режим предателя + UI референсы и DragonUI
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<Ui xmlns="http://www.blizzard.com/wow/ui/" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="http://www.blizzard.com/wow/ui/
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..\FrameXML\UI.xsd">
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<Script file="PetStable.lua"/>
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<CheckButton name="PetStableSlotTemplate" virtual="true">
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<Size>
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<AbsDimension x="37" y="37"/>
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</Size>
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<Layers>
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<Layer level="BORDER">
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<Texture name="$parentIconTexture"/>
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</Layer>
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<Layer level="BACKGROUND">
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<Texture name="$parentBackground" file="Interface\Buttons\UI-EmptySlot">
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<Size>
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<AbsDimension x="64" y="64"/>
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</Size>
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<Anchors>
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<Anchor point="TOPLEFT">
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<Offset>
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<AbsDimension x="-13" y="13"/>
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</Offset>
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</Anchor>
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</Anchors>
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</Texture>
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</Layer>
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</Layers>
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<Scripts>
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<OnLoad>
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self:RegisterForDrag("LeftButton");
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</OnLoad>
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<OnEnter>
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if (self.tooltip) then
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GameTooltip:SetOwner(self, "ANCHOR_RIGHT");
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GameTooltip:SetText(self.tooltip);
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GameTooltip:AddLine(self.tooltipSubtext, "", 1.0, 1.0, 1.0);
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GameTooltip:Show();
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end
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</OnEnter>
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<OnLeave>
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GameTooltip:Hide();
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</OnLeave>
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<OnClick>
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if ( ClickStablePet(self:GetID()) ) then
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PetStable_Update();
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end
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</OnClick>
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<OnDragStart>
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PickupStablePet(self:GetID());
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</OnDragStart>
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<OnReceiveDrag>
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if ( ClickStablePet(self:GetID()) ) then
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PetStable_Update();
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end
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</OnReceiveDrag>
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</Scripts>
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<NormalTexture name="$parentNormalTexture" file="Interface\Buttons\UI-Quickslot2">
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<Size>
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<AbsDimension x="64" y="64"/>
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</Size>
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<Anchors>
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<Anchor point="CENTER">
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<Offset>
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<AbsDimension x="0" y="-1"/>
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</Offset>
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</Anchor>
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</Anchors>
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</NormalTexture>
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<PushedTexture file="Interface\Buttons\UI-Quickslot-Depress"/>
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<HighlightTexture file="Interface\Buttons\ButtonHilight-Square" alphaMode="ADD"/>
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<CheckedTexture file="Interface\Buttons\CheckButtonHilight" alphaMode="ADD"/>
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</CheckButton>
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<Frame name="PetStableFrame" toplevel="true" movable="true" parent="UIParent" enableMouse="true" hidden="true">
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<Size>
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<AbsDimension x="384" y="512"/>
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</Size>
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<Anchors>
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<Anchor point="TOPLEFT">
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<Offset>
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<AbsDimension x="0" y="-104"/>
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</Offset>
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</Anchor>
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</Anchors>
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<HitRectInsets>
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<AbsInset left="0" right="34" top="0" bottom="75"/>
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</HitRectInsets>
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<Layers>
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<Layer level="BACKGROUND">
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<Texture name="PetStableFramePortrait">
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<Size>
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<AbsDimension x="60" y="60"/>
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</Size>
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<Anchors>
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<Anchor point="TOPLEFT">
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<Offset>
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<AbsDimension x="7" y="-6"/>
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</Offset>
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</Anchor>
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</Anchors>
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</Texture>
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</Layer>
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<Layer level="BORDER">
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<Texture file="Interface\PetStableFrame\UI-PetStable-TopLeft">
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<Size>
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<AbsDimension x="256" y="256"/>
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</Size>
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<Anchors>
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<Anchor point="TOPLEFT"/>
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</Anchors>
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</Texture>
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<Texture file="Interface\PetStableFrame\UI-PetStable-TopRight">
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<Size>
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<AbsDimension x="128" y="256"/>
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</Size>
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<Anchors>
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<Anchor point="TOPRIGHT"/>
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</Anchors>
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</Texture>
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<Texture name="PetStableFrameBottomLeft" file="Interface\PetStableFrame\UI-PetStable-BottomLeft">
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<Size>
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<AbsDimension x="256" y="256"/>
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</Size>
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<Anchors>
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<Anchor point="BOTTOMLEFT"/>
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</Anchors>
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</Texture>
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<Texture name="PetStableFrameBottomRight" file="Interface\PetStableFrame\UI-PetStable-BottomRight">
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<Size>
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<AbsDimension x="128" y="256"/>
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</Size>
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<Anchors>
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<Anchor point="BOTTOMRIGHT"/>
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</Anchors>
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</Texture>
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<FontString name="PetStableTitleLabel" inherits="GameFontHighlight" text="STABLES">
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<Anchors>
