режим предателя + UI референсы и DragonUI

This commit is contained in:
2026-04-09 02:05:29 +04:00
parent 1109d19bb5
commit e8f1ae4ab9
397 changed files with 202750 additions and 37 deletions
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<Ui xmlns="http://www.blizzard.com/wow/ui/" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="http://www.blizzard.com/wow/ui/
..\FrameXML\UI.xsd">
<Script file="PetFrame.lua"/>
<Button name="PetFrame" frameStrata="LOW" toplevel="true" inherits="SecureUnitButtonTemplate" parent="PlayerFrame">
<Size>
<AbsDimension x="128" y="53"/>
</Size>
<Anchors>
<Anchor point="TOPLEFT">
<Offset>
<AbsDimension x="80" y="-60"/>
</Offset>
</Anchor>
</Anchors>
<HitRectInsets>
<AbsInset left="7" right="66" top="6" bottom="7"/>
</HitRectInsets>
<Layers>
<Layer level="BACKGROUND">
<Texture name="PetFrameFlash" file="Interface\TargetingFrame\UI-PartyFrame-Flash" hidden="true">
<Size>
<AbsDimension x="128" y="64"/>
</Size>
<Anchors>
<Anchor point="TOPLEFT">
<Offset>
<AbsDimension x="-4" y="11"/>
</Offset>
</Anchor>
</Anchors>
<TexCoords left="0" right="1.0" top="1.0" bottom="0"/>
</Texture>
<Texture name="PetPortrait">
<Size>
<AbsDimension x="37" y="37"/>
</Size>
<Anchors>
<Anchor point="TOPLEFT">
<Offset>
<AbsDimension x="7" y="-6"/>
</Offset>
</Anchor>
</Anchors>
</Texture>
</Layer>
</Layers>
<Frames>
<Frame name="PetFrameDropDown" inherits="UIDropDownMenuTemplate" id="1" hidden="true">
<Size>
<AbsDimension x="10" y="10"/>
</Size>
<Anchors>
<Anchor point="TOP">
<Offset>
<AbsDimension x="-20" y="-20"/>
</Offset>
</Anchor>
</Anchors>
<Scripts>
<OnLoad function="PetFrameDropDown_OnLoad"/>
</Scripts>
</Frame>
<Frame setAllPoints="true">
<Frames>
<Frame setAllPoints="true">
<Layers>
<Layer level="BACKGROUND">
<Texture name="PetFrameTexture" file="Interface\TargetingFrame\UI-SmallTargetingFrame">
<Size>
<AbsDimension x="128" y="64"/>
</Size>
<Anchors>
<Anchor point="TOPLEFT">
<Offset>
<AbsDimension x="0" y="-2"/>
</Offset>
</Anchor>
</Anchors>
</Texture>
<FontString name="PetHitIndicator" hidden="true" inherits="NumberFontNormalHuge">
<Anchors>
<Anchor point="CENTER" relativePoint="TOPLEFT">
<Offset>
<AbsDimension x="28" y="-27"/>
</Offset>
</Anchor>
</Anchors>
</FontString>
<FontString name="PetFrameHealthBarText" inherits="TextStatusBarText">
<Anchors>
<Anchor point="CENTER" relativePoint="TOPLEFT">
<Offset>
<AbsDimension x="82" y="-26"/>
</Offset>
</Anchor>
</Anchors>
</FontString>
<FontString name="PetFrameManaBarText" inherits="TextStatusBarText">
<Anchors>
<Anchor point="CENTER" relativePoint="TOPLEFT">
<Offset>
<AbsDimension x="82" y="-35"/>
</Offset>
</Anchor>
</Anchors>
</FontString>
</Layer>
<Layer level="ARTWORK">
<FontString name="PetName" inherits="GameFontNormalSmall">
<Anchors>
<Anchor point="BOTTOMLEFT">
<Offset>
<AbsDimension x="52" y="33"/>
</Offset>
</Anchor>
</Anchors>
</FontString>
<Texture name="PetAttackModeTexture" file="Interface\TargetingFrame\UI-Player-AttackStatus" alphaMode="ADD" hidden="true">
<Size>
<AbsDimension x="76" y="64"/>
</Size>
<Anchors>
<Anchor point="TOPLEFT">
<Offset>
<AbsDimension x="6" y="-9"/>
</Offset>
</Anchor>
</Anchors>
<TexCoords left="0.703125" right="1.0" top="0" bottom="1.0"/>
</Texture>
</Layer>
</Layers>
</Frame>
</Frames>
</Frame>
<StatusBar name="PetFrameHealthBar" inherits="TextStatusBar">
<Size>
<AbsDimension x="69" y="8"/>
</Size>
<Anchors>
<Anchor point="TOPLEFT">
<Offset>
<AbsDimension x="47" y="-22"/>
</Offset>
</Anchor>
</Anchors>
<Scripts>
<OnLoad>
TextStatusBar_Initialize(self);
self.textLockable = 1;
self.cvar = "petStatusText";
self.cvarLabel = "STATUS_TEXT_PET";
</OnLoad>
<OnValueChanged function="UnitFrameHealthBar_OnValueChanged"/>
</Scripts>
<BarTexture file="Interface\TargetingFrame\UI-StatusBar"/>
