1Slot" inherits="InspectPaperDollItemSlotButtonTemplate">
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<Anchors>
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<Anchor point="TOPLEFT" relativeTo="InspectTrinket0Slot" relativePoint="BOTTOMLEFT">
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<Offset>
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<AbsDimension x="0" y="-4"/>
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</Offset>
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</Anchor>
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</Anchors>
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</Button>
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<Button name="InspectMainHandSlot" inherits="InspectPaperDollItemSlotButtonTemplate">
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<Anchors>
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<Anchor point="TOPLEFT" relativePoint="BOTTOMLEFT">
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<Offset>
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<AbsDimension x="122" y="127"/>
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</Offset>
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</Anchor>
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</Anchors>
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</Button>
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<Button name="InspectSecondaryHandSlot" inherits="InspectPaperDollItemSlotButtonTemplate">
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<Anchors>
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<Anchor point="TOPLEFT" relativeTo="InspectMainHandSlot" relativePoint="TOPRIGHT">
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<Offset>
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<AbsDimension x="5" y="0"/>
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</Offset>
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</Anchor>
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</Anchors>
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</Button>
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<Button name="InspectRangedSlot" inherits="InspectPaperDollItemSlotButtonTemplate">
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<Anchors>
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<Anchor point="TOPLEFT" relativeTo="InspectSecondaryHandSlot" relativePoint="TOPRIGHT">
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<Offset>
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<AbsDimension x="5" y="0"/>
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</Offset>
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</Anchor>
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</Anchors>
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</Button>
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</Frames>
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<Scripts>
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<OnLoad function="InspectPaperDollFrame_OnLoad"/>
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<OnEvent function="InspectPaperDollFrame_OnEvent"/>
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<OnShow function="InspectPaperDollFrame_OnShow"/>
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</Scripts>
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</Frame>
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</Ui>
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