режим предателя + UI референсы и DragonUI
This commit is contained in:
@@ -0,0 +1,479 @@
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--
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-- New constants should be added to this file and other constants
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-- deprecated and moved to this file.
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--
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--
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-- Colors
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--
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NORMAL_FONT_COLOR_CODE = "|cffffd200";
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HIGHLIGHT_FONT_COLOR_CODE = "|cffffffff";
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RED_FONT_COLOR_CODE = "|cffff2020";
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GREEN_FONT_COLOR_CODE = "|cff20ff20";
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GRAY_FONT_COLOR_CODE = "|cff808080";
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YELLOW_FONT_COLOR_CODE = "|cffffff00";
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LIGHTYELLOW_FONT_COLOR_CODE = "|cffffff9a";
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ORANGE_FONT_COLOR_CODE = "|cffff7f3f";
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FONT_COLOR_CODE_CLOSE = "|r";
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NORMAL_FONT_COLOR = {r=1.0, g=0.82, b=0.0};
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HIGHLIGHT_FONT_COLOR = {r=1.0, g=1.0, b=1.0};
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RED_FONT_COLOR = {r=1.0, g=0.1, b=0.1};
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GREEN_FONT_COLOR = {r=0.1, g=1.0, b=0.1};
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GRAY_FONT_COLOR = {r=0.5, g=0.5, b=0.5};
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YELLOW_FONT_COLOR = {r=1.0, g=1.0, b=0.0};
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LIGHTYELLOW_FONT_COLOR = {r=1.0, g=1.0, b=0.6};
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ORANGE_FONT_COLOR = {r=1.0, g=0.5, b=0.25};
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PASSIVE_SPELL_FONT_COLOR = {r=0.77, g=0.64, b=0.0};
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CHAT_FONT_HEIGHTS = {
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[1] = 12,
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[2] = 14,
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[3] = 16,
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[4] = 18
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};
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MATERIAL_TEXT_COLOR_TABLE = {
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["Default"] = {0.18, 0.12, 0.06},
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["Stone"] = {1.0, 1.0, 1.0},
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["Parchment"] = {0.18, 0.12, 0.06},
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["Marble"] = {0, 0, 0},
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["Silver"] = {0.12, 0.12, 0.12},
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["Bronze"] = {0.18, 0.12, 0.06}
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};
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MATERIAL_TITLETEXT_COLOR_TABLE = {
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["Default"] = {0, 0, 0},
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["Stone"] = {0.93, 0.82, 0},
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["Parchment"] = {0, 0, 0},
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["Marble"] = {0.93, 0.82, 0},
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["Silver"] = {0.93, 0.82, 0},
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["Bronze"] = {0.93, 0.82, 0}
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};
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RAID_CLASS_COLORS = {
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["HUNTER"] = { r = 0.67, g = 0.83, b = 0.45 },
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["WARLOCK"] = { r = 0.58, g = 0.51, b = 0.79 },
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["PRIEST"] = { r = 1.0, g = 1.0, b = 1.0 },
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["PALADIN"] = { r = 0.96, g = 0.55, b = 0.73 },
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["MAGE"] = { r = 0.41, g = 0.8, b = 0.94 },
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["ROGUE"] = { r = 1.0, g = 0.96, b = 0.41 },
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["DRUID"] = { r = 1.0, g = 0.49, b = 0.04 },
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["SHAMAN"] = { r = 0.0, g = 0.44, b = 0.87 },
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["WARRIOR"] = { r = 0.78, g = 0.61, b = 0.43 },
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["DEATHKNIGHT"] = { r = 0.77, g = 0.12 , b = 0.23 },
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};
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--
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-- Class
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--
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CLASS_SORT_ORDER = {
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"WARRIOR",
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"DEATHKNIGHT",
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"PALADIN",
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"PRIEST",
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"SHAMAN",
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"DRUID",
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"ROGUE",
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"MAGE",
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"WARLOCK",
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"HUNTER",
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};
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MAX_CLASSES = #CLASS_SORT_ORDER;
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LOCALIZED_CLASS_NAMES_MALE = {};
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LOCALIZED_CLASS_NAMES_FEMALE = {};
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FillLocalizedClassList(LOCALIZED_CLASS_NAMES_MALE, false);
