режим предателя + UI референсы и DragonUI
This commit is contained in:
@@ -0,0 +1,452 @@
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<Ui xmlns="http://www.blizzard.com/wow/ui/" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="http://www.blizzard.com/wow/ui/
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..\FrameXML\UI.xsd">
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<Script file="MainMenuBarMicroButtons.lua"/>
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<Button name="MainMenuBarMicroButton" motionScriptsWhileDisabled="true" virtual="true">
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<Size>
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<AbsDimension x="28" y="58"/>
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</Size>
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<HitRectInsets>
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<AbsInset left="0" right="0" top="18" bottom="0"/>
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</HitRectInsets>
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<Scripts>
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<OnEnter>
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if ( self:IsEnabled() == 1 or self.minLevel ) then
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GameTooltip_AddNewbieTip(self, self.tooltipText, 1.0, 1.0, 1.0, self.newbieText);
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GameTooltip:AddLine(" ");
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if ( self:IsEnabled() == 0 and self.minLevel ) then
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GameTooltip:AddLine(format(FEATURE_BECOMES_AVAILABLE_AT_LEVEL, self.minLevel), RED_FONT_COLOR.r, RED_FONT_COLOR.g, RED_FONT_COLOR.b, true);
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GameTooltip:Show();
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end
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end
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</OnEnter>
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<OnEnable>
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self:SetAlpha(1);
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</OnEnable>
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<OnDisable>
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self:SetAlpha(0.5);
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</OnDisable>
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<OnLeave>
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GameTooltip:Hide();
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</OnLeave>
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</Scripts>
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</Button>
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<Button name="CharacterMicroButton" inherits="MainMenuBarMicroButton" parent="MainMenuBarArtFrame">
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<Anchors>
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<Anchor point="BOTTOMLEFT">
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<Offset>
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<AbsDimension x="552" y="2"/>
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</Offset>
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</Anchor>
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</Anchors>
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<Layers>
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<Layer level="OVERLAY">
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<Texture name="MicroButtonPortrait">
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<Size>
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<AbsDimension x="18" y="25"/>
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</Size>
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<Anchors>
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<Anchor point="TOP">
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<Offset>
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<AbsDimension x="0" y="-28"/>
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</Offset>
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</Anchor>
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</Anchors>
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<TexCoords left="0.2" right="0.8" top="0.0666" bottom="0.9"/>
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</Texture>
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</Layer>
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</Layers>
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<Scripts>
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<OnLoad function="CharacterMicroButton_OnLoad"/>
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<OnMouseDown>
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if ( self.down ) then
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self.down = nil;
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ToggleCharacter("PaperDollFrame");
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return;
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end
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CharacterMicroButton_SetPushed();
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self.down = 1;
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</OnMouseDown>
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<OnMouseUp>
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if ( self.down ) then
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self.down = nil;
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if ( self:IsMouseOver() ) then
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ToggleCharacter("PaperDollFrame");
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end
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UpdateMicroButtons();
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return;
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end
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if ( self:GetButtonState() == "NORMAL" ) then
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CharacterMicroButton_SetPushed();
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self.down = 1;
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else
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CharacterMicroButton_SetNormal();
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self.down = 1;
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end
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</OnMouseUp>
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<OnEvent function="CharacterMicroButton_OnEvent"/>
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</Scripts>
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</Button>
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<Button name="SpellbookMicroButton" inherits="MainMenuBarMicroButton" parent="MainMenuBarArtFrame">
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<Anchors>
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<Anchor point="BOTTOMLEFT" relativeTo="CharacterMicroButton" relativePoint="BOTTOMRIGHT">
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<Offset>
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<AbsDimension x="-3" y="0"/>
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</Offset>
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</Anchor>
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</Anchors>
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<Scripts>
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<OnLoad>
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LoadMicroButtonTextures(self, "Spellbook");
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</OnLoad>
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<OnClick>
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ToggleSpellBook(BOOKTYPE_SPELL);
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</OnClick>
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<OnEnter>
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self.tooltipText = MicroButtonTooltipText(SPELLBOOK_ABILITIES_BUTTON, "TOGGLESPELLBOOK");
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GameTooltip_AddNewbieTip(self, self.tooltipText, 1.0, 1.0, 1.0, NEWBIE_TOOLTIP_SPELLBOOK);
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</OnEnter>
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</Scripts>
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</Button>
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<Button name="TalentMicroButton" inherits="MainMenuBarMicroButton" parent="MainMenuBarArtFrame">
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<Anchors>
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<Anchor point="BOTTOMLEFT" relativeTo="SpellbookMicroButton" relativePoint="BOTTOMRIGHT">
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<Offset>
