режим предателя + UI референсы и DragonUI
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<Ui xmlns="http://www.blizzard.com/wow/ui/" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="http://www.blizzard.com/wow/ui/
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..\FrameXML\UI.xsd">
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<Frame name="MoneyFrameTemplate" virtual="true">
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<Size>
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<AbsDimension x="192" y="28"/>
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</Size>
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<Frames>
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<Button name="$parentCopperButton">
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<Size>
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<AbsDimension x="47" y="19"/>
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</Size>
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<Anchors>
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<Anchor point="RIGHT">
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<Offset>
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<AbsDimension x="-13" y="0"/>
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</Offset>
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</Anchor>
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</Anchors>
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<Scripts>
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<OnClick>
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local parent = self:GetParent();
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OpenCoinPickupFrame(1, MoneyTypeInfo[parent.moneyType].UpdateFunc(), parent);
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parent.hasPickup = 1;
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</OnClick>
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</Scripts>
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<NormalTexture file="Interface\MoneyFrame\UI-MoneyIcons">
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<Size>
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<AbsDimension x="19" y="19"/>
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</Size>
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<Anchors>
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<Anchor point="RIGHT"/>
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</Anchors>
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<TexCoords left="0.5" right="0.75" top="0" bottom="1"/>
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</NormalTexture>
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<ButtonText name="$parentText">
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<Anchors>
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<Anchor point="RIGHT">
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<Offset>
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<AbsDimension x="-19" y="0"/>
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</Offset>
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</Anchor>
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</Anchors>
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</ButtonText>
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<NormalFont style="NumberFontNormalLargeRight"/>
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<PushedTextOffset>
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<AbsDimension x="0" y="0"/>
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</PushedTextOffset>
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</Button>
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<Button name="$parentSilverButton">
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<Size>
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<AbsDimension x="47" y="19"/>
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</Size>
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<Anchors>
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<Anchor point="RIGHT" relativeTo="$parentCopperButton" relativePoint="LEFT">
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<Offset>
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<AbsDimension x="-4" y="0"/>
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</Offset>
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</Anchor>
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</Anchors>
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<Scripts>
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<OnClick>
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local parent = self:GetParent();
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OpenCoinPickupFrame(COPPER_PER_SILVER, MoneyTypeInfo[parent.moneyType].UpdateFunc(), parent);
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parent.hasPickup = 1;
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</OnClick>
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</Scripts>
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<NormalTexture file="Interface\MoneyFrame\UI-MoneyIcons">
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<Size>
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<AbsDimension x="19" y="19"/>
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</Size>
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<Anchors>
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<Anchor point="RIGHT"/>
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</Anchors>
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<TexCoords left="0.25" right="0.5" top="0" bottom="1"/>
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</NormalTexture>
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<ButtonText name="$parentText">
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<Anchors>
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<Anchor point="RIGHT">
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<Offset>
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<AbsDimension x="-19" y="0"/>
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</Offset>
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</Anchor>
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</Anchors>
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</ButtonText>
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<NormalFont style="NumberFontNormalLargeRight"/>
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<PushedTextOffset>
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<AbsDimension x="0" y="0"/>
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</PushedTextOffset>
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</Button>
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<Button name="$parentGoldButton">
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<Size>
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<AbsDimension x="47" y="19"/>
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</Size>
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<Anchors>
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<Anchor point="RIGHT" relativeTo="$parentSilverButton" relativePoint="LEFT">
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<Offset>
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<AbsDimension x="-4" y="0"/>
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</Offset>
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</Anchor>
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</Anchors>
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<Scripts>
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<OnClick>
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local parent = self:GetParent();
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OpenCoinPickupFrame(COPPER_PER_GOLD, MoneyTypeInfo[parent.moneyType].UpdateFunc(), parent);
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parent.hasPickup = 1;
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</OnClick>
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</Scripts>
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<NormalTexture file="Interface\MoneyFrame\UI-MoneyIcons">
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<Size>
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<AbsDimension x="19" y="19"/>
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</Size>
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<Anchors>
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<Anchor point="RIGHT"/>
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</Anchors>
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<TexCoords left="0" right="0.25" top="0" bottom="1"/>
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</NormalTexture>
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<ButtonText name="$parentText">
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<Anchors>
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<Anchor point="RIGHT">
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<Offset>
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<AbsDimension x="-19" y="0"/>
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</Offset>
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</Anchor>
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</Anchors>
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</ButtonText>
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<NormalFont style="NumberFontNormalLargeRight"/>
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<PushedTextOffset>
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<AbsDimension x="0" y="0"/>
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</PushedTextOffset>
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</Button>
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</Frames>
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<Scripts>
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<OnLoad>