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FillLocalizedClassList(LOCALIZED_CLASS_NAMES_FEMALE, true);
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CLASS_ICON_TCOORDS = {
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["WARRIOR"] = {0, 0.25, 0, 0.25},
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["MAGE"] = {0.25, 0.49609375, 0, 0.25},
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["ROGUE"] = {0.49609375, 0.7421875, 0, 0.25},
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["DRUID"] = {0.7421875, 0.98828125, 0, 0.25},
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["HUNTER"] = {0, 0.25, 0.25, 0.5},
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["SHAMAN"] = {0.25, 0.49609375, 0.25, 0.5},
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["PRIEST"] = {0.49609375, 0.7421875, 0.25, 0.5},
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["WARLOCK"] = {0.7421875, 0.98828125, 0.25, 0.5},
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["PALADIN"] = {0, 0.25, 0.5, 0.75},
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["DEATHKNIGHT"] = {0.25, .5, 0.5, .75},
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};
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--
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-- Spell
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--
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-- Power Types
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SPELL_POWER_MANA = 0;
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SPELL_POWER_RAGE = 1;
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SPELL_POWER_FOCUS = 2;
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SPELL_POWER_ENERGY = 3;
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SPELL_POWER_HAPPINESS = 4;
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SPELL_POWER_RUNES = 5;
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SPELL_POWER_RUNIC_POWER = 6;
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SCHOOL_MASK_NONE = 0x00;
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SCHOOL_MASK_PHYSICAL = 0x01;
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SCHOOL_MASK_HOLY = 0x02;
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SCHOOL_MASK_FIRE = 0x04;
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SCHOOL_MASK_NATURE = 0x08;
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SCHOOL_MASK_FROST = 0x10;
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SCHOOL_MASK_SHADOW = 0x20;
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SCHOOL_MASK_ARCANE = 0x40;
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--
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-- Talent
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--
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SHOW_TALENT_LEVEL = 10;
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SHOW_PVP_LEVEL = 10;
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SHOW_LFD_LEVEL = 15;
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TALENT_SORT_ORDER = {
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"spec1",
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"spec2",
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"petspec1",
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};
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TALENT_ACTIVATION_SPELLS = {
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63645,
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63644,
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};
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--
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-- Glyph
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--
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SHOW_INSCRIPTION_LEVEL = 15;
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--
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-- Achievement
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--
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-- Criteria Types
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CRITERIA_TYPE_ACHIEVEMENT = 8;
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-- Achievement Flags
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ACHIEVEMENT_FLAGS_STATISTIC = 0x00000001;
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ACHIEVEMENT_FLAGS_HIDDEN = 0x00000002;
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ACHIEVEMENT_FLAGS_HAS_PROGRESS_BAR = 0x00000080;
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NUM_ACHIEVEMENT_FLAGS = 3;
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-- Criteria Flags
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ACHIEVEMENT_CRITERIA_PROGRESS_BAR = 0x00000001;
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ACHIEVEMENT_CRITERIA_HIDDEN = 0x00000002;
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NUM_ACHIEVEMENT_CRITERIA_FLAGS = 2;
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--
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-- Inventory
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--
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-- General item constants
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ITEM_UNIQUE_EQUIPPED = -1;
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MAX_NUM_SOCKETS = 3;
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-- Item quality
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ITEM_QUALITY_POOR = 0;
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ITEM_QUALITY_COMMON = 1;
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ITEM_QUALITY_UNCOMMON = 2;
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ITEM_QUALITY_RARE = 3;
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ITEM_QUALITY_EPIC = 4;
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-- Item location bitflags
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ITEM_INVENTORY_LOCATION_PLAYER = 0x00100000;
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ITEM_INVENTORY_LOCATION_BAGS = 0x00200000;
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ITEM_INVENTORY_LOCATION_BANK = 0x00400000;
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ITEM_INVENTORY_BAG_BIT_OFFSET = 8; -- Number of bits that the bag index in GetInventoryItemsForSlot gets shifted to the left.
