режим предателя + UI референсы и DragonUI
This commit is contained in:
@@ -0,0 +1,537 @@
|
||||
MINIMAPPING_TIMER = 5.5;
|
||||
MINIMAPPING_FADE_TIMER = 0.5;
|
||||
|
||||
MINIMAP_RECORDING_INDICATOR_ON = false;
|
||||
|
||||
MINIMAP_EXPANDER_MAXSIZE = 28;
|
||||
|
||||
function MinimapPing_OnLoad(self)
|
||||
-- self:SetFrameLevel(self:GetFrameLevel() + 1);
|
||||
self.fadeOut = nil;
|
||||
Minimap:SetPlayerTextureHeight(40);
|
||||
Minimap:SetPlayerTextureWidth(40);
|
||||
self:RegisterEvent("MINIMAP_PING");
|
||||
self:RegisterEvent("MINIMAP_UPDATE_ZOOM");
|
||||
end
|
||||
|
||||
function ToggleMinimap()
|
||||
if(Minimap:IsShown()) then
|
||||
PlaySound("igMiniMapClose");
|
||||
Minimap:Hide();
|
||||
else
|
||||
PlaySound("igMiniMapOpen");
|
||||
Minimap:Show();
|
||||
end
|
||||
UpdateUIPanelPositions();
|
||||
end
|
||||
|
||||
function Minimap_Update()
|
||||
MinimapZoneText:SetText(GetMinimapZoneText());
|
||||
|
||||
local pvpType, isSubZonePvP, factionName = GetZonePVPInfo();
|
||||
if ( pvpType == "sanctuary" ) then
|
||||
MinimapZoneText:SetTextColor(0.41, 0.8, 0.94);
|
||||
elseif ( pvpType == "arena" ) then
|
||||
MinimapZoneText:SetTextColor(1.0, 0.1, 0.1);
|
||||
elseif ( pvpType == "friendly" ) then
|
||||
MinimapZoneText:SetTextColor(0.1, 1.0, 0.1);
|
||||
elseif ( pvpType == "hostile" ) then
|
||||
MinimapZoneText:SetTextColor(1.0, 0.1, 0.1);
|
||||
elseif ( pvpType == "contested" ) then
|
||||
MinimapZoneText:SetTextColor(1.0, 0.7, 0.0);
|
||||
else
|
||||
MinimapZoneText:SetTextColor(NORMAL_FONT_COLOR.r, NORMAL_FONT_COLOR.g, NORMAL_FONT_COLOR.b);
|
||||
end
|
||||
|
||||
Minimap_SetTooltip( pvpType, factionName );
|
||||
end
|
||||
|
||||
function Minimap_SetTooltip( pvpType, factionName )
|
||||
if ( GameTooltip:IsOwned(MinimapZoneTextButton) ) then
|
||||
GameTooltip:SetOwner(MinimapZoneTextButton, "ANCHOR_LEFT");
|
||||
local zoneName = GetZoneText();
|
||||
local subzoneName = GetSubZoneText();
|
||||
if ( subzoneName == zoneName ) then
|
||||
subzoneName = "";
|
||||
end
|
||||
GameTooltip:AddLine( zoneName, 1.0, 1.0, 1.0 );
|
||||
if ( pvpType == "sanctuary" ) then
|
||||
GameTooltip:AddLine( subzoneName, 0.41, 0.8, 0.94 );
|
||||
GameTooltip:AddLine(SANCTUARY_TERRITORY, 0.41, 0.8, 0.94);
|
||||
elseif ( pvpType == "arena" ) then
|
||||
GameTooltip:AddLine( subzoneName, 1.0, 0.1, 0.1 );
|
||||
GameTooltip:AddLine(FREE_FOR_ALL_TERRITORY, 1.0, 0.1, 0.1);
|
||||
elseif ( pvpType == "friendly" ) then
|
||||
GameTooltip:AddLine( subzoneName, 0.1, 1.0, 0.1 );
|
||||
GameTooltip:AddLine(format(FACTION_CONTROLLED_TERRITORY, factionName), 0.1, 1.0, 0.1);
|
||||
elseif ( pvpType == "hostile" ) then
|
||||
GameTooltip:AddLine( subzoneName, 1.0, 0.1, 0.1 );
|
||||
