режим предателя + UI референсы и DragonUI
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<Ui xmlns="http://www.blizzard.com/wow/ui/" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="http://www.blizzard.com/wow/ui/
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..\FrameXML\UI.xsd">
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<Frame name="MoneyInputFrameTemplate" virtual="true">
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<Size>
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<AbsDimension x="176" y="18"/>
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</Size>
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<Frames>
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<EditBox parentKey="gold" name="$parentGold" historyLines="0" numeric="true" autoFocus="false">
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<Size>
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<AbsDimension x="58" y="20"/>
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</Size>
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<Anchors>
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<Anchor point="TOPLEFT"/>
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</Anchors>
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<Layers>
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<Layer level="BACKGROUND">
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<Texture name="$parentLeft" file="Interface\Common\Common-Input-Border">
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<Size>
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<AbsDimension x="8" y="20"/>
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</Size>
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<Anchors>
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<Anchor point="TOPLEFT">
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<Offset>
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<AbsDimension x="-5" y="0"/>
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</Offset>
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</Anchor>
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</Anchors>
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<TexCoords left="0" right="0.0625" top="0" bottom="0.625"/>
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</Texture>
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<Texture name="$parentRight" file="Interface\Common\Common-Input-Border">
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<Size>
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<AbsDimension x="8" y="20"/>
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</Size>
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<Anchors>
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<Anchor point="RIGHT">
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<Offset>
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<AbsDimension x="0" y="0"/>
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</Offset>
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</Anchor>
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</Anchors>
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<TexCoords left="0.9375" right="1.0" top="0" bottom="0.625"/>
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</Texture>
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<Texture name="$parentMiddle" file="Interface\Common\Common-Input-Border">
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<Size>
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<AbsDimension x="10" y="20"/>
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</Size>
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<Anchors>
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<Anchor point="LEFT" relativeTo="$parentLeft" relativePoint="RIGHT"/>
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<Anchor point="RIGHT" relativeTo="$parentRight" relativePoint="LEFT"/>
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</Anchors>
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<TexCoords left="0.0625" right="0.9375" top="0" bottom="0.625"/>
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</Texture>
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<Texture parentKey="texture" file="Interface\MoneyFrame\UI-MoneyIcons">
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<Size>
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<AbsDimension x="13" y="13"/>
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</Size>
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<Anchors>
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<Anchor point="LEFT" relativePoint="RIGHT">
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<Offset>
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<AbsDimension x="2" y="0"/>
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</Offset>
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</Anchor>
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</Anchors>
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<TexCoords left="0" right="0.25" top="0" bottom="1"/>
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</Texture>
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<FontString parentKey="label" font="GameFontHighlightLeft" text="GOLD_AMOUNT_SYMBOL" hidden="true">
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<Size x="18" y="18"/>
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<Anchors>
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<Anchor point="LEFT" relativePoint="RIGHT">
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<Offset x="2" y="0"/>
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</Anchor>
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</Anchors>
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</FontString>
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</Layer>
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</Layers>
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<Scripts>
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<OnTabPressed>
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if ( IsShiftKeyDown() and self:GetParent().previousFocus ) then
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self:GetParent().previousFocus:SetFocus();
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else
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_G[self:GetParent():GetName().."Silver"]:SetFocus();
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end
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</OnTabPressed>
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<OnEnterPressed>
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_G[self:GetParent():GetName().."Silver"]:SetFocus();
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</OnEnterPressed>
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<OnEscapePressed>
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EditBox_ClearFocus(self);
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</OnEscapePressed>
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<OnTextChanged>
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MoneyInputFrame_OnTextChanged(self);
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</OnTextChanged>
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<OnEditFocusLost>
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EditBox_ClearHighlight(self);
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</OnEditFocusLost>
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<OnEditFocusGained>
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EditBox_HighlightText(self);
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</OnEditFocusGained>
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</Scripts>
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<FontString inherits="ChatFontNormal"/>
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</EditBox>
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<EditBox parentKey="silver" name="$parentSilver" letters="2" historyLines="0" numeric="true" autoFocus="false">