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-- Inventory slots
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INVSLOT_AMMO = 0;
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INVSLOT_HEAD = 1; INVSLOT_FIRST_EQUIPPED = INVSLOT_HEAD;
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INVSLOT_NECK = 2;
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INVSLOT_SHOULDER = 3;
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INVSLOT_BODY = 4;
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INVSLOT_CHEST = 5;
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INVSLOT_WAIST = 6;
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INVSLOT_LEGS = 7;
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INVSLOT_FEET = 8;
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INVSLOT_WRIST = 9;
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INVSLOT_HAND = 10;
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INVSLOT_FINGER1 = 11;
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INVSLOT_FINGER2 = 12;
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INVSLOT_TRINKET1 = 13;
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INVSLOT_TRINKET2 = 14;
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INVSLOT_BACK = 15;
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INVSLOT_MAINHAND = 16;
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INVSLOT_OFFHAND = 17;
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INVSLOT_RANGED = 18;
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INVSLOT_TABARD = 19;
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INVSLOT_LAST_EQUIPPED = INVSLOT_TABARD;
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INVSLOTS_EQUIPABLE_IN_COMBAT = {
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[INVSLOT_MAINHAND] = true,
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[INVSLOT_OFFHAND] = true,
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[INVSLOT_RANGED] = true,
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}
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-- Container constants
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ITEM_INVENTORY_BANK_BAG_OFFSET = 4; -- Number of bags before the first bank bag
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CONTAINER_BAG_OFFSET = 19; -- Used for PutItemInBag
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BACKPACK_CONTAINER = 0;
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BANK_CONTAINER = -1;
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BANK_CONTAINER_INVENTORY_OFFSET = 39; -- Used for PickupInventoryItem
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KEYRING_CONTAINER = -2;
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NUM_BAG_SLOTS = 4;
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NUM_BANKGENERIC_SLOTS = 28;
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NUM_BANKBAGSLOTS = 7;
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--
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-- Equipment Set
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--
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MAX_EQUIPMENT_SETS_PER_PLAYER = 10;
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EQUIPMENT_SET_EMPTY_SLOT = 0;
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EQUIPMENT_SET_IGNORED_SLOT = 1;
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EQUIPMENT_SET_ITEM_MISSING = -1;
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--
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-- Combat Log
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--
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-- Affiliation
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COMBATLOG_OBJECT_AFFILIATION_MINE = 0x00000001;
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COMBATLOG_OBJECT_AFFILIATION_PARTY = 0x00000002;
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COMBATLOG_OBJECT_AFFILIATION_RAID = 0x00000004;
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COMBATLOG_OBJECT_AFFILIATION_OUTSIDER = 0x00000008;
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COMBATLOG_OBJECT_AFFILIATION_MASK = 0x0000000F;
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-- Reaction
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COMBATLOG_OBJECT_REACTION_FRIENDLY = 0x00000010;
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COMBATLOG_OBJECT_REACTION_NEUTRAL = 0x00000020;
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COMBATLOG_OBJECT_REACTION_HOSTILE = 0x00000040;
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COMBATLOG_OBJECT_REACTION_MASK = 0x000000F0;
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-- Ownership