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<Anchor point="TOP">
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<Offset>
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<AbsDimension x="0" y="-18"/>
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</Offset>
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</Anchor>
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</Anchors>
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</FontString>
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<FontString name="PetStableLevelText" inherits="GameFontNormal" text="Bobby The Fleshripper (Level 99 Raptor)">
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<Anchors>
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<Anchor point="TOP" relativeTo="PetStableTitleLabel" relativePoint="BOTTOM">
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<Offset>
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<AbsDimension x="0" y="-8"/>
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</Offset>
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</Anchor>
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</Anchors>
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</FontString>
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<FontString name="PetStableSlotText" inherits="GameFontHighlightSmall" text="STABLE_SLOT_TEXT">
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<Anchors>
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<Anchor point="BOTTOM">
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<Offset>
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<AbsDimension x="-10" y="132"/>
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</Offset>
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</Anchor>
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</Anchors>
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</FontString>
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<FontString name="PetStableCostLabel" inherits="GameFontNormal" text="COSTS_LABEL">
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<Anchors>
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<Anchor point="BOTTOMLEFT">
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<Offset>
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<AbsDimension x="74" y="110"/>
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</Offset>
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</Anchor>
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</Anchors>
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</FontString>
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</Layer>
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</Layers>
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<Frames>
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<PlayerModel name="PetStableModel">
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<Size>
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<AbsDimension x="313" y="223"/>
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</Size>
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<Anchors>
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<Anchor point="TOPLEFT">
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<Offset>
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<AbsDimension x="23" y="-76"/>
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</Offset>
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</Anchor>
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</Anchors>
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<Scripts>
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<OnLoad>
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Model_OnLoad(self);
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self:RegisterEvent("DISPLAY_SIZE_CHANGED");
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</OnLoad>
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<OnEvent>
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self:RefreshUnit();
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</OnEvent>
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<OnUpdate function="Model_OnUpdate"/>
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</Scripts>
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<Frames>
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<Button name="PetStableModelRotateLeftButton">
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<Size>
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<AbsDimension x="35" y="35"/>
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</Size>
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<Anchors>
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<Anchor point="TOPLEFT">
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<Offset>
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<AbsDimension x="0" y="0"/>
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</Offset>
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</Anchor>
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</Anchors>
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<Scripts>
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<OnLoad>
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self:RegisterForClicks("LeftButtonDown", "LeftButtonUp");
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</OnLoad>
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<OnClick>
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Model_RotateLeft(PetStableModel);
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</OnClick>
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</Scripts>
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<NormalTexture file="Interface\Buttons\UI-RotationLeft-Button-Up"/>
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<PushedTexture file="Interface\Buttons\UI-RotationLeft-Button-Down"/>
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<HighlightTexture file="Interface\Buttons\ButtonHilight-Round" alphaMode="ADD"/>
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</Button>
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<Button name="PetStableModelRotateRightButton">
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<Size>
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<AbsDimension x="35" y="35"/>
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</Size>
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<Anchors>
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<Anchor point="TOPLEFT" relativeTo="PetStableModelRotateLeftButton" relativePoint="TOPRIGHT"/>
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</Anchors>
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<Scripts>
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<OnLoad>
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self:RegisterForClicks("LeftButtonDown", "LeftButtonUp");
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</OnLoad>
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<OnClick>
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Model_RotateRight(PetStableModel);
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</OnClick>
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</Scripts>
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<NormalTexture file="Interface\Buttons\UI-RotationRight-Button-Up"/>
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<PushedTexture file="Interface\Buttons\UI-RotationRight-Button-Down"/>
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<HighlightTexture file="Interface\Buttons\ButtonHilight-Round" alphaMode="ADD"/>
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</Button>
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<Frame name="PetStablePetInfo" enableMouse="true" hidden="false">
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<Size>
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<AbsDimension x="24" y="23"/>
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</Size>
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<Anchors>
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<Anchor point="TOPLEFT" relativePoint="BOTTOMLEFT" relativeTo="PetStableModelRotateLeftButton">
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<Offset>
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<AbsDimension x="7" y="0"/>
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</Offset>
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</Anchor>
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</Anchors>
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<Layers>
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<Layer level="BACKGROUND">
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<Texture file="Interface\PetPaperDollFrame\UI-PetHappiness" setAllPoints="true">
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<Size>
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<AbsDimension x="24" y="23"/>
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</Size>
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<TexCoords left="0" right="0.1875" top="0" bottom="0.359375"/>
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</Texture>
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</Layer>
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</Layers>
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<Scripts>
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<OnEnter>
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GameTooltip:SetOwner(self, "ANCHOR_RIGHT");
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GameTooltip:SetText(self.tooltip);
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</OnEnter>
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<OnLeave function="GameTooltip_Hide"/>
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</Scripts>
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</Frame>
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</Frames>
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</PlayerModel>
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<CheckButton name="PetStableCurrentPet" inherits="PetStableSlotTemplate" id="0">
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<Anchors>