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<Size>
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<AbsDimension x="30" y="20"/>
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</Size>
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<Anchors>
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<Anchor point="LEFT" relativeTo="$parentGold" relativePoint="RIGHT">
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<Offset>
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<AbsDimension x="26" y="0"/>
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</Offset>
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</Anchor>
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</Anchors>
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<Layers>
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<Layer level="BACKGROUND">
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<Texture name="$parentLeft" file="Interface\Common\Common-Input-Border">
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<Size>
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<AbsDimension x="8" y="20"/>
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</Size>
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<Anchors>
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<Anchor point="TOPLEFT">
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<Offset>
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<AbsDimension x="-5" y="0"/>
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</Offset>
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</Anchor>
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</Anchors>
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<TexCoords left="0" right="0.0625" top="0" bottom="0.625"/>
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</Texture>
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<Texture name="$parentRight" file="Interface\Common\Common-Input-Border">
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<Size>
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<AbsDimension x="8" y="20"/>
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</Size>
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<Anchors>
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<Anchor point="RIGHT">
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<Offset>
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<AbsDimension x="-10" y="0"/>
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</Offset>
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</Anchor>
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</Anchors>
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<TexCoords left="0.9375" right="1.0" top="0" bottom="0.625"/>
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</Texture>
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<Texture name="$parentMiddle" file="Interface\Common\Common-Input-Border">
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<Size>
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<AbsDimension x="10" y="20"/>
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</Size>
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<Anchors>
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<Anchor point="LEFT" relativeTo="$parentLeft" relativePoint="RIGHT"/>
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<Anchor point="RIGHT" relativeTo="$parentRight" relativePoint="LEFT"/>
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</Anchors>
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<TexCoords left="0.0625" right="0.9375" top="0" bottom="0.625"/>
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</Texture>
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<Texture parentKey="texture" file="Interface\MoneyFrame\UI-MoneyIcons">
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<Size>
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<AbsDimension x="13" y="13"/>
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</Size>
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<Anchors>
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<Anchor point="LEFT" relativePoint="RIGHT">
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<Offset>
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<AbsDimension x="-8" y="0"/>
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</Offset>
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</Anchor>
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</Anchors>
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<TexCoords left="0.25" right="0.5" top="0" bottom="1"/>
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</Texture>
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<FontString parentKey="label" font="GameFontHighlightLeft" text="SILVER_AMOUNT_SYMBOL" hidden="true">
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<Size x="18" y="18"/>
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<Anchors>
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<Anchor point="LEFT" relativePoint="RIGHT">
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<Offset x="-8" y="0"/>
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</Anchor>
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</Anchors>
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</FontString>
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</Layer>
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</Layers>
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<Scripts>
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<OnTabPressed>
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if ( IsShiftKeyDown() ) then
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_G[self:GetParent():GetName().."Gold"]:SetFocus();
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else
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_G[self:GetParent():GetName().."Copper"]:SetFocus();
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end
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</OnTabPressed>
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<OnEnterPressed>
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_G[self:GetParent():GetName().."Copper"]:SetFocus();
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</OnEnterPressed>
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<OnEscapePressed>
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EditBox_ClearFocus(self);
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</OnEscapePressed>
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<OnTextChanged>
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MoneyInputFrame_OnTextChanged(self);
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</OnTextChanged>
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<OnEditFocusLost>
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EditBox_ClearHighlight(self);
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</OnEditFocusLost>
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<OnEditFocusGained>
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EditBox_HighlightText(self);
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</OnEditFocusGained>
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</Scripts>
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<FontString inherits="ChatFontNormal"/>
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</EditBox>
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<EditBox parentKey="copper" name="$parentCopper" letters="2" historyLines="0" numeric="true" autoFocus="false">
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<Size>
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<AbsDimension x="30" y="20"/>
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</Size>
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<Anchors>
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<Anchor point="LEFT" relativeTo="$parentSilver" relativePoint="RIGHT">
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<Offset>
