режим предателя + UI референсы и DragonUI
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<Ui xmlns="http://www.blizzard.com/wow/ui/" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="http://www.blizzard.com/wow/ui/
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..\FrameXML\UI.xsd">
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<!-- This script turns on verbose messages in the FrameXML log -->
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<Script>
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--FrameXML_Debug(1);
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</Script>
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<!-- This function is called when a script error occurs -->
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<Script>
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_ERROR_COUNT = 0;
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_ERROR_LIMIT = 1000;
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function _ERRORMESSAGE(message)
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debuginfo() -- Debugging information for internal use.
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LoadAddOn("Blizzard_DebugTools");
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local loaded = IsAddOnLoaded("Blizzard_DebugTools");
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if ( GetCVarBool("scriptErrors") ) then
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if ( not loaded or DEBUG_DEBUGTOOLS ) then
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BasicScriptErrorsText:SetText(message);
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BasicScriptErrors:Show();
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if ( DEBUG_DEBUGTOOLS ) then
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ScriptErrorsFrame_OnError(message);
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end
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else
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ScriptErrorsFrame_OnError(message);
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end
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elseif ( loaded ) then
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local HIDE_ERROR_FRAME = true;
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ScriptErrorsFrame_OnError(message, HIDE_ERROR_FRAME);
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end
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-- Show a warning if there are too many errors
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_ERROR_COUNT = _ERROR_COUNT + 1;
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if ( _ERROR_COUNT == _ERROR_LIMIT ) then
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StaticPopup_Show("TOO_MANY_LUA_ERRORS");
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end
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return message;
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end
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seterrorhandler(_ERRORMESSAGE);
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</Script>
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<!-- This function can be used to show debugging messages -->
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<Script>
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function message(text)
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if ( not BasicScriptErrors:IsShown() ) then
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BasicScriptErrorsText:SetText(text);
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BasicScriptErrors:Show();
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end
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end
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</Script>
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<!-- This function is used to translate text (DEPRECATED: actually it's already translated as-is) -->
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<Script>
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function TEXT(text)
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return text;
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end
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</Script>
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<!-- These are basic attributes for dialogs -->
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<Texture name="DialogButtonNormalTexture" file="Interface\Buttons\UI-Panel-Button-Up" virtual="true">
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<TexCoords left="0" right="0.625" top="0" bottom="0.6875"/>
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</Texture>
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<Texture name="DialogButtonPushedTexture" file="Interface\Buttons\UI-Panel-Button-Down" virtual="true">
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<TexCoords left="0" right="0.625" top="0" bottom="0.6875"/>
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</Texture>
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<Texture name="DialogButtonHighlightTexture" file="Interface\Buttons\UI-Panel-Button-Highlight" alphaMode="ADD" virtual="true">
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<TexCoords left="0" right="0.625" top="0" bottom="0.6875"/>
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</Texture>
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<Frame name="DialogBoxFrame" virtual="true" toplevel="true" frameStrata="DIALOG" hidden="true">
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<Anchors>
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<Anchor point="CENTER"/>
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</Anchors>
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<Backdrop bgFile="Interface\DialogFrame\UI-DialogBox-Background" edgeFile="Interface\DialogFrame\UI-DialogBox-Border" tile="true">
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<EdgeSize>
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<AbsValue val="32"/>
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</EdgeSize>
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<TileSize>
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<AbsValue val="32"/>
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</TileSize>
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<BackgroundInsets>
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<AbsInset left="11" right="12" top="12" bottom="11"/>
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</BackgroundInsets>
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</Backdrop>
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<Frames>
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<Button name="$parentButton">
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<Size>
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<AbsDimension x="128" y="32"/>
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</Size>
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<Anchors>
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<Anchor point="BOTTOM">
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<Offset>
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<AbsDimension x="0" y="16"/>
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</Offset>
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</Anchor>
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</Anchors>
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<Scripts>
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<OnClick>
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self:GetParent():Hide();
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</OnClick>
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</Scripts>
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<NormalTexture inherits="DialogButtonNormalTexture"/>
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<PushedTexture inherits="DialogButtonPushedTexture"/>
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<HighlightTexture inherits="DialogButtonHighlightTexture"/>
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<ButtonText text="OKAY"/>
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<NormalFont style="DialogButtonNormalText"/>
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<HighlightFont style="DialogButtonHighlightText"/>
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</Button>
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</Frames>
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</Frame>
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<!-- This is the general scripting error dialog -->
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<Frame name="BasicScriptErrors" inherits="DialogBoxFrame">
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<Size>
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<AbsDimension x="384" y="128"/>
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</Size>
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<Layers>
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<Layer level="ARTWORK">
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<FontString name="BasicScriptErrorsText" inherits="GameFontRedLarge" justifyH="CENTER" justifyV="TOP" nonspacewrap="true">
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<Size>
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<AbsDimension x="360" y="0"/>
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</Size>
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<Anchors>
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<Anchor point="TOP">
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<Offset>
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<AbsDimension x="0" y="-16"/>
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</Offset>
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</Anchor>
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</Anchors>
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</FontString>
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</Layer>
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</Layers>
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</Frame>
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</Ui>
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