режим предателя + UI референсы и DragonUI
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<Ui xmlns="http://www.blizzard.com/wow/ui/" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="http://www.blizzard.com/wow/ui/
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..\FrameXML\UI.xsd">
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<Frame name="GameMenuFrame" toplevel="true" frameStrata="DIALOG" movable="true" enableMouse="true" hidden="true" parent="UIParent">
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<Size>
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<AbsDimension x="195" y="240"/>
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</Size>
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<Anchors>
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<Anchor point="CENTER"/>
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</Anchors>
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<Backdrop bgFile="Interface\DialogFrame\UI-DialogBox-Background" edgeFile="Interface\DialogFrame\UI-DialogBox-Border" tile="true">
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<BackgroundInsets>
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<AbsInset left="11" right="12" top="12" bottom="11"/>
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</BackgroundInsets>
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<TileSize>
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<AbsValue val="32"/>
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</TileSize>
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<EdgeSize>
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<AbsValue val="32"/>
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</EdgeSize>
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</Backdrop>
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<Layers>
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<Layer level="ARTWORK">
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<Texture name="GameMenuFrameHeader" file="Interface\DialogFrame\UI-DialogBox-Header">
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<Size>
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<AbsDimension x="256" y="64"/>
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</Size>
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<Anchors>
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<Anchor point="TOP">
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<Offset>
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<AbsDimension x="0" y="12"/>
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</Offset>
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</Anchor>
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</Anchors>
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</Texture>
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<FontString inherits="GameFontNormal" text="MAIN_MENU">
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<Anchors>
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<Anchor point="TOP" relativeTo="GameMenuFrameHeader">
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<Offset>
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<AbsDimension x="0" y="-14"/>
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</Offset>
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</Anchor>
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</Anchors>
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</FontString>
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</Layer>
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</Layers>
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<Frames>
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<Button name="GameMenuButtonOptions" inherits="GameMenuButtonTemplate" text="VIDEOOPTIONS_MENU">
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<Anchors>
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<Anchor point="CENTER" relativePoint="TOP">
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<Offset>
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<AbsDimension x="0" y="-37"/>
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</Offset>
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</Anchor>
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</Anchors>
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<Scripts>
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<OnClick>
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PlaySound("igMainMenuOption");
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ShowUIPanel(VideoOptionsFrame);
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VideoOptionsFrame.lastFrame = GameMenuFrame;
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</OnClick>
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</Scripts>
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</Button>
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<Button name="GameMenuButtonSoundOptions" inherits="GameMenuButtonTemplate" text="SOUNDOPTIONS_MENU">
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<Anchors>
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<Anchor point="TOP" relativeTo="GameMenuButtonOptions" relativePoint="BOTTOM">
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<Offset>
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<AbsDimension x="0" y="-1"/>
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</Offset>
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</Anchor>
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</Anchors>
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<Scripts>
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<OnClick>
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PlaySound("igMainMenuOption");
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ShowUIPanel(AudioOptionsFrame);
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AudioOptionsFrame.lastFrame = GameMenuFrame;
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</OnClick>
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</Scripts>
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</Button>
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<Button name="GameMenuButtonUIOptions" inherits="GameMenuButtonTemplate" text="UIOPTIONS_MENU">
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<Anchors>
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<Anchor point="TOP" relativeTo="GameMenuButtonSoundOptions" relativePoint="BOTTOM">
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<Offset>
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<AbsDimension x="0" y="-1"/>
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</Offset>
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</Anchor>
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</Anchors>
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<Scripts>
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<OnClick>
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PlaySound("igMainMenuOption");
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ShowUIPanel(InterfaceOptionsFrame);
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InterfaceOptionsFrame.lastFrame = GameMenuFrame;
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</OnClick>
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</Scripts>
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</Button>
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<Button name="GameMenuButtonMacOptions" inherits="GameMenuButtonTemplate" text="MAC_OPTIONS">
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<Anchors>
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<Anchor point="TOP" relativeTo="GameMenuButtonSoundOptions" relativePoint="BOTTOM">
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<Offset>
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<AbsDimension x="0" y="-1"/>
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</Offset>
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</Anchor>
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</Anchors>
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<Scripts>
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<OnClick>
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PlaySound("igMainMenuOption");
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HideUIPanel(GameMenuFrame);
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ShowUIPanel(MacOptionsFrame);
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</OnClick>
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<OnLoad>
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if(not IsMacClient()) then
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GameMenuButtonMacOptions:Hide();
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GameMenuButtonUIOptions:SetPoint("TOP", GameMenuButtonSoundOptions, "BOTTOM", 0, -1);
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else
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GameMenuFrame:SetHeight(266);
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GameMenuButtonMacOptions:Show();
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GameMenuButtonUIOptions:SetPoint("TOP", GameMenuButtonMacOptions, "BOTTOM", 0, -1);
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end
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</OnLoad>
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</Scripts>
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</Button>
