режим предателя + UI референсы и DragonUI
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<Ui xmlns="http://www.blizzard.com/wow/ui/" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="http://www.blizzard.com/wow/ui/
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..\FrameXML\UI.xsd">
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<Script file="CastingBarFrame.lua"/>
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<StatusBar name="CastingBarFrameTemplate" drawLayer="BORDER" virtual="true">
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<Layers>
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<Layer level="BACKGROUND">
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<Texture setAllPoints="true">
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<Color r="0" g="0" b="0" a="0.5"/>
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</Texture>
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</Layer>
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<Layer level="ARTWORK">
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<Texture name="$parentBorder" file="Interface\CastingBar\UI-CastingBar-Border">
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<Size>
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<AbsDimension x="256" y="64"/>
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</Size>
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<Anchors>
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<Anchor point="TOP">
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<Offset>
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<AbsDimension x="0" y="28"/>
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</Offset>
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</Anchor>
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</Anchors>
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</Texture>
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<Texture name="$parentBorderShield" file="Interface\CastingBar\UI-CastingBar-Small-Shield" hidden="true">
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<Size>
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<AbsDimension x="256" y="64"/>
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</Size>
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<Anchors>
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<Anchor point="TOP">
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<Offset>
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<AbsDimension x="0" y="28"/>
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</Offset>
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</Anchor>
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</Anchors>
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</Texture>
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<FontString name="$parentText" inherits="GameFontHighlight">
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<Size>
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<AbsDimension x="185" y="16"/>
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</Size>
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<Anchors>
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<Anchor point="TOP">
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<Offset>
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<AbsDimension x="0" y="5"/>
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</Offset>
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</Anchor>
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</Anchors>
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</FontString>
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<Texture name="$parentIcon" hidden="true">
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<Size>
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<AbsDimension x="16" y="16"/>
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</Size>
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<Anchors>
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<Anchor point="RIGHT" relativeTo="$parent" relativePoint="LEFT">
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<Offset>
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<AbsDimension x="-5" y="0"/>
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</Offset>
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</Anchor>
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</Anchors>
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</Texture>
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</Layer>
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<Layer level="OVERLAY">
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<Texture name="$parentSpark" file="Interface\CastingBar\UI-CastingBar-Spark" alphaMode="ADD">
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<Size>
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<AbsDimension x="32" y="32"/>
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</Size>
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<Anchors>
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<Anchor point="CENTER"/>
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</Anchors>
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</Texture>
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<Texture name="$parentFlash" file="Interface\CastingBar\UI-CastingBar-Flash" alphaMode="ADD">
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<Size>
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<AbsDimension x="256" y="64"/>
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</Size>
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<Anchors>
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<Anchor point="TOP">
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<Offset>
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<AbsDimension x="0" y="28"/>
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</Offset>
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</Anchor>
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</Anchors>
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</Texture>
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</Layer>
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</Layers>
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<Scripts>
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<OnLoad>
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CastingBarFrame_OnLoad(self, "player", true, false);
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</OnLoad>
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<OnEvent>
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CastingBarFrame_OnEvent(self, event, ...);
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</OnEvent>
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<OnUpdate>
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CastingBarFrame_OnUpdate(self, elapsed);
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</OnUpdate>
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<OnShow>
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CastingBarFrame_OnShow(self);
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</OnShow>
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</Scripts>
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<BarTexture file="Interface\TargetingFrame\UI-StatusBar"/>
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<BarColor r="1.0" g="0.7" b="0.0"/>
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</StatusBar>
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<StatusBar name="CastingBarFrame" toplevel="true" parent="UIParent" hidden="true" inherits="CastingBarFrameTemplate">
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<Size>
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<AbsDimension x="195" y="13"/>
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</Size>
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<Anchors>
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<Anchor point="BOTTOM">
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<Offset>
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<AbsDimension x="0" y="55"/>
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</Offset>
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</Anchor>
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</Anchors>
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</StatusBar>
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</Ui>
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