режим предателя + UI референсы и DragonUI
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function MinigameFrame_OnEvent(self, event, ...)
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local gameType = GetMinigameType();
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if ( not gameType ) then
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return;
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end
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if ( event == "START_MINIGAME" ) then
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ShowUIPanel(self);
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_G[gameType.."Frame"]:Show();
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elseif ( event == "MINIGAME_UPDATE" ) then
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local updateFunc = _G[gameType.."_Update"];
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if ( updateFunc ) then
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updateFunc();
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end
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end
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end
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function MinigameFrame_Update()
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GetMinigameState();
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end
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