режим предателя + UI референсы и DragonUI
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<Ui xmlns="http://www.blizzard.com/wow/ui/" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="http://www.blizzard.com/wow/ui/
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..\FrameXML\UI.xsd">
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<Script file="ItemRef.lua"/>
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<GameTooltip name="ItemRefShoppingTooltip1" frameStrata="TOOLTIP" hidden="true" parent="UIParent" inherits="ShoppingTooltipTemplate"/>
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<GameTooltip name="ItemRefShoppingTooltip2" frameStrata="TOOLTIP" hidden="true" parent="UIParent" inherits="ShoppingTooltipTemplate"/>
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<GameTooltip name="ItemRefShoppingTooltip3" frameStrata="TOOLTIP" hidden="true" parent="UIParent" inherits="ShoppingTooltipTemplate"/>
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<GameTooltip name="ItemRefTooltip" inherits="GameTooltipTemplate" parent="UIParent" enableMouse="true" toplevel="true" movable="true" frameStrata="TOOLTIP" hidden="true">
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<Size>
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<AbsDimension x="128" y="64"/>
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</Size>
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<Anchors>
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<Anchor point="BOTTOM">
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<Offset>
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<AbsDimension x="0" y="80"/>
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</Offset>
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</Anchor>
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</Anchors>
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<Frames>
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<Button name="ItemRefCloseButton">
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<Size>
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<AbsDimension x="32" y="32"/>
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</Size>
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<Anchors>
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<Anchor point="TOPRIGHT">
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<Offset>
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<AbsDimension x="1" y="0"/>
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</Offset>
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</Anchor>
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</Anchors>
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<Scripts>
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<OnClick>
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HideUIPanel(ItemRefTooltip);
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</OnClick>
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</Scripts>
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<NormalTexture file="Interface\Buttons\UI-Panel-MinimizeButton-Up"/>
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<PushedTexture file="Interface\Buttons\UI-Panel-MinimizeButton-Down"/>
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<HighlightTexture file="Interface\Buttons\UI-Panel-MinimizeButton-Highlight" alphaMode="ADD"/>
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</Button>
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</Frames>
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<Scripts>
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<OnLoad>
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GameTooltip_OnLoad(self);
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self:SetPadding(16);
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self:RegisterForDrag("LeftButton");
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self.shoppingTooltips = { ItemRefShoppingTooltip1, ItemRefShoppingTooltip2, ItemRefShoppingTooltip3 };
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self.UpdateTooltip = function(self)
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if ( not self.comparing and IsModifiedClick("COMPAREITEMS")) then
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GameTooltip_ShowCompareItem(self);
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self.comparing = true;
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elseif ( self.comparing and not IsModifiedClick("COMPAREITEMS")) then
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for _, frame in pairs(self.shoppingTooltips) do
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frame:Hide();
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end
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self.comparing = false;
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end
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end
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</OnLoad>
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<OnTooltipSetItem>
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if ( IsModifiedClick("COMPAREITEMS") and self:IsMouseOver()) then
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GameTooltip_ShowCompareItem(self, 1);
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self.comparing = true;
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end
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</OnTooltipSetItem>
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<OnDragStart>
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self:StartMoving();
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</OnDragStart>
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<OnDragStop>
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self:StopMovingOrSizing();
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ValidateFramePosition(self);
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if ( IsModifiedClick("COMPAREITEMS") ) then --We do this to choose where the comparison is shown
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GameTooltip_ShowCompareItem(self, 1);
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self.comparing = true;
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end
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</OnDragStop>
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<OnEnter>
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self:SetScript("OnUpdate", self.UpdateTooltip);
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</OnEnter>
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<OnLeave>
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for _, frame in pairs(self.shoppingTooltips) do
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frame:Hide();
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end
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self.comparing = false;
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self:SetScript("OnUpdate", nil);
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</OnLeave>
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<OnHide>
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GameTooltip_OnHide(self);
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--While it is true that OnUpdate won't fire while the frame is hidden, we don't want to have to check-and-unregister when we show it
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self:SetScript("OnUpdate", nil);
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</OnHide>
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</Scripts>
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</GameTooltip>
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</Ui>
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