режим предателя + UI референсы и DragonUI
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MOVIE_CAPTION_FADE_TIME = 1.0;
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function MovieFrame_OnLoad(self)
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self:RegisterEvent("PLAY_MOVIE");
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end
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function MovieFrame_OnEvent(self, event, ...)
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if ( event == "PLAY_MOVIE" ) then
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local name, volume = ...;
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if ( name ) then
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MovieFrame_PlayMovie(self, name, volume);
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end
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end
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end
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function MovieFrame_PlayMovie(self, name, volume)
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volume = volume or 150;
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self:Show();
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if (not self:StartMovie(name, volume) ) then
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self:Hide();
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GameMovieFinished();
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end
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end
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function MovieFrame_OnShow(self)
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WorldFrame:Hide();
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self.uiParentShown = UIParent:IsShown();
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UIParent:Hide();
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self:EnableSubtitles(GetCVarBool("movieSubtitle"));
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end
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function MovieFrame_OnHide(self)
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MovieFrameSubtitleString:Hide();
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self:StopMovie();
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WorldFrame:Show();
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if ( self.uiParentShown ) then
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UIParent:Show();
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SetUIVisibility(true);
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end
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end
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function MovieFrame_OnUpdate(self, elapsed)
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if ( MovieFrameSubtitleString:IsShown() and self.fadingAlpha ) then
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self.fadingAlpha = self.fadingAlpha + ((elapsed / self.fadeSpeed) * self.fadeDirection);
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if ( self.fadingAlpha > 1.0 ) then
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MovieFrameSubtitleString:SetAlpha(1.0);
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self.fadingAlpha = nil;
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elseif ( self.fadingAlpha < 0.0 ) then
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MovieFrameSubtitleString:Hide();
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self.fadingAlpha = nil;
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else
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MovieFrameSubtitleString:SetAlpha(self.fadingAlpha);
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end
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end
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end
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function MovieFrame_OnKeyUp(self, key)
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if ( GetBindingFromClick(key) == "TOGGLEGAMEMENU" ) then
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self:Hide();
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elseif ( key == "SPACE" or key == "ENTER" ) then
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self:StopMovie();
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end
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end
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function MovieFrame_OnMovieFinished(self)
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GameMovieFinished();
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if ( self:IsShown() ) then
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self:Hide();
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end
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end
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function MovieFrame_OnMovieShowSubtitle(self, text)
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MovieFrameSubtitleString:SetText(text);
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MovieFrameSubtitleString:Show();
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self.fadingAlpha = 0.0;
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self.fadeDirection = 1.0;
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self.fadeSpeed = MOVIE_CAPTION_FADE_TIME;
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MovieFrameSubtitleString:SetAlpha(self.fadingAlpha);
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end
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function MovieFrame_OnMovieHideSubtitle(self)
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self.fadingAlpha = 1.0;
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self.fadeDirection = -1.0;
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self.fadeSpeed = MOVIE_CAPTION_FADE_TIME / 2;
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MovieFrameSubtitleString:SetAlpha(self.fadingAlpha);
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end
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