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<Anchor point="BOTTOMLEFT">
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<Offset>
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<AbsDimension x="45" y="150"/>
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</Offset>
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</Anchor>
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</Anchors>
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<Layers>
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<Layer level="BACKGROUND">
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<FontString inherits="GameFontNormalSmall" text="CURRENT_PET">
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<Anchors>
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<Anchor point="BOTTOM" relativePoint="TOP">
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<Offset>
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<AbsDimension x="0" y="6"/>
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</Offset>
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</Anchor>
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</Anchors>
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</FontString>
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</Layer>
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</Layers>
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</CheckButton>
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<CheckButton name="PetStableStabledPet1" inherits="PetStableSlotTemplate" id="1">
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<Anchors>
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<Anchor point="LEFT" relativeTo="PetStableCurrentPet" relativePoint="RIGHT">
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<Offset>
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<AbsDimension x="53" y="0"/>
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</Offset>
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</Anchor>
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</Anchors>
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</CheckButton>
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<CheckButton name="PetStableStabledPet2" inherits="PetStableSlotTemplate" id="2">
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<Anchors>
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<Anchor point="LEFT" relativeTo="PetStableStabledPet1" relativePoint="RIGHT">
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<Offset>
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<AbsDimension x="15" y="0"/>
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</Offset>
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</Anchor>
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</Anchors>
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<Layers>
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<Layer level="BACKGROUND">
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<FontString inherits="GameFontNormalSmall" text="STABLED_PETS">
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<Anchors>
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<Anchor point="BOTTOM" relativePoint="TOP">
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<Offset>
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<AbsDimension x="24" y="6"/>
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</Offset>
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</Anchor>
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</Anchors>
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</FontString>
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</Layer>
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</Layers>
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</CheckButton>
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<CheckButton name="PetStableStabledPet3" inherits="PetStableSlotTemplate" id="3">
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<Anchors>
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<Anchor point="LEFT" relativeTo="PetStableStabledPet2" relativePoint="RIGHT">
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<Offset>
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<AbsDimension x="15" y="0"/>
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</Offset>
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</Anchor>
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</Anchors>
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</CheckButton>
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<CheckButton name="PetStableStabledPet4" inherits="PetStableSlotTemplate" id="4">
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<Anchors>
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<Anchor point="LEFT" relativeTo="PetStableStabledPet3" relativePoint="RIGHT">
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<Offset>
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<AbsDimension x="15" y="0"/>
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</Offset>
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</Anchor>
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</Anchors>
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</CheckButton>
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<Button name="PetStablePurchaseButton" inherits="UIPanelButtonTemplate" text="PURCHASE">
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<Size>
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<AbsDimension x="80" y="22"/>
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</Size>
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<Anchors>
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<Anchor point="BOTTOMRIGHT">
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<Offset>
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<AbsDimension x="-110" y="105"/>
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</Offset>
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</Anchor>
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</Anchors>
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<Scripts>
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<OnClick>
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StaticPopup_Show("CONFIRM_BUY_STABLE_SLOT");
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</OnClick>
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</Scripts>
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</Button>
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<Frame name="PetStableMoneyFrame" inherits="SmallMoneyFrameTemplate">
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<Anchors>
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<Anchor point="BOTTOMRIGHT">
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<Offset>
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<AbsDimension x="-45" y="84"/>
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</Offset>
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</Anchor>
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</Anchors>
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<Scripts>
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<OnLoad function="SmallMoneyFrame_OnLoad"/>
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</Scripts>
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</Frame>
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<Frame name="PetStableCostMoneyFrame" inherits="SmallMoneyFrameTemplate">
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<Anchors>
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<Anchor point="LEFT" relativeTo="PetStableCostLabel" relativePoint="RIGHT">
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<Offset>
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<AbsDimension x="5" y="0"/>
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</Offset>
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</Anchor>
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</Anchors>
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<Scripts>
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<OnLoad>
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SmallMoneyFrame_OnLoad(self);
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MoneyFrame_SetType(self, "STATIC");
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</OnLoad>
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</Scripts>
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</Frame>
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<Button name="PetStableFrameCloseButton" inherits="UIPanelCloseButton">
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<Anchors>
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<Anchor point="TOPRIGHT">
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<Offset>
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<AbsDimension x="-29" y="-8"/>
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</Offset>
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</Anchor>
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</Anchors>
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</Button>
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</Frames>
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<Scripts>
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<OnLoad function="PetStable_OnLoad"/>
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<OnShow>
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PlaySound("igCharacterInfoOpen");
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</OnShow>
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<OnHide>
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ClosePetStables();
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PlaySound("igCharacterInfoClose");
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</OnHide>
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<OnEvent function="PetStable_OnEvent"/>
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</Scripts>
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</Frame>
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</Ui>
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Reference in New Issue
Block a user