GameTooltip:AddLine(format(FACTION_CONTROLLED_TERRITORY, factionName), 1.0, 0.1, 0.1);
|
||||
elseif ( pvpType == "contested" ) then
|
||||
GameTooltip:AddLine( subzoneName, 1.0, 0.7, 0.0 );
|
||||
GameTooltip:AddLine(CONTESTED_TERRITORY, 1.0, 0.7, 0.0);
|
||||
elseif ( pvpType == "combat" ) then
|
||||
GameTooltip:AddLine( subzoneName, 1.0, 0.1, 0.1 );
|
||||
GameTooltip:AddLine(COMBAT_ZONE, 1.0, 0.1, 0.1);
|
||||
else
|
||||
GameTooltip:AddLine( subzoneName, NORMAL_FONT_COLOR.r, NORMAL_FONT_COLOR.g, NORMAL_FONT_COLOR.b );
|
||||
end
|
||||
GameTooltip:Show();
|
||||
end
|
||||
end
|
||||
|
||||
function MinimapPing_OnEvent(self, event, ...)
|
||||
if ( event == "MINIMAP_PING" ) then
|
||||
local arg1, arg2, arg3 = ...;
|
||||
Minimap_SetPing(arg2, arg3, 1);
|
||||
self.timer = MINIMAPPING_TIMER;
|
||||
elseif ( event == "MINIMAP_UPDATE_ZOOM" ) then
|
||||
MinimapZoomIn:Enable();
|
||||
MinimapZoomOut:Enable();
|
||||
local zoom = Minimap:GetZoom();
|
||||
if ( zoom == (Minimap:GetZoomLevels() - 1) ) then
|
||||
MinimapZoomIn:Disable();
|
||||
elseif ( zoom == 0 ) then
|
||||
MinimapZoomOut:Disable();
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
function MinimapPing_OnUpdate(self, elapsed)
|
||||
local timer = self.timer or 0;
|
||||
if ( timer > 0 ) then
|
||||
timer = timer - elapsed;
|
||||
if ( not self.fadeOut and timer <= MINIMAPPING_FADE_TIMER ) then
|
||||
MinimapPing_FadeOut();
|
||||
end
|
||||
local percentage = timer - floor(timer)
|
||||
MinimapPingSpinner:SetRotation(percentage * math.pi/2);
|
||||
-- We want about 7 expansions per ping to match the old animation.
|
||||
percentage = mod(timer, MINIMAPPING_TIMER/7);
|
||||
MinimapPingExpander:SetHeight(MINIMAP_EXPANDER_MAXSIZE * (1 - percentage));
|
||||
MinimapPingExpander:SetWidth(MINIMAP_EXPANDER_MAXSIZE * (1 - percentage));
|
||||
|
||||
self.timer = timer;
|
||||
end
|
||||
if ( self.fadeOut ) then
|
||||
local fadeOutTimer = self.fadeOutTimer - elapsed;
|
||||
|
||||
if ( fadeOutTimer > 0 ) then
|
||||
MinimapPing:SetAlpha(fadeOutTimer/MINIMAPPING_FADE_TIMER);
|
||||
else
|
||||
MinimapPing.fadeOut = nil;
|
||||
MinimapPing:Hide();
|
||||
end
|
||||
self.fadeOutTimer = fadeOutTimer;
|
||||
end
|
||||
end
|
||||
|
||||
function Minimap_SetPing(x, y, playSound)
|
||||
x = x * Minimap:GetWidth();
|
||||
y = y * Minimap:GetHeight();
|
||||
|
||||
if ( sqrt(x * x + y * y) < (Minimap:GetWidth() / 2) ) then
|
||||
MinimapPing:SetPoint("CENTER", "Minimap", "CENTER", x, y);
|
||||
MinimapPing:SetAlpha(1);
|
||||
MinimapPing:Show();
|
||||
if ( playSound ) then
|
||||
PlaySound("MapPing");
|
||||
end
|
||||
else
|
||||
MinimapPing:Hide();
|
||||
end
|
||||
end
|
||||
|
||||
function MiniMapBattlefieldFrame_OnUpdate (self, elapsed)
|
||||
if ( GameTooltip:IsOwned(self) ) then