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COMBATLOG_OBJECT_CONTROL_PLAYER = 0x00000100;
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COMBATLOG_OBJECT_CONTROL_NPC = 0x00000200;
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COMBATLOG_OBJECT_CONTROL_MASK = 0x00000300;
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-- Unit type
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COMBATLOG_OBJECT_TYPE_PLAYER = 0x00000400;
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COMBATLOG_OBJECT_TYPE_NPC = 0x00000800;
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COMBATLOG_OBJECT_TYPE_PET = 0x00001000;
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COMBATLOG_OBJECT_TYPE_GUARDIAN = 0x00002000;
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COMBATLOG_OBJECT_TYPE_OBJECT = 0x00004000;
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COMBATLOG_OBJECT_TYPE_MASK = 0x0000FC00;
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-- Special cases (non-exclusive)
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COMBATLOG_OBJECT_TARGET = 0x00010000;
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COMBATLOG_OBJECT_FOCUS = 0x00020000;
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COMBATLOG_OBJECT_MAINTANK = 0x00040000;
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COMBATLOG_OBJECT_MAINASSIST = 0x00080000;
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COMBATLOG_OBJECT_RAIDTARGET1 = 0x00100000;
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COMBATLOG_OBJECT_RAIDTARGET2 = 0x00200000;
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COMBATLOG_OBJECT_RAIDTARGET3 = 0x00400000;
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COMBATLOG_OBJECT_RAIDTARGET4 = 0x00800000;
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COMBATLOG_OBJECT_RAIDTARGET5 = 0x01000000;
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COMBATLOG_OBJECT_RAIDTARGET6 = 0x02000000;
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COMBATLOG_OBJECT_RAIDTARGET7 = 0x04000000;
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COMBATLOG_OBJECT_RAIDTARGET8 = 0x08000000;
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COMBATLOG_OBJECT_NONE = 0x80000000;
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COMBATLOG_OBJECT_SPECIAL_MASK = 0xFFFF0000;
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COMBATLOG_OBJECT_RAIDTARGET_MASK = bit.bor(
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COMBATLOG_OBJECT_RAIDTARGET1,
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COMBATLOG_OBJECT_RAIDTARGET2,
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COMBATLOG_OBJECT_RAIDTARGET3,
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COMBATLOG_OBJECT_RAIDTARGET4,
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COMBATLOG_OBJECT_RAIDTARGET5,
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COMBATLOG_OBJECT_RAIDTARGET6,
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COMBATLOG_OBJECT_RAIDTARGET7,
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COMBATLOG_OBJECT_RAIDTARGET8
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);
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-- Object type constants
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COMBATLOG_FILTER_ME = bit.bor(
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COMBATLOG_OBJECT_AFFILIATION_MINE,
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COMBATLOG_OBJECT_REACTION_FRIENDLY,
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COMBATLOG_OBJECT_CONTROL_PLAYER,
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COMBATLOG_OBJECT_TYPE_PLAYER
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);
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COMBATLOG_FILTER_MINE = bit.bor(
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COMBATLOG_OBJECT_AFFILIATION_MINE,
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COMBATLOG_OBJECT_REACTION_FRIENDLY,
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COMBATLOG_OBJECT_CONTROL_PLAYER,
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COMBATLOG_OBJECT_TYPE_PLAYER,
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COMBATLOG_OBJECT_TYPE_OBJECT
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);
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COMBATLOG_FILTER_MY_PET = bit.bor(
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COMBATLOG_OBJECT_AFFILIATION_MINE,
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COMBATLOG_OBJECT_REACTION_FRIENDLY,
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COMBATLOG_OBJECT_CONTROL_PLAYER,
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COMBATLOG_OBJECT_TYPE_GUARDIAN,