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<AbsDimension x="-3" y="0"/>
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</Offset>
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</Anchor>
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</Anchors>
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<Scripts>
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<OnLoad>
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LoadMicroButtonTextures(self, "Talents");
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self.tooltipText = MicroButtonTooltipText(TALENTS_BUTTON, "TOGGLETALENTS");
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self.newbieText = NEWBIE_TOOLTIP_TALENTS;
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self.minLevel = SHOW_TALENT_LEVEL;
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self:RegisterEvent("PLAYER_LEVEL_UP");
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self:RegisterEvent("UPDATE_BINDINGS");
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self:RegisterEvent("UNIT_LEVEL");
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self:RegisterEvent("PLAYER_ENTERING_WORLD");
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</OnLoad>
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<OnClick function="ToggleTalentFrame"/>
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<OnEvent function="TalentMicroButton_OnEvent"/>
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</Scripts>
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</Button>
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<Button name="AchievementMicroButton" inherits="MainMenuBarMicroButton" parent="MainMenuBarArtFrame">
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<Anchors>
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<Anchor point="BOTTOMLEFT" relativeTo="TalentMicroButton" relativePoint="BOTTOMRIGHT">
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<Offset>
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<AbsDimension x="-3" y="0"/>
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</Offset>
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</Anchor>
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</Anchors>
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<Scripts>
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<OnLoad>
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LoadMicroButtonTextures(self, "Achievement");
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self:RegisterEvent("PLAYER_ENTERING_WORLD");
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self:RegisterEvent("RECEIVED_ACHIEVEMENT_LIST");
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self:RegisterEvent("ACHIEVEMENT_EARNED");
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self:RegisterEvent("UPDATE_BINDINGS");
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self.tooltipText = MicroButtonTooltipText(ACHIEVEMENT_BUTTON, "TOGGLEACHIEVEMENT");
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self.newbieText = NEWBIE_TOOLTIP_ACHIEVEMENT;
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self.minLevel = 10; --Just used for display. But we know that it will become available by level 10 due to the level 10 achievement.
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</OnLoad>
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<OnEvent function="AchievementMicroButton_OnEvent"/>
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<OnClick>
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ToggleAchievementFrame();
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</OnClick>
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</Scripts>
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</Button>
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<Button name="QuestLogMicroButton" inherits="MainMenuBarMicroButton" parent="MainMenuBarArtFrame">
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<Anchors>
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<Anchor point="BOTTOMLEFT" relativeTo="AchievementMicroButton" relativePoint="BOTTOMRIGHT">
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<Offset>
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<AbsDimension x="-3" y="0"/>
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</Offset>
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</Anchor>
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</Anchors>
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<Scripts>
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<OnLoad>
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LoadMicroButtonTextures(self, "Quest");
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self.tooltipText = MicroButtonTooltipText(QUESTLOG_BUTTON, "TOGGLEQUESTLOG");
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self.newbieText = NEWBIE_TOOLTIP_QUESTLOG;
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</OnLoad>
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<OnEvent>
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self.tooltipText = MicroButtonTooltipText(QUESTLOG_BUTTON, "TOGGLEQUESTLOG");
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</OnEvent>
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<OnClick>
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ToggleFrame(QuestLogFrame);
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</OnClick>
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</Scripts>
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</Button>
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<Button name="SocialsMicroButton" inherits="MainMenuBarMicroButton" parent="MainMenuBarArtFrame">
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<Anchors>
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<Anchor point="BOTTOMLEFT" relativeTo="QuestLogMicroButton" relativePoint="BOTTOMRIGHT">
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<Offset>
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<AbsDimension x="-3" y="0"/>
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</Offset>
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</Anchor>
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</Anchors>
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<Scripts>
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<OnLoad>
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LoadMicroButtonTextures(self, "Socials");
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self.tooltipText = MicroButtonTooltipText(SOCIAL_BUTTON, "TOGGLESOCIAL");
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self.newbieText = NEWBIE_TOOLTIP_SOCIAL;
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</OnLoad>
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<OnEvent>
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self.tooltipText = MicroButtonTooltipText(SOCIAL_BUTTON, "TOGGLESOCIAL");
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</OnEvent>
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<OnClick>
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ToggleFriendsFrame();
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</OnClick>
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</Scripts>
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</Button>
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<Button name="PVPMicroButton" inherits="MainMenuBarMicroButton" parent="MainMenuBarArtFrame">
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<Anchors>
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<Anchor point="BOTTOMLEFT" relativeTo="SocialsMicroButton" relativePoint="BOTTOMRIGHT">
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<Offset>
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<AbsDimension x="-3" y="0"/>
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</Offset>
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</Anchor>
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</Anchors>
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<Layers>
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<Layer level="OVERLAY">
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<Texture name="$parentTexture" parentKey="texture">
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<Size>
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<AbsDimension x="36" y="36"/>
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</Size>
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<Anchors>
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<Anchor point="TOP">
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<Offset>
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<AbsDimension x="6" y="-30"/>
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</Offset>
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</Anchor>
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</Anchors>
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</Texture>
