режим предателя + UI референсы и DragonUI
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<Ui xmlns="http://www.blizzard.com/wow/ui/" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="http://www.blizzard.com/wow/ui/
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..\FrameXML\UI.xsd">
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<Script file="LFGFrame.lua"/>
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<Button name="LFGRoleButtonTemplate" virtual="true" motionScriptsWhileDisabled="true">
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<Size>
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<AbsDimension x="48" y="48"/>
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</Size>
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<Layers>
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<Layer level="OVERLAY">
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<Texture file="Interface\LFGFrame\UI-LFG-ICON-ROLES" setAllPoints="true" parentKey="cover" alpha="0.5" hidden="true">
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<TexCoords left="0" right="0.2617" top="0.5234" bottom="0.7851"/>
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</Texture>
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</Layer>
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</Layers>
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<Frames>
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<CheckButton parentKey="checkButton">
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<Size>
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<AbsDimension x="24" y="24"/>
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</Size>
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<Anchors>
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<Anchor point="BOTTOMLEFT">
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<Offset>
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<AbsDimension x="-5" y="-5"/>
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</Offset>
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</Anchor>
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</Anchors>
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<Scripts>
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<OnClick>
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if ( self:GetChecked() ) then
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PlaySound("igMainMenuOptionCheckBoxOn");
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else
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PlaySound("igMainMenuOptionCheckBoxOff");
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end
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if ( self.onClick ) then
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self.onClick(self, button);
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end
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</OnClick>
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<OnLeave function="GameTooltip_Hide"/>
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</Scripts>
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<NormalTexture file="Interface\Buttons\UI-CheckBox-Up"/>
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<PushedTexture file="Interface\Buttons\UI-CheckBox-Down"/>
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<HighlightTexture file="Interface\Buttons\UI-CheckBox-Highlight" alphaMode="ADD"/>
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<CheckedTexture file="Interface\Buttons\UI-CheckBox-Check"/>
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<DisabledCheckedTexture file="Interface\Buttons\UI-CheckBox-Check-Disabled"/>
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</CheckButton>
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</Frames>
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<Scripts>
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<OnEnter>
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<!--Warning: The Leader button overrides this.-->
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GameTooltip:SetOwner(self, "ANCHOR_RIGHT");
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GameTooltip:SetText(_G["ROLE_DESCRIPTION"..self:GetID()], nil, nil, nil, nil, 1);
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if ( self.permDisabled ) then
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GameTooltip:AddLine(YOUR_CLASS_MAY_NOT_PERFORM_ROLE, 1, 0, 0, 1);
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end
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GameTooltip:Show();
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LFDFrameRoleCheckButton_OnEnter(self);
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</OnEnter>
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<OnClick>
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if ( self.checkButton:IsEnabled() == 1 ) then
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self.checkButton:Click();
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end
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</OnClick>
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<OnLeave>
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GameTooltip:Hide();
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self.checkButton:UnlockHighlight();
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</OnLeave>
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</Scripts>
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<NormalTexture file="Interface\LFGFrame\UI-LFG-ICON-ROLES"/>
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</Button>
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<Button name="LFGRoleButtonWithBackgroundTemplate" inherits="LFGRoleButtonTemplate" virtual="true">
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<Layers>
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<Layer level="BACKGROUND">
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<Texture name="$parentBackground" file="Interface\LFGFrame\UI-LFG-ICONS-ROLEBACKGROUNDS" alpha="0.3" parentKey="background">
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<Size>
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<AbsDimension x="80" y="80"/>
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</Size>
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<Anchors>
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<Anchor point="CENTER"/>
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</Anchors>
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</Texture>
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</Layer>
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</Layers>
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</Button>
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<Frame name="LFGSpecificChoiceTemplate" virtual="true">
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<Size>
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<AbsDimension x="295" y="16"/>
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</Size>
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<HitRectInsets>
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<AbsInset left="25" right="58" top="0" bottom="0"/>
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</HitRectInsets>
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<Layers>
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<Layer level="ARTWORK">
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<Texture name="$parentHeroicIcon" file="Interface/LFGFrame/UI-LFG-ICON-HEROIC" parentKey="heroicIcon">
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<Size>
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<AbsDimension x="16" y="20"/>
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</Size>
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<Anchors>
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<Anchor point="LEFT">
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<Offset>
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<AbsDimension x="40" y="-1"/>
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</Offset>
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</Anchor>
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</Anchors>
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<TexCoords left="0.0" right="0.5" top="0" bottom="0.625"/>
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</Texture>
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<FontString name="$parentInstanceLevel" inherits="GameFontNormal" justifyH="LEFT" parentKey="level">
