режим предателя + UI референсы и DragonUI

This commit is contained in:
2026-04-09 02:05:29 +04:00
parent 1109d19bb5
commit e8f1ae4ab9
397 changed files with 202750 additions and 37 deletions
+19
View File
@@ -0,0 +1,19 @@
function MinigameFrame_OnEvent(self, event, ...)
local gameType = GetMinigameType();
if ( not gameType ) then
return;
end
if ( event == "START_MINIGAME" ) then
ShowUIPanel(self);
_G[gameType.."Frame"]:Show();
elseif ( event == "MINIGAME_UPDATE" ) then
local updateFunc = _G[gameType.."_Update"];
if ( updateFunc ) then
updateFunc();
end
end
end
function MinigameFrame_Update()
GetMinigameState();
end