режим предателя + UI референсы и DragonUI
This commit is contained in:
@@ -0,0 +1,461 @@
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<Ui xmlns="http://www.blizzard.com/wow/ui/" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="http://www.blizzard.com/wow/ui/
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..\..\FrameXML\UI.xsd">
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<Script file="Blizzard_ItemSocketingUI.lua"/>
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<Button name="ItemSocketingSocketButtonTemplate" virtual="true">
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<Size>
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<AbsDimension x="40" y="40"/>
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</Size>
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<Layers>
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<Layer level="BACKGROUND">
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<Texture name="$parentRight" file="Interface\ItemSocketingFrame\UI-ItemSockets">
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<Size>
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<AbsDimension x="73" y="55"/>
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</Size>
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<Anchors>
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<Anchor point="LEFT" relativePoint="CENTER">
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<Offset>
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<AbsDimension x="5" y="5"/>
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</Offset>
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</Anchor>
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</Anchors>
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<TexCoords left="0.28515625" right="0.5703125" top="0" bottom="0.21484375"/>
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</Texture>
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</Layer>
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<Layer level="BORDER">
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<Texture file="Interface\ItemSocketingFrame\UI-ItemSockets">
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<Size>
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<AbsDimension x="72" y="74"/>
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</Size>
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<Anchors>
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<Anchor point="CENTER">
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<Offset>
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<AbsDimension x="0" y="0"/>
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</Offset>
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</Anchor>
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</Anchors>
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<TexCoords left="0.71875" right="1" top="0.7109375" bottom="1"/>
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</Texture>
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<Texture name="$parentBackground" file="Interface\ItemSocketingFrame\UI-ItemSockets">
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<Size>
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<AbsDimension x="43" y="44"/>
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</Size>
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<Anchors>
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<Anchor point="CENTER">
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<Offset>
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<AbsDimension x="0" y="0"/>
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</Offset>
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</Anchor>
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</Anchors>
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</Texture>
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</Layer>
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<Layer level="ARTWORK">
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<Texture name="$parentIconTexture">
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<Size x="38" y="38"/>
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<Anchors>
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<Anchor point="CENTER">
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<Offset>
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<AbsDimension x="0" y="0"/>
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</Offset>
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</Anchor>
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</Anchors>
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</Texture>
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<!--<Texture name="$parentBorder" file="Interface\ItemSocketingFrame\UI-ItemSockets">
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<Size>
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<AbsDimension x="53" y="53"/>
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</Size>
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<Anchors>
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<Anchor point="CENTER">
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<Offset>
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<AbsDimension x="0" y="0"/>
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</Offset>
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</Anchor>
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</Anchors>
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</Texture>-->
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</Layer>
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<Layer level="OVERLAY">
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<FontString name="$parentColor" inherits="TextStatusBarText" text="Color" hidden="true">
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<Anchors>
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<Anchor point="CENTER"/>
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</Anchors>
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</FontString>
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</Layer>
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</Layers>
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<Frames>
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<Frame name="$parentShine" inherits="AnimatedShineTemplate">
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<Anchors>
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<Anchor point="CENTER">
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<Offset>
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<AbsDimension x="-1" y="0"/>
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</Offset>
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</Anchor>
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</Anchors>
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</Frame>
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<Frame name="$parentBracketFrame" setAllPoints="true">
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<Layers>
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<Layer level="ARTWORK">
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<Texture name="$parentClosedBracket" file="Interface\ItemSocketingFrame\UI-ItemSockets">
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<Size>
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<AbsDimension x="53" y="53"/>
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</Size>
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<Anchors>
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<Anchor point="CENTER">
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<Offset>
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<AbsDimension x="0" y="0"/>
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</Offset>
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</Anchor>
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</Anchors>
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<TexCoords left="0.5546875" right="0.7578125" top="0" bottom="0.20703125"/>
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</Texture>
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<Texture name="$parentOpenBracket" file="Interface\ItemSocketingFrame\UI-ItemSockets">
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<Size>
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<AbsDimension x="61" y="57"/>
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</Size>
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<Anchors>
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<Anchor point="CENTER">
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<Offset>
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<AbsDimension x="0" y="-1"/>