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COMBATLOG_OBJECT_TYPE_PET
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);
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COMBATLOG_FILTER_FRIENDLY_UNITS = bit.bor(
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COMBATLOG_OBJECT_AFFILIATION_PARTY,
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COMBATLOG_OBJECT_AFFILIATION_RAID,
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COMBATLOG_OBJECT_AFFILIATION_OUTSIDER,
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COMBATLOG_OBJECT_REACTION_FRIENDLY,
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COMBATLOG_OBJECT_CONTROL_PLAYER,
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COMBATLOG_OBJECT_CONTROL_NPC,
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COMBATLOG_OBJECT_TYPE_PLAYER,
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COMBATLOG_OBJECT_TYPE_NPC,
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COMBATLOG_OBJECT_TYPE_PET,
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COMBATLOG_OBJECT_TYPE_GUARDIAN,
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COMBATLOG_OBJECT_TYPE_OBJECT
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);
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COMBATLOG_FILTER_HOSTILE_PLAYERS = bit.bor(
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COMBATLOG_OBJECT_AFFILIATION_PARTY,
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COMBATLOG_OBJECT_AFFILIATION_RAID,
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COMBATLOG_OBJECT_AFFILIATION_OUTSIDER,
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COMBATLOG_OBJECT_REACTION_HOSTILE,
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COMBATLOG_OBJECT_CONTROL_PLAYER,
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COMBATLOG_OBJECT_TYPE_PLAYER,
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COMBATLOG_OBJECT_TYPE_NPC,
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COMBATLOG_OBJECT_TYPE_PET,
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COMBATLOG_OBJECT_TYPE_GUARDIAN,
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COMBATLOG_OBJECT_TYPE_OBJECT
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);
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COMBATLOG_FILTER_HOSTILE_UNITS = bit.bor(
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COMBATLOG_OBJECT_AFFILIATION_PARTY,
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COMBATLOG_OBJECT_AFFILIATION_RAID,
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COMBATLOG_OBJECT_AFFILIATION_OUTSIDER,
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COMBATLOG_OBJECT_REACTION_HOSTILE,
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COMBATLOG_OBJECT_CONTROL_NPC,
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COMBATLOG_OBJECT_TYPE_PLAYER,
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COMBATLOG_OBJECT_TYPE_NPC,
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COMBATLOG_OBJECT_TYPE_PET,
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COMBATLOG_OBJECT_TYPE_GUARDIAN,
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COMBATLOG_OBJECT_TYPE_OBJECT
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);
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COMBATLOG_FILTER_NEUTRAL_UNITS = bit.bor(
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COMBATLOG_OBJECT_AFFILIATION_PARTY,
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COMBATLOG_OBJECT_AFFILIATION_RAID,
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COMBATLOG_OBJECT_AFFILIATION_OUTSIDER,
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COMBATLOG_OBJECT_REACTION_NEUTRAL,
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COMBATLOG_OBJECT_CONTROL_PLAYER,
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COMBATLOG_OBJECT_CONTROL_NPC,
|
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COMBATLOG_OBJECT_TYPE_PLAYER,
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COMBATLOG_OBJECT_TYPE_NPC,
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COMBATLOG_OBJECT_TYPE_PET,
|
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COMBATLOG_OBJECT_TYPE_GUARDIAN,
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COMBATLOG_OBJECT_TYPE_OBJECT
|
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);
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COMBATLOG_FILTER_UNKNOWN_UNITS = COMBATLOG_OBJECT_NONE;
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COMBATLOG_FILTER_EVERYTHING = 0xFFFFFFFF;
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--
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-- Calendar
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--
