режим предателя + UI референсы и DragonUI
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function MovieRecordingProgress_OnUpdate(self, elapsed)
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if(not MovieRecording_IsCompressing()) then
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self:Hide();
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else
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local recovering, progress = MovieRecording_GetProgress();
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MovieProgressBar:SetValue(progress);
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MovieProgressBarText:SetText(MOVIE_RECORDING_COMPRESSING.." "..floor(progress * 100).."%");
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end
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end
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