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</Offset>
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</Anchor>
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</Anchors>
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<TexCoords left="0.7578125" right="0.9921875" top="0" bottom="0.22265625"/>
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</Texture>
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</Layer>
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</Layers>
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</Frame>
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</Frames>
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<Scripts>
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<OnLoad>
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self:RegisterForDrag("LeftButton");
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self:RegisterEvent("SOCKET_INFO_UPDATE");
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</OnLoad>
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<OnEvent>
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ItemSocketingSocketButton_OnEvent(self, event, ...);
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</OnEvent>
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<OnClick>
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if ( IsModifiedClick() ) then
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local link = GetNewSocketLink(self:GetID()) or
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GetExistingSocketLink(self:GetID());
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HandleModifiedItemClick(link);
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else
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StaticPopup_Hide("DELETE_ITEM");
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StaticPopup_Hide("DELETE_GOOD_ITEM");
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ClickSocketButton(self:GetID());
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end
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</OnClick>
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<OnReceiveDrag>
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StaticPopup_Hide("DELETE_ITEM");
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StaticPopup_Hide("DELETE_GOOD_ITEM");
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ClickSocketButton(self:GetID());
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</OnReceiveDrag>
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<OnDragStart>
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StaticPopup_Hide("DELETE_ITEM");
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StaticPopup_Hide("DELETE_GOOD_ITEM");
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ClickSocketButton(self:GetID());
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</OnDragStart>
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<OnEnter>
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ItemSocketingSocketButton_OnEnter(self, motion);
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</OnEnter>
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<OnLeave>
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GameTooltip:Hide();
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ShoppingTooltip1:Hide();
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</OnLeave>
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</Scripts>
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<NormalTexture file=""/>
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<PushedTexture file="Interface\Buttons\UI-Quickslot-Depress"/>
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<HighlightTexture file="Interface\Buttons\ButtonHilight-Square" alphaMode="ADD"/>
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</Button>
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<Frame name="ItemSocketingFrame" toplevel="true" parent="UIParent" enableMouse="true" hidden="true">
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<Size>
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<AbsDimension x="354" y="467"/>
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</Size>
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<Anchors>
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<Anchor point="TOPLEFT">
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<Offset>
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<AbsDimension x="0" y="-104"/>
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</Offset>
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</Anchor>
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</Anchors>
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<Layers>
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<Layer level="BACKGROUND">
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<Texture name="ItemSocketingFramePortrait">
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<Size>
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<AbsDimension x="60" y="60"/>
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</Size>
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<Anchors>
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<Anchor point="TOPLEFT">
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<Offset>
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<AbsDimension x="7" y="-6"/>
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</Offset>
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</Anchor>
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</Anchors>
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</Texture>
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</Layer>
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<Layer level="BORDER">
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<Texture file="Interface\ItemSocketingFrame\UI-ItemSocketingFrame">
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<Size>
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<AbsDimension x="512" y="512"/>
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</Size>
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<Anchors>
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<Anchor point="TOPLEFT">
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<Offset>
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<AbsDimension x="0" y="0"/>
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</Offset>
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</Anchor>
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</Anchors>
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</Texture>
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<FontString inherits="GameFontNormal" text="ITEM_SOCKETING">
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<Anchors>
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<Anchor point="TOP">
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<Offset>
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<AbsDimension x="15" y="-18"/>
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</Offset>
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</Anchor>
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</Anchors>
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</FontString>
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</Layer>
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</Layers>
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<Frames>
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<ScrollFrame name="ItemSocketingScrollFrame" inherits="UIPanelScrollFrameTemplate">
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<Size>
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<AbsDimension x="269" y="255"/>
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</Size>
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<Anchors>
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<Anchor point="TOPLEFT">
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<Offset x="32" y="-89"/>
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</Anchor>
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</Anchors>
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<Layers>
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<Layer level="ARTWORK">
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<Texture name="$parentTop" file="Interface\ItemSocketingFrame\UI-ItemSocketingFrame-ScrollBar">
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<Size>
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<AbsDimension x="29" y="256"/>
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</Size>
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<Anchors>
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<Anchor point="TOP"/>
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</Anchors>
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<TexCoords left="0" right="0.46875" top="0" bottom="1"/>