|
||||
BattlefieldFrame_UpdateStatus(1);
|
||||
if ( self.tooltip ) then
|
||||
GameTooltip:SetText(self.tooltip);
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
function MinimapPing_FadeOut()
|
||||
MinimapPing.fadeOut = 1;
|
||||
MinimapPing.fadeOutTimer = MINIMAPPING_FADE_TIMER;
|
||||
end
|
||||
|
||||
function Minimap_ZoomInClick()
|
||||
MinimapZoomOut:Enable();
|
||||
PlaySound("igMiniMapZoomIn");
|
||||
Minimap:SetZoom(Minimap:GetZoom() + 1);
|
||||
if(Minimap:GetZoom() == (Minimap:GetZoomLevels() - 1)) then
|
||||
MinimapZoomIn:Disable();
|
||||
end
|
||||
end
|
||||
|
||||
function Minimap_ZoomOutClick()
|
||||
MinimapZoomIn:Enable();
|
||||
PlaySound("igMiniMapZoomOut");
|
||||
Minimap:SetZoom(Minimap:GetZoom() - 1);
|
||||
if(Minimap:GetZoom() == 0) then
|
||||
MinimapZoomOut:Disable();
|
||||
end
|
||||
end
|
||||
|
||||
function Minimap_OnClick(self)
|
||||
local x, y = GetCursorPosition();
|
||||
x = x / self:GetEffectiveScale();
|
||||
y = y / self:GetEffectiveScale();
|
||||
|
||||
local cx, cy = self:GetCenter();
|
||||
x = x - cx;
|
||||
y = y - cy;
|
||||
if ( sqrt(x * x + y * y) < (self:GetWidth() / 2) ) then
|
||||
Minimap:PingLocation(x, y);
|
||||
end
|
||||
end
|
||||
|
||||
function Minimap_ZoomIn()
|
||||
MinimapZoomIn:Click();
|
||||
end
|
||||
|
||||
function Minimap_ZoomOut()
|
||||
MinimapZoomOut:Click();
|
||||
end
|
||||
|
||||
function EyeTemplate_OnUpdate(self, elapsed)
|
||||
AnimateTexCoords(self.texture, 512, 256, 64, 64, 29, elapsed)
|
||||
end
|
||||
|
||||
function EyeTemplate_StartAnimating(eye)
|
||||
eye:SetScript("OnUpdate", EyeTemplate_OnUpdate);
|
||||
end
|
||||
|
||||
function EyeTemplate_StopAnimating(eye)
|
||||
eye:SetScript("OnUpdate", nil);
|
||||
if ( eye.texture.frame ) then
|
||||
eye.texture.frame = 1; --To start the animation over.
|
||||
end
|
||||
eye.texture:SetTexCoord(0, 0.125, 0, .25);
|
||||
end
|
||||
|
||||
function MiniMapLFG_UpdateIsShown()
|
||||
local mode, submode = GetLFGMode();
|
||||
if ( mode ) then
|
||||
MiniMapLFGFrame:Show();
|
||||
if ( mode == "queued" or mode == "listed" or mode == "rolecheck" ) then
|
||||
EyeTemplate_StartAnimating(MiniMapLFGFrame.eye);
|
||||
else
|
||||
EyeTemplate_StopAnimating(MiniMapLFGFrame.eye);
|
||||
end
|
||||
else
|
||||
MiniMapLFGFrame:Hide();
|
||||
end
|
||||
end
|
||||
|
||||
function MiniMapLFGFrame_TeleportIn()
|
||||
LFGTeleport(false);
|
||||
end
|
||||
|
||||
function MiniMapLFGFrame_TeleportOut()
|
||||
LFGTeleport(true);
|
||||
end
|
||||
|
||||
function MiniMapLFGFrameDropDown_Update()
|
||||
local info = UIDropDownMenu_CreateInfo();
|
||||
|
||||
local mode, submode = GetLFGMode();
|
||||
|
||||
--This one can appear in addition to others, so we won't just check the mode.