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<AbsDimension x="16" y="0"/>
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</Offset>
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</Anchor>
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</Anchors>
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<Layers>
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<Layer level="BACKGROUND">
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<Texture name="$parentLeft" file="Interface\Common\Common-Input-Border">
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<Size>
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<AbsDimension x="8" y="20"/>
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</Size>
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<Anchors>
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<Anchor point="TOPLEFT">
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<Offset>
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<AbsDimension x="-5" y="0"/>
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</Offset>
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</Anchor>
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</Anchors>
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<TexCoords left="0" right="0.0625" top="0" bottom="0.625"/>
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</Texture>
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<Texture name="$parentRight" file="Interface\Common\Common-Input-Border">
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<Size>
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<AbsDimension x="8" y="20"/>
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</Size>
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<Anchors>
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<Anchor point="RIGHT">
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<Offset>
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<AbsDimension x="-10" y="0"/>
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</Offset>
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</Anchor>
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</Anchors>
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<TexCoords left="0.9375" right="1.0" top="0" bottom="0.625"/>
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</Texture>
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<Texture name="$parentMiddle" file="Interface\Common\Common-Input-Border">
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<Size>
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<AbsDimension x="10" y="20"/>
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</Size>
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<Anchors>
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<Anchor point="LEFT" relativeTo="$parentLeft" relativePoint="RIGHT"/>
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<Anchor point="RIGHT" relativeTo="$parentRight" relativePoint="LEFT"/>
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</Anchors>
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<TexCoords left="0.0625" right="0.9375" top="0" bottom="0.625"/>
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</Texture>
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<Texture parentKey="texture" file="Interface\MoneyFrame\UI-MoneyIcons">
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<Size>
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<AbsDimension x="13" y="13"/>
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</Size>
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<Anchors>
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<Anchor point="LEFT" relativePoint="RIGHT">
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<Offset>
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<AbsDimension x="-8" y="0"/>
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</Offset>
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</Anchor>
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</Anchors>
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<TexCoords left="0.5" right="0.75" top="0" bottom="1"/>
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</Texture>
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<FontString parentKey="label" font="GameFontHighlightLeft" text="COPPER_AMOUNT_SYMBOL" hidden="true">
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<Size x="18" y="18"/>
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<Anchors>
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<Anchor point="LEFT" relativePoint="RIGHT">
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<Offset x="-8" y="0"/>
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</Anchor>
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</Anchors>
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</FontString>
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</Layer>
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</Layers>
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<Scripts>
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<OnTabPressed>
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if ( IsShiftKeyDown() ) then
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_G[self:GetParent():GetName().."Silver"]:SetFocus();
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else
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if ( self:GetParent().nextFocus ) then
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self:GetParent().nextFocus:SetFocus();
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else
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self:ClearFocus();
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end
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end
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</OnTabPressed>
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<OnEnterPressed>
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if ( self:GetParent().nextFocus ) then
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self:GetParent().nextFocus:SetFocus();
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else
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self:ClearFocus();
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end
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</OnEnterPressed>
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<OnEscapePressed>
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EditBox_ClearFocus(self);
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</OnEscapePressed>
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<OnTextChanged>
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MoneyInputFrame_OnTextChanged(self);
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</OnTextChanged>
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<OnEditFocusLost>
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EditBox_ClearHighlight(self);
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</OnEditFocusLost>
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<OnEditFocusGained>
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EditBox_HighlightText(self);
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</OnEditFocusGained>
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</Scripts>
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<FontString inherits="ChatFontNormal"/>
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</EditBox>
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</Frames>
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<Scripts>
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<OnShow>
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MoneyInputFrame_OnShow(self);
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</OnShow>
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</Scripts>
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</Frame>
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</Ui>
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