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</Layer>
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</Layers>
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<Scripts>
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<OnLoad>
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self:RegisterEvent("UPDATE_BINDINGS");
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self:SetNormalTexture("Interface\\Buttons\\UI-MicroButtonCharacter-Up");
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self:SetPushedTexture("Interface\\Buttons\\UI-MicroButtonCharacter-Down");
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self:SetHighlightTexture("Interface\\Buttons\\UI-MicroButton-Hilight");
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local factionGroup = UnitFactionGroup("player");
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if ( factionGroup ) then
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_G[self:GetName().."Texture"]:SetTexture("Interface\\TargetingFrame\\UI-PVP-"..factionGroup);
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end
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self.tooltipText = MicroButtonTooltipText(PLAYER_V_PLAYER, "TOGGLECHARACTER4");
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self.newbieText = NEWBIE_TOOLTIP_PVP;
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self.minLevel = SHOW_PVP_LEVEL;
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</OnLoad>
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<OnEvent>
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self.tooltipText = MicroButtonTooltipText(PLAYER_V_PLAYER, "TOGGLECHARACTER4");
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self.newbieText = NEWBIE_TOOLTIP_PVP;
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</OnEvent>
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<OnMouseDown>
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if ( self:IsEnabled() ~= 0 ) then
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if ( self.down ) then
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self.down = nil;
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TogglePVPFrame();
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return;
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end
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PVPMicroButton_SetPushed();
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self.down = 1;
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end
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</OnMouseDown>
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<OnMouseUp>
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if ( self:IsEnabled() ~= 0 ) then
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if ( self.down ) then
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self.down = nil;
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if ( self:IsMouseOver() ) then
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TogglePVPFrame();
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end
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UpdateMicroButtons();
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return;
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end
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if ( self:GetButtonState() == "NORMAL" ) then
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PVPMicroButton_SetPushed();
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self.down = 1;
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else
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PVPMicroButton_SetNormal();
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self.down = 1;
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end
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end
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</OnMouseUp>
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<OnEnable>
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self:SetAlpha(1);
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SetDesaturation(self.texture, false);
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</OnEnable>
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<OnDisable>
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self:SetAlpha(0.5);
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SetDesaturation(self.texture, true);
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</OnDisable>
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</Scripts>
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</Button>
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<Button name="LFDMicroButton" inherits="MainMenuBarMicroButton" parent="MainMenuBarArtFrame">
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<Anchors>
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<Anchor point="BOTTOMLEFT" relativeTo="PVPMicroButton" relativePoint="BOTTOMRIGHT">
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<Offset>
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<AbsDimension x="-3" y="0"/>
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</Offset>
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</Anchor>
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</Anchors>
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<Scripts>
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<OnLoad>
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LoadMicroButtonTextures(self, "LFG");
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SetDesaturation(self:GetDisabledTexture(), true);
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self.tooltipText = MicroButtonTooltipText(DUNGEONS_BUTTON, "TOGGLELFGPARENT");
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self.newbieText = NEWBIE_TOOLTIP_LFGPARENT;
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self.minLevel = SHOW_LFD_LEVEL;
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</OnLoad>
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<OnEvent>
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self.tooltipText = MicroButtonTooltipText(DUNGEONS_BUTTON, "TOGGLELFGPARENT");
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self.newbieText = NEWBIE_TOOLTIP_LFGPARENT;
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</OnEvent>
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<OnClick>
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ToggleLFDParentFrame();
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</OnClick>
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</Scripts>
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</Button>
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<Button name="MainMenuMicroButton" inherits="MainMenuBarMicroButton" parent="MainMenuBarArtFrame">
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<Anchors>
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<Anchor point="BOTTOMLEFT" relativeTo="LFDMicroButton" relativePoint="BOTTOMRIGHT">
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<Offset>
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<AbsDimension x="-3" y="0"/>
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</Offset>
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</Anchor>
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</Anchors>
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<Layers>
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<Layer level="OVERLAY">
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<Texture name="MainMenuBarPerformanceBar" file="Interface\MainMenuBar\UI-MainMenuBar-PerformanceBar">
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<Size>
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<AbsDimension x="14" y="7"/>
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</Size>
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<Anchors>
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<Anchor point="TOPLEFT" relativeTo="MainMenuMicroButton" relativePoint="TOPLEFT">
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<Offset x="10" y="-34"/>
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</Anchor>
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</Anchors>
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</Texture>
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</Layer>
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</Layers>
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<Scripts>
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<OnLoad>
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LoadMicroButtonTextures(self, "MainMenu");
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self.tooltipText = MicroButtonTooltipText(MAINMENU_BUTTON, "TOGGLEGAMEMENU");
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self.newbieText = NEWBIE_TOOLTIP_MAINMENU;
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PERFORMANCEBAR_LOW_LATENCY = 300;