|
||||
if ( IsPartyLFG() ) then
|
||||
local addButton = false;
|
||||
if ( IsInLFGDungeon() ) then
|
||||
info.text = TELEPORT_OUT_OF_DUNGEON;
|
||||
info.func = MiniMapLFGFrame_TeleportOut;
|
||||
addButton = true;
|
||||
elseif ((GetNumPartyMembers() > 0) or (GetNumRaidMembers() > 0)) then
|
||||
info.text = TELEPORT_TO_DUNGEON;
|
||||
info.func = MiniMapLFGFrame_TeleportIn;
|
||||
addButton = true;
|
||||
end
|
||||
if ( addButton ) then
|
||||
UIDropDownMenu_AddButton(info);
|
||||
end
|
||||
end
|
||||
|
||||
if ( mode == "proposal" and submode == "unaccepted" ) then
|
||||
info.text = ENTER_DUNGEON;
|
||||
info.func = AcceptProposal;
|
||||
UIDropDownMenu_AddButton(info);
|
||||
|
||||
info.text = LEAVE_QUEUE;
|
||||
info.func = RejectProposal;
|
||||
UIDropDownMenu_AddButton(info);
|
||||
elseif ( mode == "queued" ) then
|
||||
info.text = LEAVE_QUEUE;
|
||||
info.func = LeaveLFG;
|
||||
info.disabled = (submode == "unempowered");
|
||||
UIDropDownMenu_AddButton(info);
|
||||
elseif ( mode == "listed" ) then
|
||||
if ((GetNumPartyMembers() > 0) or (GetNumRaidMembers() > 0)) then
|
||||
info.text = UNLIST_MY_GROUP;
|
||||
else
|
||||
info.text = UNLIST_ME;
|
||||
end
|
||||
info.func = LeaveLFG;
|
||||
info.disabled = (submode == "unempowered");
|
||||
UIDropDownMenu_AddButton(info);
|
||||
end
|
||||
end
|
||||
|
||||
function MiniMapLFGFrame_OnClick(self, button)
|
||||
local mode, submode = GetLFGMode();
|
||||
if ( button == "RightButton" or mode == "lfgparty" or mode == "abandonedInDungeon") then
|
||||
--Display dropdown
|
||||
PlaySound("igMainMenuOpen");
|
||||
--Weird hack so that the popup isn't under the queued status window (bug 184001)
|
||||
local yOffset;
|
||||
if ( mode == "queued" ) then
|
||||
MiniMapLFGFrameDropDown.point = "BOTTOMRIGHT";
|
||||
MiniMapLFGFrameDropDown.relativePoint = "TOPLEFT";
|
||||
yOffset = 0;
|
||||
else
|
||||
MiniMapLFGFrameDropDown.point = nil;
|
||||
MiniMapLFGFrameDropDown.relativePoint = nil;
|
||||
yOffset = -5;
|
||||
end
|
||||
ToggleDropDownMenu(1, nil, MiniMapLFGFrameDropDown, "MiniMapLFGFrame", 0, yOffset);
|
||||
elseif ( mode == "proposal" ) then
|
||||
if ( not LFDDungeonReadyPopup:IsShown() ) then
|
||||
PlaySound("igCharacterInfoTab");
|
||||
StaticPopupSpecial_Show(LFDDungeonReadyPopup);
|
||||
end
|
||||
elseif ( mode == "queued" or mode == "rolecheck" ) then
|
||||
ToggleLFDParentFrame();
|
||||
elseif ( mode == "listed" ) then
|
||||
ToggleLFRParentFrame();
|
||||
end
|
||||
end
|
||||
|
||||
function MiniMapLFGFrame_OnEnter(self)
|
||||
local mode, submode = GetLFGMode();
|
||||
if ( mode == "queued" ) then