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MoneyFrame_OnLoad(self);
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</OnLoad>
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<OnEvent>
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MoneyFrame_OnEvent(self, event, ...);
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</OnEvent>
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<OnShow>
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MoneyFrame_UpdateMoney(self);
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</OnShow>
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<OnHide>
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if ( self.hasPickup == 1 ) then
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CoinPickupFrame:Hide();
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self.hasPickup = 0;
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end
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</OnHide>
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</Scripts>
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</Frame>
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<Frame name="SmallMoneyFrameTemplate" virtual="true">
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<Size>
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<AbsDimension x="128" y="13"/>
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</Size>
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<Frames>
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<Button name="$parentCopperButton">
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<Size>
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<AbsDimension x="32" y="13"/>
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</Size>
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<Anchors>
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<Anchor point="RIGHT">
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<Offset>
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<AbsDimension x="-13" y="0"/>
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</Offset>
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</Anchor>
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</Anchors>
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<Scripts>
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<OnClick>
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local parent = self:GetParent();
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OpenCoinPickupFrame(1, MoneyTypeInfo[parent.moneyType].UpdateFunc(), parent);
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parent.hasPickup = 1;
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</OnClick>
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</Scripts>
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<NormalTexture file="Interface\MoneyFrame\UI-MoneyIcons">
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<Size>
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<AbsDimension x="13" y="13"/>
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</Size>
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<Anchors>
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<Anchor point="RIGHT"/>
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</Anchors>
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<TexCoords left="0.5" right="0.75" top="0" bottom="1"/>
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</NormalTexture>
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<ButtonText name="$parentText">
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<Anchors>
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<Anchor point="RIGHT">
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<Offset>
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<AbsDimension x="-13" y="0"/>
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</Offset>
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</Anchor>
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</Anchors>
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</ButtonText>
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<NormalFont style="NumberFontNormalRight"/>
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<PushedTextOffset>
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<AbsDimension x="0" y="0"/>
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</PushedTextOffset>
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</Button>
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<Button name="$parentSilverButton">
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<Size>
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<AbsDimension x="32" y="13"/>
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</Size>
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<Anchors>
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<Anchor point="RIGHT" relativeTo="$parentCopperButton" relativePoint="LEFT">
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<Offset>
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<AbsDimension x="-4" y="0"/>
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</Offset>
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</Anchor>
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</Anchors>
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<Scripts>
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<OnClick>
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local parent = self:GetParent();
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OpenCoinPickupFrame(COPPER_PER_SILVER, MoneyTypeInfo[parent.moneyType].UpdateFunc(), parent);
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parent.hasPickup = 1;
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</OnClick>
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</Scripts>
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<NormalTexture file="Interface\MoneyFrame\UI-MoneyIcons">
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<Size>
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<AbsDimension x="13" y="13"/>
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</Size>
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<Anchors>
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<Anchor point="RIGHT"/>
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</Anchors>
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<TexCoords left="0.25" right="0.5" top="0" bottom="1"/>
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</NormalTexture>
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<ButtonText name="$parentText">
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<Anchors>
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<Anchor point="RIGHT">
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<Offset>
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<AbsDimension x="-13" y="0"/>
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</Offset>
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</Anchor>
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</Anchors>
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</ButtonText>
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<NormalFont style="NumberFontNormalRight"/>
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<PushedTextOffset>
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<AbsDimension x="0" y="0"/>
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</PushedTextOffset>
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</Button>
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<Button name="$parentGoldButton">
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<Size>
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<AbsDimension x="32" y="13"/>
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</Size>
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<Anchors>
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<Anchor point="RIGHT" relativeTo="$parentSilverButton" relativePoint="LEFT">
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<Offset>
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<AbsDimension x="-4" y="0"/>
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</Offset>
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</Anchor>
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</Anchors>
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<Scripts>
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<OnClick>
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local parent = self:GetParent();
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OpenCoinPickupFrame(COPPER_PER_GOLD, MoneyTypeInfo[parent.moneyType].UpdateFunc(), parent);
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parent.hasPickup = 1;
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</OnClick>
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</Scripts>
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<NormalTexture file="Interface\MoneyFrame\UI-MoneyIcons">
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<Size>
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<AbsDimension x="13" y="13"/>
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</Size>
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<Anchors>
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<Anchor point="RIGHT"/>
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</Anchors>
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<TexCoords left="0" right="0.25" top="0" bottom="1"/>
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</NormalTexture>
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<ButtonText name="$parentText">
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<Anchors>
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<Anchor point="RIGHT">
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<Offset>
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<AbsDimension x="-13" y="0"/>
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</Offset>