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</Texture>
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<Texture name="$parentBottom" file="Interface\ItemSocketingFrame\UI-ItemSocketingFrame-ScrollBar">
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<Size>
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<AbsDimension x="29" y="5"/>
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</Size>
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<Anchors>
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<Anchor point="TOPLEFT" relativeTo="$parentTop" relativePoint="BOTTOMLEFT">
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<Offset>
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<AbsDimension x="0" y="0"/>
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</Offset>
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</Anchor>
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</Anchors>
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<TexCoords left="0.53125" right="1" top="0" bottom="0.01953125"/>
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</Texture>
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</Layer>
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</Layers>
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<Scripts>
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<OnLoad>
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self.scrollBarHideable = 1;
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ScrollFrame_OnLoad(self);
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ScrollFrame_OnScrollRangeChanged(self, 0, 0);
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</OnLoad>
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<OnScrollRangeChanged>
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ScrollFrame_OnScrollRangeChanged(self, 0, yrange);
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ItemSocketingSocketButton_OnScrollRangeChanged(self);
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</OnScrollRangeChanged>
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</Scripts>
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<ScrollChild>
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<Frame name="ItemSocketingScrollChild">
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<Size>
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<AbsDimension x="259" y="250"/>
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</Size>
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<Frames>
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<GameTooltip name="ItemSocketingDescription" inherits="GameTooltipTemplate" setAllPoints="true" hidden="false">
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<Scripts>
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<OnLoad>
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self:SetBackdrop(nil);
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</OnLoad>
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</Scripts>
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</GameTooltip>
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</Frames>
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</Frame>
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</ScrollChild>
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</ScrollFrame>
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<Button name="ItemSocketingSocket1" inherits="ItemSocketingSocketButtonTemplate" id="1">
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<Anchors>
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<Anchor point="BOTTOM">
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<Offset>
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<AbsDimension x="0" y="37"/>
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</Offset>
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</Anchor>
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</Anchors>
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<Layers>
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<Layer level="BACKGROUND">
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<Texture name="ItemSocketingSocket1Left" file="Interface\ItemSocketingFrame\UI-ItemSockets">
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<Size>
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<AbsDimension x="73" y="55"/>
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</Size>
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<Anchors>
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<Anchor point="RIGHT" relativePoint="CENTER">
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<Offset>
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<AbsDimension x="-5" y="5"/>
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</Offset>
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</Anchor>
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</Anchors>
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<TexCoords left="0" right="0.28515625" top="0" bottom="0.21484375"/>
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</Texture>
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</Layer>
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</Layers>
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</Button>
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<Button name="ItemSocketingSocket2" inherits="ItemSocketingSocketButtonTemplate" id="2">
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<Anchors>
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<Anchor point="LEFT" relativeTo="ItemSocketingSocket1" relativePoint="RIGHT">
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<Offset>
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<AbsDimension x="40" y="0"/>
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</Offset>
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</Anchor>
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</Anchors>
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<Layers>
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<Layer level="BACKGROUND">
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<Texture name="ItemSocketingSocket2Left" file="Interface\ItemSocketingFrame\UI-ItemSockets">
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<Size>
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<AbsDimension x="73" y="46"/>
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</Size>
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<Anchors>
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<Anchor point="RIGHT" relativePoint="CENTER">
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<Offset>
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<AbsDimension x="-5" y="0"/>
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</Offset>
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</Anchor>
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</Anchors>
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<TexCoords left="0" right="0.28515625" top="0.21484375" bottom="0.39453125"/>
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</Texture>
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</Layer>
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</Layers>
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</Button>
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<Button name="ItemSocketingSocket3" inherits="ItemSocketingSocketButtonTemplate" id="3">
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<Anchors>
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<Anchor point="LEFT" relativeTo="ItemSocketingSocket2" relativePoint="RIGHT">
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<Offset>
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<AbsDimension x="40" y="0"/>
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</Offset>
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</Anchor>
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</Anchors>
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<Layers>
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<Layer level="BACKGROUND">
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<Texture name="ItemSocketingSocket3Left" file="Interface\ItemSocketingFrame\UI-ItemSockets">
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<Size>
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<AbsDimension x="73" y="46"/>
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</Size>
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<Anchors>
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<Anchor point="RIGHT" relativePoint="CENTER">
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<Offset>
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<AbsDimension x="-5" y="0"/>
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</Offset>