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CALENDAR_FIRST_WEEKDAY = 1; -- 1=SUN 2=MON 3=TUE 4=WED 5=THU 6=FRI 7=SAT
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-- Event Types
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CALENDAR_EVENTTYPE_RAID = 1;
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CALENDAR_EVENTTYPE_DUNGEON = 2;
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CALENDAR_EVENTTYPE_PVP = 3;
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CALENDAR_EVENTTYPE_MEETING = 4;
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CALENDAR_EVENTTYPE_OTHER = 5;
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CALENDAR_MAX_EVENTTYPE = CALENDAR_EVENTTYPE_OTHER;
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-- Invite Statuses
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CALENDAR_INVITESTATUS_INVITED = 1;
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CALENDAR_INVITESTATUS_ACCEPTED = 2;
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CALENDAR_INVITESTATUS_DECLINED = 3;
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CALENDAR_INVITESTATUS_CONFIRMED = 4;
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CALENDAR_INVITESTATUS_OUT = 5;
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CALENDAR_INVITESTATUS_STANDBY = 6;
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CALENDAR_INVITESTATUS_SIGNEDUP = 7;
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CALENDAR_INVITESTATUS_NOT_SIGNEDUP = 8;
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CALENDAR_INVITESTATUS_TENTATIVE = 9;
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CALENDAR_MAX_INVITESTATUS = CALENDAR_INVITESTATUS_TENTATIVE;
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-- Invite Types
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CALENDAR_INVITETYPE_NORMAL = 1;
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CALENDAR_INVITETYPE_SIGNUP = 2;
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CALENDAR_MAX_INVITETYPE = CALENDAR_INVITETYPE_SIGNUP;
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--
|
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-- Difficulty
|
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--
|
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QuestDifficultyColors = {
|
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["impossible"] = { r = 1.00, g = 0.10, b = 0.10 };
|
||||
["verydifficult"] = { r = 1.00, g = 0.50, b = 0.25 };
|
||||
["difficult"] = { r = 1.00, g = 1.00, b = 0.00 };
|
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["standard"] = { r = 0.25, g = 0.75, b = 0.25 };
|
||||
["trivial"] = { r = 0.50, g = 0.50, b = 0.50 };
|
||||
["header"] = { r = 0.70, g = 0.70, b = 0.70 };
|
||||
};
|
||||
|
||||
--
|
||||
-- WorldMap
|
||||
--
|
||||
NUM_WORLDMAP_DETAIL_TILES = 12;
|
||||
NUM_WORLDMAP_PATCH_TILES = 6;
|
||||
NUM_WORLDMAP_DETAIL_TILE_ROWS = 3;
|
||||
NUM_WORLDMAP_DETAIL_TILE_COLS = 4;
|
||||
|
||||
--
|
||||
-- Totems
|
||||
--
|
||||
|
||||
MAX_TOTEMS = 4;
|
||||
|
||||
FIRE_TOTEM_SLOT = 1;
|
||||
EARTH_TOTEM_SLOT = 2;
|
||||
WATER_TOTEM_SLOT = 3;
|
||||
AIR_TOTEM_SLOT = 4;
|
||||
|
||||
TOTEM_PRIORITIES = {
|
||||
EARTH_TOTEM_SLOT,
|
||||
FIRE_TOTEM_SLOT,
|
||||
WATER_TOTEM_SLOT,
|
||||
AIR_TOTEM_SLOT,
|
||||
};
|
||||
|
||||
TOTEM_MULTI_CAST_SUMMON_SPELLS = {
|
||||
66842,
|
||||
66843,
|
||||
66844,
|
||||
};
|
||||
|
||||
TOTEM_MULTI_CAST_RECALL_SPELLS = {
|
||||
36936,
|
||||
};
|
||||
|
||||
--
|
||||
-- GM Ticket
|
||||
--
|
||||
|
||||
GMTICKET_QUEUE_STATUS_ENABLED = 1;
|
||||
GMTICKET_QUEUE_STATUS_DISABLED = -1;
|
||||
|
||||
GMTICKET_ASSIGNEDTOGM_STATUS_NOT_ASSIGNED = 0; -- ticket is not currently assigned to a gm
|
||||
GMTICKET_ASSIGNEDTOGM_STATUS_ASSIGNED = 1; -- ticket is assigned to a normal gm
|
||||
GMTICKET_ASSIGNEDTOGM_STATUS_ESCALATED = 2; -- ticket is in the escalation queue
|
||||
|
||||
GMTICKET_OPENEDBYGM_STATUS_NOT_OPENED = 0; -- ticket has never been opened by a gm
|
||||
GMTICKET_OPENEDBYGM_STATUS_OPENED = 1; -- ticket has been opened by a gm
|
||||
|
||||
|
||||
-- indicies for adding lights ModelFFX:Add*Light
|
||||
LIGHT_LIVE = 0;
|
||||
LIGHT_GHOST = 1;
|
||||
|
||||
-- general constant translation table
|
||||
STATIC_CONSTANTS = {}
|
||||
RegisterStaticConstants(STATIC_CONSTANTS);
|
||||
|
||||
-- textures for quest item overlays
|
||||
TEXTURE_ITEM_QUEST_BANG = "Interface\\ContainerFrame\\UI-Icon-QuestBang";
|
||||
TEXTURE_ITEM_QUEST_BORDER = "Interface\\ContainerFrame\\UI-Icon-QuestBorder";
|
||||
|
||||
-- Friends
|
||||
SHOW_SEARCH_BAR_NUM_FRIENDS = 12;
|
||||
|
||||
-- faction
|
||||
PLAYER_FACTION_GROUP = { [0] = "Horde", [1] = "Alliance" };
|
||||
Reference in New Issue
Block a user