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</Anchor>
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</Anchors>
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</ButtonText>
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<NormalFont style="NumberFontNormalRight"/>
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<PushedTextOffset>
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<AbsDimension x="0" y="0"/>
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</PushedTextOffset>
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</Button>
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</Frames>
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<Scripts>
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<OnLoad>
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SmallMoneyFrame_OnLoad(self);
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</OnLoad>
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<OnEvent>
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MoneyFrame_OnEvent(self, event, ...);
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</OnEvent>
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<OnShow>
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MoneyFrame_UpdateMoney(self);
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</OnShow>
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<OnHide>
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if ( self.hasPickup == 1 ) then
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CoinPickupFrame:Hide();
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self.hasPickup = 0;
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end
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</OnHide>
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</Scripts>
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</Frame>
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<Button name="SmallDenominationTemplate" virtual="true">
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<Size>
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<AbsDimension x="32" y="13"/>
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</Size>
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<Scripts>
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<OnEnter>
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GameTooltip:SetOwner(self, "ANCHOR_RIGHT");
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GameTooltip:SetMerchantCostItem(self.index, self.item);
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</OnEnter>
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<OnLeave>
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GameTooltip:Hide();
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ResetCursor();
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</OnLeave>
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</Scripts>
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<ButtonText name="$parentText">
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<Anchors>
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<Anchor point="LEFT">
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<Offset>
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<AbsDimension x="-13" y="0"/>
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</Offset>
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</Anchor>
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</Anchors>
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</ButtonText>
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<NormalTexture name="$parentTexture">
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<Size>
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<AbsDimension x="13" y="13"/>
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</Size>
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<Anchors>
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<Anchor point="LEFT"/>
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</Anchors>
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</NormalTexture>
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<NormalFont style="NumberFontNormalRight"/>
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<PushedTextOffset>
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<AbsDimension x="0" y="0"/>
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</PushedTextOffset>
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</Button>
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<Frame name="SmallAlterateCurrencyFrameTemplate" virtual="true">
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<Size>
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<AbsDimension x="128" y="13"/>
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</Size>
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<Frames>
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<Button name="$parentHonor" inherits="SmallDenominationTemplate" hidden="true">
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<Anchors>
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<Anchor point="LEFT">
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<Offset>
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<AbsDimension x="13" y="0"/>
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</Offset>
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</Anchor>
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</Anchors>
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<Scripts>
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<OnEnter>
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GameTooltip:SetOwner(self, "ANCHOR_RIGHT");
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GameTooltip:SetText(HONOR_POINTS);
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</OnEnter>
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<OnLeave>
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GameTooltip:Hide();
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ResetCursor();
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</OnLeave>
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</Scripts>
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</Button>
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<Button name="$parentArena" inherits="SmallDenominationTemplate" hidden="true">
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<Anchors>
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<Anchor point="LEFT">
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<Offset>
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<AbsDimension x="13" y="0"/>
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</Offset>
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</Anchor>
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</Anchors>
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<Scripts>
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<OnEnter>
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GameTooltip:SetOwner(self, "ANCHOR_RIGHT");
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GameTooltip:SetText(ARENA_POINTS);
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</OnEnter>
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<OnLeave>
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GameTooltip:Hide();
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ResetCursor();
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</OnLeave>
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</Scripts>
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</Button>
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<Button name="$parentItem1" inherits="SmallDenominationTemplate" hidden="true">
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<Anchors>
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<Anchor point="LEFT" relativeTo="$parentArena" relativePoint="RIGHT">
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<Offset>
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<AbsDimension x="0" y="0"/>
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</Offset>
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</Anchor>
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</Anchors>
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</Button>
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<Button name="$parentItem2" inherits="SmallDenominationTemplate" hidden="true">
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<Anchors>
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<Anchor point="LEFT" relativeTo="$parentItem1" relativePoint="RIGHT">
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<Offset>
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<AbsDimension x="4" y="0"/>
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</Offset>
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</Anchor>
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</Anchors>
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</Button>
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<Button name="$parentItem3" inherits="SmallDenominationTemplate" hidden="true">
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<Anchors>
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<Anchor point="LEFT" relativeTo="$parentItem2" relativePoint="RIGHT">
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<Offset>
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<AbsDimension x="4" y="0"/>
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</Offset>
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</Anchor>
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</Anchors>
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</Button>
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</Frames>
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</Frame>
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</Ui>
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Reference in New Issue
Block a user