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</Anchor>
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</Anchors>
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<TexCoords left="0" right="0.28515625" top="0.21484375" bottom="0.39453125"/>
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</Texture>
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</Layer>
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</Layers>
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</Button>
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<Button name="ItemSocketingSocketButton" text="SOCKET_GEMS">
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<Size>
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<AbsDimension x="162" y="22"/>
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</Size>
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<Anchors>
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<Anchor point="BOTTOMRIGHT">
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<Offset>
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<AbsDimension x="-10" y="33"/>
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</Offset>
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</Anchor>
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</Anchors>
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<Layers>
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<Layer level="BACKGROUND">
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<Texture name="$parentLeft" file="Interface\Buttons\UI-Panel-Button-Up">
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<Size>
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<AbsDimension x="12" y="22"/>
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</Size>
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<Anchors>
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<Anchor point="LEFT"/>
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</Anchors>
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<TexCoords left="0" right="0.09375" top="0" bottom="0.6875"/>
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</Texture>
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<Texture name="$parentRight" file="Interface\Buttons\UI-Panel-Button-Up">
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<Size>
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<AbsDimension x="12" y="22"/>
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</Size>
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<Anchors>
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<Anchor point="RIGHT"/>
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</Anchors>
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<TexCoords left="0.53125" right="0.625" top="0" bottom="0.6875"/>
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</Texture>
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<Texture name="$parentMiddle" file="Interface\Buttons\UI-Panel-Button-Up">
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<Size>
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<AbsDimension x="12" y="22"/>
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</Size>
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<Anchors>
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<Anchor point="LEFT" relativeTo="$parentLeft" relativePoint="RIGHT"/>
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<Anchor point="RIGHT" relativeTo="$parentRight" relativePoint="LEFT"/>
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</Anchors>
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<TexCoords left="0.09375" right="0.53125" top="0" bottom="0.6875"/>
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</Texture>
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</Layer>
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</Layers>
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<Scripts>
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<OnClick>
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if( ItemSocketingFrame.itemIsRefundable) then
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local dialog = StaticPopup_Show("END_REFUND");
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if(dialog) then
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dialog.data = 2;
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end
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elseif ( ItemSocketingFrame.itemIsBoundTradeable ) then
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local dialog = StaticPopup_Show("END_BOUND_TRADEABLE", nil, nil, "gem");
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elseif ( ItemSocketingFrame.destroyingGem ) then
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StaticPopup_Show("CONFIRM_ACCEPT_SOCKETS");
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else
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AcceptSockets();
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PlaySound("JewelcraftingFinalize");
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end
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</OnClick>
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<OnMouseDown>
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if ( not self.disabled ) then
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_G[self:GetName().."Left"]:SetTexture("Interface\\Buttons\\UI-Panel-Button-Down");
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_G[self:GetName().."Middle"]:SetTexture("Interface\\Buttons\\UI-Panel-Button-Down");
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_G[self:GetName().."Right"]:SetTexture("Interface\\Buttons\\UI-Panel-Button-Down");
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end
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</OnMouseDown>
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<OnMouseUp>
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if ( not self.disabled ) then
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_G[self:GetName().."Left"]:SetTexture("Interface\\Buttons\\UI-Panel-Button-Up");
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_G[self:GetName().."Middle"]:SetTexture("Interface\\Buttons\\UI-Panel-Button-Up");
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_G[self:GetName().."Right"]:SetTexture("Interface\\Buttons\\UI-Panel-Button-Up");
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end
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</OnMouseUp>
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</Scripts>
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<NormalFont style="GameFontNormal"/>
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<DisabledFont style="GameFontDisable"/>
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<HighlightFont style="GameFontHighlight"/>
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<HighlightTexture inherits="UIPanelButtonHighlightTexture"/>
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</Button>
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<Button name="ItemSocketingCloseButton" inherits="UIPanelCloseButton">
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<Anchors>
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<Anchor point="TOPRIGHT" relativePoint="TOPRIGHT">
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<Offset>
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<AbsDimension x="-1" y="-9"/>
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</Offset>
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</Anchor>
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</Anchors>
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</Button>
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</Frames>
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<Scripts>
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<OnLoad function="ItemSocketingFrame_OnLoad"/>
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<OnShow>
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PlaySound("igCharacterInfoOpen");
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</OnShow>
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<OnEvent function="ItemSocketingFrame_OnEvent"/>
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<OnHide>
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PlaySound("igCharacterInfoClose");
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StaticPopup_Hide("CONFIRM_ACCEPT_SOCKETS");
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CloseSocketInfo();
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</OnHide>
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</Scripts>
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</Frame>
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</Ui>
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Reference in New Issue
Block a user