|
||||
LFDSearchStatus:Show();
|
||||
elseif ( mode == "proposal" ) then
|
||||
GameTooltip:SetOwner(self, "ANCHOR_LEFT");
|
||||
GameTooltip:SetText(LOOKING_FOR_DUNGEON);
|
||||
GameTooltip:AddLine(DUNGEON_GROUP_FOUND_TOOLTIP, NORMAL_FONT_COLOR.r, NORMAL_FONT_COLOR.g, NORMAL_FONT_COLOR.b, 1);
|
||||
GameTooltip:AddLine(" ");
|
||||
GameTooltip:AddLine(CLICK_HERE_FOR_MORE_INFO, NORMAL_FONT_COLOR.r, NORMAL_FONT_COLOR.g, NORMAL_FONT_COLOR.b, 1);
|
||||
GameTooltip:Show();
|
||||
elseif ( mode == "rolecheck" ) then
|
||||
GameTooltip:SetOwner(self, "ANCHOR_LEFT");
|
||||
GameTooltip:SetText(LOOKING_FOR_DUNGEON);
|
||||
GameTooltip:AddLine(ROLE_CHECK_IN_PROGRESS_TOOLTIP, NORMAL_FONT_COLOR.r, NORMAL_FONT_COLOR.g, NORMAL_FONT_COLOR.b, 1);
|
||||
GameTooltip:Show();
|
||||
elseif ( mode == "listed" ) then
|
||||
GameTooltip:SetOwner(self, "ANCHOR_LEFT");
|
||||
GameTooltip:SetText(LOOKING_FOR_RAID);
|
||||
GameTooltip:AddLine(YOU_ARE_LISTED_IN_LFR, NORMAL_FONT_COLOR.r, NORMAL_FONT_COLOR.g, NORMAL_FONT_COLOR.b, 1);
|
||||
GameTooltip:Show();
|
||||
elseif ( mode == "lfgparty" ) then
|
||||
GameTooltip:SetOwner(self, "ANCHOR_LEFT");
|
||||
GameTooltip:SetText(LOOKING_FOR_DUNGEON);
|
||||
GameTooltip:AddLine(YOU_ARE_IN_DUNGEON_GROUP, NORMAL_FONT_COLOR.r, NORMAL_FONT_COLOR.g, NORMAL_FONT_COLOR.b, 1);
|
||||
GameTooltip:Show();
|
||||
end
|
||||
end
|
||||
|
||||
function MiniMapLFGFrame_OnLeave(self)
|
||||
GameTooltip:Hide();
|
||||
LFDSearchStatus:Hide();
|
||||
end
|
||||
|
||||
function MinimapButton_OnMouseDown(self, button)
|
||||
if ( self.isDown ) then
|
||||
return;
|
||||
end
|
||||
local button = _G[self:GetName().."Icon"];
|
||||
local point, relativeTo, relativePoint, offsetX, offsetY = button:GetPoint();
|
||||
button:SetPoint(point, relativeTo, relativePoint, offsetX+1, offsetY-1);
|
||||
self.isDown = 1;
|
||||
end
|
||||
function MinimapButton_OnMouseUp(self)
|
||||
if ( not self.isDown ) then
|
||||
return;
|
||||
end
|
||||
local button = _G[self:GetName().."Icon"];
|
||||
local point, relativeTo, relativePoint, offsetX, offsetY = button:GetPoint();
|
||||
button:SetPoint(point, relativeTo, relativePoint, offsetX-1, offsetY+1);
|
||||
self.isDown = nil;
|
||||
end
|
||||
|
||||
function Minimap_UpdateRotationSetting()
|
||||
if ( GetCVar("rotateMinimap") == "1" ) then
|
||||
MinimapCompassTexture:Show();
|
||||
MinimapNorthTag:Hide();
|
||||
else
|
||||
MinimapCompassTexture:Hide();
|
||||
MinimapNorthTag:Show();
|
||||
end
|
||||
end
|
||||
|
||||
function ToggleMiniMapRotation()
|
||||
local rotate = GetCVar("rotateMinimap");
|
||||
if ( rotate == "1" ) then
