режим предателя + UI референсы и DragonUI
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<Ui xmlns="http://www.blizzard.com/wow/ui/" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="http://www.blizzard.com/wow/ui/
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..\FrameXML\UI.xsd">
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<Script file="HealthBar.lua"/>
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<Script file="GameTooltip.lua"/>
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<Include file="GameTooltipTemplate.xml"/>
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<GameTooltip name="ShoppingTooltip1" clampedToScreen="true" frameStrata="TOOLTIP" hidden="true" parent="UIParent" inherits="ShoppingTooltipTemplate"/>
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<GameTooltip name="ShoppingTooltip2" clampedToScreen="true" frameStrata="TOOLTIP" hidden="true" parent="UIParent" inherits="ShoppingTooltipTemplate"/>
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<GameTooltip name="ShoppingTooltip3" clampedToScreen="true" frameStrata="TOOLTIP" hidden="true" parent="UIParent" inherits="ShoppingTooltipTemplate"/>
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<GameTooltip name="GameTooltip" frameStrata="TOOLTIP" hidden="true" parent="UIParent" inherits="GameTooltipTemplate">
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<Scripts>
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<OnLoad>
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GameTooltip_OnLoad(self);
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self.shoppingTooltips = { ShoppingTooltip1, ShoppingTooltip2, ShoppingTooltip3 };
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</OnLoad>
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<OnTooltipSetUnit>
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if ( self:IsUnit("mouseover") ) then
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_G[self:GetName().."TextLeft1"]:SetTextColor(GameTooltip_UnitColor("mouseover"));
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end
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</OnTooltipSetUnit>
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<OnTooltipSetItem>
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if ( IsModifiedClick("COMPAREITEMS") or
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(GetCVarBool("alwaysCompareItems") and not self:IsEquippedItem()) ) then
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GameTooltip_ShowCompareItem(self, 1);
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end
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</OnTooltipSetItem>
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<OnHide>
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GameTooltip_OnHide(self);
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ShoppingTooltip1:Hide();
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ShoppingTooltip2:Hide();
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ShoppingTooltip3:Hide();
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</OnHide>
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<OnUpdate function="GameTooltip_OnUpdate"/>
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</Scripts>
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</GameTooltip>
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<Frame name="SmallTextTooltip" frameStrata="TOOLTIP" hidden="true" parent="UIParent">
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<Size>
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<AbsDimension x="10" y="32"/>
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</Size>
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<Anchors>
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<Anchor point="BOTTOM"/>
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</Anchors>
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<Backdrop bgFile="Interface\Tooltips\UI-Tooltip-Background" edgeFile="Interface\Tooltips\UI-Tooltip-Border" tile="true">
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<EdgeSize>
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<AbsValue val="16"/>
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</EdgeSize>
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<TileSize>
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<AbsValue val="16"/>
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</TileSize>
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<BackgroundInsets>
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<AbsInset left="5" right="5" top="5" bottom="5"/>
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</BackgroundInsets>
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</Backdrop>
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<Layers>
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<Layer level="ARTWORK">
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<FontString name="SmallTextTooltipText" inherits="GameFontHighlightSmall">
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<Anchors>
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<Anchor point="TOPLEFT">
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<Offset>
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<AbsDimension x="10" y="-10"/>
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</Offset>
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</Anchor>
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</Anchors>
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</FontString>
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</Layer>
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</Layers>
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<Scripts>
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<OnLoad>
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self:SetBackdropBorderColor(TOOLTIP_DEFAULT_COLOR.r, TOOLTIP_DEFAULT_COLOR.g, TOOLTIP_DEFAULT_COLOR.b);
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self:SetBackdropColor(TOOLTIP_DEFAULT_BACKGROUND_COLOR.r, TOOLTIP_DEFAULT_BACKGROUND_COLOR.g, TOOLTIP_DEFAULT_BACKGROUND_COLOR.b);
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</OnLoad>
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<OnShow>
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self:SetWidth(SmallTextTooltipText:GetWidth() + 20);
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</OnShow>
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</Scripts>
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</Frame>
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</Ui>
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