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<Button name="GameMenuButtonKeybindings" inherits="GameMenuButtonTemplate" text="KEY_BINDINGS">
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<Anchors>
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<Anchor point="TOP" relativeTo="GameMenuButtonUIOptions" relativePoint="BOTTOM">
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<Offset>
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<AbsDimension x="0" y="-1"/>
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</Offset>
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</Anchor>
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</Anchors>
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<Scripts>
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<OnClick>
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PlaySound("igMainMenuOption");
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KeyBindingFrame_LoadUI();
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KeyBindingFrame.mode = 1;
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ShowUIPanel(KeyBindingFrame);
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</OnClick>
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</Scripts>
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</Button>
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<Button name="GameMenuButtonMacros" inherits="GameMenuButtonTemplate" text="MACROS">
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<Anchors>
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<Anchor point="TOP" relativeTo="GameMenuButtonKeybindings" relativePoint="BOTTOM">
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<Offset>
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<AbsDimension x="0" y="-1"/>
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</Offset>
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</Anchor>
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</Anchors>
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<Scripts>
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<OnClick>
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PlaySound("igMainMenuOption");
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HideUIPanel(GameMenuFrame);
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ShowMacroFrame();
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</OnClick>
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</Scripts>
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</Button>
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<Button name="GameMenuButtonRatings" inherits="GameMenuButtonTemplate" hidden="true" text="RATINGS_MENU">
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<Anchors>
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<Anchor point="TOP" relativeTo="GameMenuButtonMacros" relativePoint="BOTTOM">
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<Offset>
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<AbsDimension x="0" y="-1"/>
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</Offset>
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</Anchor>
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</Anchors>
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<Scripts>
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<OnClick>
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PlaySound("igMainMenuOption");
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HideUIPanel(GameMenuFrame);
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ShowUIPanel(RatingMenuFrame);
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</OnClick>
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</Scripts>
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</Button>
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<Button name="GameMenuButtonLogout" inherits="GameMenuButtonTemplate" text="LOGOUT">
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<Anchors>
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<Anchor point="TOP" relativeTo="GameMenuButtonMacros" relativePoint="BOTTOM">
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<Offset>
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<AbsDimension x="0" y="-1"/>
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</Offset>
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</Anchor>
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</Anchors>
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<Scripts>
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<OnShow>
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if (GameMenuButtonRatings:IsShown()) then
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self:SetPoint("TOP", GameMenuButtonRatings, "BOTTOM", 0, -1);
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end;
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if ( not StaticPopup_Visible("CAMP") and not StaticPopup_Visible("QUIT") ) then
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self:Enable();
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else
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self:Disable();
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end
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</OnShow>
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<OnClick>
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PlaySound("igMainMenuLogout");
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Logout();
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HideUIPanel(GameMenuFrame);
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</OnClick>
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</Scripts>
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</Button>
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<Button name="GameMenuButtonQuit" inherits="GameMenuButtonTemplate" text="EXIT_GAME">
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<Anchors>
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<Anchor point="TOP" relativeTo="GameMenuButtonLogout" relativePoint="BOTTOM">
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<Offset>
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<AbsDimension x="0" y="-1"/>
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</Offset>
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</Anchor>
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</Anchors>
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<Scripts>
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<OnShow>
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if ( not StaticPopup_Visible("CAMP") and not StaticPopup_Visible("QUIT") ) then
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self:Enable();
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else
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self:Disable();
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end
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</OnShow>
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<OnClick>
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PlaySound("igMainMenuQuit");
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Quit();
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HideUIPanel(GameMenuFrame);
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</OnClick>
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</Scripts>
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</Button>
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<Button name="GameMenuButtonContinue" inherits="GameMenuButtonTemplate" text="RETURN_TO_GAME">
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<Anchors>
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<Anchor point="TOP" relativeTo="GameMenuButtonQuit" relativePoint="BOTTOM">
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<Offset>
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<AbsDimension x="0" y="-16"/>
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</Offset>
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</Anchor>
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</Anchors>
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<Scripts>
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<OnClick>
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PlaySound("igMainMenuContinue");
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HideUIPanel(GameMenuFrame);
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</OnClick>
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</Scripts>
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</Button>
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</Frames>
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<Scripts>
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<OnShow>
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UpdateMicroButtons();
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Disable_BagButtons();
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VoiceChat_Toggle();
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</OnShow>
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<OnHide>
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UpdateMicroButtons();
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Enable_BagButtons();
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</OnHide>
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</Scripts>
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</Frame>
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</Ui>
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