</StatusBar>
<StatusBar name="PetFrameManaBar" inherits="TextStatusBar">
<Size>
<AbsDimension x="69" y="8"/>
</Size>
<Anchors>
<Anchor point="TOPLEFT">
<Offset>
<AbsDimension x="47" y="-29"/>
</Offset>
</Anchor>
</Anchors>
<Scripts>
<OnLoad>
TextStatusBar_Initialize(self);
self.textLockable = 1;
self.cvar = "petStatusText";
self.cvarLabel = "STATUS_TEXT_PET";
</OnLoad>
</Scripts>
<BarTexture file="Interface\TargetingFrame\UI-StatusBar"/>
<BarColor r="0" g="0" b="1.0"/>
</StatusBar>
<Button name="$parentDebuff1" inherits="PartyDebuffFrameTemplate" id="1">
<Anchors>
<Anchor point="TOPLEFT">
<Offset>
<AbsDimension x="48" y="-42"/>
</Offset>
</Anchor>
</Anchors>
<Scripts>
<OnEnter>
GameTooltip:SetOwner(self, "ANCHOR_RIGHT");
GameTooltip:SetUnitDebuff(PetFrame.unit, self:GetID());
</OnEnter>
</Scripts>
</Button>
<Button name="$parentDebuff2" inherits="PartyDebuffFrameTemplate" id="2">
<Anchors>
<Anchor point="LEFT" relativeTo="$parentDebuff1" relativePoint="RIGHT">
<Offset>
<AbsDimension x="2" y="0"/>
</Offset>
</Anchor>
</Anchors>
<Scripts>
<OnEnter>
GameTooltip:SetOwner(self, "ANCHOR_RIGHT");
GameTooltip:SetUnitDebuff(PetFrame.unit, self:GetID());
</OnEnter>
</Scripts>
</Button>
<Button name="$parentDebuff3" inherits="PartyDebuffFrameTemplate" id="3">
<Anchors>
<Anchor point="LEFT" relativeTo="$parentDebuff2" relativePoint="RIGHT">
<Offset>
<AbsDimension x="2" y="0"/>
</Offset>
</Anchor>
</Anchors>
<Scripts>
<OnEnter>
GameTooltip:SetOwner(self, "ANCHOR_RIGHT");
GameTooltip:SetUnitDebuff(PetFrame.unit, self:GetID());
</OnEnter>
</Scripts>
</Button>
<Button name="$parentDebuff4" inherits="PartyDebuffFrameTemplate" id="4">
<Anchors>
<Anchor point="LEFT" relativeTo="$parentDebuff3" relativePoint="RIGHT">
<Offset>
<AbsDimension x="2" y="0"/>
</Offset>
</Anchor>
</Anchors>
<Scripts>
<OnEnter>
GameTooltip:SetOwner(self, "ANCHOR_RIGHT");
GameTooltip:SetUnitDebuff(PetFrame.unit, self:GetID());
</OnEnter>
</Scripts>
</Button>
<Frame name="PetFrameHappiness" enableMouse="true" hidden="false">
<Size>
<AbsDimension x="24" y="23"/>
</Size>
<Anchors>
<Anchor point="LEFT" relativePoint="RIGHT">
<Offset>
<AbsDimension x="-7" y="-4"/>
</Offset>
</Anchor>
</Anchors>
<Layers>
<Layer level="BACKGROUND">
<Texture name="PetFrameHappinessTexture" file="Interface\PetPaperDollFrame\UI-PetHappiness" setAllPoints="true">
<Size>
<AbsDimension x="24" y="23"/>
</Size>
<TexCoords left="0" right="0.1875" top="0" bottom="0.359375"/>
</Texture>
</Layer>
</Layers>
<Scripts>
<OnEnter>
if ( self.tooltip ) then
GameTooltip:SetOwner(self, "ANCHOR_RIGHT");
GameTooltip:SetText(self.tooltip);
if ( self.tooltipDamage ) then
GameTooltip:AddLine(self.tooltipDamage, "", 1, 1, 1);
end
GameTooltip:Show();
end
</OnEnter>
<OnLeave function="GameTooltip_Hide"/>
</Scripts>
</Frame>
</Frames>
<Scripts>
<OnLoad function="PetFrame_OnLoad"/>
<OnEvent function="PetFrame_OnEvent"/>
<OnShow>
UnitFrame_Update(self);
PetFrame_Update(self);
TotemFrame_Update(self);
</OnShow>
<OnHide function="TotemFrame_Update"/>
<OnUpdate function="PetFrame_OnUpdate"/>
<OnEnter>
UnitFrame_OnEnter(self);
PartyMemberBuffTooltip:SetPoint("TOPLEFT", self, "TOPLEFT", 60, -35);
PartyMemberBuffTooltip_Update(self);
</OnEnter>
<OnLeave>
UnitFrame_OnLeave(self);
PartyMemberBuffTooltip:Hide();
</OnLeave>
</Scripts>
</Button>
<StatusBar name="PetCastingBarFrame" toplevel="true" parent="UIParent" hidden="true" inherits="CastingBarFrameTemplate">
<Size>
<AbsDimension x="195" y="13"/>
</Size>
<Anchors>
<Anchor point="BOTTOM" relativeTo="CastingBarFrame" relativePoint="TOP">
<Offset>
<AbsDimension x="0" y="12"/>
</Offset>
</Anchor>
</Anchors>
<Scripts>
<OnLoad function="PetCastingBarFrame_OnLoad"/>
<OnEvent function="PetCastingBarFrame_OnEvent"/>
</Scripts>
</StatusBar>
</Ui>