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PERFORMANCEBAR_MEDIUM_LATENCY = 600;
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PERFORMANCEBAR_UPDATE_INTERVAL = 10;
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self.hover = nil;
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self.updateInterval = 0;
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self:RegisterForClicks("LeftButtonDown", "RightButtonDown", "LeftButtonUp", "RightButtonUp");
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</OnLoad>
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<OnUpdate>
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if (self.updateInterval > 0) then
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self.updateInterval = self.updateInterval - elapsed;
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else
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self.updateInterval = PERFORMANCEBAR_UPDATE_INTERVAL;
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local bandwidthIn, bandwidthOut, latency = GetNetStats();
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if (latency > PERFORMANCEBAR_MEDIUM_LATENCY) then
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MainMenuBarPerformanceBar:SetVertexColor(1, 0, 0);
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elseif (latency > PERFORMANCEBAR_LOW_LATENCY) then
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MainMenuBarPerformanceBar:SetVertexColor(1, 1, 0);
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else
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MainMenuBarPerformanceBar:SetVertexColor(0, 1, 0);
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end
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if (self.hover) then
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MainMenuBarPerformanceBarFrame_OnEnter(self);
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end
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end
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</OnUpdate>
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<OnEvent>
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self.tooltipText = MicroButtonTooltipText(MAINMENU_BUTTON, "TOGGLEGAMEMENU");
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</OnEvent>
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<OnMouseDown>
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if ( self.down ) then
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self.down = nil; -- I'm pretty sure none of this should ever get run.
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if ( not GameMenuFrame:IsShown() ) then
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if ( VideoOptionsFrame:IsShown() ) then
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VideoOptionsFrameCancel:Click();
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elseif ( AudioOptionsFrame:IsShown() ) then
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AudioOptionsFrameCancel:Click();
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elseif ( InterfaceOptionsFrame:IsShown() ) then
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InterfaceOptionsFrameCancel:Click();
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end
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CloseMenus();
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CloseAllWindows()
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PlaySound("igMainMenuOpen");
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ShowUIPanel(GameMenuFrame);
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else
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PlaySound("igMainMenuQuit");
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HideUIPanel(GameMenuFrame);
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MainMenuMicroButton_SetNormal();
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end
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return;
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end
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MainMenuMicroButton_SetPushed();
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self.down = 1;
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</OnMouseDown>
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<OnMouseUp>
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if ( self.down ) then
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self.down = nil;
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if ( self:IsMouseOver() ) then
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if ( not GameMenuFrame:IsShown() ) then
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if ( VideoOptionsFrame:IsShown() ) then
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VideoOptionsFrameCancel:Click();
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elseif ( AudioOptionsFrame:IsShown() ) then
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AudioOptionsFrameCancel:Click();
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elseif ( InterfaceOptionsFrame:IsShown() ) then
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InterfaceOptionsFrameCancel:Click();
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end
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CloseMenus();
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CloseAllWindows()
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PlaySound("igMainMenuOpen");
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ShowUIPanel(GameMenuFrame);
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else
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PlaySound("igMainMenuQuit");
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HideUIPanel(GameMenuFrame);
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MainMenuMicroButton_SetNormal();
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end
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end
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UpdateMicroButtons();
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return;
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end
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if ( self:GetButtonState() == "NORMAL" ) then
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MainMenuMicroButton_SetPushed();
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self.down = 1;
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else
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MainMenuMicroButton_SetNormal();
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self.down = 1;
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end
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</OnMouseUp>
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<OnEnter>
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self.hover = 1;
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self.updateInterval = 0;
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</OnEnter>
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<OnLeave>
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self.hover = nil;
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GameTooltip:Hide();
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</OnLeave>
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</Scripts>
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</Button>
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<Button name="HelpMicroButton" inherits="MainMenuBarMicroButton" parent="MainMenuBarArtFrame" hidden="false">
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<Anchors>
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<Anchor point="BOTTOMLEFT" relativeTo="MainMenuMicroButton" relativePoint="BOTTOMRIGHT">
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<Offset>
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<AbsDimension x="-3" y="0"/>
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</Offset>
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</Anchor>
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</Anchors>
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<Scripts>
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<OnLoad>
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LoadMicroButtonTextures(self, "Help");
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self.tooltipText = HELP_BUTTON;
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self.newbieText = NEWBIE_TOOLTIP_HELP;
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</OnLoad>
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<OnClick function="ToggleHelpFrame"/>
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</Scripts>
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</Button>
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</Ui>
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Reference in New Issue
Block a user