режим предателя + UI референсы и DragonUI
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@@ -0,0 +1,77 @@
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function HonorFrame_OnLoad(self)
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self:RegisterEvent("PLAYER_PVP_KILLS_CHANGED");
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self:RegisterEvent("PLAYER_ENTERING_WORLD");
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self:RegisterEvent("PLAYER_PVP_RANK_CHANGED");
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end
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function HonorFrame_OnEvent(self, event, ...)
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if ( event == "PLAYER_PVP_KILLS_CHANGED" or event == "PLAYER_PVP_RANK_CHANGED") then
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HonorFrame_Update();
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elseif ( event == "PLAYER_ENTERING_WORLD" ) then
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HonorFrame_Update(1);
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end
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end
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function HonorFrame_Update(updateAll)
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local hk, cp, dk, contribution, rank, highestRank, rankName, rankNumber;
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-- This only gets set on player entering the world
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if ( updateAll ) then
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-- Yesterday's values
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hk, contribution = GetPVPYesterdayStats();
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HonorFrameYesterdayHKValue:SetText(hk);
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HonorFrameYesterdayContributionValue:SetText(contribution);
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-- This Week's values
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--hk, contribution = GetPVPThisWeekStats();
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--HonorFrameThisWeekHKValue:SetText(hk);
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--HonorFrameThisWeekContributionValue:SetText(contribution);
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-- Last Week's values
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--hk, dk, contribution, rank = GetPVPLastWeekStats();
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--HonorFrameLastWeekHKValue:SetText(hk);
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--HonorFrameLastWeekContributionValue:SetText(contribution);
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--HonorFrameLastWeekStandingValue:SetText(rank);
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end
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-- This session's values
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hk, cp = GetPVPSessionStats();
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HonorFrameCurrentHKValue:SetText(hk);
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--HonorFrameCurrentDKValue:SetText(dk);
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-- Lifetime stats
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hk, highestRank = GetPVPLifetimeStats();
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HonorFrameLifeTimeHKValue:SetText(hk);
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--HonorFrameLifeTimeDKValue:SetText(dk);
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rankName, rankNumber = GetPVPRankInfo(highestRank);
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if ( not rankName ) then
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rankName = NONE;
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end
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HonorFrameLifeTimeRankValue:SetText(rankName);
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-- Set rank name and number
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rankName, rankNumber = GetPVPRankInfo(UnitPVPRank("player"));
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if ( not rankName ) then
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rankName = NONE;
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end
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HonorFrameCurrentPVPTitle:SetText(rankName);
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HonorFrameCurrentPVPRank:SetText("("..RANK.." "..rankNumber..")");
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-- Set icon
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if ( rankNumber > 0 ) then
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HonorFramePvPIcon:SetTexture(format("%s%02d","Interface\\PvPRankBadges\\PvPRank",rankNumber));
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HonorFramePvPIcon:Show();
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else
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HonorFramePvPIcon:Hide();
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end
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-- Set rank progress and bar color
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local factionGroup, factionName = UnitFactionGroup("player");
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if ( factionGroup == "Alliance" ) then
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HonorFrameProgressBar:SetStatusBarColor(0.05, 0.15, 0.36);
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else
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HonorFrameProgressBar:SetStatusBarColor(0.63, 0.09, 0.09);
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end
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HonorFrameProgressBar:SetValue(GetPVPRankProgress());
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-- Recenter rank text
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HonorFrameCurrentPVPTitle:SetPoint("TOP", "HonorFrame", "TOP", - HonorFrameCurrentPVPRank:GetWidth()/2, -83);
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end
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