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<Size>
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<AbsDimension x="60" y="16"/>
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</Size>
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<Anchors>
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<Anchor point="RIGHT">
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<Offset>
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<AbsDimension x="0" y="0"/>
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</Offset>
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</Anchor>
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</Anchors>
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</FontString>
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<FontString name="$parentInstanceName" inherits="GameFontNormal" justifyH="LEFT" parentKey="instanceName">
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<Size>
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<AbsDimension x="0" y="16"/>
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</Size>
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<Anchors>
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<Anchor point="LEFT">
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<Offset>
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<AbsDimension x="40" y="0"/>
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</Offset>
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</Anchor>
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<Anchor point="RIGHT" relativeTo="$parentInstanceLevel" relativePoint="LEFT">
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<Offset>
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<AbsDimension x="-10" y="0"/>
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</Offset>
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</Anchor>
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</Anchors>
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</FontString>
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<Texture name="$parentLockedIndicator" file="Interface/LFGFrame/UI-LFG-ICON-LOCK" parentKey="lockedIndicator">
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<Size>
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<AbsDimension x="12" y="14"/>
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</Size>
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<Anchors>
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<Anchor point="LEFT">
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<Offset>
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<AbsDimension x="25" y="0"/>
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</Offset>
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</Anchor>
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</Anchors>
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<TexCoords left="0" right="0.71875" top="0" bottom="0.875"/>
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</Texture>
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</Layer>
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</Layers>
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<Frames>
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<CheckButton name="$parentEnableButton" parentKey="enableButton">
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<Size>
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<AbsDimension x="20" y="20"/>
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</Size>
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<Anchors>
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<Anchor point="CENTER" relativeTo="$parentLockedIndicator" relativePoint="CENTER"/>
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</Anchors>
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<NormalTexture file="Interface\Buttons\UI-CheckBox-Up"/>
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<PushedTexture file="Interface\Buttons\UI-CheckBox-Down"/>
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<HighlightTexture file="Interface\Buttons\UI-CheckBox-Highlight" alphaMode="ADD"/>
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<CheckedTexture file="Interface\Buttons\UI-CheckBox-Check"/>
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<DisabledCheckedTexture file="Interface\Buttons\UI-CheckBox-Check-Disabled"/>
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</CheckButton>
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<Button name="$parentExpandOrCollapseButton" parentKey="expandOrCollapseButton">
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<Size>
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<AbsDimension x="13" y="13"/>
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</Size>
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<Anchors>
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<Anchor point="LEFT">
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<Offset>
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<AbsDimension x="3" y="0"/>
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</Offset>
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</Anchor>
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</Anchors>
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<HitRectInsets>
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<AbsInset left="1" right="-4" top="-2" bottom="-2"/>
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</HitRectInsets>
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<NormalTexture file="Interface\Buttons\UI-MinusButton-UP">
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<Size>
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<AbsDimension x="16" y="16"/>
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</Size>
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<Anchors>
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<Anchor point="LEFT">
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<Offset>
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<AbsDimension x="3" y="0"/>
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</Offset>
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</Anchor>
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</Anchors>
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</NormalTexture>
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<HighlightTexture name="$parentHighlight" file="Interface\Buttons\UI-PlusButton-Hilight" alphaMode="ADD">
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<Size>
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<AbsDimension x="16" y="16"/>
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</Size>
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<Anchors>
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<Anchor point="LEFT">
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<Offset>
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<AbsDimension x="3" y="0"/>
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</Offset>
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</Anchor>
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</Anchors>
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</HighlightTexture>
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</Button>
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</Frames>
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<Scripts>
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<OnLeave>
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if ( GameTooltip:GetOwner() == self ) then
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GameTooltip:Hide();
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end
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</OnLeave>
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</Scripts>
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</Frame>
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<Frame name="LFGEventFrame">
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<Scripts>
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<OnLoad function="LFGEventFrame_OnLoad"/>
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<OnEvent function="LFGEventFrame_OnEvent"/>
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</Scripts>
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</Frame>
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</Ui>
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