|
||||
rotate = "0";
|
||||
else
|
||||
rotate = "1";
|
||||
end
|
||||
SetCVar("rotateMinimap", rotate);
|
||||
Minimap_UpdateRotationSetting();
|
||||
end
|
||||
|
||||
function MinimapMailFrameUpdate()
|
||||
local sender1,sender2,sender3 = GetLatestThreeSenders();
|
||||
local toolText;
|
||||
|
||||
if( sender1 or sender2 or sender3 ) then
|
||||
toolText = HAVE_MAIL_FROM;
|
||||
else
|
||||
toolText = HAVE_MAIL;
|
||||
end
|
||||
|
||||
if( sender1 ) then
|
||||
toolText = toolText.."\n"..sender1;
|
||||
end
|
||||
if( sender2 ) then
|
||||
toolText = toolText.."\n"..sender2;
|
||||
end
|
||||
if( sender3 ) then
|
||||
toolText = toolText.."\n"..sender3;
|
||||
end
|
||||
GameTooltip:SetText(toolText);
|
||||
end
|
||||
|
||||
function MiniMapTracking_Update()
|
||||
local texture = GetTrackingTexture();
|
||||
if ( MiniMapTrackingIcon:GetTexture() ~= texture ) then
|
||||
MiniMapTrackingIcon:SetTexture(texture);
|
||||
MiniMapTrackingShineFadeIn();
|
||||
end
|
||||
end
|
||||
|
||||
function MiniMapTrackingDropDown_OnLoad(self)
|
||||
UIDropDownMenu_Initialize(self, MiniMapTrackingDropDown_Initialize, "MENU");
|
||||
end
|
||||
|
||||
function MiniMapTracking_SetTracking (self, id)
|
||||
SetTracking(id);
|
||||
end
|
||||
|
||||
function MiniMapTrackingDropDown_Initialize()
|
||||
local name, texture, active, category;
|
||||
local anyActive, checked;
|
||||
local count = GetNumTrackingTypes();
|
||||
local info;
|
||||
for id=1, count do
|
||||
name, texture, active, category = GetTrackingInfo(id);
|
||||
|
||||
info = UIDropDownMenu_CreateInfo();
|
||||
info.text = name;
|
||||
info.checked = active;
|
||||
info.func = MiniMapTracking_SetTracking;
|
||||
info.icon = texture;
|
||||
info.arg1 = id;
|
||||
if ( category == "spell" ) then
|
||||
info.tCoordLeft = 0.0625;
|
||||
info.tCoordRight = 0.9;
|
||||
info.tCoordTop = 0.0625;
|
||||
info.tCoordBottom = 0.9;
|
||||
else
|
||||
info.tCoordLeft = 0;
|
||||
info.tCoordRight = 1;
|
||||
info.tCoordTop = 0;
|
||||
info.tCoordBottom = 1;
|
||||
end
|
||||
UIDropDownMenu_AddButton(info);
|
||||
if ( active ) then
|
||||
anyActive = active;
|
||||
end
|
||||
end
|
||||
|
||||
if ( anyActive ) then
|
||||
checked = nil;
|
||||
else
|
||||
checked = 1;
|
||||
end
|
||||
|
||||
info = UIDropDownMenu_CreateInfo();
|
||||
info.text = NONE;
|
||||
info.checked = checked;
|
||||
info.func = MiniMapTracking_SetTracking;
|
||||
info.arg1 = nil;
|
||||
UIDropDownMenu_AddButton(info);
|
||||
|
||||
end
|
||||
|
||||
function MiniMapTrackingShineFadeIn()
|
||||
-- Fade in the shine and then fade it out with the ComboPointShineFadeOut function
|
||||
local fadeInfo = {};
|
||||
fadeInfo.mode = "IN";
|
||||
fadeInfo.timeToFade = 0.5;
|
||||
fadeInfo.finishedFunc = MiniMapTrackingShineFadeOut;
|
||||
UIFrameFade(MiniMapTrackingButtonShine, fadeInfo);
|
||||
end
|
||||
|
||||
function MiniMapTrackingShineFadeOut()
|
||||
UIFrameFadeOut(MiniMapTrackingButtonShine, 0.5);
|
||||
end
|
||||
|
||||
local selectedRaidDifficulty;
|
||||
local allowedRaidDifficulty;
|
||||
function MiniMapInstanceDifficulty_OnEvent(self)
|
||||
local _, instanceType, difficulty, _, maxPlayers, playerDifficulty, isDynamicInstance = GetInstanceInfo();
|
||||
if ( ( instanceType == "party" or instanceType == "raid" ) and not ( difficulty == 1 and maxPlayers == 5 ) ) then
|
||||
local isHeroic = false;
|
||||
if ( instanceType == "party" and difficulty == 2 ) then
|
||||
isHeroic = true;
|
||||
elseif ( instanceType == "raid" ) then
|
||||
if ( isDynamicInstance ) then
|
||||
selectedRaidDifficulty = difficulty;
|
||||
if ( playerDifficulty == 1 ) then
|
||||
if ( selectedRaidDifficulty <= 2 ) then
|
||||
selectedRaidDifficulty = selectedRaidDifficulty + 2;
|
||||
end
|
||||
isHeroic = true;
|
||||
end
|
||||
-- if modified difficulty is normal then you are allowed to select heroic, and vice-versa
|
||||
if ( selectedRaidDifficulty == 1 ) then
|
||||
allowedRaidDifficulty = 3;
|
||||
elseif ( selectedRaidDifficulty == 2 ) then
|
||||
allowedRaidDifficulty = 4;
|
||||
elseif ( selectedRaidDifficulty == 3 ) then
|
||||
allowedRaidDifficulty = 1;
|
||||
elseif ( selectedRaidDifficulty == 4 ) then
|
||||
allowedRaidDifficulty = 2;
|
||||
end
|
||||
allowedRaidDifficulty = "RAID_DIFFICULTY"..allowedRaidDifficulty;
|
||||
elseif ( difficulty > 2 ) then
|
||||
isHeroic = true;
|
||||
end
|
||||
end
|
||||
|
||||
MiniMapInstanceDifficultyText:SetText(maxPlayers);
|
||||
-- the 1 looks a little off when text is centered
|
||||
local xOffset = 0;
|
||||
if ( maxPlayers >= 10 and maxPlayers <= 19 ) then
|
||||
xOffset = -1;
|
||||
end
|
||||
if ( isHeroic ) then
|
||||
MiniMapInstanceDifficultyTexture:SetTexCoord(0, 0.25, 0.0703125, 0.4140625);
|
||||
MiniMapInstanceDifficultyText:SetPoint("CENTER", xOffset, -9);
|
||||
else
|
||||
MiniMapInstanceDifficultyTexture:SetTexCoord(0, 0.25, 0.5703125, 0.9140625);
|
||||
MiniMapInstanceDifficultyText:SetPoint("CENTER", xOffset, 5);
|
||||
end
|
||||
self:Show();
|
||||
else
|
||||
self:Hide();
|
||||
end
|
||||
end
|
||||
|
||||
function _GetPlayerDifficultyMenuOptions()
|
||||
return selectedRaidDifficulty, allowedRaidDifficulty;
|
||||
end
|
||||
Reference in New Issue
Block a user